Polemos: 4th Age - Bodies

Body Types

IMPORTANT NOTE: This document has not been finalized yet and may change in the future

Aelfkin

  • Vital
  • Type: Abdomen
  • Vitality (HP): 5
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Vital
  • Type: Chest
  • Vitality (HP): 5
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Container
    • Covering
  • Failure Wound: Vital Wound
  • Vital
  • Type: Head
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Type: Arm
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Arm

  • Type: Foot
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Foot

  • Type: Hand
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
    • Held Item
  • Failure Wound: Failed Hand

  • Type: Leg
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Leg

  • Vital
  • Type: Neck
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Type: Arm
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Arm

  • Type: Foot
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Foot

  • Type: Hand
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
    • Held Item
  • Failure Wound: Failed Hand

  • Type: Leg
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Leg

Angelic

  • Vital
  • Type: Abdomen
  • Vitality (HP): 5
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Vital
  • Type: Chest
  • Vitality (HP): 5
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Vital Wound
  • Vital
  • Type: Head
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Type: Arm
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Arm

  • Type: Foot
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Foot

  • Type: Hand
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
    • Held Item
  • Failure Wound: Failed Hand

  • Type: Leg
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Leg

  • Type: Wing
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Covering
  • Failure Wound: Failed Wing

  • Vital
  • Type: Neck
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Type: Arm
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Arm

  • Type: Foot
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Foot

  • Type: Hand
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
    • Held Item
  • Failure Wound: Failed Hand

  • Type: Leg
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Leg

  • Type: Wing
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Covering
  • Failure Wound: Failed Wing

Anthegal

  • Vital
  • Type: Abdomen
  • Vitality (HP): 5
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Vital
  • Type: Chest
  • Vitality (HP): 5
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Container
    • Covering
  • Failure Wound: Vital Wound
  • Vital
  • Type: Head
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Type: Arm
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Arm

  • Type: Foot
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Foot

  • Type: Hand
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
    • Held Item
  • Failure Wound: Failed Hand

  • Type: Leg
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Leg

  • Vital
  • Type: Neck
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Type: Arm
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Arm

  • Type: Foot
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Foot

  • Type: Hand
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
    • Held Item
  • Failure Wound: Failed Hand

  • Type: Leg
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Leg

Avian

  • Vital
  • Type: Chest
  • Vitality (HP): 5
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Jewelry
    • Covering
  • Failure Wound: Vital Wound
  • Vital
  • Type: Head
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Tack
    • Jewelry
    • Covering
  • Failure Wound: Vital Wound

  • Vital
  • Type:
  • Vitality (HP): 6
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Container
    • Covering
  • Failure Wound: Failed Hindquarters

  • Type: Foot
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 4
  • Failure Wound: Failed Foot

  • Type: Leg
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 3
  • Failure Wound: Failed Leg

  • Type: Wing
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Covering
  • Failure Wound: Failed Wing

  • Vital
  • Type: Neck
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Jewelry
    • Covering
  • Failure Wound: Vital Wound

  • Type: Foot
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 4
  • Failure Wound: Failed Foot

  • Type: Leg
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 3
  • Failure Wound: Failed Leg

  • Type: Wing
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Covering
  • Failure Wound: Failed Wing

Celestial

  • Vital
  • Type: Head
  • Vitality (HP): 6
  • Called Shot Accuracy Penalty: 0
  • Failure Wound: Vital Wound

Centaur

  • Vital
  • Type: Abdomen
  • Vitality (HP): 5
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Vital
  • Type:
  • Vitality (HP): 6
  • Called Shot Accuracy Penalty: 1
  • Can Equip:
    • Tack
    • Equine Armor
    • Covering
  • Failure Wound: Vital Wound

  • Vital
  • Type: Chest
  • Vitality (HP): 5
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Container
    • Covering
  • Failure Wound: Vital Wound
  • Vital
  • Type: Head
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Vital
  • Type:
  • Vitality (HP): 6
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Equine Armor
    • Container
    • Covering
  • Failure Wound: Failed Hindquarters

  • Type: Arm
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Arm

  • Vital
  • Type:
  • Vitality (HP): 2
  • Called Shot Accuracy Penalty: 4
  • Failure Wound: Failed Leg

  • Type: Hand
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
    • Held Item
  • Failure Wound: Failed Hand

