Polemos: 4th Age - Items

Items

IMPORTANT NOTE: This document has not been finalized yet and may change in the future

Alchemical Substances

  • Material: Aether
  • Tags:
    • Calcination

  • Survey Designs
    • Exploration
      • Skill Tag: Tracking
      • Difficulty: 14
      • Average Reserve Size: 18
      • Typical Terrain
        • Coastal
        • Grassland
        • Hills
        • Mountains
  • Extraction Designs
    • Exploration
      • Skill Tag: Chemistry
      • Difficulty: 10
      • Tags:
        • Alchemy

  • Aether: 12 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 11

  • Material: Arsenic
  • Tags:
    • Calcination

  • Survey Designs
    • Underground Mining
      • Skill Tag: Geology
      • Difficulty: 12
      • Average Reserve Size: 24
      • Tools
        • Required Tool: [Pick] (minimum quality: 7)
        • Required Tool: [Shovel] (minimum quality: 7)
      • Typical Terrain
        • Hydrothermal
  • Extraction Designs
    • Underground Mining
      • Skill Tag: Digging
      • Difficulty: 18
      • Tools
        • Required Tool: [Pick] (minimum quality: 7)
        • Required Tool: [Shovel] (minimum quality: 7)
      • Tags:
        • Miner

  • Arsenic: 13 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 11

  • Material: Aster
  • Tags:
    • Calcination

  • Survey Designs
    • Exploration
      • Skill Tag: Tracking
      • Difficulty: 12
      • Average Reserve Size: 40
      • Typical Terrain
        • Mountains
  • Extraction Designs
    • Exploration
      • Skill Tag: Chemistry
      • Difficulty: 14
      • Tags:
        • Alchemy

  • Aster: 15 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 11

  • Survey Designs
    • Underground Mining
      • Skill Tag: Geology
      • Difficulty: 14
      • Average Reserve Size: 4
      • Tools
        • Required Tool: [Pick] (minimum quality: 6)
        • Required Tool: [Shovel] (minimum quality: 6)
      • Typical Terrain
        • Volcanic
  • Extraction Designs
    • Underground Mining
      • Skill Tag: Digging
      • Difficulty: 16
      • Tools
        • Required Tool: [Pick] (minimum quality: 6)
        • Required Tool: [Shovel] (minimum quality: 6)
      • Tags:
        • Miner

  • Brimstone: 13 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 11

  • Material: Mercury
  • Tags:
    • Calcination

  • Survey Designs
    • Underground Mining
      • Skill Tag: Geology
      • Difficulty: 10
      • Average Reserve Size: 6
      • Tools
        • Required Tool: [Pick] (minimum quality: 3)
        • Required Tool: [Shovel] (minimum quality: 3)
      • Typical Terrain
        • Hydrothermal
        • Volcanic
  • Extraction Designs
    • Underground Mining
      • Skill Tag: Digging
      • Difficulty: 12
      • Tools
        • Required Tool: [Pick] (minimum quality: 3)
        • Required Tool: [Shovel] (minimum quality: 3)
      • Tags:
        • Miner

  • Mercury: 6 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 11

  • Survey Designs
    • Underground Mining
      • Skill Tag: Geology
      • Difficulty: 13
      • Average Reserve Size: 36
      • Tools
        • Required Tool: [Pick] (minimum quality: 8)
        • Required Tool: [Shovel] (minimum quality: 8)
      • Typical Terrain
        • Volcanic
  • Extraction Designs
    • Underground Mining
      • Skill Tag: Digging
      • Difficulty: 16
      • Tools
        • Required Tool: [Pick] (minimum quality: 8)
        • Required Tool: [Shovel] (minimum quality: 8)
      • Tags:
        • Miner

  • Obsidian: 11 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 11

  • Material: Pearl
  • Tags:
    • Calcination

  • Survey Designs
    • Exploration
      • Skill Tag: Swimming
      • Difficulty: 8
      • Average Reserve Size: 4
      • Typical Terrain
        • Coastal
        • River
  • Extraction Designs
    • Exploration
      • Skill Tag: Swimming
      • Difficulty: 10
      • Tags:
        • Gatherer

  • Pearl: 10 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 11

  • Tags:
    • Prima Materia

  • Production Design
    • Skill Tag: Magic Focus
    • Time: 40 minutes
    • Difficulty: 14
    • Yield: 7
    • Yield Material: Prima Materia
    • Required Facility: Fire
    • Ingredients
      • [Dark, Symbolic] x7
      • [Earth, Symbolic] x7
      • [Fire, Symbolic] x7
      • [Light, Symbolic] x7
      • [Poison, Symbolic] x7
      • [Water, Symbolic] x7
      • [Wind, Symbolic] x7
    • Tools
      • Required Tool: [Alembic]
      • Required Tool: [Filter]
      • Required Tool: [Grinder]
    • Tags:
      • Alchemy

  • Prima Materia: 44.17 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 11
    • Ingredient Material Effect : Satisfies quantity with a single item.

  • Material: Sulfur
  • Tags:
    • Calcination

  • Survey Designs
    • Underground Mining
      • Skill Tag: Geology
      • Difficulty: 9
      • Average Reserve Size: 8
      • Tools
        • Required Tool: [Pick] (minimum quality: 3)
        • Required Tool: [Shovel] (minimum quality: 3)
      • Typical Terrain
        • Hydrothermal
        • Volcanic
  • Extraction Designs
    • Underground Mining
      • Skill Tag: Digging
      • Difficulty: 14
      • Tools
        • Required Tool: [Pick] (minimum quality: 3)
        • Required Tool: [Shovel] (minimum quality: 3)
      • Tags:
        • Miner

  • Sulfur: 3.2 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 11

  • Survey Designs
    • Underground Mining
      • Skill Tag: Geology
      • Difficulty: 18
      • Average Reserve Size: 10000
      • Tools
        • Required Tool: [Pick] (minimum quality: 10)
      • Typical Terrain
        • All
  • Extraction Designs
    • Underground Mining
      • Skill Tag: Digging
      • Difficulty: 16
      • Tools
        • Required Tool: [Pick] (minimum quality: 10)
      • Tags:
        • Miner

  • Understone: 14 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 11

Ammunition

  • Target Arrow
    • Weight: 0.02
    • Range Modifier: + 1
    • Tags:
      • Civilian

    • Production Design
      • Skill Tag: Woodworking
      • Time: 1 hour
      • Difficulty: 5
      • Yield: 1
      • Ingredients
      • Tools
        • Required Tool: [Knife]
      • Tags:
        • Fletcher

    • Copper: 0.18 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 3
    • Bronze: 0.2 silver at quality 2 (+10% per extra quality)
      • Quality Range: 2 - 5
    • Iron: 0.21 silver at quality 3 (+10% per extra quality)
      • Quality Range: 3 - 8
    • Steel: 0.24 silver at quality 4 (+10% per extra quality)
      • Quality Range: 4 - 10
    • Bdellium: 0.28 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Meteorite Steel: 0.26 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Sulfursteel: 0.27 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Cold Iron: 0.29 silver at quality 6 (+10% per extra quality)
      • Quality Range: 6 - 11
    • Orichalcum: 0.3 silver at quality 6 (+10% per extra quality)
      • Quality Range: 6 - 11
    • Mithril: 0.41 silver at quality 7 (+10% per extra quality)
      • Quality Range: 7 - 11
    • Adamant: 0.45 silver at quality 8 (+10% per extra quality)
      • Quality Range: 8 - 11
  • Broadhead Arrow
    • Weight: 0.05
    • Damage Modifier: + 1
    • Tags:
      • Civilian

    • Production Design
      • Skill Tag: Woodworking
      • Time: 1 hour
      • Difficulty: 6
      • Yield: 1
      • Ingredients
      • Tools
        • Required Tool: [Knife]
      • Tags:
        • Fletcher

    • Copper: 0.2 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 3
    • Bronze: 0.23 silver at quality 2 (+10% per extra quality)
      • Quality Range: 2 - 5
    • Iron: 0.25 silver at quality 3 (+10% per extra quality)
      • Quality Range: 3 - 8
    • Steel: 0.27 silver at quality 4 (+10% per extra quality)
      • Quality Range: 4 - 10
    • Bdellium: 0.33 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Meteorite Steel: 0.3 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Sulfursteel: 0.32 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Cold Iron: 0.34 silver at quality 6 (+10% per extra quality)
      • Quality Range: 6 - 11
    • Orichalcum: 0.35 silver at quality 6 (+10% per extra quality)
      • Quality Range: 6 - 11
    • Mithril: 0.49 silver at quality 7 (+10% per extra quality)
      • Quality Range: 7 - 11
    • Adamant: 0.55 silver at quality 8 (+10% per extra quality)
      • Quality Range: 8 - 11
  • Bodkin Arrow
    • Weight: 0.03
    • Range Modifier: - 1
    • Rating Modifier: + 2
    • Damage Modifier: - 1
    • Tags:
      • Military

    • Production Design
      • Skill Tag: Woodworking
      • Time: 3 hours
      • Difficulty: 7
      • Yield: 6
      • Ingredients
      • Tools
        • Required Tool: [Knife]
      • Tags:
        • Fletcher

    • Copper: 0.22 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 3
    • Bronze: 0.25 silver at quality 2 (+10% per extra quality)
      • Quality Range: 2 - 5
    • Iron: 0.26 silver at quality 3 (+10% per extra quality)
      • Quality Range: 3 - 8
    • Steel: 0.29 silver at quality 4 (+10% per extra quality)
      • Quality Range: 4 - 10
    • Bdellium: 0.33 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Meteorite Steel: 0.31 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Sulfursteel: 0.32 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Cold Iron: 0.34 silver at quality 6 (+10% per extra quality)
      • Quality Range: 6 - 11
    • Orichalcum: 0.35 silver at quality 6 (+10% per extra quality)
      • Quality Range: 6 - 11
    • Mithril: 0.49 silver at quality 7 (+10% per extra quality)
      • Quality Range: 7 - 11
    • Adamant: 0.54 silver at quality 8 (+10% per extra quality)
      • Quality Range: 8 - 11
  • Flu-flu Arrow
    • Weight: 0.02
    • Effect: convert piercing damage type to bashing or bashing (stamina)
    • Range Modifier: - 3
    • Damage Modifier: - 1
    • Tags:
      • Civilian

    • Production Design
      • Skill Tag: Woodworking
      • Time: 3 hours
      • Difficulty: 8
      • Yield: 12
      • Ingredients
      • Tools
        • Required Tool: [Knife]
      • Tags:
        • Fletcher

    • Copper: 0.19 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 3
    • Bronze: 0.21 silver at quality 2 (+10% per extra quality)
      • Quality Range: 2 - 5
    • Iron: 0.22 silver at quality 3 (+10% per extra quality)
      • Quality Range: 3 - 8
    • Steel: 0.25 silver at quality 4 (+10% per extra quality)
      • Quality Range: 4 - 10
    • Bdellium: 0.29 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Meteorite Steel: 0.27 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Sulfursteel: 0.28 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Cold Iron: 0.3 silver at quality 6 (+10% per extra quality)
      • Quality Range: 6 - 11
    • Orichalcum: 0.31 silver at quality 6 (+10% per extra quality)
      • Quality Range: 6 - 11
    • Mithril: 0.42 silver at quality 7 (+10% per extra quality)
      • Quality Range: 7 - 11
    • Adamant: 0.46 silver at quality 8 (+10% per extra quality)
      • Quality Range: 8 - 11
  • Barbed Arrow
    • Weight: 0.05
    • Rating Modifier: - 1
    • Damage Modifier: + 2
    • Tags:
      • Military

    • Production Design
      • Skill Tag: Woodworking
      • Time: 3 hours
      • Difficulty: 7
      • Yield: 8
      • Ingredients
      • Tools
        • Required Tool: [Knife]
      • Tags:
        • Fletcher

    • Copper: 0.23 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 3
    • Bronze: 0.26 silver at quality 2 (+10% per extra quality)
      • Quality Range: 2 - 5
    • Iron: 0.28 silver at quality 3 (+10% per extra quality)
      • Quality Range: 3 - 8
    • Steel: 0.3 silver at quality 4 (+10% per extra quality)
      • Quality Range: 4 - 10
    • Bdellium: 0.36 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Meteorite Steel: 0.34 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Sulfursteel: 0.35 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Cold Iron: 0.37 silver at quality 6 (+10% per extra quality)
      • Quality Range: 6 - 11
    • Orichalcum: 0.39 silver at quality 6 (+10% per extra quality)
      • Quality Range: 6 - 11
    • Mithril: 0.55 silver at quality 7 (+10% per extra quality)
      • Quality Range: 7 - 11
    • Adamant: 0.61 silver at quality 8 (+10% per extra quality)
      • Quality Range: 8 - 11
  • Signal Arrow
    • Weight: 0.03
    • Effect: Produces a loud whistling that can be heard within 300 range when fired into the air.
    • Range Modifier: - 2
    • Rating Modifier: - 3
    • Damage Modifier: - 3
    • Tags:
      • Military

    • Production Design
      • Skill Tag: Woodworking
      • Time: 2 hours
      • Difficulty: 8
      • Yield: 4
      • Ingredients
      • Tools
        • Required Tool: [Knife]
      • Tags:
        • Fletcher

    • Elm: 0.45 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 10
    • Oak: 0.45 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 10
    • Ashwood: 0.45 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 8
    • Beech: 0.45 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 8
    • Pine: 0.46 silver at quality 2 (+10% per extra quality)
      • Quality Range: 2 - 9
    • Yew: 0.46 silver at quality 3 (+10% per extra quality)
      • Quality Range: 3 - 10
    • Copper: 0.37 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 3
    • Bronze: 0.42 silver at quality 2 (+10% per extra quality)
      • Quality Range: 2 - 5
    • Iron: 0.45 silver at quality 3 (+10% per extra quality)
      • Quality Range: 3 - 8
    • Steel: 0.47 silver at quality 4 (+10% per extra quality)
      • Quality Range: 4 - 10
    • Bdellium: 0.55 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Meteorite Steel: 0.52 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Sulfursteel: 0.53 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Cold Iron: 0.56 silver at quality 6 (+10% per extra quality)
      • Quality Range: 6 - 11
    • Orichalcum: 0.58 silver at quality 6 (+10% per extra quality)
      • Quality Range: 6 - 11
    • Mithril: 0.81 silver at quality 7 (+10% per extra quality)
      • Quality Range: 7 - 11
    • Adamant: 0.88 silver at quality 8 (+10% per extra quality)
      • Quality Range: 8 - 11

  • Target Bolt
    • Weight: 0.05
    • Tags:
      • Civilian

    • Production Design
      • Skill Tag: Smithing
      • Time: 2 hours
      • Difficulty: 6
      • Yield: 16
      • Required Facility: Forge
      • Ingredients
        • {target material} [small rod] [Malleable, Spike] x1
        • Feathers x1
      • Tools
        • Required Tool: [Hammer]
        • Required Tool: [Tongs]
      • Tags:
        • Smith
    • Production Design
      • Skill Tag: Woodworking
      • Time: 1 hour
      • Difficulty: 6
      • Yield: 2
      • Ingredients
        • {target material} [small shaft] x1
        • Feathers x1
      • Tools
        • Required Tool: [Knife]
      • Tags:
        • Fletcher

    • Elm: 0.06 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 10
    • Oak: 0.06 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 10
    • Ashwood: 0.06 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 8
    • Beech: 0.06 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 8
    • Pine: 0.07 silver at quality 2 (+10% per extra quality)
      • Quality Range: 2 - 9
    • Yew: 0.07 silver at quality 3 (+10% per extra quality)
      • Quality Range: 3 - 10
    • Copper: 0.11 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 3
    • Bronze: 0.15 silver at quality 2 (+10% per extra quality)
      • Quality Range: 2 - 5
    • Iron: 0.17 silver at quality 3 (+10% per extra quality)
      • Quality Range: 3 - 8
    • Steel: 0.19 silver at quality 4 (+10% per extra quality)
      • Quality Range: 4 - 10
    • Bdellium: 0.25 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Meteorite Steel: 0.22 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Sulfursteel: 0.24 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Cold Iron: 0.25 silver at quality 6 (+10% per extra quality)
      • Quality Range: 6 - 11
    • Orichalcum: 0.27 silver at quality 6 (+10% per extra quality)
      • Quality Range: 6 - 11
    • Mithril: 0.48 silver at quality 7 (+10% per extra quality)
      • Quality Range: 7 - 11
    • Adamant: 0.53 silver at quality 8 (+10% per extra quality)
      • Quality Range: 8 - 11
  • Bodkin Bolt
    • Weight: 0.05
    • Range Modifier: - 1
    • Rating Modifier: + 2
    • Damage Modifier: - 1
    • Tags:
      • Military

    • Production Design
      • Skill Tag: Smithing
      • Time: 3 hours
      • Difficulty: 8
      • Yield: 12
      • Required Facility: Forge
      • Ingredients
        • {target material} [small rod] [Malleable, Spike] x1
        • Feathers x1
      • Tools
        • Required Tool: [Hammer]
        • Required Tool: [Tongs]
      • Tags:
        • Smith
    • Production Design
      • Skill Tag: Woodworking
      • Time: 2 hours
      • Difficulty: 8
      • Yield: 2
      • Ingredients
        • {target material} [small shaft] x1
        • Feathers x1
      • Tools
        • Required Tool: [Knife]
      • Tags:
        • Fletcher

    • Elm: 0.35 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 10
    • Oak: 0.35 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 10
    • Ashwood: 0.35 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 8
    • Beech: 0.35 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 8
    • Pine: 0.35 silver at quality 2 (+10% per extra quality)
      • Quality Range: 2 - 9
    • Yew: 0.35 silver at quality 3 (+10% per extra quality)
      • Quality Range: 3 - 10
    • Copper: 0.23 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 3
    • Bronze: 0.28 silver at quality 2 (+10% per extra quality)
      • Quality Range: 2 - 5
    • Iron: 0.31 silver at quality 3 (+10% per extra quality)
      • Quality Range: 3 - 8
    • Steel: 0.34 silver at quality 4 (+10% per extra quality)
      • Quality Range: 4 - 10
    • Bdellium: 0.42 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Meteorite Steel: 0.38 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Sulfursteel: 0.4 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Cold Iron: 0.42 silver at quality 6 (+10% per extra quality)
      • Quality Range: 6 - 11
    • Orichalcum: 0.44 silver at quality 6 (+10% per extra quality)
      • Quality Range: 6 - 11
    • Mithril: 0.72 silver at quality 7 (+10% per extra quality)
      • Quality Range: 7 - 11
    • Adamant: 0.8 silver at quality 8 (+10% per extra quality)
      • Quality Range: 8 - 11
  • Serrated Bolt
    • Weight: 0.05
    • Range Modifier: - 1
    • Rating Modifier: - 1
    • Damage Modifier: + 1
    • Tags:
      • Military

    • Production Design
      • Skill Tag: Smithing
      • Time: 3 hours
      • Difficulty: 9
      • Yield: 10
      • Required Facility: Forge
      • Ingredients
        • {target material} [small rod] [Malleable, Spike] x1
        • Feathers x1
      • Tools
        • Required Tool: [Hammer]
        • Required Tool: [Tongs]
      • Tags:
        • Smith
    • Production Design
      • Skill Tag: Woodworking
      • Time: 2 hours
      • Difficulty: 9
      • Yield: 2
      • Ingredients
        • {target material} [small shaft] x1
        • Feathers x1
      • Tools
        • Required Tool: [Knife]
      • Tags:
        • Fletcher

    • Elm: 0.5 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 10
    • Oak: 0.5 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 10
    • Ashwood: 0.5 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 8
    • Beech: 0.5 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 8
    • Pine: 0.5 silver at quality 2 (+10% per extra quality)
      • Quality Range: 2 - 9
    • Yew: 0.51 silver at quality 3 (+10% per extra quality)
      • Quality Range: 3 - 10
    • Copper: 0.33 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 3
    • Bronze: 0.39 silver at quality 2 (+10% per extra quality)
      • Quality Range: 2 - 5
    • Iron: 0.43 silver at quality 3 (+10% per extra quality)
      • Quality Range: 3 - 8
    • Steel: 0.46 silver at quality 4 (+10% per extra quality)
      • Quality Range: 4 - 10
    • Bdellium: 0.56 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Meteorite Steel: 0.51 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Sulfursteel: 0.54 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Cold Iron: 0.56 silver at quality 6 (+10% per extra quality)
      • Quality Range: 6 - 11
    • Orichalcum: 0.59 silver at quality 6 (+10% per extra quality)
      • Quality Range: 6 - 11
    • Mithril: 0.92 silver at quality 7 (+10% per extra quality)
      • Quality Range: 7 - 11
    • Adamant: 1.01 silver at quality 8 (+10% per extra quality)
      • Quality Range: 8 - 11
  • Signal Bolt
    • Weight: 0.05
    • Effect: Produces a loud whistling that can be heard within 300 range when fired into the air.
    • Range Modifier: - 2
    • Rating Modifier: - 3
    • Damage Modifier: - 3
    • Tags:
      • Military

    • Production Design
      • Skill Tag: Smithing
      • Time: 3 hours
      • Difficulty: 10
      • Yield: 8
      • Required Facility: Forge
      • Ingredients
        • {target material} [small rod] [Malleable, Spike] x1
        • Feathers x1
      • Tools
        • Required Tool: [Hammer]
        • Required Tool: [Tongs]
      • Tags:
        • Smith
    • Production Design
      • Skill Tag: Woodworking
      • Time: 2 hours
      • Difficulty: 9
      • Yield: 2
      • Ingredients
        • {target material} [small shaft] x1
        • Feathers x1
      • Tools
        • Required Tool: [Knife]
      • Tags:
        • Fletcher

    • Elm: 0.5 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 10
    • Oak: 0.5 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 10
    • Ashwood: 0.5 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 8
    • Beech: 0.5 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 8
    • Pine: 0.5 silver at quality 2 (+10% per extra quality)
      • Quality Range: 2 - 9
    • Yew: 0.51 silver at quality 3 (+10% per extra quality)
      • Quality Range: 3 - 10
    • Copper: 0.49 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 3
    • Bronze: 0.57 silver at quality 2 (+10% per extra quality)
      • Quality Range: 2 - 5
    • Iron: 0.61 silver at quality 3 (+10% per extra quality)
      • Quality Range: 3 - 8
    • Steel: 0.66 silver at quality 4 (+10% per extra quality)
      • Quality Range: 4 - 10
    • Bdellium: 0.78 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Meteorite Steel: 0.72 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Sulfursteel: 0.75 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Cold Iron: 0.78 silver at quality 6 (+10% per extra quality)
      • Quality Range: 6 - 11
    • Orichalcum: 0.81 silver at quality 6 (+10% per extra quality)
      • Quality Range: 6 - 11
    • Mithril: 1.23 silver at quality 7 (+10% per extra quality)
      • Quality Range: 7 - 11
    • Adamant: 1.34 silver at quality 8 (+10% per extra quality)
      • Quality Range: 8 - 11

  • Round Shot
    • Weight: 0.01
    • Tags:
      • Civilian

    • Production Design
      • Skill Tag: Smithing
      • Time: 3 hours
      • Difficulty: 5
      • Yield: 52
      • Required Facility: Forge
      • Ingredients
        • {target material} [ingot] [Casting] x1
      • Tools
        • Required Tool: [Bullet Mold]
        • Required Tool: [Crucible]
      • Tags:
        • Gunsmith

    • Lead: 0.01 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 9
    • Copper: 0.34 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 3
    • Bronze: 0.48 silver at quality 2 (+10% per extra quality)
      • Quality Range: 2 - 5
    • Iron: 0.57 silver at quality 3 (+10% per extra quality)
      • Quality Range: 3 - 8
    • Steel: 0.65 silver at quality 4 (+10% per extra quality)
      • Quality Range: 4 - 10
    • Bdellium: 0.88 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Meteorite Steel: 0.77 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Silver: 1.05 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Sulfursteel: 0.82 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Cold Iron: 0.88 silver at quality 6 (+10% per extra quality)
      • Quality Range: 6 - 11
    • Orichalcum: 0.94 silver at quality 6 (+10% per extra quality)
      • Quality Range: 6 - 11
    • Gold: 1.84 silver at quality 7 (+10% per extra quality)
      • Quality Range: 7 - 11
    • Mithril: 1.7 silver at quality 7 (+10% per extra quality)
      • Quality Range: 7 - 11
    • Adamant: 1.92 silver at quality 8 (+10% per extra quality)
      • Quality Range: 8 - 11
  • Pellet Shot
    • Weight: 0.01
    • Range Modifier: - 2
    • Rating Modifier: - 1
    • Damage Modifier: + 2
    • Tags:
      • Military

    • Production Design
      • Skill Tag: Smithing
      • Time: 1 hour
      • Difficulty: 7
      • Yield: 24
      • Required Facility: Forge
      • Ingredients
        • {target material} [ingot] [Casting] x1
      • Tools
        • Required Tool: [Bullet Mold]
        • Required Tool: [Crucible]
      • Tags:
        • Gunsmith

    • Lead: 0.05 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 9
    • Copper: 0.76 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 3
    • Bronze: 1.07 silver at quality 2 (+10% per extra quality)
      • Quality Range: 2 - 5
    • Iron: 1.25 silver at quality 3 (+10% per extra quality)
      • Quality Range: 3 - 8
    • Steel: 1.44 silver at quality 4 (+10% per extra quality)
      • Quality Range: 4 - 10
    • Bdellium: 1.93 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Meteorite Steel: 1.68 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Silver: 2.3 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Sulfursteel: 1.81 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Cold Iron: 1.93 silver at quality 6 (+10% per extra quality)
      • Quality Range: 6 - 11
    • Orichalcum: 2.06 silver at quality 6 (+10% per extra quality)
      • Quality Range: 6 - 11
    • Gold: 4 silver at quality 7 (+10% per extra quality)
      • Quality Range: 7 - 11
    • Mithril: 3.71 silver at quality 7 (+10% per extra quality)
      • Quality Range: 7 - 11
    • Adamant: 4.17 silver at quality 8 (+10% per extra quality)
      • Quality Range: 8 - 11
  • Conical Shot
    • Weight: 0.01
    • Range Modifier: + 2
    • Rating Modifier: + 1
    • Damage Modifier: - 2
    • Tags:
      • Military

    • Production Design
      • Skill Tag: Smithing
      • Time: 1 hour
      • Difficulty: 9
      • Yield: 42
      • Required Facility: Forge
      • Ingredients
        • {target material} [ingot] [Casting] x1
      • Tools
        • Required Tool: [Bullet Mold]
        • Required Tool: [Crucible]
      • Tags:
        • Gunsmith

    • Lead: 0.07 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 9
    • Copper: 0.47 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 3
    • Bronze: 0.65 silver at quality 2 (+10% per extra quality)
      • Quality Range: 2 - 5
    • Iron: 0.75 silver at quality 3 (+10% per extra quality)
      • Quality Range: 3 - 8
    • Steel: 0.86 silver at quality 4 (+10% per extra quality)
      • Quality Range: 4 - 10
    • Bdellium: 1.14 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Meteorite Steel: 1 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Silver: 1.35 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Sulfursteel: 1.07 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Cold Iron: 1.14 silver at quality 6 (+10% per extra quality)
      • Quality Range: 6 - 11
    • Orichalcum: 1.21 silver at quality 6 (+10% per extra quality)
      • Quality Range: 6 - 11
    • Gold: 2.32 silver at quality 7 (+10% per extra quality)
      • Quality Range: 7 - 11
    • Mithril: 2.15 silver at quality 7 (+10% per extra quality)
      • Quality Range: 7 - 11
    • Adamant: 2.42 silver at quality 8 (+10% per extra quality)
      • Quality Range: 8 - 11

  • Target Dart
    • Weight: 0.01
    • Range Modifier: + 1
    • Tags:
      • Civilian

    • Production Design
      • Skill Tag: Smithing
      • Time: 5 hours
      • Difficulty: 6
      • Yield: 18
      • Required Facility: Forge
      • Ingredients
        • {target material} [small rod] [Malleable, Spike] x1
        • Feathers x6
      • Tools
        • Required Tool: [Hammer]
        • Required Tool: [Tongs]
      • Tags:
        • Fletcher
    • Production Design
      • Skill Tag: Woodworking
      • Time: 2 hours
      • Difficulty: 5
      • Yield: 4
      • Ingredients
        • {target material} [small shaft] x1
        • Feathers x2
      • Tools
        • Required Tool: [Knife]
      • Tags:
        • Fletcher

    • Elm: 0.05 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 10
    • Oak: 0.05 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 10
    • Ashwood: 0.05 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 8
    • Beech: 0.05 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 8
    • Pine: 0.05 silver at quality 2 (+10% per extra quality)
      • Quality Range: 2 - 9
    • Yew: 0.05 silver at quality 3 (+10% per extra quality)
      • Quality Range: 3 - 10
    • Copper: 0.1 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 3
    • Bronze: 0.14 silver at quality 2 (+10% per extra quality)
      • Quality Range: 2 - 5
    • Iron: 0.16 silver at quality 3 (+10% per extra quality)
      • Quality Range: 3 - 8
    • Steel: 0.18 silver at quality 4 (+10% per extra quality)
      • Quality Range: 4 - 10
    • Bdellium: 0.24 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Meteorite Steel: 0.21 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Sulfursteel: 0.22 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Cold Iron: 0.24 silver at quality 6 (+10% per extra quality)
      • Quality Range: 6 - 11
    • Orichalcum: 0.25 silver at quality 6 (+10% per extra quality)
      • Quality Range: 6 - 11
    • Mithril: 0.43 silver at quality 7 (+10% per extra quality)
      • Quality Range: 7 - 11
    • Adamant: 0.48 silver at quality 8 (+10% per extra quality)
      • Quality Range: 8 - 11
  • Needle Dart
    • Weight: 0.01
    • Effect: Any reduction in hidden condition detection defense from attack is itself reduced by 2 (minimum zero).
    • Damage Modifier: - 1
    • Tags:
      • Civilian

    • Production Design
      • Skill Tag: Tinkering
      • Time: 1 hour
      • Difficulty: 7
      • Yield: 1
      • Ingredients
      • Tools
        • Required Tool: [Knife]
      • Tags:
        • Fletcher

    • Elm: 0.43 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 10
    • Oak: 0.43 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 10
    • Ashwood: 0.43 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 8
    • Beech: 0.43 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 8
    • Pine: 0.44 silver at quality 2 (+10% per extra quality)
      • Quality Range: 2 - 9
    • Copper: 0.48 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 3
    • Bronze: 0.52 silver at quality 2 (+10% per extra quality)
      • Quality Range: 2 - 5
    • Iron: 0.53 silver at quality 3 (+10% per extra quality)
      • Quality Range: 3 - 8
    • Steel: 0.55 silver at quality 4 (+10% per extra quality)
      • Quality Range: 4 - 10
    • Bdellium: 0.59 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Meteorite Steel: 0.57 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Sulfursteel: 0.58 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Cold Iron: 0.59 silver at quality 6 (+10% per extra quality)
      • Quality Range: 6 - 11
    • Orichalcum: 0.6 silver at quality 6 (+10% per extra quality)
      • Quality Range: 6 - 11
    • Mithril: 0.74 silver at quality 7 (+10% per extra quality)
      • Quality Range: 7 - 11
    • Adamant: 0.78 silver at quality 8 (+10% per extra quality)
      • Quality Range: 8 - 11
  • Blunt Dart
    • Weight: 0.03
    • Effect: convert piercing damage type to bashing or bashing (stamina)
    • Range Modifier: - 2
    • Damage Modifier: - 1
    • Tags:
      • Civilian

    • Production Design
      • Skill Tag: Smithing
      • Time: 3 hours
      • Difficulty: 6
      • Yield: 18
      • Required Facility: Forge
      • Ingredients
        • {target material} [small rod] [Malleable, Spike] x1
        • Feathers x6
      • Tools
        • Required Tool: [Hammer]
        • Required Tool: [Tongs]
      • Tags:
        • Fletcher
    • Production Design
      • Skill Tag: Woodworking
      • Time: 1 hour
      • Difficulty: 5
      • Yield: 3
      • Ingredients
        • {target material} [small shaft] x1
        • Feathers x2
      • Tools
        • Required Tool: [Knife]
      • Tags:
        • Fletcher

    • Elm: 0.05 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 10
    • Oak: 0.05 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 10
    • Ashwood: 0.05 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 8
    • Beech: 0.05 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 8
    • Pine: 0.05 silver at quality 2 (+10% per extra quality)
      • Quality Range: 2 - 9
    • Yew: 0.05 silver at quality 3 (+10% per extra quality)
      • Quality Range: 3 - 10
    • Copper: 0.1 silver at quality 1 (+10% per extra quality)
      • Quality Range: 1 - 3
    • Bronze: 0.13 silver at quality 2 (+10% per extra quality)
      • Quality Range: 2 - 5
    • Iron: 0.15 silver at quality 3 (+10% per extra quality)
      • Quality Range: 3 - 8
    • Steel: 0.17 silver at quality 4 (+10% per extra quality)
      • Quality Range: 4 - 10
    • Bdellium: 0.23 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Meteorite Steel: 0.2 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Sulfursteel: 0.22 silver at quality 5 (+10% per extra quality)
      • Quality Range: 5 - 11
    • Cold Iron: 0.23 silver at quality 6 (+10% per extra quality)
      • Quality Range: 6 - 11
    • Orichalcum: 0.24 silver at quality 6 (+10% per extra quality)
      • Quality Range: 6 - 11
    • Mithril: 0.43 silver at quality 7 (+10% per extra quality)
      • Quality Range: 7 - 11
    • Adamant: 0.48 silver at quality 8 (+10% per extra quality)
      • Quality Range: 8 - 11

  • Gunpowder Charge
    • Tags:
      • Civilian

    • Production Design
      • Skill Tag: Chemistry
      • Time: 4 hours
      • Difficulty: 7
      • Yield: 33
      • Ingredients
        • {target material} [Gunpowder] x1
        • Parchment x1
      • Tags:
        • Gunsmith

    • Black Powder: 0.2 silver at quality 3 (+10% per extra quality)
      • Quality Range: 3 - 10

Animals

  • Tags:
    • Aggressive
    • Wild

  • Survey Designs
    • Hunting
      • Skill Tag: Tracking
      • Difficulty: 8
      • Average Reserve Size: 1
      • Typical Terrain
        • Hills
        • Mountains

  • Global Price: 60 silver
  • Description: Camels, with their broad padded hooves and ability to store days worth of water in their bodies, are the perfect pack animal for sandy and arid climates.
  • Acceleration: 1
  • Braking: 1
  • Maximum Speed: 8
  • Driver Spots: 1
  • Passenger Spots: 1
  • Body: Equine
  • Typical Vitality Bonus: 0
  • Typical Starting Loyalty: -1
  • Typical Maximum Loyalty: 1
  • Pilot Effect: Reduce sandy or desert terrain difficulty by 6 (minimum zero). -4 piloting without tack.
  • Tags:
    • Domesticated
    • Draft Animal
    • Pack Animal
    • Unportable
    • Vehicle

  • Tags:
    • Wild

  • Survey Designs
    • Hunting
      • Skill Tag: Tracking
      • Difficulty: 6
      • Average Reserve Size: 1
      • Typical Terrain
        • Grassland
        • River
        • Temperate Forest

  • Global Price: 30 silver
  • Description: Donkeys are slow, ornery, and stubborn creatures. Their reliability, hardiness, and ability to survive in most harsh climates, however, makes them an essential companion in rugged terrain.
  • Acceleration: 1
  • Braking: 1
  • Maximum Speed: 6
  • Driver Spots: 1
  • Passenger Spots: 0
  • Body: Equine
  • Typical Vitality Bonus: 2
  • Typical Starting Loyalty: -2
  • Typical Maximum Loyalty: 1
  • Pilot Effect: Reduce non-sandy terrain difficulty by 2 (minimum zero). -4 piloting without tack.
  • Tags:
    • Domesticated
    • Draft Animal
    • Pack Animal
    • Unportable
    • Vehicle

