Polemos: 4th Age - Afflictions

Afflictions

IMPORTANT NOTE: This document has not been finalized yet and may change in the future

Bad Nerves

-2 maximum FP.

  • Tags:
    • Veteran

Blood Thirst

This creature has an unending craving to drink blood.

Heal stress instead of gaining stress when drinking blood from other creatures. Gain 1D6 stress and 1D6 fatigue wounds each midnight if fresh blood has not been consumed in the last 24 hours. If creature dies with this condition add the vampire aspect at the next midnight under the full light of Kakos unless the corpse is beheaded or burned.

  • Tags:
    • Corruption
    • Magic

Boisterous

Gain 1 stress when acting notably calm; heal 1 stress when acting notably rowdy.

  • Tags:
    • Character Flaw
    • Corruption

Chaos Insanity

Creature cannot gain FP and ignores the effects of fatigue conditions (including unconsciousness). Creature is non-communicable but babbles incoherently in any languages they know, and generally acts in a GM determined manner as if in a dream. Creature does not typically use abilities, but if the creature has MP they will collect and use MP to cast spells without thought to backlash effects. Creature does not eat or sleep and still suffers normal ill effects from lack of sleep or starvation.

  • Tags:
    • Magic

Cowardly

Gain 1 stress when acting notably brave; heal 1 stress when acting notably cowardly.

  • Tags:
    • Character Flaw
    • Corruption

Cruel

Gain 1 stress when acting notably merciful; heal 1 stress when acting notably cruel.

  • Tags:
    • Character Flaw
    • Corruption

Deaf

Automatically fail [perception] checks involving hearing only. -1D6 [perception] skill rolls.

  • Tags:
    • Veteran

Flashbacks

Gain 1D6 stress when encountering a direct reminder of a specific traumatic memory.

  • Tags:
    • Corruption
    • Veteran

Full Blindness

No objects are considered visible. -2D6 [perception] skill rolls.

  • Tags:
    • Blindness
    • Veteran

Grief

Reserve 1 HP on body area.

  • Tags:
    • Corruption
    • Veteran
  • Body Areas:
    • Any

Illiterate

For whatever reason - ignorance, stubbornness, or mental affliction - the ability to recognize letters eludes this person, to the point that they cannot even write their own name. It will be a challenge to learn their first script.

-4 skill modifier for [literacy] abilities. Remove affliction after becoming literate in at least one script.

    Impulsive

    Gain 1 stress when acting notably patient; heal 1 stress when acting notably impulsive.

    • Tags:
      • Character Flaw
      • Corruption

    Inner Demons

    Gain [condition level] additional stress when gaining stress.

    • Tags:
      • Corruption
      • Veteran

    Joint Damage

    -3 maximum SP.

    • Tags:
      • Veteran

    Lung Damage

    Decrease fatigue track thresholds by 1.

    • Tags:
      • Veteran
    • Body Areas:
      • Chest

    Missing Limb

    Body area cannot be used or targeted.

    • Tags:
      • Veteran
    • Body Areas:
      • Left Hand
      • Right Hand
      • Left Foot
      • Right Foot
      • Left Arm
      • Right Arm
      • Left Leg
      • Right Leg
      • Left Wing
      • Right Wing
      • Left Fore Leg
      • Right Fore Leg
      • Left Hind Leg
      • Right Hind Leg

    Off Hand

    -4 skill modifier when using an equipped one handed item with this hand unless ability has [off hand] tag.

    • Body Areas:
      • Left Hand
      • Right Hand

    Partial Blindness

    -1D6 [perception] skill rolls.

    • Tags:
      • Blindness
      • Veteran

    Petulant

    Gain 1 stress when acting notably cheeful; heal 1 stress when acting notably whiny.

    • Tags:
      • Character Flaw
      • Corruption

    Proud

    Gain 1 stress when acting notably humble; heal 1 stress when acting notably proud.

    • Tags:
      • Character Flaw
      • Corruption

    Rebellious

    Gain 1 stress when acting notably obedient to authority; heal 1 stress when acting notably rebellious.

    • Tags:
      • Character Flaw
      • Corruption

    Selfish

    Gain 1 stress when acting notably selfless; heal 1 stress when acting notably selfish.

    • Tags:
      • Character Flaw
      • Corruption

    Severe Scarring

    -1 maximum HP.

    • Body Areas:
      • Any

    Sun Dread

    The flesh of this creature burns in sunlight.

    1 light-aligned heat damage to all body areas exposed to natural sunlight without [shadow] [field] condition.

    • Tags:
      • Corruption
      • Magic

    Sun Infirmity

    This creature becomes enfeebled, exhausted, or is otherwise weakened in the sunlight.

    -1D6 to all skill rolls, double SP and FP cost, and -50% maximum movement range when in natural sunlight without a [shadow] [field] condition.

    • Tags:
      • Corruption
      • Magic

    Sun Petrification

    The flesh of this creature turns to stone in sunlight.

    12 light-aligned nature damage to all body areas exposed to natural sunlight without [shadow] [field] condition. Add {affliction missing limb} to limb body areas that are reduced to 0 HP by this damage. If a vital body area is reduced to 0 HP by this damage all body areas are turned to stone and the creature dies.

    • Tags:
      • Corruption
      • Magic

    Unnatural Resurrection

    This creature should have died; they shouldn't be here.

    Reserve [condition level] / 2 SP, reserve [condition level] / 2 FP, -[condition level] wound progression rolls.

    • Tags:
      • Magic
      • Veteran

    Useless Limb

    Body area cannot be used.

    • Tags:
      • Veteran
    • Body Areas:
      • Left Hand
      • Right Hand
      • Left Foot
      • Right Foot
      • Left Arm
      • Right Arm
      • Left Leg
      • Right Leg
      • Left Wing
      • Right Wing
      • Left Fore Leg
      • Right Fore Leg
      • Left Hind Leg
      • Right Hind Leg

    Vampirism

    This creature gains strength from consuming blood.

    May use vampiric bite ability. You do not show reflections or cast shadows.

    • Tags:
      • Magic

    Vulgar

    Gain 1 stress when acting notably polite; heal 1 stress when acting notably offensive.

    • Tags:
      • Character Flaw
      • Corruption

    War Scars

    Add {link afflictions severe scarring} affliction to 2 GM approved or random body areas.

    • Tags:
      • Veteran