  • Vital
  • Type:
  • Vitality (HP): 2
  • Called Shot Accuracy Penalty: 4
  • Failure Wound: Failed Leg

  • Vital
  • Type: Neck
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Type: Arm
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Arm

  • Vital
  • Type:
  • Vitality (HP): 2
  • Called Shot Accuracy Penalty: 4
  • Failure Wound: Failed Leg

  • Type: Hand
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
    • Held Item
  • Failure Wound: Failed Hand

  • Vital
  • Type:
  • Vitality (HP): 2
  • Called Shot Accuracy Penalty: 4
  • Failure Wound: Failed Leg

Dragon

  • Vital
  • Type:
  • Vitality (HP): 6
  • Called Shot Accuracy Penalty: 1
  • Can Equip:
    • Tack
    • Equine Armor
    • Covering
  • Failure Wound: Vital Wound
  • Vital
  • Type: Head
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Tack
    • Equine Armor
    • Covering
  • Failure Wound: Vital Wound

  • Vital
  • Type:
  • Vitality (HP): 6
  • Called Shot Accuracy Penalty: 1
  • Can Equip:
    • Equine Armor
    • Container
    • Covering
  • Failure Wound: Failed Hindquarters

  • Vital
  • Type:
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 4
  • Failure Wound: Failed Leg

  • Vital
  • Type:
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 4
  • Failure Wound: Failed Leg

  • Vital
  • Type: Wing
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 3
  • Failure Wound: Failed Wing

  • Vital
  • Type: Neck
  • Vitality (HP): 6
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Tack
    • Equine Armor
    • Covering
  • Failure Wound: Vital Wound

  • Vital
  • Type:
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 4
  • Failure Wound: Failed Leg

  • Vital
  • Type:
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 4
  • Failure Wound: Failed Leg

  • Vital
  • Type: Wing
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 3
  • Failure Wound: Failed Wing

  • Vital
  • Type:
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 2
  • Failure Wound: Failed Snout

  • Vital
  • Type:
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 2
  • Failure Wound: Failed Tail

Dragoon

  • Vital
  • Type: Abdomen
  • Vitality (HP): 5
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Vital
  • Type: Chest
  • Vitality (HP): 5
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Container
    • Covering
  • Failure Wound: Vital Wound
  • Vital
  • Type: Head
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Type: Arm
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Arm

  • Type: Foot
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Foot

  • Type: Hand
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
    • Held Item
  • Failure Wound: Failed Hand

  • Type: Leg
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Leg

  • Vital
  • Type: Neck
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Type: Arm
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Arm

  • Type: Foot
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Foot

  • Type: Hand
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
    • Held Item
  • Failure Wound: Failed Hand

  • Type: Leg
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Leg

Dwarf

  • Vital
  • Type: Abdomen
  • Vitality (HP): 5
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Vital
  • Type: Chest
  • Vitality (HP): 5
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Container
    • Covering
  • Failure Wound: Vital Wound
  • Vital
  • Type: Head
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Type: Arm
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Arm

  • Type: Foot
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Foot

  • Type: Hand
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
    • Held Item
  • Failure Wound: Failed Hand

  • Type: Leg
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Leg

  • Vital
  • Type: Neck
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Type: Arm
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Arm

  • Type: Foot
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Foot

  • Type: Hand
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
    • Held Item
  • Failure Wound: Failed Hand

  • Type: Leg
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Leg

Equine

  • Vital
  • Type:
  • Vitality (HP): 6
  • Called Shot Accuracy Penalty: 1
  • Can Equip:
    • Tack
    • Equine Armor
    • Covering
  • Failure Wound: Vital Wound
  • Vital
  • Type: Head
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Tack
    • Equine Armor
    • Covering
  • Failure Wound: Vital Wound

  • Vital
  • Type:
  • Vitality (HP): 6
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Equine Armor
    • Container
    • Covering
  • Failure Wound: Failed Hindquarters

  • Vital
  • Type:
  • Vitality (HP): 2
  • Called Shot Accuracy Penalty: 4
  • Failure Wound: Failed Leg

  • Vital
  • Type:
  • Vitality (HP): 2
  • Called Shot Accuracy Penalty: 4
  • Failure Wound: Failed Leg