  • Global Price: 80 silver
  • Description: Draft horses are best known as powerful yet gentle animals that can pull almost any weight over long distances. A must-have for any serious caravan merchant, farmer, or pioneer.
  • Effect: Ignore acceleration and braking penalties when used as draft animal.
  • Acceleration: 2
  • Braking: 1
  • Maximum Speed: 10
  • Driver Spots: 1
  • Passenger Spots: 1
  • Body: Equine
  • Typical Vitality Bonus: 3
  • Typical Starting Loyalty: 0
  • Typical Maximum Loyalty: 3
  • Pilot Effect: +2 rocky terrain difficulty. -2 piloting without tack.
  • Tags:
    • Domesticated
    • Draft Animal
    • Pack Animal
    • Unportable
    • Vehicle

  • Global Price: 3500 silver
  • Description: Drakes, also known as "young dragons," are smaller lithe cousins to dragons that also appear to lack speaking intelligence. Legends of their origins disagree. Some say the first drakes were dragons that betrayed their kind during the Great War and were tortured until they lost their minds. Others say they are infant dragons that hope their masters will gift them higher intelligence for loyal service.
  • Effect: Can use fly ability.
  • Acceleration: 6
  • Braking: 5
  • Maximum Speed: 12
  • Driver Spots: 1
  • Passenger Spots: 1
  • Body: Dragon
  • Typical Vitality Bonus: 2
  • Typical Starting Loyalty: -2
  • Typical Maximum Loyalty: 6
  • Pilot Effect: -4 piloting without tack.
  • Tags:
    • Pack Animal
    • Unportable
    • Vehicle

  • Tags:
    • Acquatic
    • Fish
    • Wild

  • Survey Designs
    • Fishing
      • Skill Tag: Fishing
      • Difficulty: 7
      • Average Reserve Size: 100
      • Tools
        • Required Tool: [Fishing Rod] (minimum quality: 1)
      • Typical Terrain
        • Coastal
        • River

  • Tags:
    • Domesticated
    • Wild

  • Survey Designs
    • Hunting
      • Skill Tag: Tracking
      • Difficulty: 5
      • Average Reserve Size: 3
      • Typical Terrain
        • Grassland
        • River
        • Temperate Forest

  • Tags:
    • Domesticated
    • Wild

  • Resources
    • Milk
      • Average Reserve Size: 4
      • Replenishes In: 1 day

  • Global Price: 14000 silver
  • Description: Known to most only in legend, the snow white war steeds of the anthegal are rumored to be able to speak the tongue of men and sense what their rider desires without use of saddle or reigns. Kampfkrost are exceedingly rare, are never intended to be sold. Rather, they are gifted as a token of friendship, gratitude, or fealty. Warnings abound that a kampfkrost can only be ridden by those they accept as worthy.
  • Effect: -3 collision dice damage (minimum zero).
  • Acceleration: 6
  • Braking: 8
  • Maximum Speed: 16
  • Driver Spots: 1
  • Passenger Spots: 1
  • Body: Equine
  • Typical Vitality Bonus: 4
  • Typical Starting Loyalty: 16
  • Typical Maximum Loyalty: 16
  • Tags:
    • Domesticated
    • Draft Animal
    • Pack Animal
    • Unportable
    • Vehicle

  • Global Price: 75 silver
  • Description: Llamas are woolly creatures often used for pack animals in high, mountainous areas.
  • Acceleration: 1
  • Braking: 1
  • Maximum Speed: 6
  • Driver Spots: 1
  • Passenger Spots: 0
  • Body: Equine
  • Typical Vitality Bonus: 1
  • Typical Starting Loyalty: -2
  • Typical Maximum Loyalty: 1
  • Pilot Effect: Reduce rocky or high altitude terrain difficulty by 6 (minimum zero). -4 piloting without tack.
  • Tags:
    • Domesticated
    • Draft Animal
    • Pack Animal
    • Unportable
    • Vehicle

  • Global Price: 50000 silver
  • Description: Were it not for the histories of the Great War, tales of white winged horses would be written off as myth or fantasy. So many were their number seen on both sides of the conflict, however, that their existence is accepted as fact by most. Speculation abounds as to their origin and nature, but it is certain that they are a rare prize for any to behold.
  • Effect: Can use fly ability. -1 collision dice damage (minimum zero).
  • Acceleration: 8
  • Braking: 6
  • Maximum Speed: 24
  • Driver Spots: 1
  • Passenger Spots: 1
  • Body: Pegasus
  • Typical Vitality Bonus: 2
  • Typical Starting Loyalty: 0
  • Typical Maximum Loyalty: 12
  • Pilot Effect: +2 rocky terrain difficulty. -2 piloting without tack.
  • Tags:
    • Domesticated
    • Draft Animal
    • Pack Animal
    • Unportable
    • Vehicle

  • Global Price: 450 silver
  • Description: Racing horse breeds may tend towards fragility and fickleness, but they can give the closest sensation of flying known to the common man.
  • Effect: +1 collision dice damage.
  • Acceleration: 8
  • Braking: 6
  • Maximum Speed: 18
  • Driver Spots: 1
  • Passenger Spots: 1
  • Body: Equine
  • Typical Vitality Bonus: 1
  • Typical Starting Loyalty: -2
  • Typical Maximum Loyalty: 4
  • Pilot Effect: +4 rocky terrain difficulty. -1 piloting without tack.
  • Tags:
    • Domesticated
    • Draft Animal
    • Pack Animal
    • Unportable
    • Vehicle

  • Global Price: 180 silver
  • Description: Loved by travelers the world over, the humble riding horse has been a loyal beast of burden, transport, and companionship through many a wilderness journey.
  • Acceleration: 6
  • Braking: 3
  • Maximum Speed: 12
  • Driver Spots: 1
  • Passenger Spots: 1
  • Body: Equine
  • Typical Vitality Bonus: 2
  • Typical Starting Loyalty: 0
  • Typical Maximum Loyalty: 3
  • Pilot Effect: +3 rocky terrain difficulty. -1 piloting without tack.
  • Tags:
    • Domesticated
    • Draft Animal
    • Pack Animal
    • Unportable
    • Vehicle

  • Tags:
    • Domesticated
    • Wild

  • Resources
    • Wool Fleece
      • Average Reserve Size: 2
      • Replenishes In: 1 year

  • Tags:
    • Domesticated
    • Wild

  • Global Price: 1200 silver
  • Description: One of the largest horse breeds in the world, surhorses stand a full head above other horses and have iconic fur feathering on their legs. Native to the various Halser caravan nations, the surhors is one of their cultural treasures and vital to hauling their goods across the world. The Horse Lord of their pantheon is often depicted as a surhors, and is a frequent character in legend.
  • Effect: Ignore acceleration and braking penalties when used as draft animal. +2 draft vehicle maximum speed.
  • Acceleration: 3
  • Braking: 2
  • Maximum Speed: 10
  • Driver Spots: 1
  • Passenger Spots: 1
  • Body: Equine
  • Typical Vitality Bonus: 6
  • Typical Starting Loyalty: 1
  • Typical Maximum Loyalty: 4
  • Pilot Effect: +1 rocky terrain difficulty. Reduce received total collision damage by 4 (minimum zero). -4 piloting without tack.
  • Tags:
    • Domesticated
    • Draft Animal
    • Pack Animal
    • Unportable
    • Vehicle

  • Global Price: 300 silver
  • Description: Terror of the battlefield, the war horse is fearless, fast as the wind, and heavy as a boulder. Many a foolish man has stood in their way out of a sense of bravery, only to be trampled under hoof into a broken pile.
  • Effect: -2 collision dice damage (minimum zero).
  • Acceleration: 4
  • Braking: 4
  • Maximum Speed: 12
  • Driver Spots: 1
  • Passenger Spots: 1
  • Body: Equine
  • Typical Vitality Bonus: 4
  • Typical Starting Loyalty: 1
  • Typical Maximum Loyalty: 6
  • Pilot Effect: +2 rocky terrain difficulty. -2 piloting without tack.
  • Tags:
    • Domesticated
    • Draft Animal
    • Pack Animal
    • Unportable
    • Vehicle

Armor Sets

Armor sets do not have benefits beyond the stats of individual armor items layered in the normal way. They are for convenience and inspiration, and assume each piece has the same quality.

  • Pieces:
  • Total Weight: 0.1
  • Total Encumbrance: 0.0
  • Body Area Totals:
    • Abdomen
      • Bashing Damage
        • Rating: {quality}
        • Deflection: 2
    • Chest
      • Bashing Damage
        • Rating: {quality}
        • Deflection: 2
    • Head
      • Bashing Damage
        • Rating: {quality}
        • Deflection: 2

  • Pieces:
  • Total Weight: 0.5
  • Total Encumbrance: 0.0
  • Body Area Totals:
    • Abdomen
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 2
      • Slashing Damage
        • Rating: {quality} - 2
        • Deflection: 2
    • Chest
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 2
      • Slashing Damage
        • Rating: {quality} - 2
        • Deflection: 2
    • Head
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 2
      • Slashing Damage
        • Rating: {quality} - 2
        • Deflection: 2
    • Left Arm
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 2
      • Slashing Damage
        • Rating: {quality} - 2
        • Deflection: 2
    • Left Hand
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 2
      • Slashing Damage
        • Rating: {quality} - 2
        • Deflection: 2
    • Right Arm
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 2
      • Slashing Damage
        • Rating: {quality} - 2
        • Deflection: 2
    • Right Hand
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 2
      • Slashing Damage
        • Rating: {quality} - 2
        • Deflection: 2

  • Pieces:
  • Total Weight: 1.0
  • Total Encumbrance: 0.5
  • Body Area Totals:
    • Abdomen
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 2
      • Piercing Damage
        • Rating: {quality} - 4
        • Deflection: 2
      • Slashing Damage
        • Rating: {quality} - 1
        • Deflection: 2
    • Chest
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 2
      • Piercing Damage
        • Rating: {quality} - 4
        • Deflection: 2
      • Slashing Damage
        • Rating: {quality} - 1
        • Deflection: 2
    • Head
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 2
      • Piercing Damage
        • Rating: {quality} - 4
        • Deflection: 2
      • Slashing Damage
        • Rating: {quality} - 1
        • Deflection: 2
    • Left Arm
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 2
      • Piercing Damage
        • Rating: {quality} - 4
        • Deflection: 2
      • Slashing Damage
        • Rating: {quality} - 1
        • Deflection: 2
    • Left Foot
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 2
      • Piercing Damage
        • Rating: {quality} - 4
        • Deflection: 2
      • Slashing Damage
        • Rating: {quality} - 1
        • Deflection: 2
    • Left Hand
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 2
      • Piercing Damage
        • Rating: {quality} - 4
        • Deflection: 2
      • Slashing Damage
        • Rating: {quality} - 1
        • Deflection: 2
    • Left Leg
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 2
      • Piercing Damage
        • Rating: {quality} - 4
        • Deflection: 2
      • Slashing Damage
        • Rating: {quality} - 1
        • Deflection: 2
    • Neck
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 2
      • Piercing Damage
        • Rating: {quality} - 4
        • Deflection: 2
      • Slashing Damage
        • Rating: {quality} - 1
        • Deflection: 2
    • Right Arm
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 2
      • Piercing Damage
        • Rating: {quality} - 4
        • Deflection: 2
      • Slashing Damage
        • Rating: {quality} - 1
        • Deflection: 2
    • Right Foot
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 2
      • Piercing Damage
        • Rating: {quality} - 4
        • Deflection: 2
      • Slashing Damage
        • Rating: {quality} - 1
        • Deflection: 2
    • Right Hand
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 2
      • Piercing Damage
        • Rating: {quality} - 4
        • Deflection: 2
      • Slashing Damage
        • Rating: {quality} - 1
        • Deflection: 2
    • Right Leg
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 2
      • Piercing Damage
        • Rating: {quality} - 4
        • Deflection: 2
      • Slashing Damage
        • Rating: {quality} - 1
        • Deflection: 2

  • Pieces:
  • Total Weight: 2.0
  • Total Encumbrance: 0.5
  • Body Area Totals:
    • Abdomen
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 4
      • Piercing Damage
        • Rating: {quality} - 1
        • Deflection: 4
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 5
    • Chest
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 4
      • Piercing Damage
        • Rating: {quality} - 1
        • Deflection: 4
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 5
    • Head
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 4
      • Piercing Damage
        • Rating: {quality} - 1
        • Deflection: 4
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 4
    • Left Arm
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 4
      • Piercing Damage
        • Rating: {quality} - 1
        • Deflection: 4
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 5
    • Left Hand
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 2
      • Piercing Damage
        • Rating: {quality} - 4
        • Deflection: 2
      • Slashing Damage
        • Rating: {quality} - 1
        • Deflection: 2
    • Neck
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 2
      • Piercing Damage
        • Rating: {quality} - 4
        • Deflection: 2
      • Slashing Damage
        • Rating: {quality} - 1
        • Deflection: 2
    • Right Arm
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 4
      • Piercing Damage
        • Rating: {quality} - 1
        • Deflection: 4
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 5
    • Right Hand
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 2
      • Piercing Damage
        • Rating: {quality} - 4
        • Deflection: 2
      • Slashing Damage
        • Rating: {quality} - 1
        • Deflection: 2

  • Pieces:
  • Total Weight: 2.5
  • Total Encumbrance: 1.1
  • Body Area Totals:
    • Abdomen
      • Bashing Damage
        • Rating: {quality} - 3
        • Deflection: 4
      • Piercing Damage
        • Rating: {quality}
        • Deflection: 5
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 5
    • Chest
      • Bashing Damage
        • Rating: {quality} - 3
        • Deflection: 4
      • Piercing Damage
        • Rating: {quality}
        • Deflection: 5
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 5
    • Head
      • Bashing Damage
        • Rating: {quality}
        • Deflection: 2
    • Left Arm
      • Bashing Damage
        • Rating: {quality} - 4
        • Deflection: 2
      • Piercing Damage
        • Rating: {quality}
        • Deflection: 3
      • Slashing Damage
        • Rating: {quality} - 2
        • Deflection: 2
    • Left Foot
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 2
      • Piercing Damage
        • Rating: {quality} - 4
        • Deflection: 2
      • Slashing Damage
        • Rating: {quality} - 1
        • Deflection: 2
    • Left Hand
      • Bashing Damage
        • Rating: {quality} - 4
        • Deflection: 2
      • Piercing Damage
        • Rating: {quality}
        • Deflection: 3
      • Slashing Damage
        • Rating: {quality} - 2
        • Deflection: 2
    • Left Leg
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 2
      • Piercing Damage
        • Rating: {quality} - 4
        • Deflection: 2
      • Slashing Damage
        • Rating: {quality} - 1
        • Deflection: 2
    • Right Arm
      • Bashing Damage
        • Rating: {quality} - 4
        • Deflection: 2
      • Piercing Damage
        • Rating: {quality}
        • Deflection: 3
      • Slashing Damage
        • Rating: {quality} - 2
        • Deflection: 2
    • Right Foot
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 2
      • Piercing Damage
        • Rating: {quality} - 4
        • Deflection: 2
      • Slashing Damage
        • Rating: {quality} - 1
        • Deflection: 2
    • Right Hand
      • Bashing Damage
        • Rating: {quality} - 4
        • Deflection: 2
      • Piercing Damage
        • Rating: {quality}
        • Deflection: 3
      • Slashing Damage
        • Rating: {quality} - 2
        • Deflection: 2
    • Right Leg
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 2
      • Piercing Damage
        • Rating: {quality} - 4
        • Deflection: 2
      • Slashing Damage
        • Rating: {quality} - 1
        • Deflection: 2

  • Pieces:
  • Total Weight: 3.0
  • Total Encumbrance: 1.0
  • Body Area Totals:
    • Abdomen
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 4
      • Piercing Damage
        • Rating: {quality} - 1
        • Deflection: 4
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 5
    • Chest
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 4
      • Piercing Damage
        • Rating: {quality} - 1
        • Deflection: 4
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 5
    • Head
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 8
    • Left Arm
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 4
      • Piercing Damage
        • Rating: {quality} - 1
        • Deflection: 4
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 5
    • Left Hand
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 4
      • Piercing Damage
        • Rating: {quality} - 1
        • Deflection: 4
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 5
    • Neck
      • Bashing Damage
        • Rating: {quality} - 3
        • Deflection: 2
      • Piercing Damage
        • Rating: {quality} - 1
        • Deflection: 2
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 3
    • Right Arm
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 4
      • Piercing Damage
        • Rating: {quality} - 1
        • Deflection: 4
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 5
    • Right Hand
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 4
      • Piercing Damage
        • Rating: {quality} - 1
        • Deflection: 4
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 5

  • Pieces:
  • Total Weight: 3.3
  • Total Encumbrance: 2.3
  • Body Area Totals:
    • Abdomen
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 4
      • Piercing Damage
        • Rating: {quality}
        • Deflection: 5
      • Slashing Damage
        • Rating: {quality} - 1
        • Deflection: 4
    • Chest
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 4
      • Piercing Damage
        • Rating: {quality}
        • Deflection: 5
      • Slashing Damage
        • Rating: {quality} - 1
        • Deflection: 4
    • Head
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 4
      • Piercing Damage
        • Rating: {quality}
        • Deflection: 5
      • Slashing Damage
        • Rating: {quality} - 1
        • Deflection: 4
    • Left Arm
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 4
      • Piercing Damage
        • Rating: {quality}
        • Deflection: 5
      • Slashing Damage
        • Rating: {quality} - 1
        • Deflection: 4
    • Left Foot
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 2
      • Piercing Damage
        • Rating: {quality} - 4
        • Deflection: 2
      • Slashing Damage
        • Rating: {quality} - 1
        • Deflection: 2
    • Left Hand
      • Bashing Damage
        • Rating: {quality} - 3
        • Deflection: 2
      • Piercing Damage
        • Rating: {quality}
        • Deflection: 3
      • Slashing Damage
        • Rating: {quality} - 2
        • Deflection: 2
    • Left Leg
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 2
      • Piercing Damage
        • Rating: {quality} - 4
        • Deflection: 2
      • Slashing Damage
        • Rating: {quality} - 1
        • Deflection: 2
    • Neck
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 4
      • Piercing Damage
        • Rating: {quality}
        • Deflection: 5
      • Slashing Damage
        • Rating: {quality} - 1
        • Deflection: 4
    • Right Arm
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 4
      • Piercing Damage
        • Rating: {quality}
        • Deflection: 5
      • Slashing Damage
        • Rating: {quality} - 1
        • Deflection: 4
    • Right Foot
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 2
      • Piercing Damage
        • Rating: {quality} - 4
        • Deflection: 2
      • Slashing Damage
        • Rating: {quality} - 1
        • Deflection: 2
    • Right Hand
      • Bashing Damage
        • Rating: {quality} - 3
        • Deflection: 2
      • Piercing Damage
        • Rating: {quality}
        • Deflection: 3
      • Slashing Damage
        • Rating: {quality} - 2
        • Deflection: 2
    • Right Leg
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 2
      • Piercing Damage
        • Rating: {quality} - 4
        • Deflection: 2
      • Slashing Damage
        • Rating: {quality} - 1
        • Deflection: 2

  • Pieces:
  • Total Weight: 3.8
  • Total Encumbrance: 2.2
  • Body Area Totals:
    • Abdomen
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 4
      • Piercing Damage
        • Rating: {quality} + 1
        • Deflection: 3
      • Slashing Damage
        • Rating: {quality} - 1
        • Deflection: 5
    • Chest
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 4
      • Piercing Damage
        • Rating: {quality} + 1
        • Deflection: 3
      • Slashing Damage
        • Rating: {quality} - 1
        • Deflection: 5
    • Head
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 4
      • Piercing Damage
        • Rating: {quality} + 1
        • Deflection: 3
      • Slashing Damage
        • Rating: {quality} - 1
        • Deflection: 5
    • Left Arm
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 4
      • Piercing Damage
        • Rating: {quality} + 1
        • Deflection: 3
      • Slashing Damage
        • Rating: {quality} - 1
        • Deflection: 5
    • Left Hand
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 4
      • Piercing Damage
        • Rating: {quality} + 1
        • Deflection: 3
      • Slashing Damage
        • Rating: {quality} - 1
        • Deflection: 5
    • Left Leg
      • Bashing Damage
        • Rating: {quality} - 2
        • Deflection: 2
      • Piercing Damage
        • Rating: {quality} + 1
        • Deflection: 3
      • Slashing Damage
        • Rating: {quality} - 1
        • Deflection: 3
    • Neck
      • Bashing Damage
        • Rating: {quality} - 2
        • Deflection: 2
      • Piercing Damage
        • Rating: {quality} + 1
        • Deflection: 3
      • Slashing Damage
        • Rating: {quality} - 1
        • Deflection: 3
    • Right Arm
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 4
      • Piercing Damage
        • Rating: {quality} + 1
        • Deflection: 3
      • Slashing Damage
        • Rating: {quality} - 1
        • Deflection: 5
    • Right Hand
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 4
      • Piercing Damage
        • Rating: {quality} + 1
        • Deflection: 3
      • Slashing Damage
        • Rating: {quality} - 1
        • Deflection: 5
    • Right Leg
      • Bashing Damage
        • Rating: {quality} - 2
        • Deflection: 2
      • Piercing Damage
        • Rating: {quality} + 1
        • Deflection: 3
      • Slashing Damage
        • Rating: {quality} - 1
        • Deflection: 3

  • Pieces:
  • Total Weight: 4.0
  • Total Encumbrance: 2.0
  • Body Area Totals:
    • Abdomen
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality}
        • Deflection: 7
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 7
    • Chest
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality}
        • Deflection: 7
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 7
    • Head
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality}
        • Deflection: 7
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
    • Left Arm
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality}
        • Deflection: 7
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 7
    • Left Hand
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 4
      • Piercing Damage
        • Rating: {quality}
        • Deflection: 5
      • Slashing Damage
        • Rating: {quality} - 1
        • Deflection: 4
    • Neck
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 2
      • Piercing Damage
        • Rating: {quality} - 4
        • Deflection: 2
      • Slashing Damage
        • Rating: {quality} - 1
        • Deflection: 2
    • Right Arm
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality}
        • Deflection: 7
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 7
    • Right Hand
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 4
      • Piercing Damage
        • Rating: {quality}
        • Deflection: 5
      • Slashing Damage
        • Rating: {quality} - 1
        • Deflection: 4

  • Pieces:
  • Total Weight: 5.5
  • Total Encumbrance: 2.5
  • Body Area Totals:
    • Abdomen
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality}
        • Deflection: 7
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 7
    • Chest
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality}
        • Deflection: 7
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 7
    • Head
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality}
        • Deflection: 7
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 7
    • Left Arm
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality}
        • Deflection: 7
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 7
    • Left Foot
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 4
      • Piercing Damage
        • Rating: {quality} - 1
        • Deflection: 4
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 5
    • Left Hand
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality}
        • Deflection: 7
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 7
    • Left Leg
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality}
        • Deflection: 7
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 7
    • Neck
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 4
      • Piercing Damage
        • Rating: {quality} - 1
        • Deflection: 4
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 5
    • Right Arm
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality}
        • Deflection: 7
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 7
    • Right Foot
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 4
      • Piercing Damage
        • Rating: {quality} - 1
        • Deflection: 4
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 5
    • Right Hand
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality}
        • Deflection: 7
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 7
    • Right Leg
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality}
        • Deflection: 7
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 7

  • Pieces:
  • Total Weight: 6.0
  • Total Encumbrance: 3.0
  • Body Area Totals:
    • Abdomen
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality}
        • Deflection: 7
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 7
    • Chest
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality}
        • Deflection: 7
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 7
    • Head
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality}
        • Deflection: 7
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 7
    • Left Arm
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality}
        • Deflection: 7
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 7
    • Left Foot
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 4
      • Piercing Damage
        • Rating: {quality} - 1
        • Deflection: 4
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 5
    • Left Hand
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality}
        • Deflection: 7
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 7
    • Left Leg
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality}
        • Deflection: 7
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 7
    • Neck
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality}
        • Deflection: 7
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 7
    • Right Arm
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality}
        • Deflection: 7
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 7
    • Right Foot
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 4
      • Piercing Damage
        • Rating: {quality} - 1
        • Deflection: 4
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 5
    • Right Hand
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality}
        • Deflection: 7
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 7
    • Right Leg
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality}
        • Deflection: 7
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 7

  • Pieces:
  • Total Weight: 6.5
  • Total Encumbrance: 3.0
  • Body Area Totals:
    • Abdomen
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality} + 1
        • Deflection: 7
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 8
    • Chest
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality} + 1
        • Deflection: 7
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 8
    • Head
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality} + 1
        • Deflection: 7
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 8
    • Left Arm
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality} + 1
        • Deflection: 7
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 8
    • Left Foot
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 4
      • Piercing Damage
        • Rating: {quality} - 1
        • Deflection: 4
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 5
    • Left Hand
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality} + 1
        • Deflection: 7
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 8
    • Left Leg
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality} + 1
        • Deflection: 7
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 8
    • Neck
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality} + 1
        • Deflection: 7
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 8
    • Right Arm
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality} + 1
        • Deflection: 7
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 8
    • Right Foot
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 4
      • Piercing Damage
        • Rating: {quality} - 1
        • Deflection: 4
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 5
    • Right Hand
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality} + 1
        • Deflection: 7
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 8
    • Right Leg
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality} + 1
        • Deflection: 7
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 8

  • Pieces:
  • Total Weight: 7.0
  • Total Encumbrance: 3.5
  • Body Area Totals:
    • Abdomen
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality} + 1
        • Deflection: 8
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 8
    • Chest
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality} + 1
        • Deflection: 8
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 8
    • Head
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality} + 1
        • Deflection: 8
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 8
    • Left Arm
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality} + 1
        • Deflection: 8
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 8
    • Left Foot
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 4
      • Piercing Damage
        • Rating: {quality} - 1
        • Deflection: 4
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 5
    • Left Hand
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality} + 1
        • Deflection: 8
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 8
    • Left Leg
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality} + 1
        • Deflection: 8
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 8
    • Neck
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 4
      • Piercing Damage
        • Rating: {quality} - 1
        • Deflection: 4
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 5
    • Right Arm
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality} + 1
        • Deflection: 8
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 8
    • Right Foot
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 4
      • Piercing Damage
        • Rating: {quality} - 1
        • Deflection: 4
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 5
    • Right Hand
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality} + 1
        • Deflection: 8
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 8
    • Right Leg
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality} + 1
        • Deflection: 8
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 8

  • Pieces:
  • Total Weight: 8.0
  • Total Encumbrance: 4.0
  • Body Area Totals:
    • Abdomen
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality} + 1
        • Deflection: 8
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 8
    • Chest
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality} + 1
        • Deflection: 8
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 8
    • Head
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality} + 1
        • Deflection: 8
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 8
    • Left Arm
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality} + 1
        • Deflection: 8
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 8
    • Left Foot
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality} + 1
        • Deflection: 8
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 8
    • Left Hand
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality} + 1
        • Deflection: 8
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 8
    • Left Leg
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality} + 1
        • Deflection: 8
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 8
    • Neck
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality} + 1
        • Deflection: 8
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 8
    • Right Arm
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality} + 1
        • Deflection: 8
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 8
    • Right Foot
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality} + 1
        • Deflection: 8
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 8
    • Right Hand
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality} + 1
        • Deflection: 8
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 8
    • Right Leg
      • Bashing Damage
        • Rating: {quality} + 1
        • Deflection: 6
      • Piercing Damage
        • Rating: {quality} + 1
        • Deflection: 8
      • Slashing Damage
        • Rating: {quality} + 1
        • Deflection: 8

Bandages

  • Production Design
    • Skill Tag: Botany
    • Time: 3 hours
    • Difficulty: 5
    • Yield: 8
    • Required Facility: Fire
    • Ingredients
    • Tools
      • Required Tool: [Grinder]
      • Required Tool: [Pot]
    • Tags:
      • Apothecary

  • Rice: 0.16 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
  • Wheat: 0.17 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
  • Wild Grain: 0.15 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3

  • Production Design
    • Skill Tag: Botany
    • Time: 4 hours
    • Difficulty: 9
    • Yield: 7
    • Required Facility: Fire
    • Ingredients
    • Tools
      • Required Tool: [Grinder]
      • Required Tool: [Pot]
    • Tags:
      • Apothecary

  • Poppy: 0.55 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Production Design
    • Skill Tag: Botany
    • Time: 3 hours
    • Difficulty: 8
    • Yield: 10
    • Required Facility: Fire
    • Ingredients
    • Tools
      • Required Tool: [Grinder]
      • Required Tool: [Pot]
    • Tags:
      • Apothecary

  • Akuron: 0.3 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Marigold: 0.29 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Myrrh: 0.3 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Production Design
    • Skill Tag: Tailoring
    • Time: 10 minutes
    • Difficulty: 3
    • Yield: 10
    • Ingredients
      • {target material} [Clothing Bolt] [Bandage] x1
    • Tools
      • Required Tool: [Scissors]
    • Tags:
      • Apothecary

  • Linen: 0.02 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
  • Wool: 0.02 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 8
  • Cotton: 0.03 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
  • Hemp: 0.01 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4

  • Production Design
    • Skill Tag: Tailoring
    • Time: 2 hours
    • Difficulty: 3
    • Yield: 5
    • Required Facility: Fire
    • Ingredients
      • {target material} [Clothing Bolt] [Bandage] x1
      • Water x1
    • Tools
      • Required Tool: [Scissors]
      • Required Tool: [Pot]
    • Tags:
      • Apothecary

  • Linen: 0.09 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
  • Wool: 0.1 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 8
  • Cotton: 0.11 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
  • Hemp: 0.09 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4

Butchering

  • Material: Feather
  • Description: A bundle of bird feathers.
  • Tags:
    • Brush Head

  • Extraction Designs
    • Butchering
      • Skill Tag: Butchering
      • Difficulty: 3
      • Tags:
        • Butcher

  • Feather: 0.01 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Material: Bear
  • Description: A slab of raw meat from a bear.
  • Keeps: 2 days
  • Tags:
    • Fresh Meat

  • Extraction Designs
    • Butchering
      • Skill Tag: Butchering
      • Difficulty: 8
      • Tools
        • Required Tool: [Knife] (minimum quality: 1)
      • Tags:
        • Butcher

  • Bear: 0.15 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8

  • Material: Beef
  • Description: A slab of raw meat from a bovine.
  • Keeps: 2 days
  • Tags:
    • Fresh Meat

  • Extraction Designs
    • Butchering
      • Skill Tag: Butchering
      • Difficulty: 6
      • Tools
        • Required Tool: [Knife] (minimum quality: 1)
      • Tags:
        • Butcher

  • Beef: 0.08 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Material: Fish
  • Description: A fillet of raw meat from a fish.
  • Tags:
    • Fresh Meat

  • Extraction Designs
    • Butchering
      • Skill Tag: Butchering
      • Difficulty: 5
      • Tags:
        • Butcher
    • Fishing
      • Skill Tag: Fishing
      • Difficulty: 5
      • Tags:
        • Fisher

  • Fish: 0.02 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 6

  • Material: Fowl
  • Description: A slab of raw meat from a bird.
  • Keeps: 2 days
  • Tags:
    • Fresh Meat

  • Extraction Designs
    • Butchering
      • Skill Tag: Butchering
      • Difficulty: 5
      • Tools
        • Required Tool: [Knife] (minimum quality: 1)
      • Tags:
        • Butcher

  • Fowl: 0.05 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 7

  • Material: Mutton
  • Description: A slab of raw meat from a sheep.
  • Keeps: 2 days
  • Tags:
    • Fresh Meat

  • Extraction Designs
    • Butchering
      • Skill Tag: Butchering
      • Difficulty: 6
      • Tools
        • Required Tool: [Knife] (minimum quality: 1)
      • Tags:
        • Butcher

  • Mutton: 0.06 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9

  • Material: Venison
  • Description: A slab of raw meat from a deer.
  • Keeps: 2 days
  • Tags:
    • Fresh Meat

  • Extraction Designs
    • Butchering
      • Skill Tag: Butchering
      • Difficulty: 7
      • Tools
        • Required Tool: [Knife] (minimum quality: 1)
      • Tags:
        • Butcher

  • Venison: 0.1 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Material: Hide
  • Description: Raw animal hides that require processing to be suitable for clothing.
  • Keeps: 3 weeks
  • Tags:
    • Brush Head

  • Extraction Designs
    • Butchering
      • Skill Tag: Butchering
      • Difficulty: 6
      • Tools
        • Required Tool: [Knife] (minimum quality: 1)
      • Tags:
        • Butcher

  • Hide: 0.02 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Material: Animal Fat
  • Description: A slab of raw animal fat suitable for immediate use, or rendering down to tallow for stable storage.
  • Keeps: 4 days
  • Tags:
    • Fat

  • Extraction Designs
    • Butchering
      • Skill Tag: Butchering
      • Difficulty: 8
      • Tools
        • Required Tool: [Knife] (minimum quality: 1)
      • Tags:
        • Butcher

  • Animal Fat: 0.01 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

Carcasses

  • Global Price: 11.1 silver
  • Weight: 8
  • Keeps: 2 days

  • Global Price: 5.3 silver
  • Weight: 6
  • Keeps: 2 days

  • Resources
    • Fresh Beef
      • Average Reserve Size: 70
    • Hide
      • Average Reserve Size: 8
    • Suet
      • Average Reserve Size: 16

  • Global Price: 4.65 silver
  • Weight: 4
  • Keeps: 2 days

  • Resources

  • Global Price: 0.03 silver
  • Keeps: 2 days

  • Global Price: 0.2 silver
  • Weight: 0.2
  • Keeps: 2 days

  • Global Price: 1.18 silver
  • Weight: 2
  • Keeps: 2 days

  • Resources

Crafting Components

  • Description: A collection of rivets, buckles, and ties ready to integrate into a piece of armor.

  • Production Design
    • Skill Tag: Smithing
    • Time: 8 hours
    • Difficulty: 9
    • Yield: 4
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Malleable, Sturdy] x1
      • [strap] x2
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 2.08 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 2.7 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 3.07 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 3.44 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 4.75 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 4.24 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 4.5 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 4.78 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 5.03 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 8.35 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 9.3 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Description: A thin flat piece that can be sewn together armor with included hole patterns into laced scale armor.

  • Production Design
    • Skill Tag: Smithing
    • Time: 3 hours
    • Difficulty: 7
    • Yield: 12
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Absorbing, Malleable] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 0.56 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 0.77 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 0.89 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 1.01 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 1.34 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 1.17 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 1.26 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 1.34 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 1.43 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 2.53 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 2.83 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Description: A long rod used to allow wheels to rotate.

  • Production Design
    • Skill Tag: Woodworking
    • Time: 5 hours
    • Difficulty: 6
    • Yield: 2
    • Required Facility: Lumbermill
    • Ingredients
      • {target material} [log] [Sturdy] x1
    • Tools
      • Required Tool: [Saw]
      • Required Tool: [Woodturning Tools]
    • Tags:
      • Wainwright
  • Production Design
    • Skill Tag: Smithing
    • Time: 4 hours
    • Difficulty: 7
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [ingot] [Malleable, Sturdy] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Elm: 0.47 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Oak: 0.52 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Ashwood: 0.57 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Beech: 0.42 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 0.57 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
  • Copper: 18.17 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 25.61 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 30.07 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 34.44 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 46.36 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 40.33 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 43.34 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 46.38 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 49.4 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 88.96 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 100.06 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Description: A hooked arrowhead that is difficult to remove.

