Polemos: 4th Age - 1.0 -> 2.0 Porting

1.0 -> 2.0 Porting

Not Ported

Battle Cry Taunt Charged Strike

Path Clearing (single in Racing Dash, but no party equivalent)

Whistler

Concentrate Blink Perplexing Strike Wraith Strike

Fighting Spirit

Ported

Blind Rage (Constitution style ability) Schien Feyt (Ravager style Ravager Attack) Disarm (Ravager style Wrenching Disarm) Gekihendou (Duelist style various counterattack abilities) Counter Attack (Duelist style various counterattack abilities) Fury (Berserker Axe style ability) Flank (tactics category Flanking Maneuver) Arc Attack (pole arm category ability) Drakon Clyral (Haymaker style Haymaker) Breakthrough (Reflex skill ability) Rapid Fists (Speed style ability Rapid Attacks) Shank (Assassin style ability) Kudaki Naguridou (Disarm unarmed style) Lunge (Samurai style ability) Kamf Agovander (Orthophysi style) Curving Attack (Lasher style ability) Rib Smash (Paladin style smashing attack ability) Tornado Strike (Rander style Whirling Perseverance ability) Second Wind (Constitution style ability) Critical Strike (Lineman style ability Critical Shot) Flash Strike (Hunting/Tournament style abilities) Disorientating Blow (Guardian style Stunning Blow ability) Ambidexterity (Blade master style Off Hand Training ability) Quick Stand (Speed style ability) Inner Fire (Pyromancy: Engulf) Whistling Strike (Aeromancy: Whistling Strike) Ocean's Breath (Hydromancy: Soak) Choking Smog (Pharmamancy: Envenom) Entangling Vines (Geomancy: Bloom) Heaven's Light (Photomancy: Bless) Moonless Night (Skotomancy: Moonless Night) Sweeping Attack (Rending Axe style Ankle Hook) Power Attack (Paladin style Power Attack) Uneven Ground (Pilgrim style Spinning Sweep) Marksman (Tournament Bow style Precise Shot) Tackle (Grappling style Tackle) Grappling (Grappling style Grappling Throw/etc.) Joint Shot (Tournament Bow style Joint Shot) Gamble (Willpower skill tag ability) Multitasking (Willpower skill tag ability) Forced Success (Willpower skill tag Determination ability) Will to Survive (Willpower still tag ability) Practice Makes Perfect (Leadership still tag Called Target ability) Battle Dance (Battle Drummer style ability)

Won't Port

Winding Blow Constitution (Iatromancy Instant Remedy, but no non-magical general condition removal)

Spells

Not Ported

Summon Spright: Summon Guardian: Summon Champion: Summon Ancient:

Ported

Inner Drive (Beltiomancy: Inner Drive) Bear's Strength (Beltiomancy: Mystical Strength) Wolf's Speed (Beltiomancy: Mystical Speed) Fox's Wit (Beltiomancy: Mystical Insight) Bull's Stamina (Beltiomancy: Mystical Stamina) Cat's Quickness (Beltiomancy: Mystical Dexterity) Boar's Determination (Beltiomancy: Mystical Determination) Eagle's Eyes (Beltiomancy: Mystical Concentration) Dragon's Blessing (Beltiomancy: Mystical Stamina + Beltiomancy: Mystical Speed + Beltiomancy: Ascendency) Dragon's Teaching (Beltiomancy: Mystical Strength + Beltiomancy: Mystical Dexterity + Beltiomancy: Ascendency) Bear's Might (Beltiomancy: Mystical Strength + Beltiomancy: Outer Insight) Rabbit's Haste (Beltiomancy: Mystical Speed + Beltiomancy: Outer Insight) Lion's Wisdom (Beltiomancy: Mystical Insight + Beltiomancy: Outer Insight) Bull's Vigor (Beltiomancy: Mystical Stamina + Beltiomancy: Outer Insight) Cat's Dexterity (Beltiomancy: Mystical Dexterity + Beltiomancy: Outer Insight) Boar's Fortitude (Beltiomancy: Mystical Determination + Beltiomancy: Outer Insight) Dragon's Safety (Beltiomancy: Mystical Stamina + Beltiomancy: Mystical Speed + Beltiomancy: Ascendency + Beltiomancy: Outer Insight) Dragon's Rage (Beltiomancy: Mystical Dexterity + Beltiomancy: Mystical Strength + Beltiomancy: Mystical Speed + Beltiomancy: Ascendency + Beltiomancy: Outer Insight) Ascendancy (Beltiomancy: Ascendency)