  • Vital
  • Type: Neck
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Tack
    • Equine Armor
    • Covering
  • Failure Wound: Vital Wound

  • Vital
  • Type:
  • Vitality (HP): 2
  • Called Shot Accuracy Penalty: 4
  • Failure Wound: Failed Leg

  • Vital
  • Type:
  • Vitality (HP): 2
  • Called Shot Accuracy Penalty: 4
  • Failure Wound: Failed Leg

Giant

  • Vital
  • Type: Abdomen
  • Vitality (HP): 5
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Vital
  • Type: Chest
  • Vitality (HP): 5
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Container
    • Covering
  • Failure Wound: Vital Wound
  • Vital
  • Type: Head
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Type: Arm
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Arm

  • Type: Foot
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Foot

  • Type: Hand
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
    • Held Item
  • Failure Wound: Failed Hand

  • Type: Leg
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Leg

  • Vital
  • Type: Neck
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Type: Arm
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Arm

  • Type: Foot
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Foot

  • Type: Hand
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
    • Held Item
  • Failure Wound: Failed Hand

  • Type: Leg
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Leg

Human

  • Vital
  • Type: Abdomen
  • Vitality (HP): 5
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Vital
  • Type: Chest
  • Vitality (HP): 5
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Container
    • Covering
  • Failure Wound: Vital Wound
  • Vital
  • Type: Head
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Type: Arm
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Arm

  • Type: Foot
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Foot

  • Type: Hand
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
    • Held Item
  • Failure Wound: Failed Hand

  • Type: Leg
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Leg

  • Vital
  • Type: Neck
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Type: Arm
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Arm

  • Type: Foot
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Foot

  • Type: Hand
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
    • Held Item
  • Failure Wound: Failed Hand

  • Type: Leg
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Leg

Manticore

  • Vital
  • Type:
  • Vitality (HP): 6
  • Called Shot Accuracy Penalty: 1
  • Can Equip:
    • Tack
    • Equine Armor
    • Covering
  • Failure Wound: Vital Wound
  • Vital
  • Type: Head
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Tack
    • Equine Armor
    • Covering
  • Failure Wound: Vital Wound

  • Vital
  • Type:
  • Vitality (HP): 6
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Equine Armor
    • Container
    • Covering
  • Failure Wound: Failed Hindquarters

  • Vital
  • Type:
  • Vitality (HP): 2
  • Called Shot Accuracy Penalty: 4
  • Failure Wound: Failed Leg

  • Vital
  • Type:
  • Vitality (HP): 2
  • Called Shot Accuracy Penalty: 4
  • Failure Wound: Failed Leg

  • Vital
  • Type: Neck
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Tack
    • Equine Armor
    • Covering
  • Failure Wound: Vital Wound

  • Vital
  • Type:
  • Vitality (HP): 2
  • Called Shot Accuracy Penalty: 4
  • Failure Wound: Failed Leg

  • Vital
  • Type:
  • Vitality (HP): 2
  • Called Shot Accuracy Penalty: 4
  • Failure Wound: Failed Leg

  • Vital
  • Type:
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 2
  • Failure Wound: Failed Tail

Mer

  • Vital
  • Type: Abdomen
  • Vitality (HP): 5
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Vital
  • Type: Chest
  • Vitality (HP): 5
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Container
    • Covering
  • Failure Wound: Vital Wound
  • Vital
  • Type: Head
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Type: Arm
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Arm

  • Type: Hand
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
    • Held Item
  • Failure Wound: Failed Hand

  • Vital
  • Type: Neck
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Type: Arm
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Arm

  • Type: Hand
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
    • Held Item
  • Failure Wound: Failed Hand

  • Vital
  • Type:
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 2
  • Failure Wound: Failed Leg

Pegasus

  • Vital
  • Type:
  • Vitality (HP): 6
  • Called Shot Accuracy Penalty: 1
  • Can Equip:
    • Tack
    • Equine Armor
    • Covering
  • Failure Wound: Vital Wound
  • Vital
  • Type: Head
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Tack
    • Equine Armor
    • Covering
  • Failure Wound: Vital Wound

  • Vital
  • Type:
  • Vitality (HP): 6
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Equine Armor
    • Container
    • Covering
  • Failure Wound: Failed Hindquarters

  • Vital
  • Type:
  • Vitality (HP): 2
  • Called Shot Accuracy Penalty: 4
  • Failure Wound: Failed Leg