  • Production Design
    • Skill Tag: Smithing
    • Time: 2 hours
    • Difficulty: 9
    • Yield: 80
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Malleable, Spike] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 0.1 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 0.13 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 0.15 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 0.16 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 0.21 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 0.19 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 0.2 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 0.21 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 0.23 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 0.39 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 0.44 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Description: A bulk pile of refined explosive black powder.

  • Production Design
    • Skill Tag: Chemistry
    • Time: 3 hours
    • Difficulty: 6
    • Yield: 6
    • Yield Material: Black Powder
    • Ingredients
    • Tools
      • Required Tool: [Filter]
      • Required Tool: [Grinder]
      • Required Tool: [Pot]
    • Tags:
      • Gunsmith

  • Black Powder: 5.11 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10

  • Description: A narrow heavy arrowhead for punching through armor.

  • Production Design
    • Skill Tag: Smithing
    • Time: 3 hours
    • Difficulty: 8
    • Yield: 100
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Malleable, Spike] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 0.07 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 0.1 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 0.11 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 0.13 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 0.17 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 0.15 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 0.16 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 0.17 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 0.18 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 0.31 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 0.35 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Description: A twisted string suitable to hold tension in a bow.

  • Production Design
    • Skill Tag: Weaving
    • Time: 8 hours
    • Difficulty: 7
    • Yield: 1
    • Required Facility: Spinnery
    • Ingredients
      • {target material} [fiber] x2
    • Tools
      • Required Tool: [Hackling Comb]
    • Tags:
      • Weaver

  • Linen: 0.5 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
  • Cotton: 0.76 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
  • Hemp: 0.46 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4

  • Description: A wide flat arrowhead that cuts through flesh.

  • Production Design
    • Skill Tag: Smithing
    • Time: 6 hours
    • Difficulty: 6
    • Yield: 90
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Edge, Malleable, Spike] x1
    • Tools
      • Required Tool: [Grinder]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 0.07 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 0.1 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 0.12 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 0.13 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 0.18 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 0.15 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 0.17 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 0.18 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 0.19 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 0.33 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 0.38 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Description: Reduced and refined milk fat.
  • Keeps: 2 weeks
  • Tags:
    • Fat

  • Production Design
    • Skill Tag: Cooking
    • Time: 4 hours
    • Difficulty: 7
    • Yield: 12
    • Yield Material: Butter
    • Ingredients
    • Tools
      • Required Tool: [Filter]
      • Required Tool: [Pot]
    • Tags:
      • Dairy

  • Butter: 0.02 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Description: A small, roughly circular bar with a gap on one side that is able to be joined together to form a chain.

  • Production Design
    • Skill Tag: Smithing
    • Time: 10 hours
    • Difficulty: 8
    • Yield: 32
    • Required Facility: Forge
    • Ingredients
      • {target material} [ingot] [Malleable, Sturdy] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 0.6 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 0.83 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 0.97 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 1.11 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 1.48 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 1.29 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 1.38 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 1.48 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 1.57 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 2.81 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 3.16 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Description: A pile of carbon rich remains from burned materials.
  • Tags:
    • Writing Medium

  • Production Design
    • Skill Tag: Smelting
    • Time: 6 hours
    • Difficulty: 6
    • Yield: 8
    • Yield Material: Charcoal
    • Required Facility: Fire
    • Ingredients
      • [log] x1
    • Tools
      • Required Tool: [Shovel]
    • Tags:
      • Charcoal Burner
  • Production Design
    • Skill Tag: Smelting
    • Time: 3 hours
    • Difficulty: 7
    • Yield: 1
    • Yield Material: Charcoal
    • Required Facility: Fire
    • Ingredients
      • [branch] x1
    • Tools
      • Required Tool: [Shovel]
    • Tags:
      • Charcoal Burner
  • Production Design
    • Skill Tag: Smelting
    • Time: 3 hours
    • Difficulty: 7
    • Yield: 1
    • Yield Material: Charcoal
    • Required Facility: Fire
    • Ingredients
      • [bark] x3
    • Tools
      • Required Tool: [Shovel]
    • Tags:
      • Charcoal Burner

  • Charcoal: 0.17 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Description: A pre-measured bolt of woven cloth suitable for producing clothing and other products.
  • Tags:
    • Clothing Bolt

  • Production Design
    • Skill Tag: Weaving
    • Time: 8 hours
    • Difficulty: 7
    • Yield: 5
    • Required Facility: Loom
    • Ingredients
    • Tags:
      • Weaver
  • Production Design
    • Skill Tag: Chemistry
    • Time: 6 hours
    • Difficulty: 7
    • Yield: 5
    • Yield Material: Fur
    • Required Facility: Tannery
    • Ingredients
    • Tags:
      • Tanner

  • Fur: 0.13 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Linen: 0.14 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
  • Wool: 0.17 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 8
  • Cotton: 0.24 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
  • Hemp: 0.12 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4
  • Silk: 1.09 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 10

  • Description: A long bundle of thread strong enough for use in knots and tying, or further bundling into rope.
  • Tags:
    • Strap

  • Production Design
    • Skill Tag: Weaving
    • Time: 5 hours
    • Difficulty: 7
    • Yield: 1
    • Required Facility: Spinnery
    • Ingredients
    • Tags:
      • Weaver

  • Linen: 0.52 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
  • Wool: 0.6 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 8
  • Cotton: 0.78 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
  • Hemp: 0.48 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4
  • Silk: 2.9 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 10

  • Description: A pair of bowed arms ready to be mounted to a crossbow.

  • Production Design
    • Skill Tag: Smithing
    • Time: 10 hours
    • Difficulty: 8
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Malleable, Sturdy] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith
  • Production Design
    • Skill Tag: Woodworking
    • Time: 4 hours
    • Difficulty: 9
    • Yield: 6
    • Required Facility: Lumbermill
    • Ingredients
      • {target material} [plank] x1
    • Tools
      • Required Tool: [Woodturning Tools]
    • Tags:
      • Bowyer
  • Production Design
    • Skill Tag: Woodworking
    • Time: 8 hours
    • Difficulty: 11
    • Yield: 1
    • Ingredients
      • {target material} [branch] x1
    • Tools
      • Required Tool: [Knife]
    • Tags:
      • Bowyer

  • Elm: 5.44 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Oak: 5.45 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Ashwood: 5.44 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Beech: 5.44 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 5.45 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
  • Yew: 5.47 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
  • Copper: 7.74 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 10.22 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 11.7 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 13.16 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 17.13 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 15.12 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 16.13 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 17.14 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 18.15 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 31.33 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 35.03 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Description: A set of matched receivers, leaf springs, nuts, and other metal parts necessary to make a crossbow.

  • Production Design
    • Skill Tag: Smithing
    • Time: 10 hours
    • Difficulty: 6
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Malleable, Sturdy] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 6.8 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 9.28 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 10.76 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 12.22 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 16.19 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 14.18 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 15.19 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 16.2 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 17.21 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 30.39 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 34.09 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Description: A set of straps and collars to connect an animal to a draft vehicle

  • Production Design
    • Skill Tag: Tailoring
    • Time: 5 hours
    • Difficulty: 7
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Wainwright

  • Leather: 2.87 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8

  • Description: Supplies necessary to make decorations to mark clothing and belongings as one from a high social class such as the aristoracy, clergy, or other elite class defined by a particular culture.
  • Tags:
    • Aristocrat
    • Clergy
    • Decoration

  • Production Design
    • Skill Tag: Tailoring
    • Time: 12 hours
    • Difficulty: 10
    • Yield: 3
    • Required Facility: Workbench
    • Ingredients
    • Tools
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Tailor
  • Production Design
    • Skill Tag: Tinkering
    • Time: 6 hours
    • Difficulty: 9
    • Yield: 3
    • Required Facility: Workbench
    • Ingredients
    • Tools
      • Required Tool: [Scissors]
      • Required Tool: [Tinkering Tools]
    • Tags:
      • Jeweler

  • Fur: 2.77 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Linen: 2.78 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
  • Wool: 2.97 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 8
  • Cotton: 3.18 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
  • Hemp: 2.75 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4
  • Silk: 3.96 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 10

  • Description: A small pile of milled grains suitable for baking.
  • Keeps: 1 week
  • Tags:
    • Starch

  • Production Design
    • Skill Tag: Cooking
    • Time: 4 hours
    • Difficulty: 5
    • Yield: 3
    • Ingredients
      • {target material} [grain] x2
    • Tools
      • Required Tool: [Grinder]
    • Tags:
      • Miller
  • Production Design
    • Skill Tag: Cooking
    • Time: 2 hours
    • Difficulty: 5
    • Yield: 5
    • Required Facility: Mill
    • Ingredients
      • {target material} [grain] x2
    • Tags:
      • Miller

  • Rice: 0.02 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
  • Wheat: 0.02 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
  • Wild Grain: 0.02 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3

  • Description: A refined and cut gemstone, suitable for enjoying on its own, or incorporating into jewelry.

  • Production Design
    • Skill Tag: Gemcutting
    • Time: 18 hours
    • Difficulty: 12
    • Yield: 1
    • Required Facility: Workbench
    • Ingredients
      • {target material} [rough gem] x1
    • Tools
      • Required Tool: [Gemcutting Tools]
    • Tags:
      • Jeweler

  • Amethyst: 16.2 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Ingredient Material Effect : +1 yield item maximum MP.
  • Aquamarine: 16.1 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Ingredient Material Effect : +1 yield item maximum MP.
  • Carnelian: 17.3 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Diamond: 15.4 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Ingredient Material Effect : +1 yield item maximum MP.
  • Emerald: 17.7 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Ingredient Material Effect : +1 yield item maximum MP.
  • Onyx: 16.3 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Ingredient Material Effect : +1 yield item maximum MP.
  • Ruby: 20.3 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Ingredient Material Effect : +1 yield item maximum MP.
  • Sapphire: 17.3 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Topaz: 18.3 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Ingredient Material Effect : +1 yield item maximum MP.
  • Zircon: 19.3 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Agate: 10.3 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Jasper: 12.3 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8

  • Description: Covering for a handle that allows for a firm, comfortable grip.
  • Tags:
    • Grip

  • Production Design
    • Skill Tag: Smithing
    • Time: 5 hours
    • Difficulty: 8
    • Yield: 2
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Grip] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith
  • Production Design
    • Skill Tag: Woodworking
    • Time: 3 hours
    • Difficulty: 6
    • Yield: 3
    • Required Facility: Lumbermill
    • Ingredients
      • {target material} [small rod] [Grip, Wood] x1
    • Tools
      • Required Tool: [Woodturning Tools]
    • Tags:
      • Carpenter
  • Production Design
    • Skill Tag: Woodworking
    • Time: 5 hours
    • Difficulty: 8
    • Yield: 3
    • Ingredients
      • {target material} [small rod] [Grip, Wood] x1
    • Tools
      • Required Tool: [Knife]
    • Tags:
      • Carpenter
  • Production Design
    • Skill Tag: Tailoring
    • Time: 3 hours
    • Difficulty: 7
    • Yield: 4
    • Ingredients
      • {target material} [clothing bolt] [Grip] x1
      • Thread x1
    • Tools
      • Required Tool: [Knife]
    • Tags:
      • Tailor

  • Elm: 0.25 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Oak: 0.25 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Linen: 0.2 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
  • Ashwood: 0.25 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Beech: 0.25 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Leather: 0.22 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 0.25 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
  • Cotton: 0.23 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
  • Hemp: 0.19 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4
  • Yew: 0.25 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
  • Copper: 3.68 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 4.92 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 5.66 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 6.39 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 8.38 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 7.37 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Silver: 9.85 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 8.38 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 8.89 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Gold: 16.64 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Mithril: 15.48 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 17.33 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Description: A large pre-measured flat bar that is more portable than a full ingot but with enough material to produce larger items.
  • Tags:
    • Large Bar

  • Production Design
    • Skill Tag: Smithing
    • Time: 6 hours
    • Difficulty: 5
    • Yield: 2
    • Required Facility: Forge
    • Ingredients
      • {target material} [ingot] [Malleable] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Lead: 0.51 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
    • Ingredient Material Effect : May be used with a fire facility in place of a forge.
  • Copper: 8.98 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 12.7 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 14.93 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 17.12 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 23.08 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 20.06 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Silver: 27.49 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 21.57 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 23.09 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 24.6 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Gold: 47.87 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Mithril: 44.38 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 49.93 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Description: A pre-measured piece of tanned leather suitable for producing clothing and other products.
  • Tags:
    • Clothing Bolt

  • Production Design
    • Skill Tag: Chemistry
    • Time: 8 hours
    • Difficulty: 8
    • Yield: 5
    • Yield Material: Leather
    • Required Facility: Tannery
    • Ingredients
    • Tags:
      • Tanner

  • Leather: 0.23 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8

  • Description: A thin slice of tanned leather suitable for straps and other uses.
  • Tags:
    • Strap

  • Production Design
    • Skill Tag: Tailoring
    • Time: 3 hours
    • Difficulty: 6
    • Yield: 5
    • Ingredients
    • Tools
      • Required Tool: [Knife]
    • Tags:
      • Tanner

  • Leather: 0.08 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8

  • Description: A set of cases, leaf springs, bolts, and other metal parts necessary to make a lock.

  • Production Design
    • Skill Tag: Smithing
    • Time: 9 hours
    • Difficulty: 8
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Sturdy, Malleable] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 7.66 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 10.14 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 11.62 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 13.08 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 17.05 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 15.04 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 16.05 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 17.06 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 18.07 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 31.25 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 34.95 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Description: A solid stock suitable for building two handed ranged weapons like crossbows and muskets.

  • Production Design
    • Skill Tag: Woodworking
    • Time: 12 hours
    • Difficulty: 8
    • Yield: 2
    • Required Facility: Lumbermill
    • Ingredients
      • {target material} [plank] x1
    • Tools
      • Required Tool: [Woodturning Tools]
    • Tags:
      • Carpenter

  • Elm: 0.83 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Oak: 0.84 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Ashwood: 0.85 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Beech: 0.82 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 0.85 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
  • Yew: 0.86 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
  • Description: A small metal loop that is able to be joined together in a mesh to form chainmail.

  • Production Design
    • Skill Tag: Smithing
    • Time: 9 hours
    • Difficulty: 8
    • Yield: 24
    • Required Facility: Forge
    • Ingredients
      • {target material} [small rod] [Absorbing, Malleable] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 0.13 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 0.16 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 0.17 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 0.19 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 0.23 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 0.21 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 0.22 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 0.23 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 0.24 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 0.38 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 0.42 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Description: A set of matched receivers, leaf springs, bolts, and other metal parts necessary to make a matchlock firearm.

  • Production Design
    • Skill Tag: Smithing
    • Time: 10 hours
    • Difficulty: 9
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [High Pressure, Malleable] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Bronze: 10.77 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 12.25 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 13.71 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 17.68 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 15.67 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 16.68 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Orichalcum: 18.7 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 31.88 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 35.58 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Description: A small metal dome used to protect the hand holding a shield.

  • Production Design
    • Skill Tag: Smithing
    • Time: 3 hours
    • Difficulty: 5
    • Yield: 2
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Absorbing, Malleable] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 3.14 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 4.38 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 5.12 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 5.85 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 7.83 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 6.83 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 7.33 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 7.84 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 8.34 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 14.93 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 16.78 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Description: Supplies necessary to make decorations to mark clothing and belongings as one from a middling social class such as merchants, artisans, or other non-elite class defined by a particular culture.
  • Tags:
    • Artisan
    • Decoration
    • Merchant

  • Production Design
    • Skill Tag: Tailoring
    • Time: 6 hours
    • Difficulty: 8
    • Yield: 4
    • Required Facility: Workbench
    • Ingredients
    • Tools
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Tailor

  • Fur: 0.37 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Linen: 0.38 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
  • Wool: 0.39 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 8
  • Cotton: 0.41 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
  • Hemp: 0.36 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4
  • Silk: 0.63 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 10

  • Description: A smooth metal barrel suitable for use in a long two-handed firearm.

  • Production Design
    • Skill Tag: Smithing
    • Time: 6 hours
    • Difficulty: 8
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [large bar] [High Pressure, Malleable] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Bronze: 14.09 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 16.32 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 18.51 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 24.47 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 21.45 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 22.96 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Orichalcum: 25.99 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 45.77 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 51.32 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Description: A finger-sized metal spike used to join materials together.

  • Production Design
    • Skill Tag: Smithing
    • Time: 3 hours
    • Difficulty: 7
    • Yield: 8
    • Required Facility: Forge
    • Ingredients
      • {target material} [small rod] [Spike, Malleable] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 0.28 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 0.35 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 0.4 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 0.45 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 0.57 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 0.51 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 0.54 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 0.57 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 0.6 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 1.01 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 1.13 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Description: Fibers cleaned and bundled to produce absorbant padding for comfort or protection.

  • Production Design
    • Skill Tag: Weaving
    • Time: 5 hours
    • Difficulty: 6
    • Yield: 2
    • Ingredients
      • {target material} [fiber] x1
    • Tools
      • Required Tool: [Hackling Comb]
    • Tags:
      • Weaver

  • Linen: 0.04 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
  • Cotton: 0.11 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
  • Hemp: 0.03 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4

  • Description: A powdered substance used to give color to another object.

  • Production Design
    • Skill Tag: Chemistry
    • Time: 6 hours
    • Difficulty: 7
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Grinder]
    • Tags:
      • Dyer

  • Charcoal: 1.22 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Description: A smooth metal barrel suitable for use in a short one-handed firearm.

  • Production Design
    • Skill Tag: Smithing
    • Time: 6 hours
    • Difficulty: 8
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [High Pressure, Malleable] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Bronze: 9.92 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 11.4 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 12.86 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 16.83 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 14.82 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 15.83 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Orichalcum: 17.85 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 31.03 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 34.73 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Description: A long cylindrical staff that can be used as the basis for many two-handed hafted objects.
  • Tags:
    • Pole

  • Production Design
    • Skill Tag: Smithing
    • Time: 3 hours
    • Difficulty: 6
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [ingot] [Malleable] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith
  • Production Design
    • Skill Tag: Woodworking
    • Time: 3 hours
    • Difficulty: 7
    • Yield: 2
    • Required Facility: Lumbermill
    • Ingredients
      • {target material} [plank] x1
    • Tools
      • Required Tool: [Woodturning Tools]
    • Tags:
      • Carpenter
  • Production Design
    • Skill Tag: Woodworking
    • Time: 4 hours
    • Difficulty: 9
    • Yield: 1
    • Ingredients
      • {target material} [branch] x1
    • Tools
      • Required Tool: [Knife]
    • Tags:
      • Carpenter

  • Elm: 1.03 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Oak: 1.04 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Lead: 0.76 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
    • Ingredient Material Effect : May be used with a fire facility in place of a forge.
  • Ashwood: 1.04 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Beech: 1.03 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 1.04 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
  • Yew: 1.07 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
  • Copper: 17.7 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 25.14 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 29.6 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 33.97 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 45.89 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 39.86 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Silver: 54.71 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 42.87 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 45.91 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 48.93 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Gold: 95.47 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Mithril: 88.49 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 99.59 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Description: Rope, pullies, and other items necessary to operate ship sails.

  • Production Design
    • Skill Tag: Smithing
    • Time: 7 hours
    • Difficulty: 6
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small rod] [Malleable, Sturdy] x1
      • Rope x2
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith
  • Production Design
    • Skill Tag: Woodworking
    • Time: 5 hours
    • Difficulty: 7
    • Yield: 1
    • Ingredients
      • {target material} [plank] [Sturdy, Wood] x1
      • Rope x2
    • Tools
      • Required Tool: [Knife]
      • Required Tool: [Saw]
    • Tags:
      • Shipwright

  • Elm: 2.92 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Oak: 2.94 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Ashwood: 2.96 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Beech: 2.91 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 3.12 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
  • Copper: 3.94 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 4.74 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 5.38 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 5.94 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 7.14 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 6.63 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 6.88 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 7.34 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 7.58 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 11.08 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 12.19 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Description: A cylindrical component that can be used as the basis for one-handed hafted objects.
  • Tags:
    • Haft

  • Production Design
    • Skill Tag: Smithing
    • Time: 2 hours
    • Difficulty: 6
    • Yield: 6
    • Required Facility: Forge
    • Ingredients
      • {target material} [ingot] [Malleable] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith
  • Production Design
    • Skill Tag: Woodworking
    • Time: 3 hours
    • Difficulty: 6
    • Yield: 6
    • Required Facility: Lumbermill
    • Ingredients
      • {target material} [plank] x1
    • Tools
      • Required Tool: [Woodturning Tools]
    • Tags:
      • Carpenter
  • Production Design
    • Skill Tag: Woodworking
    • Time: 6 hours
    • Difficulty: 7
    • Yield: 4
    • Ingredients
      • {target material} [branch] x1
    • Tools
      • Required Tool: [Knife]
    • Tags:
      • Carpenter

  • Elm: 0.12 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Oak: 0.12 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Lead: 0.11 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
    • Ingredient Material Effect : May be used with a fire facility in place of a forge.
  • Ashwood: 0.12 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Beech: 0.12 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 0.12 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
  • Yew: 0.13 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
  • Copper: 2.93 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 4.17 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 4.92 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 5.65 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 7.63 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 6.63 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Silver: 9.1 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 7.13 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 7.64 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 8.14 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Gold: 15.9 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Mithril: 14.73 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 16.58 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Description: Supplies necessary to make decorations to mark clothing and belongings as one from a top social class such as royalty, or other ruling class defined by a particular culture.
  • Tags:
    • Decoration
    • Royalty

  • Production Design
    • Skill Tag: Tailoring
    • Time: 20 hours
    • Difficulty: 12
    • Yield: 2
    • Required Facility: Workbench
    • Ingredients
    • Tools
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Tailor
  • Production Design
    • Skill Tag: Tinkering
    • Time: 20 hours
    • Difficulty: 12
    • Yield: 2
    • Required Facility: Workbench
    • Ingredients
    • Tools
      • Required Tool: [Scissors]
      • Required Tool: [Tinkering Tools]
    • Tags:
      • Jeweler

  • Fur: 8.61 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Linen: 8.62 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
  • Wool: 9.2 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 8
  • Cotton: 9.85 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
  • Hemp: 8.51 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4
  • Silk: 12.2 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 10

  • Description: A large cloth able to catch the wind.

  • Production Design
    • Skill Tag: Tailoring
    • Time: 10 hours
    • Difficulty: 7
    • Yield: 1
    • Ingredients
      • {target material} [clothing bolt] [Sail] x18
      • Thread x5
    • Tools
      • Required Tool: [Needle]
    • Tags:
      • Shipwright

  • Linen: 4.03 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
  • Cotton: 5.89 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10

  • Description: Meat packed in salt for preservation.
  • Keeps: 2 weeks

  • Production Design
    • Skill Tag: Cooking
    • Time: 4 hours
    • Difficulty: 7
    • Yield: 1
    • Ingredients
      • {target material} [fresh meat] x1
      • Rock Salt x1
    • Tags:
      • Butcher

  • Beef: 0.6 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Venison: 0.62 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Mutton: 0.58 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
  • Bear: 0.67 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Fowl: 0.57 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 7
  • Fish: 0.54 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 6

  • Description: A pile of refined saltpeter.

  • Production Design
    • Skill Tag: Chemistry
    • Time: 5 hours
    • Difficulty: 8
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Filter]
      • Required Tool: [Grinder]
      • Required Tool: [Pot]
    • Tags:
      • Smelter

  • Saltpeter: 2.64 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 10

  • Description: A collection of rivets, tacks, nails, and straps ready to integrate into a shield.

  • Production Design
    • Skill Tag: Smithing
    • Time: 4 hours
    • Difficulty: 6
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Malleable, Sturdy] x1
      • [strap] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 6.43 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 8.92 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 10.41 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 11.87 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 16.47 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 14.46 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 15.47 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 16.53 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 17.54 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 30.77 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 34.52 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Description: A solid stock suitable for building one handed ranged weapons like pistols.

  • Production Design
    • Skill Tag: Woodworking
    • Time: 8 hours
    • Difficulty: 7
    • Yield: 3
    • Required Facility: Lumbermill
    • Ingredients
      • {target material} [plank] x1
    • Tools
      • Required Tool: [Woodturning Tools]
    • Tags:
      • Carpenter

  • Elm: 0.32 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Oak: 0.33 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Ashwood: 0.33 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Beech: 0.32 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 0.33 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
  • Yew: 0.34 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10

  • Description: An arrowhead designed to whistle as it flies more than to deal damage.

  • Production Design
    • Skill Tag: Smithing
    • Time: 6 hours
    • Difficulty: 10
    • Yield: 60
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Malleable, Spike] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith
  • Production Design
    • Skill Tag: Woodworking
    • Time: 5 hours
    • Difficulty: 8
    • Yield: 16
    • Ingredients
      • {target material} [small shaft] x1
    • Tools
      • Required Tool: [Knife]
    • Tags:
      • Bowyer

  • Elm: 0.22 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Oak: 0.22 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Ashwood: 0.22 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Beech: 0.22 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 0.22 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
  • Yew: 0.22 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
  • Copper: 0.14 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 0.18 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 0.21 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 0.23 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 0.3 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 0.27 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 0.28 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 0.3 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 0.32 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 0.54 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 0.6 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Description: A small pre-measured flat bar that is more portable and easier to shape than a full ingot.
  • Tags:
    • Small Bar

  • Production Design
    • Skill Tag: Smithing
    • Time: 8 hours
    • Difficulty: 6
    • Yield: 3
    • Required Facility: Forge
    • Ingredients
      • {target material} [ingot] [Malleable] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Lead: 0.4 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
    • Ingredient Material Effect : May be used with a fire facility in place of a forge.
  • Copper: 6.05 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 8.53 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 10.01 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 11.47 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 15.44 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 13.43 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Silver: 18.38 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 14.44 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 15.45 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 16.46 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Gold: 31.97 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Mithril: 29.64 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 33.34 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Description: A small cylindrical component that is easy to shape into a final form like a grip or handle.
  • Tags:
    • Small Rod

  • Production Design
    • Skill Tag: Smithing
    • Time: 6 hours
    • Difficulty: 7
    • Yield: 12
    • Required Facility: Forge
    • Ingredients
      • {target material} [ingot] [Malleable] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith
  • Production Design
    • Skill Tag: Woodworking
    • Time: 8 hours
    • Difficulty: 6
    • Yield: 12
    • Required Facility: Lumbermill
    • Ingredients
      • {target material} [plank] x1
    • Tools
      • Required Tool: [Woodturning Tools]
    • Tags:
      • Carpenter
  • Production Design
    • Skill Tag: Woodworking
    • Time: 7 hours
    • Difficulty: 7
    • Yield: 9
    • Ingredients
      • {target material} [branch] x1
    • Tools
      • Required Tool: [Knife]
    • Tags:
      • Carpenter

  • Elm: 0.07 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Oak: 0.07 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Lead: 0.13 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
    • Ingredient Material Effect : May be used with a fire facility in place of a forge.
  • Ashwood: 0.07 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Beech: 0.07 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 0.07 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
  • Yew: 0.07 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
  • Copper: 1.55 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 2.17 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 2.54 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 2.9 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 3.9 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 3.39 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Silver: 4.63 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 3.64 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 3.9 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 4.15 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Gold: 8.03 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Mithril: 7.45 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 8.37 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Description: A narrow, round shaft of wood that is suitable for making ranged ammunition.
  • Tags:
    • Small Shaft

  • Production Design
    • Skill Tag: Woodworking
    • Time: 5 hours
    • Difficulty: 5
    • Yield: 24
    • Required Facility: Lumbermill
    • Ingredients
      • {target material} [plank] x1
    • Tools
      • Required Tool: [Woodturning Tools]
    • Tags:
      • Bowyer
  • Production Design
    • Skill Tag: Woodworking
    • Time: 6 hours
    • Difficulty: 6
    • Yield: 4
    • Ingredients
      • {target material} [branch] x1
    • Tools
      • Required Tool: [Knife]
    • Tags:
      • Bowyer

  • Elm: 0.07 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Oak: 0.07 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Ashwood: 0.07 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Beech: 0.07 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 0.07 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
  • Yew: 0.07 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10

  • Description: A collection of rivets, buckles, bits, and rods ready to integrate into horse saddles and tack.

  • Production Design
    • Skill Tag: Smithing
    • Time: 3 hours
    • Difficulty: 6
    • Yield: 8
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Malleable, Sturdy] x1
      • [strap] x16
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 0.94 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 1.27 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 1.47 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 1.67 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 3.41 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 3.16 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 3.29 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 3.52 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 3.65 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 5.4 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 5.96 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Description: Refined animal fat.
  • Keeps: 2 months
  • Tags:
    • Fat

  • Production Design
    • Skill Tag: Cooking
    • Time: 3 hours
    • Difficulty: 7
    • Yield: 5
    • Required Facility: Fire
    • Ingredients
      • {target material} Suet x1
    • Tools
      • Required Tool: [Filter]
      • Required Tool: [Pot]
    • Tags:
      • Culinary

  • Animal Fat: 0.03 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Description: A narrow arrowhead that does limited damage but is simple to make.

  • Production Design
    • Skill Tag: Smithing
    • Time: 2 hours
    • Difficulty: 5
    • Yield: 120
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Malleable, Spike] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 0.05 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 0.07 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 0.08 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 0.1 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 0.13 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 0.11 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 0.12 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 0.13 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 0.14 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 0.25 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 0.28 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Description: A narrow woven filament of fibers suitable for sewing or weaving into cloth.

  • Production Design
    • Skill Tag: Weaving
    • Time: 5 hours
    • Difficulty: 5
    • Yield: 2
    • Required Facility: Spinnery
    • Ingredients
      • {target material} [fiber] x2
    • Tools
      • Required Tool: [Hackling Comb]
    • Tags:
      • Weaver
  • Production Design
    • Skill Tag: Weaving
    • Time: 9 hours
    • Difficulty: 6
    • Yield: 2
    • Required Facility: Spinnery
    • Ingredients
      • {target material} [fleece] x1
    • Tools
      • Required Tool: [Hackling Comb]
      • Required Tool: [Knife]
    • Tags:
      • Weaver
  • Production Design
    • Skill Tag: Weaving
    • Time: 3 hours
    • Difficulty: 10
    • Yield: 2
    • Required Facility: Spinnery
    • Ingredients
    • Tags:
      • Silkworm

  • Linen: 0.06 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
  • Wool: 0.1 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 8
  • Cotton: 0.19 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
  • Hemp: 0.04 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4
  • Silk: 1.25 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 10

  • Description: Pins, brackets, anchors, and other components useful in building traps.

  • Production Design
    • Skill Tag: Smithing
    • Time: 5 hours
    • Difficulty: 8
    • Yield: 20
    • Required Facility: Forge
    • Ingredients
      • {target material} [small rod] [Malleable, Sturdy] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 0.14 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 0.17 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 0.19 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 0.21 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 0.26 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 0.24 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 0.25 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 0.26 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 0.27 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 0.44 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 0.48 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Description: Small spikes useful in building spike traps.
  • Tags:
    • Trap Spikes

  • Production Design
    • Skill Tag: Smithing
    • Time: 5 hours
    • Difficulty: 7
    • Yield: 15
    • Required Facility: Forge
    • Ingredients
      • {target material} [small rod] [Malleable, Spike] x1
    • Tools
      • Required Tool: [Grindstone]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith
  • Production Design
    • Skill Tag: Woodworking
    • Time: 2 hours
    • Difficulty: 5
    • Yield: 5
    • Ingredients
      • {target material} [branch] x1
    • Tools
      • Required Tool: [Knife]
    • Tags:
      • Trapper

  • Elm: 0.02 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Oak: 0.02 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Ashwood: 0.02 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Beech: 0.02 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 0.02 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
  • Yew: 0.03 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
  • Copper: 0.16 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 0.2 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 0.22 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 0.25 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 0.31 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 0.28 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 0.3 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 0.31 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 0.33 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 0.55 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 0.61 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Description: Springs of various weights, useful in building traps.

  • Production Design
    • Skill Tag: Smithing
    • Time: 7 hours
    • Difficulty: 10
    • Yield: 6
    • Required Facility: Forge
    • Ingredients
      • {target material} [small rod] [Malleable, Sturdy] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 0.7 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 0.8 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 0.86 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 0.92 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 1.09 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 1 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 1.05 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 1.09 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 1.13 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 1.68 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 1.83 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Description: A round structure attached to an axle to allow for easy travel by vehicles.

  • Production Design
    • Skill Tag: Woodworking
    • Time: 8 hours
    • Difficulty: 7
    • Yield: 5
    • Required Facility: Lumbermill
    • Ingredients
      • {target material} [log] [Sturdy] x1
    • Tools
      • Required Tool: [Saw]
      • Required Tool: [Woodturning Tools]
    • Tags:
      • Wainwright
  • Production Design
    • Skill Tag: Smithing
    • Time: 6 hours
    • Difficulty: 7
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [large bar] [Malleable, Sturdy] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Elm: 0.32 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Oak: 0.34 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Ashwood: 0.36 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Beech: 0.3 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 0.36 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
  • Copper: 9.87 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 13.59 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 15.82 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 18.01 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 23.97 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 20.95 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 22.46 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 23.98 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 25.49 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 45.27 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 50.82 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Description: A spool of metal drawn out into a thin flexible thread.

