IMPORTANT NOTE: This document has not been finalized yet and may change in the future
-2 maximum FP.
This creature has an unending craving to drink blood.
Heal stress instead of gaining stress when drinking blood from other creatures. Gain 1D6 stress and 1D6 fatigue wounds each midnight if fresh blood has not been consumed in the last 24 hours. If creature dies with this condition add the vampire aspect at the next midnight under the full light of Kakos unless the corpse is beheaded or burned.
Gain 1 stress when acting notably calm; heal 1 stress when acting notably rowdy.
Creature cannot gain FP and ignores the effects of fatigue conditions (including unconsciousness). Creature is non-communicable but babbles incoherently in any languages they know, and generally acts in a GM determined manner as if in a dream. Creature does not typically use abilities, but if the creature has MP they will collect and use MP to cast spells without thought to backlash effects. Creature does not eat or sleep and still suffers normal ill effects from lack of sleep or starvation.
Gain 1 stress when acting notably brave; heal 1 stress when acting notably cowardly.
Gain 1 stress when acting notably merciful; heal 1 stress when acting notably cruel.
Automatically fail [perception] checks involving hearing only. -1D6 [perception] skill rolls.
Gain 1D6 stress when encountering a direct reminder of a specific traumatic memory.
No objects are considered visible. -2D6 [perception] skill rolls.
Reserve 1 HP on body area.
For whatever reason - ignorance, stubbornness, or mental affliction - the ability to recognize letters eludes this person, to the point that they cannot even write their own name. It will be a challenge to learn their first script.
-4 skill modifier for [literacy] abilities. Remove affliction after becoming literate in at least one script.
Gain 1 stress when acting notably patient; heal 1 stress when acting notably impulsive.
Gain [condition level] additional stress when gaining stress.
-3 maximum SP.
Decrease fatigue track thresholds by 1.
Body area cannot be used or targeted.
-4 skill modifier when using an equipped one handed item with this hand unless ability has [off hand] tag.
-1D6 [perception] skill rolls.
Gain 1 stress when acting notably cheeful; heal 1 stress when acting notably whiny.
Gain 1 stress when acting notably humble; heal 1 stress when acting notably proud.
Gain 1 stress when acting notably obedient to authority; heal 1 stress when acting notably rebellious.
Gain 1 stress when acting notably selfless; heal 1 stress when acting notably selfish.
-1 maximum HP.
The flesh of this creature burns in sunlight.
1 light-aligned heat damage to all body areas exposed to natural sunlight without [shadow] [field] condition.
This creature becomes enfeebled, exhausted, or is otherwise weakened in the sunlight.
-1D6 to all skill rolls, double SP and FP cost, and -50% maximum movement range when in natural sunlight without a [shadow] [field] condition.
The flesh of this creature turns to stone in sunlight.
12 light-aligned nature damage to all body areas exposed to natural sunlight without [shadow] [field] condition. Add {affliction missing limb} to limb body areas that are reduced to 0 HP by this damage. If a vital body area is reduced to 0 HP by this damage all body areas are turned to stone and the creature dies.
This creature should have died; they shouldn't be here.
Reserve [condition level] / 2 SP, reserve [condition level] / 2 FP, -[condition level] wound progression rolls.
Body area cannot be used.
This creature gains strength from consuming blood.
May use vampiric bite ability. You do not show reflections or cast shadows.
Gain 1 stress when acting notably polite; heal 1 stress when acting notably offensive.
Add {link afflictions severe scarring} affliction to 2 GM approved or random body areas.