  • Vital
  • Type:
  • Vitality (HP): 2
  • Called Shot Accuracy Penalty: 4
  • Failure Wound: Failed Leg

  • Vital
  • Type: Wing
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 3
  • Failure Wound: Failed Wing

  • Vital
  • Type: Neck
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Tack
    • Equine Armor
    • Covering
  • Failure Wound: Vital Wound

  • Vital
  • Type:
  • Vitality (HP): 2
  • Called Shot Accuracy Penalty: 4
  • Failure Wound: Failed Leg

  • Vital
  • Type:
  • Vitality (HP): 2
  • Called Shot Accuracy Penalty: 4
  • Failure Wound: Failed Leg

  • Vital
  • Type: Wing
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 3
  • Failure Wound: Failed Wing

Quadraped

  • Vital
  • Type:
  • Vitality (HP): 6
  • Called Shot Accuracy Penalty: 1
  • Can Equip:
    • Tack
    • Equine Armor
    • Covering
  • Failure Wound: Vital Wound
  • Vital
  • Type: Head
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Tack
    • Equine Armor
    • Covering
  • Failure Wound: Vital Wound

  • Vital
  • Type:
  • Vitality (HP): 6
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Equine Armor
    • Container
    • Covering
  • Failure Wound: Failed Hindquarters

  • Vital
  • Type:
  • Vitality (HP): 2
  • Called Shot Accuracy Penalty: 4
  • Failure Wound: Failed Leg

  • Vital
  • Type:
  • Vitality (HP): 2
  • Called Shot Accuracy Penalty: 4
  • Failure Wound: Failed Leg

  • Vital
  • Type: Neck
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Tack
    • Equine Armor
    • Covering
  • Failure Wound: Vital Wound

  • Vital
  • Type:
  • Vitality (HP): 2
  • Called Shot Accuracy Penalty: 4
  • Failure Wound: Failed Leg

  • Vital
  • Type:
  • Vitality (HP): 2
  • Called Shot Accuracy Penalty: 4
  • Failure Wound: Failed Leg

Serpent

  • Vital
  • Type:
  • Vitality (HP): 6
  • Called Shot Accuracy Penalty: 1
  • Can Equip:
    • Tack
    • Equine Armor
    • Covering
  • Failure Wound: Vital Wound
  • Vital
  • Type: Head
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Tack
    • Equine Armor
    • Covering
  • Failure Wound: Vital Wound

  • Vital
  • Type:
  • Vitality (HP): 6
  • Called Shot Accuracy Penalty: 1
  • Can Equip:
    • Equine Armor
    • Container
    • Covering
  • Failure Wound: Failed Hindquarters

  • Vital
  • Type: Neck
  • Vitality (HP): 6
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Tack
    • Equine Armor
    • Covering
  • Failure Wound: Vital Wound

  • Vital
  • Type:
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 2
  • Failure Wound: Failed Snout

  • Vital
  • Type:
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 2
  • Failure Wound: Failed Tail

Shapeshifter

  • Vital
  • Type: Abdomen
  • Vitality (HP): 5
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Vital
  • Type: Chest
  • Vitality (HP): 5
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Container
    • Covering
  • Failure Wound: Vital Wound
  • Vital
  • Type: Head
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Type: Arm
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Arm

  • Type: Foot
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Foot

  • Type: Hand
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
    • Held Item
  • Failure Wound: Failed Hand

  • Type: Leg
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Leg

  • Vital
  • Type: Neck
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Type: Arm
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Arm

  • Type: Foot
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Foot

  • Type: Hand
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
    • Held Item
  • Failure Wound: Failed Hand

  • Type: Leg
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Leg

Syphkolk

  • Vital
  • Type: Abdomen
  • Vitality (HP): 5
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Vital
  • Type: Chest
  • Vitality (HP): 5
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Container
    • Covering
  • Failure Wound: Vital Wound
  • Vital
  • Type: Head
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Type: Arm
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Arm

  • Type: Foot
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Foot

  • Type: Hand
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
    • Held Item
  • Failure Wound: Failed Hand

  • Type: Leg
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Leg

  • Vital
  • Type: Neck
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Type: Arm
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Arm

  • Type: Foot
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Foot

  • Type: Hand
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
    • Held Item
  • Failure Wound: Failed Hand