  • Production Design
    • Skill Tag: Smithing
    • Time: 6 hours
    • Difficulty: 6
    • Yield: 4
    • Required Facility: Workbench
    • Ingredients
      • {target material} [small rod] [Malleable, Sturdy] x1
    • Tools
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 0.5 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 0.66 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 0.75 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 0.84 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 1.09 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 0.96 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 1.02 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 1.09 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 1.15 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 1.98 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 2.2 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Description: A pre-measured flat plank of wood that is easier to transport and shape than a raw log.
  • Tags:
    • Plank

  • Production Design
    • Skill Tag: Woodworking
    • Time: 3 hours
    • Difficulty: 4
    • Yield: 6
    • Required Facility: Lumbermill
    • Ingredients
      • {target material} [log] x1
    • Tools
      • Required Tool: [Saw]
    • Tags:
      • Carpenter

  • Elm: 0.12 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Oak: 0.14 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Ashwood: 0.16 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Beech: 0.11 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 0.16 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
  • Yew: 0.19 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10

Facilities

  • Fuel Source: wood
  • Fuel Duration: 2 hours per fuel quality
  • Effect: When lit shine light 6 range, act as fire facility, and add burning level 1 to objects that starts their turn in the fire.
  • Size: 1x1
  • Tags:
    • Light Source
    • Unportable

  • Size: 4x4
  • Tags:
    • Unportable

  • Production Design
    • Skill Tag: Masonry
    • Time: 240 hours
    • Difficulty: 9
    • Yield: 1
    • Ingredients
      • {target material} [Slab] [Load Bearing] x48
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Masonry Tools]
    • Tags:
      • Stonecutter

  • Effect: Provides [grindstone] tool of facility quality.
  • Size: 2x2

  • Production Design
    • Skill Tag: Masonry
    • Time: 60 hours
    • Difficulty: 7
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Masonry Tools]
    • Tags:
      • Stonecutter

  • Size: 3x3
  • Tags:
    • Unportable

  • Production Design
    • Skill Tag: Woodworking
    • Time: 48 hours
    • Difficulty: 9
    • Yield: 1
    • Ingredients
      • {target material} [Plank] [Load Bearing, Wood] x6
      • Nail x48
    • Tools
      • Required Tool: [Saw]
      • Required Tool: [Knife]
      • Required Tool: [Hammer]
    • Tags:
      • Carpenter

  • Effect: Provides [saw] tool of facility quality.
  • Size: 5x5
  • Tags:
    • Unportable

  • Production Design
    • Skill Tag: Masonry
    • Time: 270 hours
    • Difficulty: 6
    • Yield: 1
    • Ingredients
      • {target material} [Slab] [Load Bearing] x64
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Masonry Tools]
    • Tags:
      • Stonecutter
  • Production Design
    • Skill Tag: Woodworking
    • Time: 50 hours
    • Difficulty: 7
    • Yield: 1
    • Required Facility: Lumbermill
    • Ingredients
      • {target material} [Plank] [Load Bearing, Wood] x20
      • Nail x120
    • Tools
      • Required Tool: [Saw]
      • Required Tool: [Hammer]
    • Tags:
      • Carpenter

  • Effect: Provides [grinder] tool of facility quality.
  • Size: 4x4
  • Tags:
    • Unportable

  • Production Design
    • Skill Tag: Masonry
    • Time: 300 hours
    • Difficulty: 8
    • Yield: 1
    • Ingredients
      • {target material} [Slab] [Abrasive, Load Bearing] x50
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Masonry Tools]
    • Tags:
      • Stonecutter

  • Size: 4x4
  • Tags:
    • Unportable

  • Production Design
    • Skill Tag: Masonry
    • Time: 72 hours
    • Difficulty: 6
    • Yield: 1
    • Ingredients
      • {target material} [Slab] [Load Bearing] x18
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Masonry Tools]
    • Tags:
      • Stonecutter

  • Size: 2x2

  • Production Design
    • Skill Tag: Woodworking
    • Time: 20 hours
    • Difficulty: 10
    • Yield: 1
    • Ingredients
      • {target material} [Plank] [Load Bearing, Wood] x2
      • Nail x24
    • Tools
      • Required Tool: [Saw]
      • Required Tool: [Knife]
      • Required Tool: [Hammer]

  • Size: 4x4
  • Tags:
    • Unportable

  • Production Design
    • Skill Tag: Masonry
    • Time: 72 hours
    • Difficulty: 7
    • Yield: 1
    • Ingredients
      • {target material} [Slab] [Load Bearing] x30
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Masonry Tools]
    • Tags:
      • Stonecutter
  • Production Design
    • Skill Tag: Woodworking
    • Time: 25 hours
    • Difficulty: 8
    • Yield: 1
    • Required Facility: Lumbermill
    • Ingredients
      • {target material} [Plank] [Load Bearing, Wood] x10
      • Nail x80
    • Tools
      • Required Tool: [Saw]
      • Required Tool: [Hammer]
    • Tags:
      • Carpenter

  • Size: 1x2
  • Tags:
    • Unportable

  • Production Design
    • Skill Tag: Masonry
    • Time: 28 hours
    • Difficulty: 7
    • Yield: 1
    • Ingredients
      • {target material} [Slab] [Load Bearing] x14
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Masonry Tools]
    • Tags:
      • Stonecutter

Fluxes

  • Description: A refined charcoal brick suitable for metallurgy and other chemical processes.
  • Tags:
    • Iron Flux

  • Production Design
    • Skill Tag: Smelting
    • Time: 2 hours
    • Difficulty: 8
    • Yield: 5
    • Required Facility: Fire
    • Ingredients
    • Tools
      • Required Tool: [Grinder]
    • Tags:
      • Charcoal Burner

  • Charcoal: 0.1 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Description: A refined lead solution suitable for metallurgy and other chemical processes.
  • Tags:
    • Orichalcum Flux
    • Silver Flux

  • Production Design
    • Skill Tag: Smelting
    • Time: 3 hours
    • Difficulty: 9
    • Yield: 6
    • Required Facility: Fire
    • Ingredients
    • Tools
      • Required Tool: [Crucible]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Lead: 0.46 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
    • Ingredient Material Effect : May be used with a fire facility in place of a forge.

  • Description: A refined lime solution suitable for metallurgy and other chemical processes.
  • Tags:
    • Copper Flux
    • Iron Flux
    • Lead Flux
    • Tin Flux

  • Production Design
    • Skill Tag: Smelting
    • Time: 2 hours
    • Difficulty: 8
    • Yield: 8
    • Ingredients
    • Tools
      • Required Tool: [Grinder]
    • Tags:
      • Smelter

  • Lime: 0.09 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Description: A refined salt solution suitable for metallurgy and other chemical processes.
  • Tags:
    • Copper Flux
    • Gold Flux
    • Lead Flux

  • Production Design
    • Skill Tag: Smelting
    • Time: 1 hour
    • Difficulty: 4
    • Yield: 5
    • Ingredients
    • Tools
      • Required Tool: [Grinder]
    • Tags:
      • Miner
  • Production Design
    • Skill Tag: Chemistry
    • Time: 2 hours
    • Difficulty: 5
    • Yield: 5
    • Required Facility: Fire
    • Ingredients
    • Tools
      • Required Tool: [Filter]
      • Required Tool: [Grinder]
      • Required Tool: [Pot]
    • Tags:
      • Smelter

  • Salt: 0.03 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

Harvesting

  • Material: Akuron
  • Description: Flowers from the akuron plant.
  • Keeps: 3 months
  • Tags:
    • Herb

  • Extraction Designs
    • Herbalism
      • Skill Tag: Botany
      • Difficulty: 8
      • Tags:
        • Herbalist

  • Akuron: 0.15 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Material: Asafoetida
  • Description: Pungent root of the Asafoetida plant.
  • Keeps: 5 months
  • Tags:
    • Herb

  • Extraction Designs
    • Herbalism
      • Skill Tag: Botany
      • Difficulty: 8
      • Tools
        • Required Tool: [Knife] (minimum quality: 1)
      • Tags:
        • Herbalist

  • Asafoetida: 0.11 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Material: Cabbage
  • Description: Leaves of a cabbage plant.
  • Keeps: 2 weeks
  • Tags:
    • Vegetable

  • Extraction Designs
    • Farming
      • Skill Tag: Harvesting
      • Difficulty: 7
      • Tags:
        • Farmer

  • Cabbage: 0.02 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 7

  • Material: Cinnamon
  • Description: Aromatic bark of the cinnamon tree.
  • Keeps: 8 months
  • Tags:
    • Herb

  • Extraction Designs
    • Herbalism
      • Skill Tag: Botany
      • Difficulty: 8
      • Tools
        • Required Tool: [Axe] (minimum quality: 1)
      • Tags:
        • Farmer

  • Cinnamon: 0.18 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Material: Cotton
  • Description: A bundle of hemp stems.
  • Keeps: 3 weeks
  • Tags:
    • Fiber

  • Extraction Designs
    • Farming
      • Skill Tag: Botany
      • Difficulty: 9
      • Tools
        • Required Tool: [Knife] (minimum quality: 1)
        • Required Tool: [Hackling Comb] (minimum quality: 1)
      • Tags:
        • Farmer

  • Cotton: 0.16 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10

  • Material: Deadly Nightshade
  • Description: The poisonous root of the nightshade plant.
  • Keeps: 2 years
  • Tags:
    • Herb
    • Restricted

  • Extraction Designs
    • Herbalism
      • Skill Tag: Botany
      • Difficulty: 11
      • Tags:
        • Herbalist

  • Deadly Nightshade: 2.1 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Material: Linen
  • Description: A bundle of flax stalks.
  • Keeps: 2 weeks
  • Tags:
    • Fiber

  • Extraction Designs
    • Farming
      • Skill Tag: Botany
      • Difficulty: 8
      • Tags:
        • Farmer

  • Linen: 0.03 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9

  • Material: Frankincense
  • Description: Sap resin from the fragrant Frankincense tree.
  • Keeps: 3 years
  • Tags:
    • Herb

  • Extraction Designs
    • Herbalism
      • Skill Tag: Botany
      • Difficulty: 8
      • Tools
        • Required Tool: [Knife] (minimum quality: 1)
        • Required Tool: [Pot] (minimum quality: 1)
      • Tags:
        • Herbalist

  • Frankincense: 0.21 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Material: Fruit
  • Description: Sweet fruits from a grapevine.
  • Keeps: 1 week
  • Tags:
    • Fruit
    • Sweetener

  • Extraction Designs
    • Farming
      • Skill Tag: Harvesting
      • Difficulty: 9
      • Tags:
        • Farmer

  • Fruit: 0.04 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 10

  • Material: Hemp
  • Description: A bundle of hemp stems.
  • Keeps: 1 week
  • Tags:
    • Fiber

  • Extraction Designs
    • Farming
      • Skill Tag: Botany
      • Difficulty: 6
      • Tools
        • Required Tool: [Knife] (minimum quality: 1)
      • Tags:
        • Farmer

  • Hemp: 0.01 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4

  • Material: Henbane
  • Description: The poisonous leaves of the henbane plant.
  • Keeps: 1 week
  • Tags:
    • Herb

  • Extraction Designs
    • Herbalism
      • Skill Tag: Botany
      • Difficulty: 8
      • Tags:
        • Herbalist

  • Henbane: 0.16 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Material: Mandrake
  • Description: The poisonous root of the mandrake plant.
  • Keeps: 1 year
  • Tags:
    • Herb

  • Extraction Designs
    • Herbalism
      • Skill Tag: Botany
      • Difficulty: 9
      • Tags:
        • Herbalist

  • Mandrake: 0.18 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Material: Marigold
  • Description: A collection of marigold leaves.
  • Keeps: 1 month
  • Tags:
    • Herb

  • Extraction Designs
    • Herbalism
      • Skill Tag: Botany
      • Difficulty: 7
      • Tags:
        • Herbalist

  • Marigold: 0.09 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Material: Moly Flower
  • Description: A flower from the moly plant.
  • Keeps: 2 weeks
  • Tags:
    • Herb

  • Extraction Designs
    • Herbalism
      • Skill Tag: Botany
      • Difficulty: 7
      • Tags:
        • Herbalist

  • Moly Flower: 0.3 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Material: Moly Root
  • Description: A root from the moly plant.
  • Keeps: 1 year
  • Tags:
    • Herb

  • Extraction Designs
    • Herbalism
      • Skill Tag: Botany
      • Difficulty: 7
      • Tags:
        • Herbalist

  • Moly Root: 0.3 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Material: Myrrh
  • Description: Sap resin from the fragrant Myrrh tree.
  • Keeps: 2 years
  • Tags:
    • Herb

  • Extraction Designs
    • Herbalism
      • Skill Tag: Botany
      • Difficulty: 8
      • Tools
        • Required Tool: [Knife] (minimum quality: 1)
        • Required Tool: [Pot] (minimum quality: 1)
      • Tags:
        • Herbalist

  • Myrrh: 0.13 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Material: Nasturtium
  • Description: A flower from the nasturtium plant.
  • Keeps: 4 days
  • Tags:
    • Herb

  • Extraction Designs
    • Herbalism
      • Skill Tag: Botany
      • Difficulty: 6
      • Tags:
        • Herbalist

  • Nasturtium: 0.9 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Material: Olive
  • Description: Fatty fruits of an olive plant.
  • Keeps: 1 week

  • Extraction Designs
    • Farming
      • Skill Tag: Harvesting
      • Difficulty: 8
      • Tags:
        • Farmer

  • Olive: 0.02 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Material: Pepper
  • Description: A small pile of peppercorns.
  • Keeps: 6 months

  • Extraction Designs
    • Farming
      • Skill Tag: Harvesting
      • Difficulty: 7
      • Tags:
        • Farmer

  • Pepper: 0.1 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10

  • Material: Poppy
  • Description: A sticky residue of the poppy buds known for it's pain relief properties.
  • Keeps: 3 months
  • Tags:
    • Herb

  • Extraction Designs
    • Herbalism
      • Skill Tag: Botany
      • Difficulty: 9
      • Tags:
        • Herbalist

  • Poppy: 0.25 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Material: Rice
  • Description: A pile of grain from rice plants.
  • Keeps: 3 months
  • Tags:
    • Grain
    • Starch

  • Extraction Designs
    • Farming
      • Skill Tag: Harvesting
      • Difficulty: 6
      • Tools
        • Required Tool: [Sickle] (minimum quality: 1)
        • Required Tool: [Threshing Flail] (minimum quality: 1)
      • Tags:
        • Farmer

  • Rice: 0.01 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9

  • Material: Silk
  • Description: The spent cacoon of the silkworm, rich in silk threads.
  • Keeps: 1 month

  • Extraction Designs
    • Animal Husbandry
      • Skill Tag: Ranching
      • Difficulty: 10
      • Tags:
        • Silkworm

  • Silk: 0.005 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 10

  • Material: Tea
  • Description: A collection of tea leaves.
  • Keeps: 6 months
  • Tags:
    • Herb

  • Extraction Designs
    • Herbalism
      • Skill Tag: Botany
      • Difficulty: 5
      • Tags:
        • Farming

  • Tea: 0.08 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Material: Valerian
  • Description: A root from the valerian plant.
  • Keeps: 1 year
  • Tags:
    • Herb

  • Extraction Designs
    • Herbalism
      • Skill Tag: Botany
      • Difficulty: 8
      • Tags:
        • Herbalist

  • Valerian: 0.22 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Material: Wheat
  • Description: A pile of grain from local wheat varieties.
  • Keeps: 3 months
  • Tags:
    • Grain
    • Starch

  • Extraction Designs
    • Farming
      • Skill Tag: Harvesting
      • Difficulty: 6
      • Tools
        • Required Tool: [Sickle] (minimum quality: 1)
        • Required Tool: [Threshing Flail] (minimum quality: 1)
      • Tags:
        • Farmer

  • Wheat: 0.01 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10

  • Material: Fruit
  • Description: A collection of wild growing berry fruits.
  • Keeps: 2 weeks
  • Tags:
    • Fruit
    • Sweetener

  • Extraction Designs
    • Herbalism
      • Skill Tag: Botany
      • Difficulty: 3
      • Tags:
        • Gatherer

  • Fruit: 0.02 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 10

  • Material: Wild Grain
  • Description: A pile of grain from uncultivated grasses and other local species.
  • Keeps: 1 month
  • Tags:
    • Grain
    • Starch

  • Extraction Designs
    • Herbalism
      • Skill Tag: Botany
      • Difficulty: 4
      • Tags:
        • Gatherer

  • Wild Grain: 0.005 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3

  • Material: Wool
  • Description: An unprocessed fleece of wool.
  • Keeps: 2 months
  • Tags:
    • Fleece

  • Extraction Designs
    • Animal Husbandry
      • Skill Tag: Ranching
      • Difficulty: 7
      • Tools
        • Required Tool: [Scissors] (minimum quality: 1)
      • Tags:
        • Shepherd

  • Wool: 0.09 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 8

Ingots

  • Description: A solid, but unshaped, bar of adamant crystal.
  • Tags:
    • Ingot
    • Smelter

  • Adamant: 99.32 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Description: A solid, but unshaped, bar of bdellium.
  • Tags:
    • Ingot

  • Production Design
    • Skill Tag: Smelting
    • Time: 7 hours
    • Difficulty: 12
    • Yield: 7
    • Yield Material: Bdellium
    • Required Facility: Smelter
    • Ingredients
    • Tools
      • Required Tool: [Crucible]
      • Required Tool: [Tongs]
    • Tags:
      • Smelter

  • Bdellium: 45.62 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11

  • Description: A solid, but unshaped, bar of bronze alloy.
  • Tags:
    • Ingot

  • Production Design
    • Skill Tag: Smelting
    • Time: 3 hours
    • Difficulty: 8
    • Yield: 3
    • Yield Material: Bronze
    • Required Facility: Smelter
    • Ingredients
    • Tools
      • Required Tool: [Tongs]
    • Tags:
      • Smelter

  • Bronze: 24.87 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5

  • Description: A solid, but unshaped, bar of cold iron.
  • Tags:
    • Ingot

  • Production Design
    • Skill Tag: Smelting
    • Time: 5 hours
    • Difficulty: 11
    • Yield: 4
    • Yield Material: Cold Iron
    • Required Facility: Smelter
    • Ingredients
    • Tools
      • Required Tool: [Crucible]
      • Required Tool: [Tongs]
    • Tags:
      • Smelter

  • Cold Iron: 45.64 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11

  • Description: A solid, but unshaped, bar of purified copper.
  • Tags:
    • Ingot

  • Production Design
    • Skill Tag: Smelting
    • Time: 1 hour
    • Difficulty: 5
    • Yield: 1
    • Required Facility: Smelter
    • Ingredients
      • {target material} Copper Ore x5
      • [copper flux] x2
    • Tools
      • Required Tool: [Tongs]
    • Tags:
      • Smelter

  • Copper: 17.43 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3

  • Description: A solid, but unshaped, bar of purified gold.
  • Tags:
    • Ingot

  • Production Design
    • Skill Tag: Smelting
    • Time: 3 hours
    • Difficulty: 6
    • Yield: 1
    • Required Facility: Smelter
    • Ingredients
      • {target material} Gold Ore x3
      • [gold flux] x1
    • Tools
      • Required Tool: [Tongs]
    • Tags:
      • Smelter

  • Gold: 95.2 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11

  • Description: A solid, but unshaped, bar of purified iron.
  • Tags:
    • Ingot

  • Production Design
    • Skill Tag: Smelting
    • Time: 3 hours
    • Difficulty: 9
    • Yield: 1
    • Required Facility: Smelter
    • Ingredients
      • {target material} Iron Ore x6
      • [iron flux] x6
    • Tools
      • Required Tool: [Tongs]
    • Tags:
      • Smelter

  • Iron: 29.33 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8

  • Description: A solid, but unshaped, bar of purified lead.
  • Tags:
    • Ingot

  • Production Design
    • Skill Tag: Smelting
    • Time: 2 hours
    • Difficulty: 6
    • Yield: 1
    • Required Facility: Smelter
    • Ingredients
      • {target material} Lead Ore x3
      • [lead flux] x1
    • Tools
      • Required Tool: [Tongs]
    • Tags:
      • Smelter

  • Lead: 0.49 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
    • Ingredient Material Effect : May be used with a fire facility in place of a forge.

  • Description: A solid, but unshaped, bar of meteorite steel.
  • Tags:
    • Ingot

  • Production Design
    • Skill Tag: Smelting
    • Time: 8 hours
    • Difficulty: 12
    • Yield: 1
    • Required Facility: Smelter
    • Ingredients
    • Tools
      • Required Tool: [Crucible]
      • Required Tool: [Tongs]
    • Tags:
      • Smelter

  • Meteorite Steel: 39.59 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11

  • Description: A solid, but unshaped, bar of mithril.
  • Tags:
    • Ingot

  • Production Design
    • Skill Tag: Smelting
    • Time: 7 hours
    • Difficulty: 14
    • Yield: 3
    • Yield Material: Mithril
    • Required Facility: Smelter
    • Ingredients
    • Tools
      • Required Tool: [Crucible]
      • Required Tool: [Tongs]
    • Tags:
      • Smelter

  • Mithril: 88.22 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11

  • Description: A solid, but unshaped, bar of orichalcum.
  • Tags:
    • Ingot

  • Production Design
    • Skill Tag: Smelting
    • Time: 6 hours
    • Difficulty: 12
    • Yield: 1
    • Required Facility: Smelter
    • Ingredients
    • Tools
      • Required Tool: [Crucible]
      • Required Tool: [Tongs]
    • Tags:
      • Smelter

  • Orichalcum: 48.66 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11

  • Description: A solid, but unshaped, bar of purified silver.
  • Tags:
    • Ingot

  • Production Design
    • Skill Tag: Smelting
    • Time: 5 hours
    • Difficulty: 9
    • Yield: 1
    • Required Facility: Smelter
    • Ingredients
      • {target material} Silver Ore x3
      • [silver flux] x1
    • Tools
      • Required Tool: [Tongs]
    • Tags:
      • Smelter

  • Silver: 54.44 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11

  • Description: A solid, but unshaped, bar of steel.
  • Tags:
    • Ingot

  • Production Design
    • Skill Tag: Smelting
    • Time: 6 hours
    • Difficulty: 10
    • Yield: 1
    • Yield Material: Steel
    • Required Facility: Smelter
    • Ingredients
    • Tools
      • Required Tool: [Crucible]
      • Required Tool: [Tongs]
    • Tags:
      • Smelter

  • Steel: 33.7 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10

  • Description: A solid, but unshaped, bar of sulfursteel.
  • Tags:
    • Ingot

  • Production Design
    • Skill Tag: Smelting
    • Time: 6 hours
    • Difficulty: 14
    • Yield: 1
    • Required Facility: Smelter
    • Ingredients
    • Tools
      • Required Tool: [Crucible]
      • Required Tool: [Tongs]
    • Tags:
      • Smelter

  • Sulfursteel: 42.6 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11

  • Description: A solid, but unshaped, bar of purified tin.
  • Tags:
    • Ingot

  • Production Design
    • Skill Tag: Smelting
    • Time: 2 hours
    • Difficulty: 7
    • Yield: 1
    • Required Facility: Smelter
    • Ingredients
      • {target material} Tin Ore x3
      • [tin flux] x1
    • Tools
      • Required Tool: [Tongs]
    • Tags:
      • Smelter

  • Tin: 7.55 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4

Liquids

  • Consume Effect: -4 FP.
  • Tags:
    • Admixture
    • Coating
    • Magic

  • Production Design
    • Skill Tag: Chemistry
    • Time: 2 hours
    • Difficulty: 10
    • Yield: 1
    • Required Facility: Fire
    • Ingredients
      • {target material} Liquor x2
      • Water x1
      • [Symbolic] x3
      • [Symbolic] x2
      • addOn, Apply admixture material effect. if added - [Symbolic] x3
    • Tools
      • Required Tool: [Alembic]
      • Required Tool: [Filter]
      • Required Tool: [Grinder]
    • Tags:
      • Alchemy

  • Liquor: 3.59 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Consume Effect: -1 FP. Heal 1 stress if 1D6 < {quality}.
  • Tags:
    • Pleasure

  • Production Design
    • Skill Tag: Chemistry
    • Time: 10 hours
    • Difficulty: 7
    • Yield: 36
    • Yield Material: Ale
    • Required Facility: Fire
    • Ingredients
    • Tools
      • Required Tool: [Pot]
    • Tags:
      • Brewer

  • Ale: 0.02 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 10

  • Consume Effect: Remove all [venom] and [poison] conditions.
  • Tags:
    • Coating
    • Tonic

  • Production Design
    • Skill Tag: Botany
    • Time: 5 hours
    • Difficulty: 9
    • Yield: 10
    • Required Facility: Fire
    • Ingredients
    • Tools
      • Required Tool: [Pot]
    • Tags:
      • Apothecary

  • Deadly Nightshade: 0.74 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Henbane: 0.35 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Mandrake: 0.36 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Consume Effect: Heal 1 SP. Gain 1 stress.
  • Tags:
    • Writing Medium

  • Consume Effect: Heal {quality} FP; -{quality} SP.
  • Tags:
    • Coating
    • Tonic

  • Production Design
    • Skill Tag: Botany
    • Time: 4 hours
    • Difficulty: 6
    • Yield: 10
    • Required Facility: Fire
    • Ingredients
      • {target material} [herb] [Stimulant] x2
      • [sweetener] [Sweet] x1
      • Water x1
    • Tools
      • Required Tool: [Pot]
    • Tags:
      • Apothecary

  • Tea: 0.08 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Consume Effect: -2 FP.
  • Tags:
    • Admixture
    • Coating
    • Magic

  • Production Design
    • Skill Tag: Chemistry
    • Time: 1 hour
    • Difficulty: 8
    • Yield: 1
    • Required Facility: Fire
    • Ingredients
      • {target material} Liquor x2
      • Water x1
      • [Symbolic] x6
      • [Symbolic] x2
    • Tools
      • Required Tool: [Alembic]
      • Required Tool: [Filter]
      • Required Tool: [Grinder]
    • Tags:
      • Alchemy

  • Liquor: 1.84 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Consume Effect: Add death poison level ({quality} / 2, minimum 1).
  • Tags:
    • Coating
    • Poison
    • Restricted
    • Tonic

  • Production Design
    • Skill Tag: Botany
    • Time: 4 hours
    • Difficulty: 10
    • Yield: 9
    • Required Facility: Fire
    • Ingredients
      • {target material} [herb] [Fatal Poison] x11
      • Water x1
    • Tools
      • Required Tool: [Pot]
    • Tags:
      • Apothecary

  • Deadly Nightshade: 3 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Consume Effect: Remove all [water] conditions.
  • Tags:
    • Coating
    • Tonic

  • Production Design
    • Skill Tag: Botany
    • Time: 5 hours
    • Difficulty: 8
    • Yield: 10
    • Required Facility: Fire
    • Ingredients
    • Tools
      • Required Tool: [Pot]
    • Tags:
      • Apothecary

  • Cinnamon: 0.27 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Consume Effect: Remove all [fire] conditions.
  • Tags:
    • Coating
    • Tonic

  • Production Design
    • Skill Tag: Botany
    • Time: 5 hours
    • Difficulty: 8
    • Yield: 10
    • Required Facility: Fire
    • Ingredients
    • Tools
      • Required Tool: [Pot]
    • Tags:
      • Apothecary

  • Myrrh: 0.26 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Consume Effect: Add fatigue poison level ({quality} / 2, minimum 1).
  • Tags:
    • Coating
    • Poison
    • Restricted
    • Tonic

  • Production Design
    • Skill Tag: Botany
    • Time: 3 hours
    • Difficulty: 8
    • Yield: 10
    • Required Facility: Fire
    • Ingredients
      • {target material} [herb] [Fatigue Poison] x1
      • Water x1
    • Tools
      • Required Tool: [Pot]
    • Tags:
      • Apothecary

  • Henbane: 0.21 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Consume Effect: Remove all [earth] conditions.
  • Tags:
    • Coating
    • Tonic

  • Production Design
    • Skill Tag: Botany
    • Time: 5 hours
    • Difficulty: 8
    • Yield: 10
    • Required Facility: Fire
    • Ingredients
    • Tools
      • Required Tool: [Pot]
    • Tags:
      • Apothecary

  • Frankincense: 0.28 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Consume Effect: Add 1 fatigue wound.

  • Production Design
    • Skill Tag: Chemistry
    • Time: 18 hours
    • Difficulty: 8
    • Yield: 1
    • Yield Material: Glue
    • Required Facility: Fire
    • Ingredients
    • Tools
      • Required Tool: [Filter]
      • Required Tool: [Pot]
    • Tags:
      • Tanner

  • Glue: 1.25 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Consume Effect: Add poison condition level 1D6.
  • Tags:
    • Writing Medium

  • Production Design
    • Skill Tag: Chemistry
    • Time: 8 hours
    • Difficulty: 10
    • Yield: 6
    • Required Facility: Fire
    • Ingredients
    • Tools
      • Required Tool: [Pot]
    • Tags:
      • Alchemy

  • Charcoal: 1.3 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Consume Effect: Add poison condition level 1D6.

  • Production Design
    • Skill Tag: Chemistry
    • Time: 19 hours
    • Difficulty: 7
    • Yield: 1
    • Required Facility: Fire
    • Ingredients
    • Tools
      • Required Tool: [Filter]
      • Required Tool: [Grinder]
      • Required Tool: [Pot]
    • Tags:
      • Tanner

  • Lacquer: 2.12 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Consume Effect: -2 FP. heal 1 fatigue wound. Heal 1 stress if 1D6 < {quality}.
  • Tags:
    • Pleasure

  • Production Design
    • Skill Tag: Chemistry
    • Time: 12 hours
    • Difficulty: 9
    • Yield: 28
    • Yield Material: Liquor
    • Required Facility: Fire
    • Ingredients
    • Tools
      • Required Tool: [Pot]
      • Required Tool: [Alembic]
    • Tags:
      • Brewer

  • Liquor: 0.06 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Consume Effect: -1 FP, halve admixture effect.
  • Tags:
    • Admixture
    • Coating
    • Magic

  • Production Design
    • Skill Tag: Chemistry
    • Time: 1 hour
    • Difficulty: 6
    • Yield: 1
    • Required Facility: Fire
    • Ingredients
      • {target material} Liquor x1
      • Water x1
      • [Symbolic] x2
      • [Symbolic] x2
    • Tools
      • Required Tool: [Alembic]
      • Required Tool: [Filter]
      • Required Tool: [Grinder]
    • Tags:
      • Alchemy

  • Liquor: 0.31 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Consume Effect: -6 FP.
  • Tags:
    • Admixture
    • Coating
    • Magic

  • Production Design
    • Skill Tag: Chemistry
    • Time: 3 hours
    • Difficulty: 14
    • Yield: 1
    • Required Facility: Fire
    • Ingredients
      • {target material} Liquor x3
      • Water x2
      • [Symbolic] x3
      • [Symbolic] x2
      • addOn, Apply admixture material effect. if added - [Symbolic] x3
      • addOn, Apply admixture material effect. if added - [Symbolic] x3
    • Tools
      • Required Tool: [Alembic]
      • Required Tool: [Filter]
      • Required Tool: [Grinder]
    • Tags:
      • Alchemy

  • Liquor: 8.63 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Material: Milk
  • Keeps: 1 day
  • Consume Effect: Heal 3 SP. Heal one [hunger] wound.

  • Extraction Designs
    • Animal Husbandry
      • Skill Tag: Ranching
      • Difficulty: 6
      • Tools
        • Required Tool: [Pot] (minimum quality: 1)
      • Tags:
        • Dairy

  • Milk: 0.01 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Production Design
    • Skill Tag: Botany
    • Time: 8 hours
    • Difficulty: 9
    • Yield: 10
    • Required Facility: Fire
    • Ingredients
    • Tools
      • Required Tool: [Pot]
    • Tags:
      • Apothecary

  • Nasturtium: 0.64 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Material: Oil
  • Consume Effect: Heal 1 HP. Add 1 fatigue wound.
  • Tags:
    • Fat
    • Oil

  • Production Design
    • Skill Tag: Chemistry
    • Time: 4 hours
    • Difficulty: 6
    • Yield: 3
    • Yield Material: Oil
    • Required Facility: Press
    • Ingredients
    • Tags:
      • Miller

  • Oil: 0.03 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Consume Effect: Add poison condition level 1D6.
  • Tags:
    • Writing Medium

  • Production Design
    • Skill Tag: Chemistry
    • Time: 2 hours
    • Difficulty: 8
    • Yield: 9
    • Ingredients
    • Tools
      • Required Tool: [Pot]
    • Tags:
      • Artist

  • Charcoal: 0.7 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Consume Effect: Add poison level ({quality} / 2, minimum 1).
  • Tags:
    • Coating
    • Poison
    • Restricted
    • Tonic

  • Production Design
    • Skill Tag: Botany
    • Time: 4 hours
    • Difficulty: 10
    • Yield: 10
    • Required Facility: Fire
    • Ingredients
      • {target material} [herb] [Slow Poison] x6
      • Water x1
    • Tools
      • Required Tool: [Pot]
    • Tags:
      • Apothecary

  • Mandrake: 0.5 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Consume Effect: Add infection resistance level ({quality} / 2, minimum 1) with {quality} potency to all body areas.
  • Tags:
    • Coating
    • Herbalist
    • Tonic

  • Production Design
    • Skill Tag: Botany
    • Time: 3 hours
    • Difficulty: 7
    • Yield: 10
    • Required Facility: Fire
    • Ingredients
      • {target material} [herb] [Antibiotic] x2
      • Water x2
    • Tools
      • Required Tool: [Pot]
    • Tags:
      • Apothecary

  • Akuron: 0.15 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Marigold: 0.14 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Myrrh: 0.14 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Consume Effect: Add treated wounds level ({quality} / 2, minimum 1) with {quality} potency to all body areas.
  • Tags:
    • Coating
    • Tonic

  • Production Design
    • Skill Tag: Botany
    • Time: 3 hours
    • Difficulty: 8
    • Yield: 10
    • Required Facility: Fire
    • Ingredients
      • {target material} [herb] [Painkiller] x2
      • Water x1
    • Tools
      • Required Tool: [Pot]
    • Tags:
      • Apothecary

  • Poppy: 0.24 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Consume Effect: Heal 2 * {quality} SP; -({quality} / 4 + 1) FP.
  • Tags:
    • Coating
    • Tonic

  • Production Design
    • Skill Tag: Botany
    • Time: 3 hours
    • Difficulty: 6
    • Yield: 10
    • Required Facility: Fire
    • Ingredients
      • {target material} [herb] [Sedative] x2
      • Water x1
    • Tools
      • Required Tool: [Pot]
    • Tags:
      • Apothecary

  • Valerian: 0.09 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Consume Effect: Remove all [light] conditions.
  • Tags:
    • Coating
    • Tonic

  • Production Design
    • Skill Tag: Botany
    • Time: 5 hours
    • Difficulty: 8
    • Yield: 10
    • Required Facility: Fire
    • Ingredients
    • Tools
      • Required Tool: [Pot]
    • Tags:
      • Apothecary

  • Moly Root: 0.29 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Consume Effect: Heal 1 HP to all body areas with 0 HP.
  • Tags:
    • Coating
    • Tonic

  • Production Design
    • Skill Tag: Botany
    • Time: 5 hours
    • Difficulty: 8
    • Yield: 15
    • Required Facility: Fire
    • Ingredients
      • {target material} [herb] [Anti-Inflammatory] x2
      • [herb] [Painkiller] x2
      • Water x2
    • Tools
      • Required Tool: [Pot]
    • Tags:
      • Apothecary

  • Akuron: 0.2 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Description: A mild brown acid that is essential in tanning leather.
  • Consume Effect: -1 SP

  • Production Design
    • Skill Tag: Chemistry
    • Time: 10 hours
    • Difficulty: 6
    • Yield: 2
    • Yield Material: Acid
    • Required Facility: Fire
    • Ingredients
    • Tags:
      • Tanner

  • Acid: 0.25 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Consume Effect: Remove all [dark] conditions.
  • Tags:
    • Coating
    • Tonic

  • Production Design
    • Skill Tag: Botany
    • Time: 5 hours
    • Difficulty: 8
    • Yield: 10
    • Required Facility: Fire
    • Ingredients
    • Tools
      • Required Tool: [Pot]
    • Tags:
      • Apothecary

  • Moly Flower: 0.29 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Consume Effect: Remove all [wind] conditions.
  • Tags:
    • Coating
    • Tonic

  • Production Design
    • Skill Tag: Botany
    • Time: 5 hours
    • Difficulty: 8
    • Yield: 10
    • Required Facility: Fire
    • Ingredients
    • Tools
      • Required Tool: [Pot]
    • Tags:
      • Apothecary

  • Asafoetida: 0.26 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Material: Water
  • Consume Effect: Heal 1 SP.

  • Water: 0 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Consume Effect: -1 FP. Heal 1 stress if 1D6 < {quality}.
  • Tags:
    • Pleasure

  • Production Design
    • Skill Tag: Chemistry
    • Time: 10 hours
    • Difficulty: 8
    • Yield: 26
    • Yield Material: Wine
    • Ingredients
    • Tools
      • Required Tool: [Pot]
    • Tags:
      • Brewer

  • Wine: 0.04 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 10

Locks

  • Difficulty: {quality} + 12

  • Production Design
    • Skill Tag: Tinkering
    • Time: 16 hours
    • Difficulty: 10
    • Yield: 1
    • Required Facility: Workbench
    • Ingredients
    • Tools
      • Required Tool: [Tinkering Tools]
    • Tags:
      • Tinker

  • Copper: 19.66 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 24.62 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 27.58 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 30.5 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 38.44 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 34.42 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 36.44 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 38.46 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 40.48 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 66.84 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 74.24 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Difficulty: {quality} + 3

  • Production Design
    • Skill Tag: Tinkering
    • Time: 6 hours
    • Difficulty: 5
    • Yield: 1
    • Required Facility: Workbench
    • Ingredients
    • Tools
      • Required Tool: [Tinkering Tools]
    • Tags:
      • Tinker

  • Copper: 8.18 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 10.66 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 12.14 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 13.6 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 17.58 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 15.56 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 16.58 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 17.58 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 18.6 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 31.78 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 35.48 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Difficulty: {quality} + 9

  • Production Design
    • Skill Tag: Tinkering
    • Time: 12 hours
    • Difficulty: 9
    • Yield: 1
    • Required Facility: Workbench
    • Ingredients
    • Tools
      • Required Tool: [Tinkering Tools]
    • Tags:
      • Tinker

  • Copper: 10.78 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 13.26 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 14.74 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 16.2 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 20.17 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 18.16 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 19.17 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 20.18 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 21.19 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 34.37 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 38.07 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Difficulty: {quality} + 6

  • Production Design
    • Skill Tag: Tinkering
    • Time: 8 hours
    • Difficulty: 7
    • Yield: 1
    • Required Facility: Workbench
    • Ingredients
    • Tools
      • Required Tool: [Tinkering Tools]
    • Tags:
      • Tinker

  • Copper: 8.97 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 11.45 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 12.93 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 14.39 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 18.36 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 16.35 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 17.36 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 18.37 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 19.38 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 32.56 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 36.26 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

Meals

  • Keeps: 2 days
  • Consume Effect: Heal one [hunger] wound. Heal 2 HP per body area.