Razor Wind (Dynomancy: Mind Punch) Air Burst (Dynomancy: Mind Wave + Air Burst) Mind Burst (Dynomancy: Mind Punch + Mind Sweep) Mind Punch (Dynomancy: Mind Punch + Air Burst + Mind Sweep) Levitation (Dynomancy: Levitate) Mind Sweep (Dynomancy: Various + Mind Sweep) Mind Wave (Dynomancy: Mind Wave) Mind Blast (Dynomancy: Mind Blast) Percussion Wave (Dynomanyc: Mind Blast + Air Burst) Mind Wall (Hulomancy: Magic Wall) Mind Shield (Hulomancy: Magic Armor/Magic Shield)

Spirit Blade (Logomancy: Forge Magic Weapon, Phantom Weapon spirit) Release Summon (Exomancy: Release Spirit) Recall Summon (Exomancy: Reforge Spirit) Command Summon (Exomancy: Command Summon) Faithful Porter (Faithful Porter Golem spirit) Summon Playful Wisp (Wisp spirit) Summon Ghost Steed (Spectral Steed spirit) Summon Whispering Shade (Whispering Shade spirit) Summon Ghost Ship (Ghost Ship spirit)

Gray Matter (Elemental: Arcane Arrow) Invisible Dagger (Elemental: Arcane Arrow) Razor Gale (Elemental: Arcane Arrow Burst) Spine Wall (Elemental: Arcane Arrow Wave + Haimamancy: Elemental Shift: Edge) Thousand Blades (Elemental: Arcane Arrow Blast + Haimamancy: Elemental Shift: Edge) Body of The Void (Haimamancy: Baptism of Blood) Reforge (Haimamancy: Weeping Blade)

Burning Arrow (Elemental: Arcane Arrow + Pyromancy: Elemental Shift: Fire) Fire Fan (Elemental: Arcane Arrow Burst + Pyromancy: Elemental Shift: Fire) Flash Fire (Elemental: Arcane Arrow Wave + Pyromancy: Elemental Shift: Fire) Rage of Flames (Elemental: Arcane Arrow Blast + Pyromancy: Elemental Shift: Fire) Body of Flames (Pyromancy: Inner Fire) Engulf (Pyromancy: Engulf)

Spitting Fish (Elemental: Arcane Arrow + Hydromancy: Elemental Shift: Water) Roaring River (Elemental: Arcane Arrow Burst + Hydromancy: Elemental Shift: Water) Splash Punch (Elemental: Arcane Arrow Wave + Hydromancy: Elemental Shift: Water) Bursting Bubble (Elemental: Arcane Arrow Blast + Hydromancy: Elemental Shift: Water) Body of Water (Hydromancy: Ocean's Breath) Soak (Hydromancy: Soak)

Snowball (Elemental: Arcane Arrow + Aeromancy: Elemental Shift: Wind) Northern Wind (Elemental: Arcane Arrow Burst + Aeromancy: Elemental Shift: Wind) Frozen Heart (Elemental: Arcane Arrow Wave + Aeromancy: Elemental Shift: Wind) Cold Shoulder (Elemental: Arcane Arrow Blast + Aeromancy: Elemental Shift: Wind) Body of Wind (Aeromancy: Frozen Heart) Enwrap (Aeromancy: Whistling Strike)

Snake Strike (Elemental: Arcane Arrow + Pharmamancy: Elemental Shift: Poison) Acid Spill (Elemental: Arcane Arrow Burst + Pharmamancy: Elemental Shift: Poison) Assasin's Strike (Elemental: Arcane Arrow Wave + Pharmamancy: Elemental Shift: Poison) Gyeser Blast (Elemental: Arcane Arrow Blast + Pharmamancy: Elemental Shift: Poison) Body of Acid (Parmamancy: Air of Entropy) Corrode (Pharmamancy: Envenom)

Moss Ball (Elemental: Arcane Arrow + Geomancy: Elemental Shift: Earth) Mud Slide (Elemental: Arcane Arrow Burst + Geomancy: Elemental Shift: Earth) Stone Strike (Elemental: Arcane Arrow Wave + Geomancy: Elemental Shift: Earth) Rampant Growth (Elemental: Arcane Arrow Blast + Geomancy: Elemental Shift: Earth) Body of Earth (Geomancy: Fertile Step) Fertilize (Geomancy: Bloom)