  • Type: Leg
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Underwear
    • Base Apparel
    • Outer Apparel
    • Jewelry
    • Padding
    • Mail
    • Armor
    • Covering
  • Failure Wound: Failed Leg

Winged Serpent

  • Vital
  • Type:
  • Vitality (HP): 6
  • Called Shot Accuracy Penalty: 1
  • Can Equip:
    • Tack
    • Equine Armor
    • Covering
  • Failure Wound: Vital Wound
  • Vital
  • Type: Head
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Tack
    • Equine Armor
    • Covering
  • Failure Wound: Vital Wound

  • Vital
  • Type:
  • Vitality (HP): 6
  • Called Shot Accuracy Penalty: 1
  • Can Equip:
    • Equine Armor
    • Container
    • Covering
  • Failure Wound: Failed Hindquarters

  • Vital
  • Type: Wing
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 3
  • Failure Wound: Failed Wing

  • Vital
  • Type: Neck
  • Vitality (HP): 6
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Tack
    • Equine Armor
    • Covering
  • Failure Wound: Vital Wound

  • Vital
  • Type: Wing
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 3
  • Failure Wound: Failed Wing

  • Vital
  • Type:
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 2
  • Failure Wound: Failed Snout

  • Vital
  • Type:
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 2
  • Failure Wound: Failed Tail

Wyrm

  • Vital
  • Type:
  • Vitality (HP): 6
  • Called Shot Accuracy Penalty: 1
  • Can Equip:
    • Tack
    • Equine Armor
    • Covering
  • Failure Wound: Vital Wound
  • Vital
  • Type: Head
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Tack
    • Equine Armor
    • Covering
  • Failure Wound: Vital Wound

  • Vital
  • Type:
  • Vitality (HP): 6
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Equine Armor
    • Container
    • Covering
  • Failure Wound: Failed Hindquarters

  • Vital
  • Type:
  • Vitality (HP): 2
  • Called Shot Accuracy Penalty: 4
  • Failure Wound: Failed Leg

  • Vital
  • Type:
  • Vitality (HP): 2
  • Called Shot Accuracy Penalty: 4
  • Failure Wound: Failed Leg

  • Vital
  • Type: Neck
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Tack
    • Equine Armor
    • Covering
  • Failure Wound: Vital Wound

  • Vital
  • Type:
  • Vitality (HP): 2
  • Called Shot Accuracy Penalty: 4
  • Failure Wound: Failed Leg

  • Vital
  • Type:
  • Vitality (HP): 2
  • Called Shot Accuracy Penalty: 4
  • Failure Wound: Failed Leg

  • Vital
  • Type:
  • Vitality (HP): 3
  • Called Shot Accuracy Penalty: 2
  • Failure Wound: Failed Tail

Wyvern

  • Vital
  • Type:
  • Vitality (HP): 6
  • Called Shot Accuracy Penalty: 1
  • Can Equip:
    • Tack
    • Equine Armor
    • Covering
  • Failure Wound: Vital Wound
  • Vital
  • Type: Head
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Tack
    • Equine Armor
    • Covering
  • Failure Wound: Vital Wound

  • Vital
  • Type:
  • Vitality (HP): 6
  • Called Shot Accuracy Penalty: 1
  • Can Equip:
    • Equine Armor
    • Container
    • Covering
  • Failure Wound: Failed Hindquarters

  • Vital
  • Type: Leg
  • Vitality (HP): 5
  • Called Shot Accuracy Penalty: 3
  • Failure Wound: Failed Leg

  • Vital
  • Type: Wing
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 3
  • Failure Wound: Failed Wing

  • Vital
  • Type: Neck
  • Vitality (HP): 6
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Tack
    • Equine Armor
    • Covering
  • Failure Wound: Vital Wound

  • Vital
  • Type: Leg
  • Vitality (HP): 5
  • Called Shot Accuracy Penalty: 3
  • Failure Wound: Failed Leg

  • Vital
  • Type: Wing
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 3
  • Failure Wound: Failed Wing

  • Vital
  • Type:
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 2
  • Failure Wound: Failed Snout

  • Vital
  • Type:
  • Vitality (HP): 4
  • Called Shot Accuracy Penalty: 2
  • Failure Wound: Failed Tail