  • Production Design
    • Skill Tag: Cooking
    • Time: 20 minutes
    • Difficulty: 6
    • Yield: 5
    • Required Facility: Fire
    • Ingredients
      • {target material} [fresh meat] x1
      • addOn, add spice material effect if added - [Spice] x1
      • Water x1
    • Tools
      • Required Tool: [Pot]
    • Tags:
      • Culinary
  • Production Design
    • Skill Tag: Cooking
    • Time: 40 minutes
    • Difficulty: 7
    • Yield: 5
    • Required Facility: Fire
    • Ingredients
    • Tools
      • Required Tool: [Pot]
    • Tags:
      • Culinary

  • Beef: 0.08 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Venison: 0.08 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Mutton: 0.08 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
  • Bear: 0.09 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Fowl: 0.07 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 7
  • Fish: 0.07 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 6

  • Keeps: 2 days
  • Consume Effect: Heal one [hunger] wound. Heal 1 HP to 1 body area. Add well-fed stamina level {quality} with 1 potency.

  • Production Design
    • Skill Tag: Cooking
    • Time: 30 minutes
    • Difficulty: 4
    • Yield: 1
    • Required Facility: Fire
    • Ingredients
      • {target material} [starch] x1
      • Water x1
      • addOn, add spice material effect if added - [Spice] x1
    • Tools
      • Required Tool: [Pot]
    • Tags:
      • Culinary

  • Rice: 0.02 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
    • Meal Material Effect : Increment potency of added {link conditions well-fed stamina} conditions by 1.
  • Wheat: 0.02 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
    • Meal Material Effect : Add {link conditions disease resistance} level 2 * {quality} with {quality} potency.
  • Wild Grain: 0.01 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3

  • Keeps: 4 days
  • Consume Effect: Heal one [hunger] wound. Heal 1 HP to 1 body area. Add well-fed stamina level {quality} with 1 potency.

  • Production Design
    • Skill Tag: Cooking
    • Time: 2 hours
    • Difficulty: 6
    • Yield: 2
    • Required Facility: Oven
    • Ingredients
      • {target material} Flour x1
      • Water x1
      • addOn, add spice material effect if added - [Spice] x1
    • Tags:
      • Baker

  • Rice: 0.03 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
    • Meal Material Effect : Increment potency of added {link conditions well-fed stamina} conditions by 1.
  • Wheat: 0.03 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
    • Meal Material Effect : Add {link conditions disease resistance} level 2 * {quality} with {quality} potency.
  • Wild Grain: 0.03 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3

  • Keeps: 2 weeks
  • Consume Effect: Heal one [hunger] wound. Heal 1 HP per body area. Add well-fed focus level 2 * {quality} with 3 potency.

  • Production Design
    • Skill Tag: Cooking
    • Time: 1 hour
    • Difficulty: 9
    • Yield: 2
    • Required Facility: Fire
    • Ingredients
      • {target material} [fresh meat] x1
      • [sweetener] [Sweet] x1
      • addOn, add spice material effect if added - [Spice] x1
    • Tags:
      • Culinary

  • Beef: 0.22 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Venison: 0.23 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Mutton: 0.21 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
  • Bear: 0.26 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Fowl: 0.21 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 7
  • Fish: 0.19 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 6

  • Keeps: 2 days
  • Consume Effect: Heal one [hunger] wound. Heal 1 HP to 1 body area. Add well-fed focus level 2 * {quality} with 3 potency.

  • Production Design
    • Skill Tag: Cooking
    • Time: 1 hour
    • Difficulty: 8
    • Yield: 4
    • Required Facility: Oven
    • Ingredients
      • {target material} [fruit] x2
      • Flour x1
      • [fat] [Fatty] x1
      • omission, -1 well-fed focus potency. if missing - [sweetener] [Sweet] x1
      • addOn, add spice material effect if added - [Spice] x1
    • Tags:
      • Baker

  • Fruit: 0.09 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 10
    • Meal Material Effect : Heal {quality} / 4 FP.

  • Keeps: 1 day
  • Consume Effect: Add well-fed focus level {quality} with 1 potency.
  • Tags:
    • Sweetener

  • Production Design
    • Skill Tag: Cooking
    • Time: 20 minutes
    • Difficulty: 4
    • Yield: 2
    • Ingredients
      • {target material} [fruit] x1
      • omission, Remove well-fed focus effect. if missing - [sweetener] [Sweet] x1
      • addOn, add spice material effect if added - [Spice] x1
    • Tags:
      • Culinary

  • Fruit: 0.02 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 10
    • Meal Material Effect : Heal {quality} / 4 FP.

  • Keeps: 2 days
  • Consume Effect: Heal 2 SP.
  • Tags:
    • Meager

  • Production Design
    • Skill Tag: Cooking
    • Time: 10 minutes
    • Difficulty: 1
    • Yield: 1
    • Ingredients
      • {target material} [vegetable] x1
    • Tags:
      • Culinary

  • Cabbage: 0.02 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 7
    • Meal Material Effect : Heal 1 fatigue wound.

  • Keeps: 1 day
  • Consume Effect: Heal one [hunger] wound.
  • Tags:
    • Meager

  • Production Design
    • Skill Tag: Cooking
    • Time: 10 minutes
    • Difficulty: 1
    • Yield: 1
    • Required Facility: Fire
    • Ingredients
      • {target material} [grain] x1
      • Water x1
    • Tools
      • Required Tool: [Pot]
    • Tags:
      • Culinary

  • Rice: 0.01 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
    • Meal Material Effect : Increment potency of added {link conditions well-fed stamina} conditions by 1.
  • Wheat: 0.01 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
    • Meal Material Effect : Add {link conditions disease resistance} level 2 * {quality} with {quality} potency.
  • Wild Grain: 0.008 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3

  • Keeps: 2 days
  • Consume Effect: Heal one [hunger] wound. Heal 1 HP to 1 body area. Add energetic level 2 * {quality} with 3 potency.

  • Production Design
    • Skill Tag: Cooking
    • Time: 3 hours
    • Difficulty: 8
    • Yield: 3
    • Required Facility: Fire
    • Ingredients
      • {target material} Flour x1
      • [fat] [Fatty] x1
      • Water x1
      • addOn, add spice material effect if added - [Spice] x1
    • Tools
      • Required Tool: [Pot]
    • Tags:
      • Culinary

  • Rice: 0.1 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
    • Meal Material Effect : Increment potency of added {link conditions well-fed stamina} conditions by 1.
  • Wheat: 0.1 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
    • Meal Material Effect : Add {link conditions disease resistance} level 2 * {quality} with {quality} potency.
  • Wild Grain: 0.1 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3

  • Keeps: 1 day
  • Consume Effect: Heal one [hunger] wound. Heal 1 HP to 1 body area. Add well-fed focus level {quality} with 1 potency. Heal 1 FP.

  • Production Design
    • Skill Tag: Cooking
    • Time: 2 hours
    • Difficulty: 9
    • Yield: 6
    • Required Facility: Oven
    • Ingredients
      • {target material} Flour x1
      • Water x1
      • [fat] [Fatty] x1
      • [sweetener] [Sweet] x1
      • addOn, add spice material effect if added - [Spice] x1
    • Tags:
      • Baker

  • Rice: 0.08 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
    • Meal Material Effect : Increment potency of added {link conditions well-fed stamina} conditions by 1.
  • Wheat: 0.08 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
    • Meal Material Effect : Add {link conditions disease resistance} level 2 * {quality} with {quality} potency.
  • Wild Grain: 0.08 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3

  • Keeps: 2 days
  • Consume Effect: Heal one [hunger] wound. Heal 2 HP per body area.

  • Production Design
    • Skill Tag: Cooking
    • Time: 10 minutes
    • Difficulty: 7
    • Yield: 3
    • Required Facility: Fire
    • Ingredients
      • {target material} [fresh meat] x1
      • addOn, add spice material effect if added - [Spice] x1
    • Tags:
      • Culinary

  • Beef: 0.06 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Venison: 0.07 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Mutton: 0.05 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
  • Bear: 0.08 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Fowl: 0.05 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 7
  • Fish: 0.04 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 6

  • Keeps: 2 weeks
  • Consume Effect: Heal one [hunger] wound. Add well-fed stamina level {quality} with 1 potency.

  • Production Design
    • Skill Tag: Cooking
    • Time: 5 hours
    • Difficulty: 6
    • Yield: 2
    • Required Facility: Oven
    • Ingredients
      • {target material} Flour x1
      • Water x1
      • addOn, add spice material effect if added - [Spice] x1
    • Tags:
      • Baker

  • Rice: 0.06 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
    • Meal Material Effect : Increment potency of added {link conditions well-fed stamina} conditions by 1.
  • Wheat: 0.06 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
    • Meal Material Effect : Add {link conditions disease resistance} level 2 * {quality} with {quality} potency.
  • Wild Grain: 0.06 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3

Minerals

  • Material: Copper
  • Description: A collection of unrefined minerals suitably rich in copper.

  • Survey Designs
    • Surface Mining
      • Skill Tag: Geology
      • Difficulty: 6
      • Average Reserve Size: 20
      • Tools
        • Required Tool: [Shovel] (minimum quality: 1)
      • Typical Terrain
        • Hills
        • Mountains
    • Underground Mining
      • Skill Tag: Geology
      • Difficulty: 8
      • Average Reserve Size: 200
      • Tools
        • Required Tool: [Pick] (minimum quality: 1)
        • Required Tool: [Shovel] (minimum quality: 1)
      • Typical Terrain
        • Hills
        • Mountains
  • Extraction Designs
    • Surface Mining
      • Skill Tag: Digging
      • Difficulty: 7
      • Tools
        • Required Tool: [Shovel] (minimum quality: 1)
      • Tags:
        • Miner
    • Underground Mining
      • Skill Tag: Digging
      • Difficulty: 9
      • Tools
        • Required Tool: [Pick] (minimum quality: 1)
        • Required Tool: [Shovel] (minimum quality: 1)
      • Tags:
        • Miner

  • Copper: 3.47 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3

  • Material: Flint
  • Description: A small rock made of flint.

  • Survey Designs
    • Exploration
      • Skill Tag: Geology
      • Difficulty: 5
      • Average Reserve Size: 4
      • Typical Terrain
        • Hills
        • Mountains
        • River
  • Extraction Designs
    • Exploration
      • Skill Tag: Digging
      • Difficulty: 2
      • Tags:
        • Gatherer

  • Flint: 0.05 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Material: Gold
  • Description: A collection of unrefined minerals suitably rich in gold.

  • Survey Designs
    • Underground Mining
      • Skill Tag: Geology
      • Difficulty: 12
      • Average Reserve Size: 10
      • Tools
        • Required Tool: [Pick] (minimum quality: 5)
        • Required Tool: [Shovel] (minimum quality: 5)
      • Typical Terrain
        • Hills
        • Mountains
  • Extraction Designs
    • Underground Mining
      • Skill Tag: Digging
      • Difficulty: 12
      • Tools
        • Required Tool: [Pick] (minimum quality: 5)
        • Required Tool: [Shovel] (minimum quality: 5)
      • Tags:
        • Miner

  • Gold: 31.7 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11

  • Material: Granite
  • Description: A large slab of granite stone.
  • Tags:
    • Slab

  • Survey Designs
    • Surface Mining
      • Skill Tag: Geology
      • Difficulty: 9
      • Average Reserve Size: 10
      • Tools
        • Required Tool: [Pick] (minimum quality: 3)
      • Typical Terrain
        • Hills
        • Hydrothermal
        • Mountains
        • Volcanic
  • Extraction Designs
    • Surface Mining
      • Skill Tag: Digging
      • Difficulty: 14
      • Tools
        • Required Tool: [Pick] (minimum quality: 3)
      • Tags:
        • Quarryman

  • Granite: 2.5 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10

  • Material: Iron
  • Description: A collection of unrefined minerals suitably rich in iron.

  • Survey Designs
    • Surface Mining
      • Skill Tag: Geology
      • Difficulty: 8
      • Average Reserve Size: 3
      • Tools
        • Required Tool: [Shovel] (minimum quality: 3)
      • Typical Terrain
        • Wetlands
    • Underground Mining
      • Skill Tag: Geology
      • Difficulty: 12
      • Average Reserve Size: 120
      • Tools
        • Required Tool: [Pick] (minimum quality: 5)
        • Required Tool: [Shovel] (minimum quality: 5)
      • Typical Terrain
        • Hills
        • Mountains
  • Extraction Designs
    • Surface Mining
      • Skill Tag: Digging
      • Difficulty: 8
      • Tools
        • Required Tool: [Pick] (minimum quality: 3)
        • Required Tool: [Shovel] (minimum quality: 3)
      • Tags:
        • Miner
    • Underground Mining
      • Skill Tag: Digging
      • Difficulty: 15
      • Tools
        • Required Tool: [Pick] (minimum quality: 5)
        • Required Tool: [Shovel] (minimum quality: 5)
      • Tags:
        • Miner

  • Iron: 4.66 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8

  • Material: Sulfursteel
  • Description: A corrosive shard of a the blood moon.

  • Survey Designs
    • Exploration
      • Skill Tag: Tracking
      • Difficulty: 13
      • Average Reserve Size: 6
      • Typical Terrain
        • All
  • Extraction Designs
    • Surface Mining
      • Skill Tag: Digging
      • Difficulty: 14
      • Tools
        • Required Tool: [Pick] (minimum quality: 5)
        • Required Tool: [Shovel] (minimum quality: 5)
      • Tags:
        • Miner

  • Sulfursteel: 2.74 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11

  • Material: Lead
  • Description: A collection of unrefined minerals suitabily rich in lead.

  • Survey Designs
    • Surface Mining
      • Skill Tag: Geology
      • Difficulty: 7
      • Average Reserve Size: 30
      • Tools
        • Required Tool: [Shovel] (minimum quality: 1)
      • Typical Terrain
        • Hills
        • Mountains
    • Underground Mining
      • Skill Tag: Geology
      • Difficulty: 9
      • Average Reserve Size: 300
      • Tools
        • Required Tool: [Pick] (minimum quality: 1)
        • Required Tool: [Shovel] (minimum quality: 1)
      • Typical Terrain
        • Hills
        • Mountains
  • Extraction Designs
    • Surface Mining
      • Skill Tag: Digging
      • Difficulty: 7
      • Tools
        • Required Tool: [Shovel] (minimum quality: 1)
      • Tags:
        • Miner
    • Underground Mining
      • Skill Tag: Digging
      • Difficulty: 9
      • Tools
        • Required Tool: [Pick] (minimum quality: 1)
        • Required Tool: [Shovel] (minimum quality: 1)
      • Tags:
        • Miner

  • Lead: 0.14 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
    • Ingredient Material Effect : May be used with a fire facility in place of a forge.

  • Material: Limestone
  • Description: A large slab of limestone stone.
  • Tags:
    • Slab

  • Survey Designs
    • Surface Mining
      • Skill Tag: Geology
      • Difficulty: 9
      • Average Reserve Size: 8
      • Tools
        • Required Tool: [Pick] (minimum quality: 2)
      • Typical Terrain
        • Ancient Sea Bed
        • Coastal
        • Hills
  • Extraction Designs
    • Surface Mining
      • Skill Tag: Digging
      • Difficulty: 13
      • Tools
        • Required Tool: [Pick] (minimum quality: 2)
      • Tags:
        • Quarryman

  • Limestone: 1.8 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9

  • Material: Marble
  • Description: A large slab of marble stone.
  • Tags:
    • Slab

  • Survey Designs
    • Surface Mining
      • Skill Tag: Geology
      • Difficulty: 10
      • Average Reserve Size: 3
      • Tools
        • Required Tool: [Pick] (minimum quality: 2)
      • Typical Terrain
        • Ancient Sea Bed
        • Coastal
  • Extraction Designs
    • Surface Mining
      • Skill Tag: Digging
      • Difficulty: 14
      • Tools
        • Required Tool: [Pick] (minimum quality: 2)
      • Tags:
        • Quarryman

  • Marble: 3 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 10

  • Material: Meteorite Steel
  • Description: A raw piece of a fallen star, capable of being refined to make legendary armaments.

  • Survey Designs
    • Exploration
      • Skill Tag: Tracking
      • Difficulty: 10
      • Average Reserve Size: 2
      • Typical Terrain
        • All
  • Extraction Designs
    • Surface Mining
      • Skill Tag: Digging
      • Difficulty: 10
      • Tools
        • Required Tool: [Pick] (minimum quality: 5)
        • Required Tool: [Shovel] (minimum quality: 5)
      • Tags:
        • Miner

  • Meteorite Steel: 18.78 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11

  • Material: Orichalcum
  • Description: A collection of unrefined minerals suitably rich in orichalcum.

  • Survey Designs
    • Surface Mining
      • Skill Tag: Geology
      • Difficulty: 10
      • Average Reserve Size: 3
      • Tools
        • Required Tool: [Shovel] (minimum quality: 5)
      • Typical Terrain
        • Great Forest
    • Underground Mining
      • Skill Tag: Geology
      • Difficulty: 13
      • Average Reserve Size: 20
      • Tools
        • Required Tool: [Pick] (minimum quality: 5)
        • Required Tool: [Shovel] (minimum quality: 5)
      • Typical Terrain
        • Mountains
        • Volcanic
  • Extraction Designs
    • Surface Mining
      • Skill Tag: Digging
      • Difficulty: 10
      • Tools
        • Required Tool: [Pick] (minimum quality: 5)
        • Required Tool: [Shovel] (minimum quality: 5)
      • Tags:
        • Miner
    • Underground Mining
      • Skill Tag: Digging
      • Difficulty: 15
      • Tools
        • Required Tool: [Pick] (minimum quality: 5)
        • Required Tool: [Shovel] (minimum quality: 5)
      • Tags:
        • Miner

  • Orichalcum: 15.19 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11

  • Material: Saltpeter
  • Description: A collection of unrefined minerals suitably rich in saltpeter.

  • Survey Designs
    • Surface Mining
      • Skill Tag: Geology
      • Difficulty: 7
      • Average Reserve Size: 18
      • Typical Terrain
        • Ancient Sea Bed
        • Tropical Rainforest
        • Wetlands
  • Extraction Designs
    • Surface Mining
      • Skill Tag: Digging
      • Difficulty: 8
      • Tools
        • Required Tool: [Pick] (minimum quality: 2)
        • Required Tool: [Shovel] (minimum quality: 2)
      • Tags:
        • Miner

  • Saltpeter: 0.71 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 10

  • Material: Lime
  • Description: A collection of unrefined minerals suitably rich in lime.

  • Survey Designs
    • Surface Mining
      • Skill Tag: Geology
      • Difficulty: 8
      • Average Reserve Size: 30
      • Tools
        • Required Tool: [Shovel] (minimum quality: 3)
      • Typical Terrain
        • Hills
        • Mountains
    • Underground Mining
      • Skill Tag: Geology
      • Difficulty: 9
      • Average Reserve Size: 120
      • Tools
        • Required Tool: [Pick] (minimum quality: 3)
        • Required Tool: [Shovel] (minimum quality: 3)
      • Typical Terrain
        • Ancient Sea Bed
        • Coastal
        • Hills
        • Mountains
  • Extraction Designs
    • Surface Mining
      • Skill Tag: Digging
      • Difficulty: 10
      • Tools
        • Required Tool: [Pick] (minimum quality: 3)
        • Required Tool: [Shovel] (minimum quality: 3)
      • Tags:
        • Miner
    • Underground Mining
      • Skill Tag: Digging
      • Difficulty: 12
      • Tools
        • Required Tool: [Pick] (minimum quality: 3)
        • Required Tool: [Shovel] (minimum quality: 3)
      • Tags:
        • Miner

  • Lime: 0.3 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Material: Salt
  • Description: A collection of unrefined minerals suitably rich in salt.

  • Survey Designs
    • Surface Mining
      • Skill Tag: Geology
      • Difficulty: 4
      • Average Reserve Size: 50
      • Tools
        • Required Tool: [Shovel] (minimum quality: 1)
      • Typical Terrain
        • Ancient Sea Bed
        • Coastal
        • River
        • Wetlands
  • Extraction Designs
    • Surface Mining
      • Skill Tag: Digging
      • Difficulty: 4
      • Tools
        • Required Tool: [Shovel] (minimum quality: 1)
      • Tags:
        • Miner

  • Salt: 0.07 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Material: Agate
  • Description: An unrefined and unpolished agate.
  • Tags:
    • Rough Gem

  • Survey Designs
    • Underground Mining
      • Skill Tag: Geology
      • Difficulty: 8
      • Average Reserve Size: 10
      • Tools
        • Required Tool: [Pick] (minimum quality: 3)
        • Required Tool: [Shovel] (minimum quality: 3)
      • Typical Terrain
        • Hills
        • Mountains
        • Volcanic
  • Extraction Designs
    • Underground Mining
      • Skill Tag: Digging
      • Difficulty: 11
      • Tools
        • Required Tool: [Pick] (minimum quality: 3)
      • Tags:
        • Miner

  • Agate: 3 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8

  • Material: Amethyst
  • Description: An unrefined and uncut amethyst.
  • Tags:
    • Rough Gem

  • Survey Designs
    • Underground Mining
      • Skill Tag: Geology
      • Difficulty: 10
      • Average Reserve Size: 14
      • Tools
        • Required Tool: [Pick] (minimum quality: 5)
        • Required Tool: [Shovel] (minimum quality: 5)
      • Typical Terrain
        • Hills
        • Mountains
        • Volcanic
  • Extraction Designs
    • Underground Mining
      • Skill Tag: Digging
      • Difficulty: 12
      • Tools
        • Required Tool: [Pick] (minimum quality: 5)
      • Tags:
        • Miner

  • Amethyst: 8.9 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Ingredient Material Effect : +1 yield item maximum MP.

  • Material: Aquamarine
  • Description: An unrefined and unpolished aquamarine.
  • Tags:
    • Rough Gem

  • Survey Designs
    • Underground Mining
      • Skill Tag: Geology
      • Difficulty: 10
      • Average Reserve Size: 12
      • Tools
        • Required Tool: [Pick] (minimum quality: 5)
        • Required Tool: [Shovel] (minimum quality: 5)
      • Typical Terrain
        • Hills
        • Mountains
        • Volcanic
  • Extraction Designs
    • Underground Mining
      • Skill Tag: Digging
      • Difficulty: 11
      • Tools
        • Required Tool: [Pick] (minimum quality: 5)
      • Tags:
        • Miner

  • Aquamarine: 8.8 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Ingredient Material Effect : +1 yield item maximum MP.

  • Material: Carnelian
  • Description: An unrefined and unpolished carnelian.
  • Tags:
    • Rough Gem

  • Survey Designs
    • Underground Mining
      • Skill Tag: Geology
      • Difficulty: 11
      • Average Reserve Size: 12
      • Tools
        • Required Tool: [Pick] (minimum quality: 5)
        • Required Tool: [Shovel] (minimum quality: 5)
      • Typical Terrain
        • Hills
        • Mountains
        • Volcanic
  • Extraction Designs
    • Underground Mining
      • Skill Tag: Digging
      • Difficulty: 12
      • Tools
        • Required Tool: [Pick] (minimum quality: 5)
      • Tags:
        • Miner

  • Carnelian: 10 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Material: Diamond
  • Description: An unrefined and uncut diamond.
  • Tags:
    • Rough Gem

  • Survey Designs
    • Underground Mining
      • Skill Tag: Geology
      • Difficulty: 10
      • Average Reserve Size: 8
      • Tools
        • Required Tool: [Pick] (minimum quality: 5)
        • Required Tool: [Shovel] (minimum quality: 5)
      • Typical Terrain
        • Hills
        • Mountains
        • Volcanic
  • Extraction Designs
    • Underground Mining
      • Skill Tag: Digging
      • Difficulty: 13
      • Tools
        • Required Tool: [Pick] (minimum quality: 5)
      • Tags:
        • Miner

  • Diamond: 8.1 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Ingredient Material Effect : +1 yield item maximum MP.

  • Material: Emerald
  • Description: An unrefined and uncut emerald.
  • Tags:
    • Rough Gem

  • Survey Designs
    • Underground Mining
      • Skill Tag: Geology
      • Difficulty: 10
      • Average Reserve Size: 14
      • Tools
        • Required Tool: [Pick] (minimum quality: 5)
        • Required Tool: [Shovel] (minimum quality: 5)
      • Typical Terrain
        • Hills
        • Mountains
        • Volcanic
  • Extraction Designs
    • Underground Mining
      • Skill Tag: Digging
      • Difficulty: 11
      • Tools
        • Required Tool: [Pick] (minimum quality: 5)
      • Tags:
        • Miner

  • Emerald: 10.4 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Ingredient Material Effect : +1 yield item maximum MP.

  • Material: Jasper
  • Description: An unrefined and unpolished jasper.
  • Tags:
    • Rough Gem

  • Survey Designs
    • Underground Mining
      • Skill Tag: Geology
      • Difficulty: 8
      • Average Reserve Size: 12
      • Tools
        • Required Tool: [Pick] (minimum quality: 3)
        • Required Tool: [Shovel] (minimum quality: 3)
      • Typical Terrain
        • Hills
        • Mountains
  • Extraction Designs
    • Underground Mining
      • Skill Tag: Digging
      • Difficulty: 12
      • Tools
        • Required Tool: [Pick] (minimum quality: 3)
      • Tags:
        • Miner

  • Jasper: 5 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8

  • Material: Onyx
  • Description: An unrefined and uncut onyx.
  • Tags:
    • Rough Gem

  • Survey Designs
    • Underground Mining
      • Skill Tag: Geology
      • Difficulty: 11
      • Average Reserve Size: 10
      • Tools
        • Required Tool: [Pick] (minimum quality: 5)
        • Required Tool: [Shovel] (minimum quality: 5)
      • Typical Terrain
        • Hills
        • Mountains
        • Volcanic
  • Extraction Designs
    • Underground Mining
      • Skill Tag: Digging
      • Difficulty: 13
      • Tools
        • Required Tool: [Pick] (minimum quality: 5)
      • Tags:
        • Miner

  • Onyx: 9 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Ingredient Material Effect : +1 yield item maximum MP.

  • Material: Ruby
  • Description: An unrefined and uncut ruby gemstone.
  • Tags:
    • Rough Gem

  • Survey Designs
    • Underground Mining
      • Skill Tag: Geology
      • Difficulty: 11
      • Average Reserve Size: 8
      • Tools
        • Required Tool: [Pick] (minimum quality: 5)
        • Required Tool: [Shovel] (minimum quality: 5)
      • Typical Terrain
        • Hills
        • Mountains
        • Volcanic
  • Extraction Designs
    • Underground Mining
      • Skill Tag: Digging
      • Difficulty: 13
      • Tools
        • Required Tool: [Pick] (minimum quality: 5)
      • Tags:
        • Miner

  • Ruby: 13 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Ingredient Material Effect : +1 yield item maximum MP.

  • Material: Sapphire
  • Description: An unrefined and uncut sapphire.
  • Tags:
    • Rough Gem

  • Survey Designs
    • Underground Mining
      • Skill Tag: Geology
      • Difficulty: 11
      • Average Reserve Size: 10
      • Tools
        • Required Tool: [Pick] (minimum quality: 5)
        • Required Tool: [Shovel] (minimum quality: 5)
      • Typical Terrain
        • Hills
        • Mountains
        • Volcanic
  • Extraction Designs
    • Underground Mining
      • Skill Tag: Digging
      • Difficulty: 12
      • Tools
        • Required Tool: [Pick] (minimum quality: 5)
      • Tags:
        • Miner

  • Sapphire: 10 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Material: Topaz
  • Description: An unrefined and uncut topaz.
  • Tags:
    • Rough Gem

  • Survey Designs
    • Underground Mining
      • Skill Tag: Geology
      • Difficulty: 10
      • Average Reserve Size: 13
      • Tools
        • Required Tool: [Pick] (minimum quality: 5)
        • Required Tool: [Shovel] (minimum quality: 5)
      • Typical Terrain
        • Hills
        • Mountains
        • Volcanic
  • Extraction Designs
    • Underground Mining
      • Skill Tag: Digging
      • Difficulty: 12
      • Tools
        • Required Tool: [Pick] (minimum quality: 5)
      • Tags:
        • Miner

  • Topaz: 11 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Ingredient Material Effect : +1 yield item maximum MP.

  • Material: Zircon
  • Description: An unrefined and uncut zircon.
  • Tags:
    • Rough Gem

  • Survey Designs
    • Underground Mining
      • Skill Tag: Geology
      • Difficulty: 10
      • Average Reserve Size: 18
      • Tools
        • Required Tool: [Pick] (minimum quality: 5)
        • Required Tool: [Shovel] (minimum quality: 5)
      • Typical Terrain
        • Hills
        • Mountains
        • Volcanic
  • Extraction Designs
    • Underground Mining
      • Skill Tag: Digging
      • Difficulty: 12
      • Tools
        • Required Tool: [Pick] (minimum quality: 5)
      • Tags:
        • Miner

  • Zircon: 12 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Material: Sandstone
  • Description: A large slab of sandstone stone.
  • Tags:
    • Slab

  • Survey Designs
    • Surface Mining
      • Skill Tag: Geology
      • Difficulty: 7
      • Average Reserve Size: 8
      • Tools
        • Required Tool: [Pick] (minimum quality: 1)
      • Typical Terrain
        • All
  • Extraction Designs
    • Surface Mining
      • Skill Tag: Digging
      • Difficulty: 10
      • Tools
        • Required Tool: [Pick] (minimum quality: 1)
      • Tags:
        • Quarryman

  • Sandstone: 0.8 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 6

  • Material: Silver
  • Description: A collection of unrefined minerals suitably rich in silver.

  • Survey Designs
    • Underground Mining
      • Skill Tag: Geology
      • Difficulty: 9
      • Average Reserve Size: 55
      • Tools
        • Required Tool: [Pick] (minimum quality: 5)
        • Required Tool: [Shovel] (minimum quality: 5)
      • Typical Terrain
        • Hills
        • Mountains
  • Extraction Designs
    • Underground Mining
      • Skill Tag: Digging
      • Difficulty: 11
      • Tools
        • Required Tool: [Pick] (minimum quality: 5)
        • Required Tool: [Shovel] (minimum quality: 5)
      • Tags:
        • Miner

  • Silver: 17.68 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11

  • Material: Slate
  • Description: A large slab of slate stone.
  • Tags:
    • Slab

  • Survey Designs
    • Surface Mining
      • Skill Tag: Geology
      • Difficulty: 8
      • Average Reserve Size: 5
      • Tools
        • Required Tool: [Pick] (minimum quality: 1)
      • Typical Terrain
        • All
  • Extraction Designs
    • Surface Mining
      • Skill Tag: Digging
      • Difficulty: 12
      • Tools
        • Required Tool: [Pick] (minimum quality: 1)
      • Tags:
        • Quarryman

  • Slate: 1 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8

  • Material: Tin
  • Description: A collection of unrefined minerals suitably rich in tin.

  • Survey Designs
    • Surface Mining
      • Skill Tag: Geology
      • Difficulty: 10
      • Average Reserve Size: 5
      • Tools
        • Required Tool: [Shovel] (minimum quality: 1)
      • Typical Terrain
        • Mountains
        • River
    • Underground Mining
      • Skill Tag: Geology
      • Difficulty: 10
      • Average Reserve Size: 100
      • Tools
        • Required Tool: [Pick] (minimum quality: 2)
        • Required Tool: [Shovel] (minimum quality: 2)
      • Typical Terrain
        • Hills
        • Mountains
  • Extraction Designs
    • Surface Mining
      • Skill Tag: Digging
      • Difficulty: 12
      • Tools
        • Required Tool: [Shovel] (minimum quality: 1)
      • Tags:
        • Miner
    • Underground Mining
      • Skill Tag: Digging
      • Difficulty: 12
      • Tools
        • Required Tool: [Pick] (minimum quality: 2)
        • Required Tool: [Shovel] (minimum quality: 2)
      • Tags:
        • Miner

  • Tin: 2.41 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4

Plants

  • Description: A flowering weed commonly known to have with a variety of medicinal uses.

  • Resources
  • Survey Designs
    • Exploration
      • Skill Tag: Botany
      • Difficulty: 9
      • Average Reserve Size: 2
      • Typical Terrain
        • Grassland
        • Hills
        • River

  • Description: A pungent flowering plant used as a strong spice.

  • Resources
  • Survey Designs
    • Exploration
      • Skill Tag: Botany
      • Difficulty: 8
      • Average Reserve Size: 4
      • Typical Terrain
        • Arid

  • Description: A tree of the ash family.

  • Resources
  • Survey Designs
    • Logging
      • Skill Tag: Botany
      • Difficulty: 4
      • Average Reserve Size: 150
      • Typical Terrain
        • Hills
        • River
        • Temperate Forest

  • Description: A tree of the beech family.

  • Resources
  • Survey Designs
    • Logging
      • Skill Tag: Botany
      • Difficulty: 5
      • Average Reserve Size: 200
      • Typical Terrain
        • Hills
        • River
        • Temperate Forest

  • Description: A head of a local variety of cabbage plant.

  • Resources

  • Description: A flowering weed commonly known to have with a variety of medicinal uses.

  • Resources
  • Survey Designs
    • Exploration
      • Skill Tag: Botany
      • Difficulty: 8
      • Average Reserve Size: 1
      • Typical Terrain
        • Tropical Rainforest

  • Description: A shrub of deadly nightshade, known for its ability to produce a powerful toxin.

  • Resources
  • Survey Designs
    • Exploration
      • Skill Tag: Botany
      • Difficulty: 10
      • Average Reserve Size: 2
      • Typical Terrain
        • Temperate Forest

  • Description: A tree of the elm family.

  • Resources
  • Survey Designs
    • Logging
      • Skill Tag: Botany
      • Difficulty: 7
      • Average Reserve Size: 200
      • Typical Terrain
        • Hills
        • River
        • Temperate Forest

  • Description: A small collection of a local variety of flax plants.

  • Description: A tree of the frankincense familiy.

  • Resources
  • Survey Designs
    • Exploration
      • Skill Tag: Botany
      • Difficulty: 9
      • Average Reserve Size: 3
      • Typical Terrain
        • Hills

  • Description: A vine that produces grapes.

  • Resources
    • Grapes
      • Average Reserve Size: 4
  • Survey Designs
    • Exploration
      • Skill Tag: Botany
      • Difficulty: 9
      • Average Reserve Size: 2
      • Typical Terrain
        • Hills

  • Description: A toxic weed that is said to cause drowsiness and madness.

  • Resources
  • Survey Designs
    • Exploration
      • Skill Tag: Botany
      • Difficulty: 8
      • Average Reserve Size: 3
      • Typical Terrain
        • Hills
        • Temperate Forest

  • Description: A flowering weed known to contain a slow-acting poison.

  • Resources
  • Survey Designs
    • Exploration
      • Skill Tag: Botany
      • Difficulty: 9
      • Average Reserve Size: 3
      • Typical Terrain
        • Coastal
        • Hills

  • Description: A flowering plant of a local variety of marigold.

  • Resources
  • Survey Designs
    • Exploration
      • Skill Tag: Botany
      • Difficulty: 4
      • Average Reserve Size: 6
      • Typical Terrain
        • Coastal
        • Grassland
        • Hills
        • River
        • Temperate Forest

  • Description: A semi-magical flower said to originate from the spiritual realm, and either grant wishes or bring curses to those who pluck it.