Shooting Star (Elemental: Arcane Arrow + Photomancy: Elemental Shift: Light) Breaking Dawn (Elemental: Arcane Arrow Burst + Photomancy: Elemental Shift: Light) Righteous Strike (Elemental: Arcane Arrow Wave + Photomancy: Elemental Shift: Light) Purge of Light (Elemental: Arcane Arrow Blast + Photomancy: Elemental Shift: Light) Body of Light (Photomancy: Enlightened Soul) Bless (Photomancy: Bless)

Flying Night (Elemental: Arcane Arrow + Skotomancy: Elemental Shift: Dark) Sweeping Twilight (Elemental: Arcane Arrow + Skotomancy: Elemental Shift: Dark) Looming Shadow (Elemental: Arcane Arrow + Skotomancy: Elemental Shift: Dark) Shadow Fury (Elemental: Arcane Arrow + Skotomancy: Elemental Shift: Dark) Body of Darkness (Skotomancy: Dark Countenance) Desecrate (Skotomancy: Moonless Night)

Mend (Iatromancy: Mending) Relaxing Attention (Iatromancy: Relaxing Invocation) Healing Attention (Iatromancy: Healing Invocation) Vital Restoration (Iatromancy: Wondrous Resurrection) Group Care (Iatromancy: Healing Wave) Remedy (Iatromancy: Remedy) Stigmata (Iatromancy: Healing Invocation + Iatromancy: Mind Over Matter) Exhausting Vigil (Iatromancy: Healing Invocation + Iatromancy: Mind Over Matter) Service by Sacrifice (Iatromancy: Relaxing Invocation + Iatromancy: Mind Over Matter) Massage (Iatromancy: Relaxing Invocation + Iatromancy: Mind Over Matter) Mind Over Matter (Iatromancy: Empowering Invocation + Iatromancy: Mind Over Matter) Peace of Mind (Iatromancy: Empowering Invocation + Iatromancy: Mind Over Matter) Reverse Stigmata (Iatromancy: Healing Invocation + Iatromancy: Shared Burden) Shift Burden (Iatromancy: Relaxing Invocation + Iatromancy: Shared Burden) Information Feed (Iatromancy: Empowering Invocation + Iatromancy: Shared Burden) Chant of Regeneration (Iatromancy: Chant of Regeneration)

Shock Charge (Asteromancy: Electric Shock) Lightning Shock (Asteromancy: Lightning Strike) Insect Feet (Asteromancy: Aligned Magnetic Field) Ground (Asteromancy: Ground Object) Lightning Strike (Asteromancy: Lightning Strike) Lightning Blast (Asteromancy: Lightning Storm) Lightning Wall (Asteromancy: Lightning Armor) Lightning Shield (Asteromancy: Lightning Armor) Lightning Block (Asteromancy: Concentric Magnetic Field)

Easy Product Mix (Alchemy: Concoct Admixture) Simple Product Mix (Alchemy: Concoct Admixture) Medium Product Mix (Alchemy: Concoct Admixture) Medium Product Mix (Alchemy: Concoct Admixture) Battle Chemist (Alchemy: Conjoined Draught) Difficult Product Mix (Alchemy: Concoct Admixture) Hard Product Mix (Alchemy: Concoct Admixture) Advanced Product Mix (Alchemy: Concoct Admixture) Master Product Mix (Alchemy: Concoct Admixture) Aerosol (Alchemy: Group Conjunction) Grand Master Product Mix (Alchemy: Concoct Admixture) Transmutate (Alchemy: Alchemical Projection, Alchemy: Shape Materia) Distillation (Berserker Style: Blood Rush)

Purify (Thelgomancy: Dispel Artifact) Charm (Logomancy: Runes of Invocation) Enchant (Thelgomancy: Enchant Artifact) Seal Charm (Thelgomancy: Dispel Artifact) Astral projection (Thelgomancy: Spirit Walk)

Banish (Thumomancy: Statis) Resonance (Thumomancy: Spirit Shell) Attunement (Thumomancy: Magic Tuning) Serenity (Thumomancy: Magic Tuning) Mana Burn (Thumomancy: Magic Iris) Seclusion (Thumomancy: Magic Iris) Spirit Armor (Thumomancy: Evict)

Identify Soul (Spiritual Magic: Sense Spirits) Deconstruction (Thumomancy: Deconstruction) Restore Soul (Thumomancy: Restore Spirit) Soul Shot (Thumomancy: Spirit Shot) Expel (Exomancy: Expel Spirit) Render Souls (Thumomancy: Render Souls) Resurrect (Thumomancy: Raise Dead)

Won't Port

Battle Charm (Already multiple enchantment paths) Burden Soul Reawaken (can remove fatigue wounds to re-awaken, unconscious harder to happen overall)