Polemos: 4th Age - Alchemy

Alchemy

IMPORTANT NOTE: This document has not been finalized yet and may change in the future

Admixture Pairings

  • [body] + [body] : Heal {quality} HP. Each point heals the lowest HP body area first. To break ties choose body areas closer to the abdomen, then closer to the ground, then the dominant side, then the right side.
  • [body] + [dark] : Add aura of dark level {quality}.
  • [body] + [earth] : Add aura of earth level {quality}.
  • [body] + [fire] : Add aura of fire level {quality}.
  • [body] + [light] : Add aura of light level {quality}.
  • [body] + [mind] : Add regeneration level {quality}.
  • [body] + [poison] : Add aura of poison level {quality}.
  • [body] + [spirit] : Remove all fatigue wounds.
  • [body] + [water] : Add aura of water level {quality}.
  • [body] + [wind] : Add aura of wind level {quality}.
  • [dark] + [dark] : Add curse level ({quality} / 2 + 1).
  • [dark] + [fire] : Add blind sight level {quality}.
  • [dark] + [light] : Nullify all admixture effects.
  • [dark] + [poison] : Add shrouded poison level {quality}.
  • [dark] + [water] : Add entranced level {quality}.
  • [dark] + [wind] : Add unveiled level ({quality} / 2 + 1).
  • [earth] + [dark] : Nullify all admixture effects.
  • [earth] + [earth] : Add quake level ({quality} / 2 + 1).
  • [earth] + [fire] : Add magic armor level {quality}.
  • [earth] + [light] : Add purity level {quality}.
  • [earth] + [poison] : Nullify all admixture effects.
  • [earth] + [water] : Add focus regeneration level {quality}.
  • [earth] + [wind] : Add stamina regeneration level {quality}.
  • [fire] + [fire] : Add burning level ({quality} / 2 + 1).
  • [fire] + [light] : Add lethal guidance level ({quality} / 2 + 1).
  • [fire] + [poison] : Add death poison level {quality}.
  • [fire] + [water] : Nullify all admixture effects.
  • [fire] + [wind] : Nullify all admixture effects.
  • [light] + [light] : Add blind level ({quality} / 2 + 1).
  • [light] + [poison] : Add accurate guidance level ({quality} / 2 + 1).
  • [light] + [wind] : Nullify all admixture effects.
  • [mind] + [dark] : Add dark-strike level {quality}.
  • [mind] + [earth] : Add earth-strike level {quality}.
  • [mind] + [fire] : Add fire-strike level {quality}.
  • [mind] + [light] : Add light-strike level {quality}.
  • [mind] + [mind] : Remove admixture FP cost. Heal ({quality} / 2) FP.
  • [mind] + [poison] : Add poison-strike level {quality}.
  • [mind] + [spirit] : Add serenity level {quality}.
  • [mind] + [water] : Add water-strike level {quality}.
  • [mind] + [wind] : Add wind-strike level {quality}.
  • [poison] + [poison] : Add poison level ({quality} / 2 + 1).
  • [poison] + [water] : Nullify all admixture effects.
  • [poison] + [wind] : Add fatigue poison level {quality}.
  • [spirit] + [dark] : Remove quake.
  • [spirit] + [earth] : Remove all [venom] conditions.
  • [spirit] + [fire] : Remove frostbite.
  • [spirit] + [light] : Remove curse.
  • [spirit] + [poison] : Remove drowning.
  • [spirit] + [spirit] : Heal {quality} SP.
  • [spirit] + [water] : Remove burning.
  • [spirit] + [wind] : Remove blind.
  • [water] + [water] : Add drowning level ({quality} / 2 + 1).
  • [water] + [light] : Add survival guidance level ({quality} / 2 + 1).
  • [water] + [wind] : Add quick reactions level ({quality} / 4 + 1).
  • [wind] + [wind] : Add frostbite level ({quality} / 2 + 1).