  • Resources
  • Survey Designs
    • Exploration
      • Skill Tag: Botany
      • Difficulty: 10
      • Average Reserve Size: 8
      • Typical Terrain
        • Mountains

  • Description: A tree of the myrrh familiy.

  • Resources
  • Survey Designs
    • Exploration
      • Skill Tag: Botany
      • Difficulty: 9
      • Average Reserve Size: 3
      • Typical Terrain
        • Arid

  • Description: A flowering plant known to enchance vision.

  • Resources
  • Survey Designs
    • Exploration
      • Skill Tag: Botany
      • Difficulty: 8
      • Average Reserve Size: 16
      • Typical Terrain
        • Grassland

  • Description: A tree of the oak family.

  • Resources
  • Survey Designs
    • Logging
      • Skill Tag: Botany
      • Difficulty: 6
      • Average Reserve Size: 250
      • Typical Terrain
        • Hills
        • River
        • Temperate Forest

  • Description: A tree of the olive familiy.

  • Resources
    • Olives
      • Average Reserve Size: 8
  • Survey Designs
    • Exploration
      • Skill Tag: Botany
      • Difficulty: 8
      • Average Reserve Size: 6
      • Typical Terrain
        • Coastal
        • Hills

  • Description: A small collection of vines that yield peppercorns.

  • Resources
  • Survey Designs
    • Exploration
      • Skill Tag: Botany
      • Difficulty: 6
      • Average Reserve Size: 2
      • Typical Terrain
        • Tropical Rainforest

  • Description: A tree of the pine family.

  • Resources
  • Survey Designs
    • Logging
      • Skill Tag: Botany
      • Difficulty: 6
      • Average Reserve Size: 250
      • Typical Terrain
        • Hills
        • Mountains

  • Description: A flowering plant of a local variety of poppy.

  • Resources
  • Survey Designs
    • Exploration
      • Skill Tag: Botany
      • Difficulty: 8
      • Average Reserve Size: 10
      • Typical Terrain
        • Coastal
        • River
        • Temperate Forest

  • Description: A small collection of a local variety of rice plants.

  • Description: A plant with leaves suitable for brewing tea.

  • Resources
  • Survey Designs
    • Exploration
      • Skill Tag: Botany
      • Difficulty: 7
      • Average Reserve Size: 5
      • Typical Terrain
        • River
        • Tropical Rainforest

  • Description: A medicinal plant known for its calming effect.

  • Resources
  • Survey Designs
    • Exploration
      • Skill Tag: Botany
      • Difficulty: 9
      • Average Reserve Size: 6
      • Typical Terrain
        • Grassland
        • Hills
        • River
        • Temperate Forest

  • Description: A small collection of a local variety of wheat plants.

  • Description: A bush of a local plant variety that produces edible berries.

  • Resources
  • Survey Designs
    • Exploration
      • Skill Tag: Botany
      • Difficulty: 0
      • Average Reserve Size: 4
      • Typical Terrain
        • Coastal
        • Grassland
        • Hills
        • Mountains
        • River
        • Temperate Forest
        • Wetlands

  • Description: A small collection of a local plant variety that produces edible grains.

  • Resources
  • Survey Designs
    • Exploration
      • Skill Tag: Botany
      • Difficulty: 0
      • Average Reserve Size: 10
      • Typical Terrain
        • Coastal
        • Grassland
        • Hills
        • Mountains
        • River
        • Temperate Forest
        • Wetlands

  • Description: A tree of the yew family.

  • Resources
  • Survey Designs
    • Logging
      • Skill Tag: Botany
      • Difficulty: 7
      • Average Reserve Size: 50
      • Typical Terrain
        • Hills
        • River
        • Temperate Forest

Restraints

  • Maximum Restraint Links: 4
  • Release Difficulty: {quality} + 9
  • Tags:
    • Military

  • Production Design
    • Skill Tag: Smithing
    • Time: 9 hours
    • Difficulty: 10
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Sturdy, Malleable] x2
      • Chain Link x10
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 20.89 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 26.45 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 32.51 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 36.4 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 45.88 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 41.86 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 43.88 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 47.01 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 49.03 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 76.5 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 85.01 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Maximum Restraint Links: 2
  • Release Difficulty: {quality} + 6
  • Tags:
    • Military

  • Production Design
    • Skill Tag: Smithing
    • Time: 6 hours
    • Difficulty: 8
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Sturdy, Malleable] x1
      • Chain Link x3
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 9.24 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 11.9 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 14.31 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 16.06 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 20.49 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 18.48 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 19.49 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 20.83 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 21.84 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 35.35 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 39.39 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

Shields

  • Description: A versatile mid-sized round shield, with a central armored sphere to protect the hand.
  • Weight: 0.4
  • Encumbrance: 0.2
  • 1 hand
  • Rating: {quality} + 2
  • Accuracy: -2
  • Deflection: 3
  • Tags:
    • Shield

  • Production Design
    • Skill Tag: Smithing
    • Time: 8 hours
    • Difficulty: 7
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Armorer
  • Production Design
    • Skill Tag: Woodworking
    • Time: 7 hours
    • Difficulty: 6
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Knife]
      • Required Tool: [Saw]
    • Tags:
      • Armorer

  • Oak: 17.88 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Armor Material Effect : -2 received item damage
  • Ashwood: 17.9 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Armor Material Effect : -1 received item damage
  • Beech: 17.85 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 18.05 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
    • Armor Material Weight : 0.50x
    • Armor Material Effect : +1 received item damage
  • Copper: 20 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Armor Material Weight : 0.5x
    • Armor Material Effect : -1 rating, +1 received item damage
  • Bronze: 24.68 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Iron: 31.92 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Armor Material Weight : 1.25x
    • Armor Material Effect : -1 received item damage
  • Steel: 35.67 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Armor Material Effect : +1 rating
  • Bdellium: 44.04 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +(attacker [corruption] affliction count) deflection
  • Meteorite Steel: 41.02 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +1 rating, +1 deflection from [natural] objects
  • Sulfursteel: 42.53 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +([corruption] affliction count) deflection, +1 received item damage
  • Cold Iron: 45.82 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from non-human creatures
  • Orichalcum: 47.33 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Mithril: 68.89 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 rating
  • Adamant: 76.21 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Armor Material Effect : +1 rating, -2 received item damage

  • Description: A light nimble shield used primarily to parry incoming attacks, but in turn does not provide much protective coverage.
  • Weight: 0.2
  • 1 hand
  • Rating: {quality} + 1
  • Accuracy: 2
  • Deflection: 1
  • Tags:
    • Shield

  • Production Design
    • Skill Tag: Smithing
    • Time: 6 hours
    • Difficulty: 8
    • Yield: 2
    • Required Facility: Forge
    • Ingredients
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Armorer
  • Production Design
    • Skill Tag: Woodworking
    • Time: 5 hours
    • Difficulty: 7
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Knife]
      • Required Tool: [Saw]
    • Tags:
      • Armorer

  • Oak: 13.15 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Armor Material Effect : -2 received item damage
  • Ashwood: 13.17 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Armor Material Effect : -1 received item damage
  • Beech: 13.12 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 13.32 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
    • Armor Material Weight : 0.50x
    • Armor Material Effect : +1 received item damage
  • Copper: 8.68 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Armor Material Weight : 0.5x
    • Armor Material Effect : -1 rating, +1 received item damage
  • Bronze: 10.87 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Iron: 13.65 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Armor Material Weight : 1.25x
    • Armor Material Effect : -1 received item damage
  • Steel: 15.27 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Armor Material Effect : +1 rating
  • Bdellium: 19.05 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +(attacker [corruption] affliction count) deflection
  • Meteorite Steel: 17.54 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +1 rating, +1 deflection from [natural] objects
  • Sulfursteel: 18.3 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +([corruption] affliction count) deflection, +1 received item damage
  • Cold Iron: 19.65 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from non-human creatures
  • Orichalcum: 20.41 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Mithril: 30.89 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 rating
  • Adamant: 34.26 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Armor Material Effect : +1 rating, -2 received item damage

  • Description: A rounded trapezoidal shield made to offer a balance of mobility, surface area, and weight.
  • Weight: 0.3
  • Encumbrance: 0.2
  • 1 hand
  • Rating: {quality} + 2
  • Accuracy: 1
  • Deflection: 2
  • Tags:
    • Shield

  • Production Design
    • Skill Tag: Smithing
    • Time: 9 hours
    • Difficulty: 8
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Armorer
  • Production Design
    • Skill Tag: Woodworking
    • Time: 9 hours
    • Difficulty: 7
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Knife]
      • Required Tool: [Saw]
    • Tags:
      • Armorer

  • Oak: 13.83 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Armor Material Effect : -2 received item damage
  • Ashwood: 13.89 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Armor Material Effect : -1 received item damage
  • Beech: 13.74 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 14.04 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
    • Armor Material Weight : 0.50x
    • Armor Material Effect : +1 received item damage
  • Copper: 26.12 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Armor Material Weight : 0.5x
    • Armor Material Effect : -1 rating, +1 received item damage
  • Bronze: 34.2 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Iron: 42 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Armor Material Weight : 1.25x
    • Armor Material Effect : -1 received item damage
  • Steel: 47.42 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Armor Material Effect : +1 rating
  • Bdellium: 60.94 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +(attacker [corruption] affliction count) deflection
  • Meteorite Steel: 54.91 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +1 rating, +1 deflection from [natural] objects
  • Sulfursteel: 57.92 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +([corruption] affliction count) deflection, +1 received item damage
  • Cold Iron: 62.15 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from non-human creatures
  • Orichalcum: 65.17 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Mithril: 105.92 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 rating
  • Adamant: 118.21 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Armor Material Effect : +1 rating, -2 received item damage

  • Description: Similar to a bossed round shield with a conical extension that protects the lower body or mount.
  • Weight: 0.4
  • Encumbrance: 0.3
  • 1 hand
  • Rating: {quality} + 2
  • Accuracy: 0
  • Deflection: 3
  • Tags:
    • Shield

  • Production Design
    • Skill Tag: Smithing
    • Time: 12 hours
    • Difficulty: 8
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Armorer
  • Production Design
    • Skill Tag: Woodworking
    • Time: 10 hours
    • Difficulty: 7
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Knife]
      • Required Tool: [Saw]
    • Tags:
      • Armorer

  • Oak: 14.07 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Armor Material Effect : -2 received item damage
  • Ashwood: 14.15 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Armor Material Effect : -1 received item damage
  • Beech: 13.95 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 14.3 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
    • Armor Material Weight : 0.50x
    • Armor Material Effect : +1 received item damage
  • Copper: 26.95 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Armor Material Weight : 0.5x
    • Armor Material Effect : -1 rating, +1 received item damage
  • Bronze: 35.03 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Iron: 42.83 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Armor Material Weight : 1.25x
    • Armor Material Effect : -1 received item damage
  • Steel: 48.26 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Armor Material Effect : +1 rating
  • Bdellium: 61.78 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +(attacker [corruption] affliction count) deflection
  • Meteorite Steel: 55.74 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +1 rating, +1 deflection from [natural] objects
  • Sulfursteel: 58.76 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +([corruption] affliction count) deflection, +1 received item damage
  • Cold Iron: 62.99 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from non-human creatures
  • Orichalcum: 66.01 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Mithril: 106.76 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 rating
  • Adamant: 119.05 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Armor Material Effect : +1 rating, -2 received item damage

  • Description: A large smooth round shield designed to be used in overlapping shield wall formations.
  • Weight: 0.4
  • Encumbrance: 0.5
  • 1 hand
  • Rating: {quality} + 3
  • Accuracy: -2
  • Deflection: 4
  • Tags:
    • No Mount
    • Shield

  • Production Design
    • Skill Tag: Smithing
    • Time: 11 hours
    • Difficulty: 7
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Armorer
  • Production Design
    • Skill Tag: Woodworking
    • Time: 10 hours
    • Difficulty: 6
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Knife]
      • Required Tool: [Saw]
    • Tags:
      • Armorer

  • Oak: 15.3 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Armor Material Effect : -2 received item damage
  • Ashwood: 15.4 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Armor Material Effect : -1 received item damage
  • Beech: 15.15 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 15.72 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
    • Armor Material Weight : 0.50x
    • Armor Material Effect : +1 received item damage
  • Copper: 43.04 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Armor Material Weight : 0.5x
    • Armor Material Effect : -1 rating, +1 received item damage
  • Bronze: 58.57 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Iron: 70.83 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Armor Material Weight : 1.25x
    • Armor Material Effect : -1 received item damage
  • Steel: 80.61 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Armor Material Effect : +1 rating
  • Bdellium: 106.06 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +(attacker [corruption] affliction count) deflection
  • Meteorite Steel: 94 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +1 rating, +1 deflection from [natural] objects
  • Sulfursteel: 100.02 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +([corruption] affliction count) deflection, +1 received item damage
  • Cold Iron: 107.29 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from non-human creatures
  • Orichalcum: 113.33 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Mithril: 193.64 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 rating
  • Adamant: 217.03 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Armor Material Effect : +1 rating, -2 received item damage

  • Description: A large rectangular shield that protects almost the entire body, but drastically reduces mobility.
  • Weight: 0.6
  • Encumbrance: 0.5
  • 1 hand
  • Rating: {quality} + 4
  • Accuracy: -3
  • Deflection: 6
  • Tags:
    • No Mount
    • Shield
    • Stable Cover

  • Production Design
    • Skill Tag: Smithing
    • Time: 16 hours
    • Difficulty: 9
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Armorer
  • Production Design
    • Skill Tag: Woodworking
    • Time: 10 hours
    • Difficulty: 7
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Knife]
      • Required Tool: [Saw]
    • Tags:
      • Armorer

  • Oak: 22.55 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Armor Material Effect : -2 received item damage
  • Ashwood: 22.65 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Armor Material Effect : -1 received item damage
  • Beech: 22.4 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 23.12 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
    • Armor Material Weight : 0.50x
    • Armor Material Effect : +1 received item damage
  • Copper: 62.46 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Armor Material Weight : 0.5x
    • Armor Material Effect : -1 rating, +1 received item damage
  • Bronze: 85.43 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Iron: 102.15 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Armor Material Weight : 1.25x
    • Armor Material Effect : -1 received item damage
  • Steel: 116.3 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Armor Material Effect : +1 rating
  • Bdellium: 153.67 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +(attacker [corruption] affliction count) deflection
  • Meteorite Steel: 135.58 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +1 rating, +1 deflection from [natural] objects
  • Sulfursteel: 144.61 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +([corruption] affliction count) deflection, +1 received item damage
  • Cold Iron: 154.92 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from non-human creatures
  • Orichalcum: 163.98 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Mithril: 283.85 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 rating
  • Adamant: 318.34 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Armor Material Effect : +1 rating, -2 received item damage

Timber

  • Material: Ashwood
  • Description: Strips of bark from an ash tree.
  • Tags:
    • Bark

  • Extraction Designs
    • Logging
      • Skill Tag: Logging
      • Difficulty: 4
      • Tools
        • Required Tool: [Axe] (minimum quality: 1)
      • Tags:
        • Woodcutter

  • Ashwood: 0.005 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8

  • Material: Ashwood
  • Description: A sturdy branch from an ash tree.
  • Tags:
    • Branch

  • Extraction Designs
    • Logging
      • Skill Tag: Logging
      • Difficulty: 4
      • Tools
        • Required Tool: [Axe] (minimum quality: 1)
      • Tags:
        • Woodcutter

  • Ashwood: 0.01 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8

  • Material: Ashwood
  • Description: A pre-measured log from an ash tree, stripped of its branches and bark.
  • Weight: 15
  • Tags:
    • Log

  • Extraction Designs
    • Logging
      • Skill Tag: Logging
      • Difficulty: 6
      • Tools
        • Required Tool: [Axe] (minimum quality: 1)
      • Tags:
        • Woodcutter

  • Ashwood: 0.8 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8

  • Material: Beech
  • Description: Strips of bark from a beech tree.
  • Tags:
    • Bark

  • Extraction Designs
    • Logging
      • Skill Tag: Logging
      • Difficulty: 5
      • Tools
        • Required Tool: [Axe] (minimum quality: 1)
      • Tags:
        • Woodcutter

  • Beech: 0.005 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8

  • Material: Beech
  • Description: A sturdy branch from a beech tree.
  • Tags:
    • Branch

  • Extraction Designs
    • Logging
      • Skill Tag: Logging
      • Difficulty: 5
      • Tools
        • Required Tool: [Axe] (minimum quality: 1)
      • Tags:
        • Woodcutter

  • Beech: 0.01 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8

  • Material: Beech
  • Description: A pre-measured log from a beech tree, stripped of its branches and bark.
  • Weight: 12
  • Tags:
    • Log

  • Extraction Designs
    • Logging
      • Skill Tag: Logging
      • Difficulty: 7
      • Tools
        • Required Tool: [Axe] (minimum quality: 1)
      • Tags:
        • Woodcutter

  • Beech: 0.5 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8

  • Material: Elm
  • Description: Strips of bark from an elm tree.
  • Tags:
    • Bark

  • Extraction Designs
    • Logging
      • Skill Tag: Logging
      • Difficulty: 7
      • Tools
        • Required Tool: [Axe] (minimum quality: 1)
      • Tags:
        • Woodcutter

  • Elm: 0.01 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Material: Elm
  • Description: A sturdy branch from an elm tree.
  • Tags:
    • Branch

  • Extraction Designs
    • Logging
      • Skill Tag: Logging
      • Difficulty: 6
      • Tools
        • Required Tool: [Axe] (minimum quality: 1)
      • Tags:
        • Woodcutter

  • Elm: 0.01 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Material: Elm
  • Description: A pre-measured log from an elm tree, stripped of its branches and bark.
  • Weight: 13
  • Tags:
    • Log

  • Extraction Designs
    • Logging
      • Skill Tag: Logging
      • Difficulty: 7
      • Tools
        • Required Tool: [Axe] (minimum quality: 1)
      • Tags:
        • Woodcutter

  • Elm: 0.6 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Material: Lacquer
  • Description: Beads of hardened tree sap suitable for processing into lacquer coating.

  • Extraction Designs
    • Logging
      • Skill Tag: Logging
      • Difficulty: 6
      • Tools
        • Required Tool: [Knife] (minimum quality: 1)
      • Tags:
        • Woodcutter

  • Lacquer: 0.1 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Material: Oak
  • Description: Strips of bark from an oak tree.
  • Tags:
    • Bark

  • Extraction Designs
    • Logging
      • Skill Tag: Logging
      • Difficulty: 5
      • Tools
        • Required Tool: [Axe] (minimum quality: 1)
      • Tags:
        • Woodcutter

  • Oak: 0.005 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Material: Oak
  • Description: A sturdy branch from an oak tree.
  • Tags:
    • Branch

  • Extraction Designs
    • Logging
      • Skill Tag: Logging
      • Difficulty: 6
      • Tools
        • Required Tool: [Axe] (minimum quality: 1)
      • Tags:
        • Woodcutter

  • Oak: 0.02 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Material: Oak
  • Description: A pre-measured log from an oak tree, stripped of its branches and bark.
  • Weight: 16
  • Tags:
    • Log

  • Extraction Designs
    • Logging
      • Skill Tag: Logging
      • Difficulty: 6
      • Tools
        • Required Tool: [Axe] (minimum quality: 1)
      • Tags:
        • Woodcutter

  • Oak: 0.7 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Material: Pine
  • Description: Strips of bark from a pine tree.
  • Tags:
    • Bark

  • Extraction Designs
    • Logging
      • Skill Tag: Logging
      • Difficulty: 7
      • Tools
        • Required Tool: [Axe] (minimum quality: 2)
      • Tags:
        • Woodcutter

  • Pine: 0.005 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9

  • Material: Pine
  • Description: A sturdy branch from a pine tree.
  • Tags:
    • Branch

  • Extraction Designs
    • Logging
      • Skill Tag: Logging
      • Difficulty: 8
      • Tools
        • Required Tool: [Axe] (minimum quality: 2)
      • Tags:
        • Woodcutter

  • Pine: 0.02 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9

  • Material: Pine
  • Description: A pre-measured log from a pine tree, stripped of its branches and bark.
  • Weight: 14
  • Tags:
    • Log

  • Extraction Designs
    • Logging
      • Skill Tag: Logging
      • Difficulty: 6
      • Tools
        • Required Tool: [Axe] (minimum quality: 2)
      • Tags:
        • Woodcutter

  • Pine: 0.8 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9

  • Material: Yew
  • Description: Strips of bark from a yew tree.
  • Tags:
    • Bark

  • Extraction Designs
    • Logging
      • Skill Tag: Logging
      • Difficulty: 5
      • Tools
        • Required Tool: [Axe] (minimum quality: 3)
      • Tags:
        • Woodcutter

  • Yew: 0.005 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10

  • Material: Yew
  • Description: A sturdy branch from a yew tree.
  • Tags:
    • Branch

  • Extraction Designs
    • Logging
      • Skill Tag: Logging
      • Difficulty: 5
      • Tools
        • Required Tool: [Axe] (minimum quality: 3)
      • Tags:
        • Woodcutter

  • Yew: 0.05 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10

  • Material: Yew
  • Description: A pre-measured log from a yew tree, stripped of its branches and bark.
  • Weight: 12
  • Tags:
    • Log

  • Extraction Designs
    • Logging
      • Skill Tag: Logging
      • Difficulty: 7
      • Tools
        • Required Tool: [Axe] (minimum quality: 3)
      • Tags:
        • Woodcutter

  • Yew: 1 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10

Tools

  • 2 hands
  • Tags:
    • Alembic
    • Tool

  • Production Design
    • Skill Tag: Smithing
    • Time: 3 hours
    • Difficulty: 7
    • Yield: 3
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [High Temperature, Malleable] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 2.24 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 3.07 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 3.56 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 4.05 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 5.37 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 4.7 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 5.04 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Orichalcum: 5.71 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 10.1 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 11.34 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • 1 hand
  • Tags:
    • Brush
    • Tool
    • Writing

  • Production Design
    • Skill Tag: Tinkering
    • Time: 6 hours
    • Difficulty: 7
    • Yield: 24
    • Required Facility: Workbench
    • Ingredients
      • {target material} [haft] [Grip] x1
      • [brush head] x24
    • Tools
      • Required Tool: [Tinkering Tools]
    • Tags:
      • Artist

  • Elm: 0.12 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Oak: 0.12 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Ashwood: 0.12 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Beech: 0.12 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 0.12 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
  • Yew: 0.12 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
  • Copper: 0.24 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 0.29 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 0.32 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 0.35 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 0.44 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 0.4 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Silver: 0.5 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 0.44 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 0.46 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Gold: 0.78 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Mithril: 0.74 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 0.81 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • 1 hand
  • Tags:
    • Bullet Mold
    • Tool

  • Production Design
    • Skill Tag: Smithing
    • Time: 5 hours
    • Difficulty: 7
    • Yield: 4
    • Required Facility: Forge
    • Ingredients
      • {target material} [small rod] [High Temperature, Malleable] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 0.59 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 0.75 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 0.84 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 0.93 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 1.18 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 1.05 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 1.11 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Orichalcum: 1.24 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 2.07 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 2.3 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Fuel Source: small candle
  • Fuel Duration: 2 hours per fuel quality
  • Effect: Shine light to 1 range when lit.
  • 1 hand
  • Tags:
    • Light Source
    • Tool

  • Production Design
    • Skill Tag: Smithing
    • Time: 12 hours
    • Difficulty: 7
    • Yield: 4
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Malleable, Sturdy] x1
      • [lantern pane] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith
  • Production Design
    • Skill Tag: Woodworking
    • Time: 16 hours
    • Difficulty: 9
    • Yield: 3
    • Ingredients
      • {target material} [plank] x1
      • [lantern pane] x1
    • Tools
      • Required Tool: [Knife]
    • Tags:
      • Carpenter
  • Production Design
    • Skill Tag: Woodworking
    • Time: 16 hours
    • Difficulty: 9
    • Yield: 1
    • Ingredients
      • {target material} [bark] x3
      • [lantern pane] x1
    • Tools
      • Required Tool: [Knife]
    • Tags:
      • Carpenter

  • Elm: 1.9 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Oak: 1.89 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Ashwood: 1.89 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Beech: 1.89 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 1.93 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
  • Yew: 1.97 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
  • Copper: 1.97 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 2.61 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 2.99 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 3.37 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 4.37 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 3.87 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 4.12 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 4.39 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 4.64 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 7.95 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 8.88 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • 1 hand
  • Tags:
    • Crucible
    • Tool

  • Clay: 6 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • 1 hand
  • Tags:
    • Filter
    • Tool

  • Production Design
    • Skill Tag: Tailoring
    • Time: 2 hours
    • Difficulty: 7
    • Yield: 3
    • Ingredients
      • {target material} [Clothing Bolt] [Filter] x1
    • Tools
      • Required Tool: [Tinkering Tools]
    • Tags:
      • Tinker
  • Production Design
    • Skill Tag: Tinkering
    • Time: 8 hours
    • Difficulty: 8
    • Yield: 1
    • Required Facility: Workbench
    • Ingredients
      • {target material} Wire x1
    • Tools
      • Required Tool: [Tinkering Tools]
    • Tags:
      • Tinker

  • Linen: 0.31 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
  • Cotton: 0.34 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
  • Copper: 2.5 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 2.66 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 2.75 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 2.84 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 3.09 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 2.96 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 3.02 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 3.09 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 3.15 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 3.98 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 4.2 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Fuel Source: [slow wick]
  • Fuel Duration: 6 hours per fuel quality
  • Effect: Shine light to 1 range when lit.
  • 2 hands
  • Tags:
    • Light Source
    • Tool

  • Production Design
    • Skill Tag: Smithing
    • Time: 8 hours
    • Difficulty: 7
    • Yield: 8
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [High Temperature, Malleable, Sturdy] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 0.89 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 1.2 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 1.38 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 1.56 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 2.06 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 1.81 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 1.94 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Orichalcum: 2.19 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 3.84 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 4.3 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • 2 hands
  • Tags:
    • Fire Starter
    • Tool

  • Production Design
    • Skill Tag: Smithing
    • Time: 3 hours
    • Difficulty: 8
    • Yield: 5
    • Required Facility: Forge
    • Ingredients
      • {target material} [small rod] [Malleable, Spark] x1
      • Flint Rock x1
    • Tools
      • Required Tool: [Grindstone]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Iron: 0.78 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 0.85 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Meteorite Steel: 0.95 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 1 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Adamant: 1.95 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • 2 hands
  • Tags:
    • Fishing Rod
    • Tool

  • Production Design
    • Skill Tag: Woodworking
    • Time: 3 hours
    • Difficulty: 6
    • Yield: 8
    • Ingredients
      • {target material} [Pole] [Wood] x1
      • Thread x1
    • Tools
      • Required Tool: [Knife]
    • Tags:
      • Fisher

  • Elm: 0.14 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Oak: 0.14 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Ashwood: 0.14 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Beech: 0.14 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 0.14 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
  • Yew: 0.15 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10

  • 1 hand
  • Tags:
    • Gemcutting Tools
    • Tool

  • Production Design
    • Skill Tag: Smithing
    • Time: 14 hours
    • Difficulty: 9
    • Yield: 2
    • Required Facility: Forge
    • Ingredients
      • {target material} [small rod] [Edge, Malleable] x1
    • Tools
      • Required Tool: [Grinder]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 2.05 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 2.36 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 2.54 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 2.72 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 3.22 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 2.97 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 3.09 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 3.22 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 3.35 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 5 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 5.46 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • 1 hand
  • Tags:
    • Hackling Comb
    • Tool

  • Production Design
    • Skill Tag: Smithing
    • Time: 8 hours
    • Difficulty: 7
    • Yield: 8
    • Required Facility: Forge
    • Ingredients
      • {target material} [small rod] [Malleable, Sturdy] x1
      • [haft] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 0.34 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 0.42 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 0.46 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 0.51 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 0.64 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 0.57 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 0.6 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 0.64 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 0.67 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 1.08 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 1.2 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • 2 hands
  • Tags:
    • Lockpick
    • Restricted
    • Tool

  • Production Design
    • Skill Tag: Smithing
    • Time: 16 hours
    • Difficulty: 9
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small rod] [Edge, Malleable, Sturdy] x1
    • Tools
      • Required Tool: [Grindstone]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith
  • Production Design
    • Skill Tag: Tinkering
    • Time: 4 hours
    • Difficulty: 7
    • Yield: 1
    • Required Facility: Workbench
    • Ingredients
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tinkering Tools]
    • Tags:
      • Tinker

  • Copper: 3.8 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 4.42 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 4.79 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 5.15 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 6.15 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 5.64 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 5.89 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 6.15 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 6.4 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 9.7 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 10.62 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • 1 hand
  • Tags:
    • Masonry Tools
    • Tool

  • Production Design
    • Skill Tag: Smithing
    • Time: 12 hours
    • Difficulty: 8
    • Yield: 5
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Edge, Malleable] x1
    • Tools
      • Required Tool: [Grinder]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 1.58 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 2.07 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 2.37 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 2.66 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 3.46 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 3.05 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 3.26 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 3.46 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 3.66 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 6.3 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 7.04 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • 2 hands
  • Tags:
    • Grinder
    • Tool

  • Production Design
    • Skill Tag: Masonry
    • Time: 8 hours
    • Difficulty: 7
    • Yield: 4
    • Ingredients
      • {target material} [Slab] x1
    • Tools
      • Required Tool: [Masonry Tools]
    • Tags:
      • Stonecutter

  • Slate: 0.57 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Limestone: 0.77 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
  • Sandstone: 0.52 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 6
  • Granite: 0.94 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
  • Marble: 1.07 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 10

  • 1 hand
  • Tags:
    • Needle
    • Tool

  • Production Design
    • Skill Tag: Smithing
    • Time: 18 hours
    • Difficulty: 9
    • Yield: 24
    • Required Facility: Forge
    • Ingredients
      • {target material} [small rod] [Spike, Malleable] x1
    • Tools
      • Required Tool: [Grinder]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith
  • Production Design
    • Skill Tag: Woodworking
    • Time: 12 hours
    • Difficulty: 8
    • Yield: 12
    • Ingredients
      • {target material} [small shaft] [Wood, Sturdy] x1
    • Tools
      • Required Tool: [Knife]
    • Tags:
      • Carpenter

  • Elm: 0.13 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Oak: 0.13 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Ashwood: 0.13 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Beech: 0.13 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 0.13 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
  • Copper: 0.18 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 0.21 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 0.22 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 0.24 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 0.28 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 0.26 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 0.27 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 0.28 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 0.29 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 0.43 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 0.47 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Fuel Source: [oil]
  • Fuel Duration: 3 hours per fuel quality
  • Effect: Shine light to 8 range when lit. Remove lit from wind.
  • 2 hands
  • Tags:
    • Light Source
    • Tool

  • Production Design
    • Skill Tag: Smithing
    • Time: 6 hours
    • Difficulty: 6
    • Yield: 6
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [High Temperature, Malleable, Sturdy] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 1.08 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 1.5 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 1.74 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 1.99 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 2.65 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 2.31 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 2.48 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Orichalcum: 2.82 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 5.02 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 5.63 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Fuel Source: [oil]
  • Fuel Duration: 4 hours per fuel quality
  • Effect: Shine light to 6 range when lit.
  • 1 hand
  • Tags:
    • Light Source
    • Tool

  • Production Design
    • Skill Tag: Smithing
    • Time: 15 hours
    • Difficulty: 8
    • Yield: 4
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Malleable, Sturdy] x1
      • [lantern pane] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith
  • Production Design
    • Skill Tag: Tinkering
    • Time: 4 hours
    • Difficulty: 7
    • Yield: 1
    • Required Facility: Workbench
    • Ingredients
      • {target material} Candle Lantern x1
      • [small rod] [High Temperature, Malleable, Sturdy] x1
    • Tools
      • Required Tool: [Tinkering Tools]
    • Tags:
      • Tinker

  • Elm: 5.4 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Oak: 5.39 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Ashwood: 5.39 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Beech: 5.39 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 5.43 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
  • Yew: 5.47 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
  • Copper: 3.32 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 4.03 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 4.83 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 5.34 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 6.54 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 6.03 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 6.29 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 6.7 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 6.95 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 10.4 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 11.48 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • 1 hand
  • Tags:
    • Lantern Pane
    • Tool

  • Production Design
    • Skill Tag: Chemistry
    • Time: 24 hours
    • Difficulty: 7
    • Yield: 3
    • Required Facility: Tannery
    • Ingredients
    • Tags:
      • Tanner

  • Hide: 0.5 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Description: A writing implement for applying ink or ink-like mediums on surafaces.
  • 1 hand
  • Tags:
    • Tool
    • Writing

  • Production Design
    • Skill Tag: Tinkering
    • Time: 2 hours
    • Difficulty: 5
    • Yield: 6
    • Ingredients
    • Tools
      • Required Tool: [Knife]
    • Tags:
      • Tinker
  • Production Design
    • Skill Tag: Woodworking
    • Time: 3 hours
    • Difficulty: 8
    • Yield: 20
    • Ingredients
      • {target material} [branch] x1
    • Tools
      • Required Tool: [Knife]
    • Tags:
      • Carpenter

  • Elm: 0.05 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Feather: 0.03 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Oak: 0.06 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Ashwood: 0.05 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Beech: 0.05 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 0.06 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
  • Yew: 0.06 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10

  • 2 hands
  • Tags:
    • Pot
    • Tool

  • Production Design
    • Skill Tag: Smithing
    • Time: 4 hours
    • Difficulty: 6
    • Yield: 4
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [High Temperature, Malleable] x1
      • [small rod] [High Temperature, Malleable] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 1.98 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 2.63 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 3.21 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 3.64 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 4.73 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 4.23 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 4.48 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Orichalcum: 5.06 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 8.43 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 9.42 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Description: A length of woven cords suitable for pulling, lashing, and other uses. Each quantity represents roughly a 1 range length.
  • 2 hands
  • Tags:
    • Rope
    • Tool

  • Production Design
    • Skill Tag: Weaving
    • Time: 8 hours
    • Difficulty: 8
    • Yield: 3
    • Required Facility: Spinnery
    • Ingredients
      • {target material} Cord x3
    • Tags:
      • Cordier

  • Linen: 0.97 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
  • Wool: 1.05 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 8
  • Cotton: 1.23 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
  • Hemp: 0.93 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4
  • Silk: 3.35 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 10

  • 1 hand
  • Tags:
    • Saw
    • Tool

  • Production Design
    • Skill Tag: Smithing
    • Time: 4 hours
    • Difficulty: 8
    • Yield: 8
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Edge, Malleable] x1
    • Tools
      • Required Tool: [Grinder]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 0.91 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 1.22 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 1.41 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 1.59 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 2.08 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 1.83 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 1.96 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 2.09 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 2.21 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 3.86 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 4.32 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • 1 hand
  • Tags:
    • Scissors
    • Tool

  • Production Design
    • Skill Tag: Smithing
    • Time: 3 hours
    • Difficulty: 6
    • Yield: 7
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Edge, Malleable] x1
    • Tools
      • Required Tool: [Grinder]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 0.9 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 1.25 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 1.46 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 1.67 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 2.24 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 1.95 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 2.1 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 2.24 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 2.38 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 4.27 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 4.8 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Fuel Source: self
  • Fuel Duration: 6 hours per fuel quality
  • Effect: Shine light to 1 range when lit. Remove lit from wind.
  • 1 hand
  • Tags:
    • Light Source
    • Slow Wick
    • Tool

  • Production Design
    • Skill Tag: Cooking
    • Time: 3 hours
    • Difficulty: 6
    • Yield: 12
    • Required Facility: Fire
    • Ingredients
    • Tools
      • Required Tool: [Pot]
    • Tags:
      • Candlemaker

  • Animal Fat: 0.02 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Fuel Source: self
  • Fuel Duration: 2 hours per fuel quality
  • Effect: Shine light to 2 range when lit. Remove lit from wind.
  • 1 hand
  • Tags:
    • Light Source
    • Tool

  • Production Design
    • Skill Tag: Cooking
    • Time: 3 hours
    • Difficulty: 6
    • Yield: 6
    • Required Facility: Fire
    • Ingredients
    • Tools
      • Required Tool: [Pot]
    • Tags:
      • Candlemaker

  • Animal Fat: 0.03 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Description: A writing implement for scratching marks into surfaces.
  • 1 hand
  • Tags:
    • Tool
    • Writing

  • Production Design
    • Skill Tag: Smithing
    • Time: 5 hours
    • Difficulty: 6
    • Yield: 10
    • Required Facility: Forge
    • Ingredients
      • {target material} [small rod] [Spike] x1
    • Tools
      • Required Tool: [Grindstone]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 0.19 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 0.25 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 0.29 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 0.33 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 0.43 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 0.38 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 0.4 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 0.43 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 0.45 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 0.78 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 0.87 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • 1 hand
  • Tags:
    • Tinkering Tools
    • Tool

  • Production Design
    • Skill Tag: Smithing
    • Time: 19 hours
    • Difficulty: 10
    • Yield: 4
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Edge, Malleable, Sturdy] x1
    • Tools
      • Required Tool: [Grindstone]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 2.4 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 3.02 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 3.39 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 3.75 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 4.74 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 4.24 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 4.49 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 4.75 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 5 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 8.29 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 9.22 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • 1 hand
  • Tags:
    • Tool
    • Woodturning Tools

  • Production Design
    • Skill Tag: Smithing
    • Time: 6 hours
    • Difficulty: 9
    • Yield: 4
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Edge, Malleable] x1
    • Tools
      • Required Tool: [Grinder]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 2 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 2.62 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 2.99 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 3.35 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 4.35 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 3.84 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 4.1 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 4.35 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 4.6 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 7.9 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 8.82 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

Traps

  • Trigger Condition: connected trigger only
  • Size: up to 6
  • Effect: Trigger connected trap only. Do not remove armed when triggered.

  • Production Design
    • Skill Tag: Tinkering
    • Time: 35 minutes
    • Difficulty: 9
    • Yield: 4
    • Ingredients
    • Tags:
      • Trapper

  • Copper: 0.97 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 1.03 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 1.09 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 1.13 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 1.21 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 1.19 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 1.2 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 1.25 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 1.26 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 1.44 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 1.52 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Trigger Condition: non-tiny object enters location
  • Size: 1
  • Effect: Add restrained to all body areas with release difficulty of 4 + {quality}.

  • Production Design
    • Skill Tag: Tinkering
    • Time: 5 hours
    • Difficulty: 8
    • Yield: 1
    • Ingredients
    • Tags:
      • Trapper

  • Copper: 2.91 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 3.13 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 3.32 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 3.48 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 3.81 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 3.71 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 3.76 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 3.9 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 3.95 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 4.91 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 5.2 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Trigger Condition: connected trigger only
  • Size: 1
  • Effect: Destroy item. Deal 1D6 bashing damage (3 * {quality} rating) to all body areas of all creatures within 1 range. Deal 1D6 piercing damage (2 * {quality} rating) to 2 random body areas of all creatures within 2 range. Creatures within 6 range roll 1D6 and take 1D6/2 piercing damage ({quality} rating) if roll < 4.

  • Production Design
    • Skill Tag: Tinkering
    • Time: 3 hours
    • Difficulty: 9
    • Yield: 1
    • Ingredients
    • Tags:
      • Trapper

  • Black Powder: 7.47 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10

  • Trigger Condition: [fish] enters location
  • Size: 1
  • Effect: Add restrained to all body areas with release difficulty of 2 + {quality}. Do not remove armed. Do not remove armed when triggered if number of restrained fish are less than {quality}.

  • Production Design
    • Skill Tag: Tinkering
    • Time: 2 hours
    • Difficulty: 7
    • Yield: 1
    • Ingredients
      • {target material} [Trap Spikes] [Wood] x8
    • Tags:
      • Trapper

  • Elm: 0.86 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Oak: 0.86 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Ashwood: 0.86 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Beech: 0.86 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 0.86 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
  • Yew: 0.94 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10

  • Trigger Condition: object enters location
  • Size: 1
  • Effect: Deal 1D6-2 piercing damage ({quality} rating) to random nearest body area. Do not remove armed rating) to random nearest body area. Do not remove armed when triggered.

  • Production Design
    • Skill Tag: Tinkering
    • Time: 30 minutes
    • Difficulty: 6
    • Yield: 1
    • Ingredients
    • Tags:
      • Trapper

  • Elm: 0.22 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Oak: 0.22 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Ashwood: 0.22 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Beech: 0.22 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 0.22 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
  • Yew: 0.32 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
  • Copper: 1.62 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 2.02 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 2.22 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 2.52 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 3.12 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 2.82 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 3.02 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 3.12 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 3.32 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 5.52 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 6.12 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Trigger Condition: object enters location
  • Size: 1
  • Effect: Add restrained to random nearest body area with release difficulty of 8 + {quality}. Deal 1D6-1 bashing damage ({quality} rating) to restrained body area. Deal 1 slashing damage ({quality} rating) to restrained body area whenever escape restraints. Deal 1D6-1 bashing damage ({quality} rating) to restrained body area. Deal 1 slashing damage ({quality} rating) to restrained body area whenever escape restraints rating) to restrained body area. Deal 1 slashing damage ({quality} rating) to restrained body area whenever escape restraints rating) to restrained body area whenever escape restraints fails.

  • Production Design
    • Skill Tag: Tinkering
    • Time: 3 hours
    • Difficulty: 7
    • Yield: 1
    • Ingredients
    • Tags:
      • Trapper

  • Copper: 1.86 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 2.02 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 2.17 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 2.29 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 2.52 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 2.46 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 2.49 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 2.61 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 2.64 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 3.26 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 3.47 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Trigger Condition: connected trigger only
  • Size: up to 20
  • Effect: Trigger connected traps only.

  • Production Design
    • Skill Tag: Tinkering
    • Time: 20 minutes
    • Difficulty: 8
    • Yield: 3
    • Ingredients
    • Tags:
      • Trapper

  • Copper: 0.48 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 0.49 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 0.49 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 0.5 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 0.52 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 0.51 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 0.51 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 0.52 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 0.52 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 0.58 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 0.59 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Trigger Condition: object enters location
  • Size: 1
  • Effect: Trigger connected traps only.

  • Production Design
    • Skill Tag: Tinkering
    • Time: 2 hours
    • Difficulty: 7
    • Yield: 1
    • Ingredients
    • Tags:
      • Trapper

  • Copper: 1.68 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 1.81 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 1.94 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 2.04 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 2.22 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 2.18 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 2.2 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 2.31 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 2.33 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 2.77 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 2.94 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Trigger Condition: object exits location
  • Size: 1
  • Effect: Add restrained to random nearest body area with release difficulty of 2 + {quality}. Tiny. Tiny creatures take 1D6 bashing damage to the restrained body area.

  • Production Design
    • Skill Tag: Tinkering
    • Time: 30 minutes
    • Difficulty: 6
    • Yield: 2
    • Ingredients
    • Tags:
      • Trapper
  • Production Design
    • Skill Tag: Tinkering
    • Time: 10 minutes
    • Difficulty: 5
    • Yield: 1
    • Ingredients
    • Tags:
      • Trapper
  • Production Design
    • Skill Tag: Tinkering
    • Time: 20 minutes
    • Difficulty: 4
    • Yield: 3
    • Ingredients
    • Tags:
      • Trapper

  • Linen: 0.24 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
  • Leather: 0.52 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Wool: 0.27 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 8
  • Cotton: 0.33 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
  • Hemp: 0.21 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4
  • Copper: 0.33 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 0.42 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 0.48 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 0.54 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 0.67 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 0.61 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 0.64 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Silk: 1.05 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 10
  • Cold Iron: 0.68 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 0.71 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 1.14 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 1.26 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Trigger Condition: object enters location
  • Size: 1
  • Effect: Deal 1D6 piercing damage ({quality} rating) to random nearest body area.

  • Production Design

  • Elm: 2.62 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Oak: 2.62 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Ashwood: 2.62 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Beech: 2.62 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 2.62 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
  • Yew: 2.72 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
  • Copper: 3.81 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 4.29 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 4.62 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 5 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 5.7 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 5.4 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 5.6 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 5.81 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 6.01 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 8.34 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 9.05 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Trigger Condition: object enters location
  • Size: up to 10
  • Effect: Trigger connected traps only. Destroy item.

  • Production Design
    • Skill Tag: Tinkering
    • Time: 10 minutes
    • Difficulty: 7
    • Yield: 1
    • Ingredients
    • Tags:
      • Trapper
  • Production Design
    • Skill Tag: Tinkering
    • Time: 5 minutes
    • Difficulty: 5
    • Yield: 4
    • Ingredients
    • Tags:
      • Trapper

  • Linen: 0.18 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
  • Wool: 0.2 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 8
  • Cotton: 0.24 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
  • Hemp: 0.16 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4
  • Copper: 1.25 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 1.42 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 1.55 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 1.66 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 1.93 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 1.8 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 1.86 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Silk: 0.78 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 10
  • Cold Iron: 1.95 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 2.01 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 2.86 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 3.1 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

Vehicles

Draft Vehicles

  • Powered By: 1 draft animal
  • Acceleration: draught acceleration - 1, minimum 1
  • Braking: draght braking - 1, minimum 1
  • Maximum Speed: 8
  • Driver Spots: 1
  • Passenger Spots: 2
  • Vitality: 3 * {quality}
  • Tags:
    • Unportable
    • Vehicle

  • Production Design
    • Skill Tag: Woodworking
    • Time: 30 hours
    • Difficulty: 7
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Saw]
      • Required Tool: [Woodturning Tools]
    • Tags:
      • Wainwright

  • Powered By: driver
  • Acceleration: driver Speed/3 - 2, minimum 1
  • Braking: 1
  • Maximum Speed: 6
  • Driver Spots: 1
  • Passenger Spots: 1
  • Vitality: 2 * {quality}
  • Tags:
    • Unportable
    • Vehicle

  • Production Design
    • Skill Tag: Woodworking
    • Time: 24 hours
    • Difficulty: 6
    • Yield: 1
    • Ingredients
      • {target material} [plank] [Sturdy] x10
      • Nail x20
      • Axle x1
      • Wheel x2
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Saw]
      • Required Tool: [Woodturning Tools]
    • Tags:
      • Wainwright

  • Powered By: 1 draft animal
  • Acceleration: draught acceleration - 2, minimum 1
  • Braking: draught braking - 2, minimum 1
  • Maximum Speed: 7
  • Driver Spots: 1
  • Passenger Spots: 3
  • Vitality: 3 * {quality} + 4
  • Tags:
    • Unportable
    • Vehicle

  • Production Design
    • Skill Tag: Woodworking
    • Time: 36 hours
    • Difficulty: 8
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Saw]
      • Required Tool: [Woodturning Tools]
    • Tags:
      • Wainwright

Ships

  • Powered By: wind
  • Acceleration: 3
  • Braking: 1
  • Maximum Speed: 20
  • Driver Spots: 1
  • Passenger Spots: 6
  • Vitality: 3 * {target quality}
  • Keep Depth: 3
  • Tags:
    • Unportable
    • Vehicle

  • Production Design
    • Skill Tag: Woodworking
    • Time: 48 hours
    • Difficulty: 6
    • Yield: 1
    • Ingredients
      • {target material} [plank] [Sturdy] x22
      • [log] [Load Bearing] x1
      • Rigging x1
      • Sail x2
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Saw]
      • Required Tool: [Woodturning Tools]
    • Tags:
      • Shipwright

Weapons

Tools

  • Weight: 0.2
  • 1 hand
  • Grappling: -3
  • Tags:
    • Civilian
    • Hammer
    • Tool
  • Melee Attacks
    • Skill: Mace (tag: [Bashing])
    • Range: 1 square
    • Accuracy: -2
    • Two Handed Effect: +1 damage
    • Bashing Damage
      • Rating: {quality} - 2
    • Bashing (Stamina) Damage
      • Rating: {quality} - 2
      • Damage: -1

  • Production Design
    • Skill Tag: Smithing
    • Time: 1 hour
    • Difficulty: 4
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small rod] [Malleable, Sturdy] x1
      • [haft] [Sturdy] x1
      • omission, -1 accuracy if missing - [grip] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith
  • Production Design
    • Skill Tag: Woodworking
    • Time: 2 hours
    • Difficulty: 5
    • Yield: 1
    • Ingredients
      • {target material} [small rod] [Wood, Sturdy] x1
      • [haft] [Sturdy] x1
      • omission, -1 accuracy if missing - [grip] x1
    • Tools
      • Required Tool: [Woodturning Tools]
    • Tags:
      • Carpenter

  • Elm: 0.49 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Weapon Material Weight : 0.75x
  • Oak: 0.49 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Weapon Material Effect : -2 received item damage
  • Ashwood: 0.49 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Weapon Material Effect : +1 ranged attack piercing rating, -1 received item damage
  • Beech: 0.49 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 0.51 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
    • Weapon Material Weight : 0.50x
    • Weapon Material Effect : +1 received item damage
  • Copper: 1.94 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 2.57 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 2.98 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 3.37 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 4.41 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 3.9 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 4.15 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 4.44 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 4.69 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 8.02 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 8.98 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Weight: 0.1
  • 1 hand
  • Grappling: 0
  • Tags:
    • Civilian
    • Pick
    • Tool
  • Melee Attacks
    • Skill: Axe (tag: [Bashing])
    • Range: 1 square
    • Accuracy: 0
    • Two Handed Effect: +1 rating
    • Bashing (Stamina) Damage
      • Rating: {quality} - 2
      • Damage: -1
    • Piercing Damage
      • Rating: {quality} - 1

  • Production Design
    • Skill Tag: Smithing
    • Time: 1 hour
    • Difficulty: 4
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small rod] [Malleable, Spike] x1
      • [haft] [Sturdy] x1
      • Oil x1
      • omission, -1 accuracy if missing - [grip] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 1.96 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 2.61 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 3.01 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 3.41 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 4.45 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 3.94 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 4.19 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 4.49 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 4.74 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 8.07 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 9.03 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Weight: 0.4
  • 2 hands
  • Grappling: -3
  • Tags:
    • Civilian
    • Shovel
    • Tool
  • Melee Attacks
    • Skill: Pole Arm (tag: [Hafted])
    • Range: 1 square
    • Accuracy: -3
    • Bashing Damage
      • Rating: {quality} - 3
      • Damage: +1
    • Bashing (Stamina) Damage
      • Rating: {quality} - 2

  • Production Design
    • Skill Tag: Smithing
    • Time: 1 hour
    • Difficulty: 4
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Malleable, Sturdy] x1
      • [pole] [Sturdy] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith
  • Production Design
    • Skill Tag: Woodworking
    • Time: 2 hours
    • Difficulty: 3
    • Yield: 1
    • Ingredients
      • {target material} [plank] [Sturdy] x1
    • Tags:
      • Carpenter

  • Elm: 0.22 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Weapon Material Weight : 0.75x
  • Oak: 0.24 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Weapon Material Effect : -2 received item damage
  • Ashwood: 0.26 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Weapon Material Effect : +1 ranged attack piercing rating, -1 received item damage
  • Beech: 0.21 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 0.26 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
    • Weapon Material Weight : 0.50x
    • Weapon Material Effect : +1 received item damage
  • Copper: 7.16 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 9.64 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 11.23 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 12.79 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 16.87 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 14.86 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 15.87 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 16.98 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 17.99 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 31.28 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 35.08 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Weight: 0.1
  • 1 hand
  • Grappling: -3
  • Tags:
    • Civilian
    • Sickle
    • Tool
  • Melee Attacks
    • Skill: Short Blade (tag: [Blade])
    • Range: 1 square
    • Accuracy: -1
    • Two Handed Effect: -1 accuracy, +1 slashing rating
    • Slashing Damage
      • Rating: {quality} - 2
      • Damage: -1

  • Production Design
    • Skill Tag: Smithing
    • Time: 2 hours
    • Difficulty: 6
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Edge] x1
      • [small rod] [Sturdy] x1
      • Oil x1
      • omission, -1 accuracy if missing - [grip] x1
    • Tools
      • Required Tool: [Grindstone]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 6.49 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 8.99 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 10.5 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 12 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 16 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 13.99 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 15 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 16.04 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 17.05 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 30.26 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 33.99 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Weight: 0.5
  • Effect: farming method extraction takes 1 hour less (minimum 1 hour).
  • 2 hands
  • Tags:
    • Civilian
    • Sickle
    • Tool
  • Melee Attacks
    • Skill: Pole Arm (tag: [Hafted])
    • Range: 2 squares
    • Accuracy: -3
    • Bashing Damage
      • Rating: {quality} - 2
    • Bashing (Stamina) Damage
      • Rating: {quality} - 2
    • Slashing Damage
      • Rating: {quality} - 1
      • Damage: +1

  • Production Design
    • Skill Tag: Smithing
    • Time: 6 hours
    • Difficulty: 7
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [large bar] [Edge, Malleable, Sturdy] x1
      • [pole] [Sturdy] x1
      • Oil x1
    • Tools
      • Required Tool: [Grindstone]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 10.93 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 14.66 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 17 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 19.3 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 25.36 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 22.34 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 23.85 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 25.48 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 26.99 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 46.88 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 52.54 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Weight: 0.3
  • 2 hands
  • Tags:
    • Civilian
    • Threshing Flail
    • Tool
  • Melee Attacks
    • Skill: Pole Arm (tag: [Hafted])
    • Range: 2 squares
    • Accuracy: -3
    • Bashing Damage
      • Rating: {quality} - 1
      • Damage: +1
    • Bashing (Stamina) Damage
      • Rating: {quality} - 2

  • Production Design
    • Skill Tag: Smithing
    • Time: 4 hours
    • Difficulty: 7
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Malleable, Spike, Sturdy] x1
      • Chain Link x6
      • [pole] [Sturdy] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith
  • Production Design
    • Skill Tag: Weaving
    • Time: 5 hours
    • Difficulty: 7
    • Yield: 1
    • Required Facility: Spinnery
    • Ingredients
      • {target material} [haft] [Sturdy] x2
      • [strap] x1
      • [pole] [Sturdy] x1
    • Tags:
      • Weaver

  • Elm: 1.75 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Weapon Material Weight : 0.75x
  • Oak: 1.75 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Weapon Material Effect : -2 received item damage
  • Ashwood: 1.75 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Weapon Material Effect : +1 ranged attack piercing rating, -1 received item damage
  • Beech: 1.75 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 1.77 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
    • Weapon Material Weight : 0.50x
    • Weapon Material Effect : +1 received item damage
  • Copper: 9.4 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 12.07 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 14.6 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 16.46 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 21.3 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 19.3 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 20.3 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 21.78 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 22.78 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 36.43 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 40.59 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Weight: 0.1
  • 1 hand
  • Grappling: 1
  • Tags:
    • Civilian
    • Tongs
    • Tool
  • Melee Attacks
    • Skill: Mace (tag: [Bashing])
    • Range: 1 square
    • Accuracy: -2
    • Two Handed Effect: +1 damage
    • Bashing Damage
      • Rating: {quality} - 3
    • Bashing (Stamina) Damage
      • Rating: {quality} - 2
      • Damage: -1

  • Production Design
    • Skill Tag: Smithing
    • Time: 3 hour
    • Difficulty: 4
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small rod] [Malleable, Sturdy] x1
      • Oil x1
      • omission, -1 quality (minimum 1) if missing - [grip] x2
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 2.18 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 2.85 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 3.26 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 3.67 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 4.72 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 4.21 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 4.46 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 4.77 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 5.02 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 8.36 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 9.33 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Weight: 0.1
  • Fuel Source: self
  • Fuel Duration: 1 hour per fuel quality
  • Effect: Shine light to 4 range and add 1 heat damage when lit.
  • 1 hand
  • Grappling: -3
  • Tags:
    • Civilian
    • Light Source
  • Melee Attacks
    • Skill: Mace (tag: [Bashing])
    • Range: 1 square
    • Accuracy: 0
    • Bashing Damage
      • Rating: {quality} - 2
      • Damage: +1
    • Bashing (Stamina) Damage
      • Rating: {quality} - 2
      • Damage: -1

  • Production Design
    • Skill Tag: Chemistry
    • Time: 1 hour
    • Difficulty: 2
    • Yield: 1
    • Ingredients
      • {target material} [haft] [Sturdy] x1
      • [strap] x1
      • Oil x1
    • Tags:
      • Candlemaker

  • Elm: 0.26 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Weapon Material Weight : 0.75x
  • Oak: 0.26 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Weapon Material Effect : -2 received item damage
  • Ashwood: 0.26 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Weapon Material Effect : +1 ranged attack piercing rating, -1 received item damage
  • Beech: 0.26 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 0.27 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
    • Weapon Material Weight : 0.50x
    • Weapon Material Effect : +1 received item damage
  • Copper: 3.06 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 4.32 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 5.08 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 5.82 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 8.42 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 7.42 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 7.92 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 8.49 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 8.99 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 15.64 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 17.54 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

Axes

  • Description: A single bladed axe with a distinct hook makes the weapon an ideal axe for parrying and grappling.
  • Weight: 0.4
  • 1 hand
  • Grappling: 2
  • Tags:
    • Axe
    • Military
    • Tool
  • Melee Attacks
    • Skill: Axe (tag: [Bashing])
    • Range: 1 square
    • Accuracy: 1
    • Two Handed Effect: +1 rating, +1 grappling
    • Bashing Damage
      • Rating: {quality} - 2
      • Damage: +2
    • Bashing (Stamina) Damage
      • Rating: {quality} - 2
      • Damage: +2

  • Production Design
    • Skill Tag: Smithing
    • Time: 4 hours
    • Difficulty: 7
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Edge, Malleable, Sturdy] x2
      • [haft] [Sturdy] x1
      • Oil x1
      • omission, -1 accuracy if missing - [grip] x1
    • Tools
      • Required Tool: [Grinder]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 13.18 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 18.16 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 21.16 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 24.12 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 32.09 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 28.07 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 30.09 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 32.15 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 34.17 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 60.57 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 68 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Description: A battle-axe with a large heavy axe blade to add heft to blows.
  • Weight: 0.5
  • 1 hand
  • Grappling: 0
  • Tags:
    • Axe
    • Military
    • Tool
  • Melee Attacks
    • Skill: Axe (tag: [Bashing])
    • Range: 1 square
    • Accuracy: 0
    • Two Handed Effect: +1 damage
    • Bashing Damage
      • Rating: {quality} - 1
      • Damage: +4
    • Bashing (Stamina) Damage
      • Rating: {quality} - 1
      • Damage: +2

  • Production Design
    • Skill Tag: Smithing
    • Time: 5 hours
    • Difficulty: 8
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Edge, Malleable, Sturdy] x2
      • [haft] [Sturdy] x1
      • Oil x1
      • omission, -1 accuracy if missing - [grip] x1
    • Tools
      • Required Tool: [Grinder]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 13.75 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 18.73 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 21.73 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 24.69 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 32.66 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 28.64 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 30.66 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 32.72 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 34.74 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 61.14 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 68.57 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Description: A long flat axe used in butchering, both in the shop and on the battlefield.
  • Weight: 0.3
  • 1 hand
  • Grappling: -2
  • Tags:
    • Civilian
    • Tool
  • Melee Attacks
    • Skill: Axe (tag: [Bashing])
    • Range: 1 square
    • Accuracy: 0
    • Two Handed Effect: +1 damage
    • Bashing Damage
      • Rating: {quality} - 1
      • Damage: +3
    • Bashing (Stamina) Damage
      • Rating: {quality} - 1
      • Damage: +2

  • Production Design
    • Skill Tag: Smithing
    • Time: 3 hours
    • Difficulty: 7
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Edge, Malleable, Sturdy] x1
      • Oil x1
      • omission, -1 accuracy if missing - [small rod] [Grip] x1
    • Tools
      • Required Tool: [Grinder]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 6.82 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 9.3 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 10.78 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 12.25 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 16.23 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 14.22 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 15.23 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 16.25 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 17.26 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 30.45 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 34.16 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Description: A small axe designed for stripping lumber, hatchets do see battlefield usage where their light weight makes up for their poor penetration.
  • Weight: 0.2
  • 1 hand
  • Grappling: -1
  • Tags:
    • Axe
    • Civilian
    • Tool
  • Melee Attacks
    • Skill: Axe (tag: [Bashing])
    • Range: 1 square
    • Accuracy: -1
    • Two Handed Effect: +1 rating
    • Bashing Damage
      • Rating: {quality} - 2
      • Damage: +2
    • Bashing (Stamina) Damage
      • Rating: {quality} - 2
      • Damage: +2

  • Production Design
    • Skill Tag: Smithing
    • Time: 2 hours
    • Difficulty: 6
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Edge, Malleable, Sturdy] x1
      • [haft] [Sturdy] x1
      • Oil x1
    • Tools
      • Required Tool: [Grinder]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 6.35 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 8.83 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 10.33 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 11.8 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 15.79 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 13.78 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 14.79 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 15.81 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 16.82 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 30.02 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 33.73 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Description: An axe with a long narrow pick instead of broad head; ideal for breaking both rocks and skulls.
  • Weight: 0.3
  • 2 hands
  • Grappling: -2
  • Tags:
    • Civilian
    • Pick
    • Tool
  • Melee Attacks
    • Skill: Axe (tag: [Bashing])
    • Range: 1 square
    • Accuracy: -2
    • Two Handed Effect: +1 piercing rating, +1 damage
    • Bashing Damage
      • Rating: {quality}
      • Damage: +2
    • Bashing (Stamina) Damage
      • Rating: {quality} - 1
      • Damage: +1
    • Piercing Damage
      • Rating: {quality} + 1
      • Damage: +1

  • Production Design
    • Skill Tag: Smithing
    • Time: 5 hours
    • Difficulty: 7
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Edge, Malleable, Spike, Sturdy] x2
      • [haft] [Sturdy] x1
      • Oil x1
      • omission, -1 accuracy if missing - [grip] x1
    • Tools
      • Required Tool: [Grinder]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 13.26 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 18.24 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 21.23 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 24.19 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 32.17 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 28.15 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 30.17 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 32.23 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 34.25 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 60.64 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 68.08 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Description: The war axe is a popular and versatile side-arm with a short, sturdy axe blade and anti-armor pick.
  • Weight: 0.5
  • 1 hand
  • Grappling: 1
  • Tags:
    • Military
  • Melee Attacks
    • Skill: Axe (tag: [Bashing])
    • Range: 1 square
    • Accuracy: 1
    • Two Handed Effect: +1 rating, +1 grappling
    • Bashing Damage
      • Rating: {quality}
      • Damage: +3
    • Bashing (Stamina) Damage
      • Rating: {quality} - 1
      • Damage: +2
    • Piercing Damage
      • Rating: {quality} - 1
      • Damage: +2
    • Slashing Damage
      • Rating: {quality} - 1
      • Damage: +2

  • Production Design
    • Skill Tag: Smithing
    • Time: 5 hours
    • Difficulty: 9
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Edge, Malleable, Spike, Sturdy] x2
      • [haft] [Sturdy] x1
      • Oil x1
      • omission, -1 accuracy if missing - [grip] x1
    • Tools
      • Required Tool: [Grinder]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 14.31 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 19.29 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 22.28 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 25.24 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 33.22 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 29.2 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 31.22 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 33.28 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 35.3 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 61.69 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 69.13 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

Maces

  • Description: A small club primarily meant to cause pain and injury instead of death, batons are commonly applied in personal defense and village guard duty.
  • Weight: 0.2
  • 1 hand
  • Grappling: -3
  • Tags:
    • Civilian
  • Melee Attacks
    • Skill: Mace (tag: [Bashing])
    • Range: 1 square
    • Accuracy: 1
    • Bashing Damage
      • Rating: {quality} - 1
      • Damage: +2
    • Bashing (Stamina) Damage
      • Rating: {quality}
      • Damage: +2

  • Production Design
    • Skill Tag: Smithing
    • Time: 1 hour
    • Difficulty: 3
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [haft] [Malleable, Sturdy] x1
      • Oil x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith
  • Production Design
    • Skill Tag: Woodworking
    • Time: 2 hours
    • Difficulty: 3
    • Yield: 2
    • Required Facility: Lumbermill
    • Ingredients
      • {target material} [haft] [Wood, Sturdy] x1
    • Tools
      • Required Tool: [Woodturning Tools]
    • Tags:
      • Carpenter

  • Elm: 0.11 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Weapon Material Weight : 0.75x
  • Oak: 0.11 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Weapon Material Effect : -2 received item damage
  • Ashwood: 0.11 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Weapon Material Effect : +1 ranged attack piercing rating, -1 received item damage
  • Beech: 0.11 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 0.11 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
    • Weapon Material Weight : 0.50x
    • Weapon Material Effect : +1 received item damage
  • Copper: 3.04 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 4.28 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 5.03 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 5.76 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 7.75 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 6.75 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 7.25 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 7.76 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 8.26 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 14.85 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 16.71 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Description: A simple stick or rod, possibly with metal reinforcement, the club is possibly the oldest and most consistent weapon of man.
  • Weight: 0.2
  • 1 hand
  • Grappling: -2
  • Tags:
    • Military
  • Melee Attacks
    • Skill: Mace (tag: [Bashing])
    • Range: 1 square
    • Accuracy: 0
    • Two Handed Effect: +1 damage
    • Bashing Damage
      • Rating: {quality} - 1
      • Damage: +2
    • Bashing (Stamina) Damage
      • Rating: {quality} - 1

  • Production Design
    • Skill Tag: Smithing
    • Time: 1 hour
    • Difficulty: 3
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [haft] [Malleable, Sturdy] x1
      • Oil x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith
  • Production Design
    • Skill Tag: Smithing
    • Time: 1 hour
    • Difficulty: 3
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [haft] [Wood, Sturdy] x1
      • omission, -1 damage if missing - [small rod] [Malleable, Sturdy] x1
      • Oil x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Elm: 2.71 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Weapon Material Weight : 0.75x
  • Oak: 2.71 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Weapon Material Effect : -2 received item damage
  • Ashwood: 2.71 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Weapon Material Effect : +1 ranged attack piercing rating, -1 received item damage
  • Beech: 2.71 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 2.71 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
    • Weapon Material Weight : 0.50x
    • Weapon Material Effect : +1 received item damage
  • Copper: 3.04 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 4.28 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 5.03 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 5.76 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 7.75 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 6.75 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 7.25 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 7.76 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 8.26 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 14.85 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 16.71 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Description: A club with a weighted head designed to improve heft and deform armor.
  • Weight: 0.3
  • 1 hand
  • Grappling: -2
  • Tags:
    • Military
  • Melee Attacks
    • Skill: Mace (tag: [Bashing])
    • Range: 1 square
    • Accuracy: 1
    • Two Handed Effect: +1 rating
    • Bashing Damage
      • Rating: {quality} + 1
      • Damage: +2
    • Bashing (Stamina) Damage
      • Rating: {quality}
      • Damage: +1

  • Production Design
    • Skill Tag: Smithing
    • Time: 2 hours
    • Difficulty: 5
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Malleable, Sturdy] x1
      • [small rod] [Malleable, Sturdy] x1
      • [haft] [Sturdy] x1
      • Oil x1
      • omission, -1 accuracy if missing - [grip] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 8.09 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 10.75 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 13.1 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 14.85 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 19.25 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 17.24 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 18.25 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 19.59 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 20.6 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 34.11 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 38.13 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Description: A mace with spikes for increased penetration.
  • Weight: 0.5
  • 1 hand
  • Grappling: -2
  • Tags:
    • Military
  • Melee Attacks
    • Skill: Mace (tag: [Bashing])
    • Range: 1 square
    • Accuracy: 0
    • Two Handed Effect: +1 rating
    • Bashing Damage
      • Rating: {quality} - 1
      • Damage: +3
    • Bashing (Stamina) Damage
      • Rating: {quality} - 2
      • Damage: +1
    • Piercing Damage
      • Rating: {quality} - 2
      • Damage: +2

  • Production Design
    • Skill Tag: Smithing
    • Time: 6 hours
    • Difficulty: 9
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Malleable, Sturdy] x1
      • [small rod] [Malleable, Sturdy] x2
      • [haft] [Sturdy] x1
      • Oil x1
      • omission, -1 accuracy if missing - [grip] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 11.43 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 14.24 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 17.43 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 19.44 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 24.24 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 22.23 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 23.24 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 24.86 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 25.87 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 39.67 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 43.98 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Description: A club intended to be held in a reverse grip so that the shaft protects the forearms and allows for a variety of exotic strikes.
  • Weight: 0.2
  • 1 hand
  • Grappling: 1
  • Tags:
    • Military
  • Melee Attacks
    • Skill: Mace (tag: [Bashing])
    • Range: 1 square
    • Accuracy: 2
    • Bashing Damage
      • Rating: {quality} - 2
      • Damage: +1
    • Bashing (Stamina) Damage
      • Rating: {quality} - 1
      • Damage: +1

  • Production Design
    • Skill Tag: Smithing
    • Time: 3 hours
    • Difficulty: 6
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [haft] [Malleable, Sturdy] x1
      • [small rod] [Malleable, Sturdy] x1
      • Oil x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith
  • Production Design
    • Skill Tag: Woodworking
    • Time: 4 hours
    • Difficulty: 5
    • Yield: 1
    • Required Facility: Lumbermill
    • Ingredients
      • {target material} [haft] [Wood, Sturdy] x1
      • [small rod] [Wood, Sturdy] x1
    • Tools
      • Required Tool: [Woodturning Tools]
    • Tags:
      • Carpenter

  • Elm: 0.39 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Weapon Material Weight : 0.75x
  • Oak: 0.39 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Weapon Material Effect : -2 received item damage
  • Ashwood: 0.39 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Weapon Material Effect : +1 ranged attack piercing rating, -1 received item damage
  • Beech: 0.39 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 0.39 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
    • Weapon Material Weight : 0.50x
    • Weapon Material Effect : +1 received item damage
  • Copper: 4.74 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 6.13 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 7.72 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 8.71 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 11.09 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 10.09 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 10.59 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 11.39 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 11.89 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 18.77 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 20.92 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Description: A light shaft with a small weighted hammer at the end, the war hammer is a common sidearm for defeating armored opponents.
  • Weight: 0.4
  • 1 hand
  • Grappling: -1
  • Tags:
    • Military
  • Melee Attacks
    • Skill: Mace (tag: [Bashing])
    • Range: 1 square
    • Accuracy: 0
    • Two Handed Effect: +1 rating
    • Bashing Damage
      • Rating: {quality}
      • Damage: +3
    • Bashing (Stamina) Damage
      • Rating: {quality}
      • Damage: +2
    • Piercing Damage
      • Rating: {quality} - 1
      • Damage: +1

  • Production Design
    • Skill Tag: Smithing
    • Time: 3 hours
    • Difficulty: 7
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Malleable, Sturdy] x2
      • [haft] [Sturdy] x1
      • Oil x1
      • omission, -1 accuracy if missing - [grip] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 13.11 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 18.09 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 21.08 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 24.04 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 32.02 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 28 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 30.02 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 32.08 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 34.1 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 60.49 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 67.93 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

Short Blades

  • Description: A long and sturdy knife often carried for personal protection.
  • Weight: 0.1
  • 1 hand
  • Grappling: -1
  • Tags:
    • Civilian
  • Melee Attacks
    • Skill: Short Blade (tag: [Blade])
    • Range: 1 square
    • Accuracy: 2
    • Two Handed Effect: +1 piercing rating
    • Piercing Damage
      • Rating: {quality}
    • Slashing Damage
      • Rating: {quality} - 1

  • Production Design
    • Skill Tag: Smithing
    • Time: 3 hours
    • Difficulty: 8
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Edge] x1
      • [small rod] [Sturdy] x1
      • Oil x1
      • omission, -1 piercing damage if missing - [grip] x1
    • Tools
      • Required Tool: [Grindstone]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 7.5 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 10 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 11.51 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 13.01 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 17.01 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 15 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 16.01 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 17.05 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 18.06 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 31.27 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 35 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Description: A short straight edged sword typically the length of a forearm and designed for quick thrusting attacks.
  • Weight: 0.2
  • 1 hand
  • Grappling: 0
  • Tags:
    • Military
  • Melee Attacks
    • Skill: Short Blade (tag: [Blade])
    • Range: 1 square
    • Accuracy: 1
    • Piercing Damage
      • Rating: {quality} + 1
      • Damage: +1
    • Slashing Damage
      • Rating: {quality}

  • Production Design
    • Skill Tag: Smithing
    • Time: 5 hours
    • Difficulty: 7
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Edge, Malleable] x2
      • [small rod] [Sturdy] x1
      • Oil x1
      • omission, -1 piercing damage if missing - [grip] x1
    • Tools
      • Required Tool: [Grindstone]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 13.21 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 18.19 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 21.18 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 24.13 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 32.1 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 28.08 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 30.1 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 32.16 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 34.18 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 60.57 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 68 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Description: A simple short blade used in everyday household tasks.
  • Weight: 0.1
  • 1 hand
  • Grappling: -1
  • Tags:
    • Civilian
    • Knife
    • Tool
  • Melee Attacks
    • Skill: Short Blade (tag: [Blade])
    • Range: 1 square
    • Accuracy: 2
    • Two Handed Effect: -1 accuracy, +1 piercing rating
    • Piercing Damage
      • Rating: {quality} - 1
      • Damage: -2
    • Slashing Damage
      • Rating: {quality}
      • Damage: -1

  • Production Design
    • Skill Tag: Smithing
    • Time: 3 hours
    • Difficulty: 6
    • Yield: 3
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Edge, Malleable] x1
      • Oil x1
      • omission, -1 piercing damage if missing - [grip] x3
    • Tools
      • Required Tool: [Grindstone]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 2.29 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 3.14 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 3.65 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 4.16 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 5.51 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 4.84 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 5.18 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 5.54 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 5.88 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 10.29 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 11.55 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Description: An exotic waving blade that can cause vicious wounds.
  • Weight: 0.2
  • 1 hand
  • Grappling: -1
  • Tags:
    • Military
  • Melee Attacks
    • Skill: Short Blade (tag: [Blade])
    • Range: 1 square
    • Accuracy: 1
    • Piercing Damage
      • Rating: {quality}
      • Damage: +1
    • Slashing Damage
      • Rating: {quality} + 1

  • Production Design
    • Skill Tag: Smithing
    • Time: 6 hours
    • Difficulty: 9
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Edge, Malleable] x1
      • [small rod] [Sturdy] x1
      • Oil x1
      • omission, -1 piercing damage if missing - [grip] x1
    • Tools
      • Required Tool: [Grindstone]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 8.28 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 10.78 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 12.29 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 13.79 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 17.79 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 15.78 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 16.79 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 17.83 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 18.84 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 32.05 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 35.78 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Description: A short curved sword that excels in fast slashing and hacking blows.
  • Weight: 0.3
  • 1 hand
  • Grappling: -1
  • Tags:
    • Military
  • Melee Attacks
    • Skill: Short Blade (tag: [Blade])
    • Range: 1 square
    • Accuracy: 0
    • Two Handed Effect: +1 accuracy, +1 damage
    • Piercing Damage
      • Rating: {quality} - 2
      • Damage: +1
    • Slashing Damage
      • Rating: {quality}
      • Damage: +1

  • Production Design
    • Skill Tag: Smithing
    • Time: 6 hours
    • Difficulty: 8
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Edge, Malleable] x2
      • [small rod] [Sturdy] x1
      • Oil x1
      • omission, -1 accuracy if missing - [grip] x1
    • Tools
      • Required Tool: [Grindstone]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 13.78 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 18.76 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 21.75 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 24.7 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 32.67 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 28.65 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 30.67 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 32.73 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 34.75 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 61.14 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 68.57 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Description: Using the same slicing blade type as the katana, the wakizashi is a shorter variant for close quarters.
  • Weight: 0.2
  • 1 hand
  • Grappling: 0
  • Tags:
    • Military
  • Melee Attacks
    • Skill: Short Blade (tag: [Blade])
    • Range: 1 square
    • Accuracy: 2
    • Slashing Damage
      • Rating: {quality} + 1

  • Production Design
    • Skill Tag: Smithing
    • Time: 7 hours
    • Difficulty: 9
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Edge, Malleable] x2
      • [small rod] [Sturdy] x1
      • Oil x1
      • omission, -1 piercing damage if missing - [grip] x1
    • Tools
      • Required Tool: [Grindstone]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 14.41 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 19.39 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 22.38 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 25.33 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 33.31 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 29.29 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 31.31 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 33.36 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 35.38 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 61.77 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 69.2 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

Long Blades

  • Description: A balanced double-edged sidearm intended for comfortable one-handed use.
  • Weight: 0.3
  • 1 hand
  • Grappling: 0
  • Tags:
    • Military
  • Melee Attacks
    • Skill: Long Blade (tag: [Blade])
    • Range: 1 square
    • Accuracy: 0
    • Two Handed Effect: +1 accuracy, +1 damage
    • Bashing Damage
      • Rating: {quality} - 2
    • Bashing (Stamina) Damage
      • Rating: {quality} - 2
    • Piercing Damage
      • Rating: {quality} - 1
      • Damage: +2
    • Slashing Damage
      • Rating: {quality}
      • Damage: +1

  • Production Design
    • Skill Tag: Smithing
    • Time: 7 hours
    • Difficulty: 7
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Edge, Malleable] x2
      • [small rod] [Malleable, Sturdy] x1
      • Oil x2
      • omission, -1 accuracy if missing - [grip] x1
    • Tools
      • Required Tool: [Grindstone]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 14.87 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 20.01 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 23.83 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 27.03 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 35.4 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 31.38 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 33.4 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 35.73 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 37.75 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 64.43 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 72.15 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Description: A heavier long sword with a counterweight hilt that trades away agility for devastating strikes.
  • Weight: 0.8
  • 2 hands
  • Grappling: 0
  • Tags:
    • Military
  • Melee Attacks
    • Skill: Long Blade (tag: [Blade])
    • Range: 2 squares
    • Accuracy: -2
    • Bashing Damage
      • Rating: {quality}
      • Damage: +2
    • Bashing (Stamina) Damage
      • Rating: {quality} + 1
      • Damage: +2
    • Piercing Damage
      • Rating: {quality} + 1
      • Damage: +2
    • Slashing Damage
      • Rating: {quality} + 1
      • Damage: +3

  • Production Design
    • Skill Tag: Smithing
    • Time: 14 hours
    • Difficulty: 9
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [ingot] [Edge, Malleable] x1
      • [small bar] [Malleable, Sturdy] x1
      • [haft] [Malleable, Sturdy] x1
      • Oil x1
      • omission, -1 accuracy if missing - [grip] x2
    • Tools
      • Required Tool: [Grindstone]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 29.36 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 37.74 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 47.3 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 53.21 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 67.59 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 61.56 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 64.57 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 69.37 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 72.39 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 113.71 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 126.56 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Description: Optimized for slicing attacks and efficient material use, the katana is an iconic weapon of the samurai.
  • Weight: 0.4
  • 1 hand
  • Grappling: -1
  • Tags:
    • Military
  • Melee Attacks
    • Skill: Long Blade (tag: [Blade])
    • Range: 1 square
    • Accuracy: 1
    • Two Handed Effect: +1 damage
    • Bashing (Stamina) Damage
      • Rating: {quality} - 2
    • Piercing Damage
      • Rating: {quality} - 1
      • Damage: +1
    • Slashing Damage
      • Rating: {quality} + 2
      • Damage: +2

  • Production Design
    • Skill Tag: Smithing
    • Time: 12 hours
    • Difficulty: 9
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [large bar] [Edge, Malleable] x1
      • [small bar] [Malleable, Sturdy] x2
      • [small rod] [Sturdy] x1
      • Oil x1
      • omission, -1 accuracy if missing - [grip] x1
    • Tools
      • Required Tool: [Grindstone]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 23.76 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 28.71 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 37.68 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 41.91 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 51.11 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 48.09 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 49.6 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 53.45 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 54.96 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 77.07 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 84.94 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Description: A versatile double-edged blade designed that balances reach, weight, and agility.
  • Weight: 0.5
  • 2 hands
  • Grappling: 1
  • Tags:
    • Military
  • Melee Attacks
    • Skill: Long Blade (tag: [Blade])
    • Range: 1 square
    • Accuracy: 1
    • Bashing Damage
      • Rating: {quality} - 1
      • Damage: +1
    • Bashing (Stamina) Damage
      • Rating: {quality}
      • Damage: +1
    • Piercing Damage
      • Rating: {quality} + 1
      • Damage: +2
    • Slashing Damage
      • Rating: {quality} + 1
      • Damage: +2

  • Production Design
    • Skill Tag: Smithing
    • Time: 10 hours
    • Difficulty: 8
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [large bar] [Edge, Malleable] x2
      • [small bar] [Malleable, Sturdy] x1
      • [small rod] [Sturdy] x1
      • Oil x1
      • omission, -1 accuracy if missing - [grip] x1
    • Tools
      • Required Tool: [Grindstone]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 25.99 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 34.05 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 41.9 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 47.31 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 60.87 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 54.83 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 57.85 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 62.07 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 65.09 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 105.83 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 118.11 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Description: A great sword variant of the katana, the blade of the nodachi can stand as tall as a man while retaining its razor sharp edge.
  • Weight: 0.6
  • 2 hands
  • Grappling: -2
  • Tags:
    • Military
  • Melee Attacks
    • Skill: Long Blade (tag: [Blade])
    • Range: 2 squares
    • Accuracy: -1
    • Bashing (Stamina) Damage
      • Rating: {quality}
      • Damage: +1
    • Piercing Damage
      • Rating: {quality}
      • Damage: +1
    • Slashing Damage
      • Rating: {quality} + 2
      • Damage: +2

  • Production Design
    • Skill Tag: Smithing
    • Time: 15 hours
    • Difficulty: 10
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [ingot] [Edge, Malleable] x1
      • [small bar] [Malleable, Sturdy] x1
      • [haft] [Malleable, Sturdy] x1
      • Oil x1
      • omission, -1 accuracy if missing - [grip] x2
    • Tools
      • Required Tool: [Grindstone]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 30.06 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 38.44 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 48 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 53.91 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 68.29 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 62.26 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 65.27 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 70.07 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 73.09 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 114.4 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 127.26 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Description: A long thin sword designed often favored by calvary for it's light weight.
  • Weight: 0.3
  • 1 hand
  • Grappling: 0
  • Tags:
    • Military
  • Melee Attacks
    • Skill: Long Blade (tag: [Blade])
    • Range: 1 square
    • Accuracy: 0
    • Two Handed Effect: +1 accuracy, +1 damage
    • Bashing (Stamina) Damage
      • Rating: {quality} - 2
    • Piercing Damage
      • Rating: {quality} - 1
      • Damage: +1
    • Slashing Damage
      • Rating: {quality} + 1
      • Damage: +2

  • Production Design
    • Skill Tag: Smithing
    • Time: 7 hours
    • Difficulty: 8
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [large bar] [Edge, Malleable] x1
      • [small bar] [Malleable, Sturdy] x1
      • [small rod] [Sturdy] x2
      • Oil x1
      • omission, -1 accuracy if missing - [grip] x1
    • Tools
      • Required Tool: [Grindstone]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 16.85 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 21.2 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 26.82 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 30.05 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 37.66 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 34.64 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 36.15 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 38.85 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 40.36 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 61.33 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 68.06 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

Spears

  • Description: A spear with a short axe and pick attached for anti-armor purposes.
  • Weight: 0.6
  • 2 hands
  • Grappling: 1
  • Tags:
    • Military
  • Melee Attacks
    • Skill: Spear (tag: [Hafted])
    • Range: 2 squares
    • Accuracy: -2
    • Bashing Damage
      • Rating: {quality}
      • Damage: +2
    • Bashing (Stamina) Damage
      • Rating: {quality} - 1
      • Damage: +2
    • Piercing Damage
      • Rating: {quality} + 1
      • Damage: +2
    • Slashing Damage
      • Rating: {quality}
      • Damage: +2

  • Production Design
    • Skill Tag: Smithing
    • Time: 8 hours
    • Difficulty: 8
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [large bar] [Edge, Malleable, Spike] x1
      • [pole] [Sturdy] x1
      • Oil x1
    • Tools
      • Required Tool: [Grindstone]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 11.58 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 15.31 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 17.65 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 19.94 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 26.01 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 22.99 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 24.5 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 26.13 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 27.64 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 47.52 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 53.18 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Description: A calvary spear weighted for a couched grip.
  • Weight: 0.4
  • Effect: Ignore up to 4 mounted speed accuracy penalty
  • 1 hand
  • Grappling: -2
  • Tags:
    • Military
  • Melee Attacks
    • Skill: Spear (tag: [Hafted])
    • Range: 1 square
    • Accuracy: 1
    • Bashing Damage
      • Rating: {quality} - 2
      • Damage: +1
    • Bashing (Stamina) Damage
      • Rating: {quality} - 1
      • Damage: +1
    • Piercing Damage
      • Rating: {quality}
      • Damage: +2

  • Production Design
    • Skill Tag: Smithing
    • Time: 6 hours
    • Difficulty: 7
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Edge, Malleable, Spike] x1
      • [pole] [Sturdy] x1
      • Oil x1
    • Tools
      • Required Tool: [Grindstone]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 8 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 10.49 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 12.08 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 13.65 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 17.72 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 15.71 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 16.72 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 17.84 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 18.85 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 32.14 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 35.95 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Description: A spear with a shaft too long for a single hand, and often with a larger flat blade that can be used for drawing cuts.
  • Weight: 0.5
  • 2 hands
  • Grappling: 0
  • Tags:
    • Military
  • Melee Attacks
    • Skill: Spear (tag: [Hafted])
    • Range: 2 squares
    • Accuracy: -1
    • Bashing Damage
      • Rating: {quality} - 1
      • Damage: +2
    • Bashing (Stamina) Damage
      • Rating: {quality} - 1
      • Damage: +2
    • Piercing Damage
      • Rating: {quality} + 2
      • Damage: +3
    • Slashing Damage
      • Rating: {quality} - 1
      • Damage: +1

  • Production Design
    • Skill Tag: Smithing
    • Time: 6 hours
    • Difficulty: 7
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [large bar] [Edge, Malleable, Spike] x1
      • [small rod] [Malleable, Sturdy] x1
      • [pole] [Sturdy] x1
      • Oil x1
    • Tools
      • Required Tool: [Grindstone]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 12.48 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 16.37 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 19.54 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 22.09 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 28.55 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 25.53 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 27.04 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 28.96 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 30.47 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 50.65 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 56.6 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Description: Typically over 9 feet tall, pikes are often too unwieldy for individual use but can be devastating in massed formations.
  • Weight: 0.7
  • Effect: -2D6 accuracy against targets at range 1.
  • 2 hands
  • Grappling: -2
  • Tags:
    • Military
  • Melee Attacks
    • Skill: Spear (tag: [Hafted])
    • Range: 3 squares
    • Accuracy: -1
    • Bashing Damage
      • Rating: {quality} - 1
      • Damage: +2
    • Bashing (Stamina) Damage
      • Rating: {quality}
      • Damage: +2
    • Piercing Damage
      • Rating: {quality} + 1
      • Damage: +3

  • Production Design
    • Skill Tag: Smithing
    • Time: 6 hours
    • Difficulty: 7
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [large bar] [Edge, Malleable, Spike] x1
      • [small rod] [Malleable, Sturdy] x2
      • [pole] [Sturdy] x2
      • Oil x1
    • Tools
      • Required Tool: [Grindstone]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 15.06 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 19.11 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 23.22 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 26.13 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 33.1 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 30.08 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 31.59 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 33.9 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 35.41 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 55.98 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 62.32 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Description: A common weapon in all armies, the short spear is a short, usually cheap blade affixed to a shaft designed for one-handed balance.
  • Weight: 0.3
  • 1 hand
  • Grappling: 0
  • Tags:
    • Military
  • Melee Attacks
    • Skill: Spear (tag: [Hafted])
    • Range: 1 square
    • Accuracy: 0
    • Two Handed Effect: +1 range
    • Bashing Damage
      • Rating: {quality} - 2
      • Damage: +1
    • Bashing (Stamina) Damage
      • Rating: {quality} - 1
      • Damage: +1
    • Piercing Damage
      • Rating: {quality}
      • Damage: +2

  • Production Design
    • Skill Tag: Smithing
    • Time: 10 hours
    • Difficulty: 6
    • Yield: 2
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Edge, Malleable, Spike] x2
      • [small rod] [Malleable, Sturdy] x3
      • [pole] [Sturdy] x1
      • Oil x1
    • Tools
      • Required Tool: [Grindstone]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 9.28 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 12 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 14.78 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 16.68 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 21.3 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 19.29 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 20.3 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 21.8 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 22.81 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 36.47 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 40.66 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Description: A short spear with pronged spikes, often seen as a maritime hunting weapon.
  • Weight: 0.5
  • 1 hand
  • Grappling: 2
  • Tags:
    • Military
  • Melee Attacks
    • Skill: Spear (tag: [Hafted])
    • Range: 1 square
    • Accuracy: 1
    • Two Handed Effect: +1 range
    • Bashing Damage
      • Rating: {quality} - 1
      • Damage: +1
    • Bashing (Stamina) Damage
      • Rating: {quality} - 1
      • Damage: +1
    • Piercing Damage
      • Rating: {quality} + 1
      • Damage: +3

  • Production Design
    • Skill Tag: Smithing
    • Time: 9 hours
    • Difficulty: 9
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Malleable, Sturdy] x1
      • [small rod] [Edge, Malleable, Spike] x3
      • [pole] [Sturdy] x1
      • Oil x1
    • Tools
      • Required Tool: [Grindstone]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 13.93 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 16.88 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 20.98 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 23.31 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 28.57 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 26.56 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 27.57 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 29.56 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 30.57 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 44.72 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 49.4 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

Pole Arms

  • Description: A pole arm topped with an elongated hooked blade, the bill hook excels in binding weapons during a mass pole arm battle.
  • Weight: 0.6
  • 2 hands
  • Grappling: 1
  • Tags:
    • Military
  • Melee Attacks
    • Skill: Pole Arm (tag: [Hafted])
    • Range: 2 squares
    • Accuracy: 0
    • Bashing Damage
      • Rating: {quality}
      • Damage: +3
    • Bashing (Stamina) Damage
      • Rating: {quality} - 1
      • Damage: +3
    • Slashing Damage
      • Rating: {quality} - 1
      • Damage: +3

  • Production Design
    • Skill Tag: Smithing
    • Time: 10 hours
    • Difficulty: 9
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Edge, Malleable, Spike, Sturdy] x3
      • [pole] [Sturdy] x1
      • Oil x1
    • Tools
      • Required Tool: [Grindstone]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 21.45 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 28.9 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 33.45 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 37.94 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 49.96 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 43.93 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 46.96 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 50.09 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 53.12 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 92.77 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 103.98 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Description: A stout curved blade atop a long pole, glaive fighting styles focus on wide sweeping slashes.
  • Weight: 0.6
  • 2 hands
  • Grappling: 0
  • Tags:
    • Military
  • Melee Attacks
    • Skill: Pole Arm (tag: [Hafted])
    • Range: 2 squares
    • Accuracy: 0
    • Bashing Damage
      • Rating: {quality}
      • Damage: +3
    • Bashing (Stamina) Damage
      • Rating: {quality} - 1
      • Damage: +2
    • Slashing Damage
      • Rating: {quality} + 1
      • Damage: +3

  • Production Design
    • Skill Tag: Smithing
    • Time: 10 hours
    • Difficulty: 8
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [large bar] [Edge, Malleable, Sturdy] x2
      • [pole] [Sturdy] x1
      • Oil x1
    • Tools
      • Required Tool: [Grindstone]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 20.71 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 28.16 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 32.73 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 37.21 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 49.24 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 43.2 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 46.22 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 49.37 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 52.39 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 92.05 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 103.26 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Description: A solid weight atop a long pole, the maul can deliver massive crushing blows at a safe distance.
  • Weight: 1
  • 2 hands
  • Grappling: 0
  • Tags:
    • Military
  • Melee Attacks
    • Skill: Pole Arm (tag: [Hafted])
    • Range: 2 squares
    • Accuracy: -2
    • Bashing Damage
      • Rating: {quality} + 1
      • Damage: +5
    • Bashing (Stamina) Damage
      • Rating: {quality}
      • Damage: +4

  • Production Design
    • Skill Tag: Smithing
    • Time: 6 hours
    • Difficulty: 6
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [large bar] [Malleable, Sturdy] x1
      • [small bar] [Malleable, Sturdy] x1
      • [pole] [Sturdy] x1
      • Oil x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 16.54 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 20.88 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 26.57 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 29.87 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 37.54 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 34.52 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 36.03 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 38.8 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 40.32 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 61.35 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 68.15 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Description: An axe put on a long shaft for extra reach, pole axes of cheap design are used in peasant armies across the world.
  • Weight: 0.6
  • 2 hands
  • Grappling: 2
  • Tags:
    • Military
  • Melee Attacks
    • Skill: Pole Arm (tag: [Hafted])
    • Range: 2 squares
    • Accuracy: -1
    • Bashing Damage
      • Rating: {quality}
      • Damage: +4
    • Bashing (Stamina) Damage
      • Rating: {quality} - 1
      • Damage: +3

  • Production Design
    • Skill Tag: Smithing
    • Time: 8 hours
    • Difficulty: 7
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Edge, Malleable, Spike, Sturdy] x3
      • [pole] [Sturdy] x1
      • Oil x1
    • Tools
      • Required Tool: [Grindstone]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 20.25 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 27.7 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 32.25 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 36.74 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 48.75 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 42.72 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 45.75 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 48.89 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 51.92 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 91.57 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 102.78 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Description: A hardy stave usually made of hardwood, the quarterstaff is both a walking stick and a weapon.
  • Weight: 0.3
  • 1 hand
  • Grappling: 1
  • Tags:
    • Civilian
  • Melee Attacks
    • Skill: Pole Arm (tag: [Hafted])
    • Range: 1 square
    • Accuracy: 0
    • Two Handed Effect: +1 range, +1 rating
    • Bashing Damage
      • Rating: {quality} - 1
      • Damage: +2
    • Bashing (Stamina) Damage
      • Rating: {quality} - 1
      • Damage: +2

  • Production Design
    • Skill Tag: Smithing
    • Time: 2 hours
    • Difficulty: 4
    • Yield: 2
    • Required Facility: Forge
    • Ingredients
      • {target material} [pole] [Malleable, Sturdy] x1
      • Oil x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith
  • Production Design
    • Skill Tag: Woodworking
    • Time: 2 hours
    • Difficulty: 4
    • Yield: 1
    • Ingredients
      • {target material} [pole] [Wood, Sturdy] x1
    • Tools
      • Required Tool: [Knife]
    • Tags:
      • Carpenter

  • Elm: 1.13 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Weapon Material Weight : 0.75x
  • Oak: 1.14 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Weapon Material Effect : -2 received item damage
  • Ashwood: 1.14 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Weapon Material Effect : +1 ranged attack piercing rating, -1 received item damage
  • Beech: 1.13 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 1.14 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
    • Weapon Material Weight : 0.50x
    • Weapon Material Effect : +1 received item damage
  • Copper: 8.94 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 12.66 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 14.89 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 17.08 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 23.04 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 20.03 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 21.53 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 23.05 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 24.56 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 44.34 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 49.9 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Description: War scythes resemble their agricultural counterparts, except the blade it set atop a straight pole, meant to stab down from above during a mass pole arm press.
  • Weight: 0.8
  • 2 hands
  • Grappling: 0
  • Tags:
    • Military
  • Melee Attacks
    • Skill: Pole Arm (tag: [Hafted])
    • Range: 2 squares
    • Accuracy: -1
    • Bashing Damage
      • Rating: {quality} - 1
      • Damage: +2
    • Bashing (Stamina) Damage
      • Rating: {quality} - 1
      • Damage: +2
    • Slashing Damage
      • Rating: {quality}
      • Damage: +4

  • Production Design
    • Skill Tag: Smithing
    • Time: 9 hours
    • Difficulty: 9
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [large bar] [Edge, Malleable, Sturdy] x2
      • [pole] [Sturdy] x1
      • Oil x1
    • Tools
      • Required Tool: [Grindstone]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 21.19 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 28.64 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 33.21 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 37.69 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 49.72 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 43.68 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 46.7 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 49.85 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 52.87 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 92.53 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 103.74 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

Chained Weapons

  • Weight: 0.3
  • 2 hands
  • Grappling: 1
  • Tags:
    • Military
  • Melee Attacks
    • Skill: Chained Weapons (tag: [Bashing])
    • Range: 2 squares
    • Accuracy: -2
    • Bashing (Stamina) Damage
      • Rating: {quality} - 2
      • Damage: +2
    • Piercing Damage
      • Rating: {quality} - 1
      • Damage: +1
    • Slashing Damage
      • Rating: {quality}
      • Damage: +3

  • Production Design
    • Skill Tag: Smithing
    • Time: 12 hours
    • Difficulty: 10
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Edge, Malleable] x2
      • Chain Link x16
      • [haft] [Sturdy] x1
      • Oil x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith
  • Production Design
    • Skill Tag: Weaving
    • Time: 6 hours
    • Difficulty: 8
    • Yield: 1
    • Required Facility: Spinnery
    • Ingredients
      • {target material} [small bar] [Edge, Malleable] x2
      • [strap] x2
      • [haft] [Sturdy] x1
    • Tags:
      • Weaver

  • Copper: 19.02 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 24.47 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 29.93 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 33.65 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 43.46 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 39.44 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 41.46 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 44.43 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 46.45 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 73.77 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 82.12 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Weight: 0.3
  • 1 hand
  • Grappling: 1
  • Tags:
    • Military
  • Melee Attacks
    • Skill: Chained Weapons (tag: [Bashing])
    • Range: 1 square
    • Accuracy: -2
    • Bashing Damage
      • Rating: {quality} - 1
      • Damage: +3
    • Bashing (Stamina) Damage
      • Rating: {quality} - 2
      • Damage: +3
    • Piercing Damage
      • Rating: {quality}
      • Damage: +1

  • Production Design
    • Skill Tag: Smithing
    • Time: 8 hours
    • Difficulty: 9
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Malleable, Spike, Sturdy] x2
      • Chain Link x8
      • [haft] [Sturdy] x1
      • Oil x1
      • omission, -1 accuracy if missing - [grip] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 19.33 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 24.79 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 30.27 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 34 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 43.21 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 39.19 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 41.21 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 44.16 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 46.18 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 73.46 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 81.79 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Weight: 0.2
  • 1 hand
  • Grappling: 2
  • Tags:
    • Civilian
  • Melee Attacks
    • Skill: Chained Weapons (tag: [Bashing])
    • Range: 1 square
    • Accuracy: 0
    • Bashing Damage
      • Rating: {quality} - 2
      • Damage: +1
    • Bashing (Stamina) Damage
      • Rating: {quality} - 1
      • Damage: +1

  • Production Design
    • Skill Tag: Smithing
    • Time: 4 hours
    • Difficulty: 8
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith
  • Production Design
    • Skill Tag: Weaving
    • Time: 2 hours
    • Difficulty: 7
    • Yield: 1
    • Required Facility: Spinnery
    • Ingredients
      • {target material} [haft] [Sturdy] x2
      • [strap] x1
    • Tags:
      • Weaver

  • Elm: 2.97 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Weapon Material Weight : 0.75x
  • Oak: 2.97 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Weapon Material Effect : -2 received item damage
  • Ashwood: 2.97 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Weapon Material Effect : +1 ranged attack piercing rating, -1 received item damage
  • Beech: 2.97 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 2.98 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
    • Weapon Material Weight : 0.50x
    • Weapon Material Effect : +1 received item damage
  • Copper: 7.85 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 10.46 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 12.58 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 14.24 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 18.82 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 16.82 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 17.82 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 19.09 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 20.09 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 33.52 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 37.47 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Weight: 0.1
  • 2 hands
  • Grappling: 1
  • Tags:
    • Military
  • Melee Attacks
    • Skill: Chained Weapons (tag: [Bashing])
    • Range: 2 squares
    • Accuracy: -1
    • Bashing Damage
      • Rating: {quality} - 1
      • Damage: +2
    • Bashing (Stamina) Damage
      • Rating: {quality} - 2
      • Damage: +2
    • Piercing Damage
      • Rating: {quality} - 1
      • Damage: +3

  • Production Design
    • Skill Tag: Smithing
    • Time: 12 hours
    • Difficulty: 10
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Malleable, Spike, Sturdy] x1
      • Chain Link x16
      • Oil x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith
  • Production Design
    • Skill Tag: Weaving
    • Time: 5 hours
    • Difficulty: 7
    • Yield: 1
    • Required Facility: Spinnery
    • Ingredients
      • {target material} [small bar] [Malleable, Spike, Sturdy] x1
      • [strap] x2
    • Tags:
      • Weaver

  • Copper: 12.65 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 15.62 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 19.59 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 21.84 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 27.66 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 25.65 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 26.66 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 28.62 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 29.63 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 43.75 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 48.39 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Weight: 0.4
  • 2 hands
  • Grappling: 0
  • Tags:
    • Military
  • Melee Attacks
    • Skill: Chained Weapons (tag: [Bashing])
    • Range: 1 square
    • Accuracy: -1
    • Bashing Damage
      • Rating: {quality} + 1
      • Damage: +3
    • Bashing (Stamina) Damage
      • Rating: {quality}
      • Damage: +3

  • Production Design
    • Skill Tag: Smithing
    • Time: 6 hours
    • Difficulty: 9
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Elm: 8.64 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Weapon Material Weight : 0.75x
  • Oak: 8.65 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Weapon Material Effect : -2 received item damage
  • Ashwood: 8.65 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Weapon Material Effect : +1 ranged attack piercing rating, -1 received item damage
  • Beech: 8.64 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 8.65 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
    • Weapon Material Weight : 0.50x
    • Weapon Material Effect : +1 received item damage
  • Copper: 23.09 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 30.89 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 37.21 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 42.17 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 55.01 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 48.98 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 51.99 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 55.7 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 58.72 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 98.95 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 110.72 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Weight: 0.1
  • 1 hand
  • Grappling: 3
  • Tags:
    • Civilian
  • Melee Attacks
    • Skill: Chained Weapons (tag: [Bashing])
    • Range: 2 squares
    • Accuracy: -2
    • Slashing Damage
      • Rating: {quality} - 1
    • Slashing (Stamina) Damage
      • Rating: {quality}
      • Damage: +1

  • Production Design
    • Skill Tag: Smithing
    • Time: 12 hours
    • Difficulty: 9
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} Chain Link x12
      • [haft] [Sturdy] x1
      • Oil x1
      • omission, -1 accuracy if missing - [grip] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith
  • Production Design
    • Skill Tag: Weaving
    • Time: 4 hours
    • Difficulty: 6
    • Yield: 1
    • Required Facility: Spinnery
    • Ingredients
      • {target material} [strap] x2
      • [haft] [Sturdy] x1
      • omission, -1 accuracy if missing - [grip] x1
    • Tags:
      • Weaver

  • Linen: 1.41 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
  • Leather: 0.53 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Wool: 1.59 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 8
  • Cotton: 1.97 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
  • Hemp: 1.32 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4
  • Copper: 9.93 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 12.71 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 14.43 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 16.15 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 20.63 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 18.35 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 19.43 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Silk: 6.28 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 10
  • Cold Iron: 20.66 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 21.74 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 36.66 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 40.89 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

Unarmed

  • Description: Flexible wrapping bands lined with metal beads, plates, or spikes - often viewed as a boxer's weapon.
  • Weight: 0.1
  • 1 hand
  • Grappling: -2
  • Tags:
    • Civilian
  • Melee Attacks
    • Skill: Unarmed (tag: [Bashing])
    • Range: 1 square
    • Accuracy: 0
    • Bashing Damage
      • Rating: {quality}
      • Damage: +1
    • Bashing (Stamina) Damage
      • Rating: {quality}
      • Damage: +1

  • Production Design
    • Skill Tag: Smithing
    • Time: 8 hours
    • Difficulty: 5
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small rod] [Malleable, Sturdy] x1
      • [strap] x2
      • Oil x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 2.34 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 2.98 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 3.37 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 3.75 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 6 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 5.49 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 5.74 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 6.1 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 6.36 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 9.76 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 10.79 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Weight: 0.2
  • 1 hand
  • Grappling: 1
  • Tags:
    • Military
  • Melee Attacks
    • Skill: Unarmed (tag: [Bashing])
    • Range: 1 square
    • Accuracy: 1
    • Piercing Damage
      • Rating: {quality} - 1
    • Slashing Damage
      • Rating: {quality} - 1
      • Damage: +1

  • Production Design
    • Skill Tag: Smithing
    • Time: 5 hours
    • Difficulty: 8
    • Yield: 2
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Edge, Malleable] x2
      • [small rod] [Sturdy] x1
      • Oil x1
      • omission, -1 damage if missing - [grip] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 6.85 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 9.34 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 10.84 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 12.31 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 16.3 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 14.29 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 15.3 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 16.33 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 17.34 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 30.53 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 34.25 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Description: A flat blade attached to a knuckle grip.
  • Weight: 0.2
  • 1 hand
  • Grappling: 0
  • Tags:
    • Military
  • Melee Attacks
    • Skill: Unarmed (tag: [Bashing])
    • Range: 1 square
    • Accuracy: 1
    • Piercing Damage
      • Rating: {quality} - 1
      • Damage: +1
    • Slashing Damage
      • Rating: {quality} - 1

  • Production Design
    • Skill Tag: Smithing
    • Time: 6 hours
    • Difficulty: 8
    • Yield: 2
    • Required Facility: Forge
    • Ingredients
      • {target material} [large bar] [Edge, Malleable] x1
      • [small rod] [Sturdy] x1
      • Oil x1
      • omission, -1 damage if missing - [grip] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 5.33 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 7.2 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 8.33 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 9.44 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 12.44 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 10.93 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 11.68 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 12.46 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 13.21 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 23.12 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 25.91 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Weight: 0
  • 1 hand
  • Grappling: -1
  • Tags:
    • Civilian
  • Melee Attacks
    • Skill: Unarmed (tag: [Bashing])
    • Range: 1 square
    • Accuracy: 1
    • Bashing Damage
      • Rating: {quality} - 1
      • Damage: +1
    • Bashing (Stamina) Damage
      • Rating: {quality} - 1

  • Production Design
    • Skill Tag: Smithing
    • Time: 6 hours
    • Difficulty: 8
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small rod] [Malleable, Sturdy] x2
      • Oil x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 4.52 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 5.76 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 6.5 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 7.22 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 9.23 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 8.21 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 8.71 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 9.23 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 9.73 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 16.33 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 18.18 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Description: A minamiyouan punching weapon originally made from stirrups and horse-shoes.
  • Weight: 0.1
  • 1 hand
  • Grappling: -1
  • Tags:
    • Military
  • Melee Attacks
    • Skill: Unarmed (tag: [Bashing])
    • Range: 1 square
    • Accuracy: 0
    • Bashing Damage
      • Rating: {quality} + 1
      • Damage: +1
    • Bashing (Stamina) Damage
      • Rating: {quality} + 1
      • Damage: +1

  • Production Design
    • Skill Tag: Smithing
    • Time: 4 hours
    • Difficulty: 7
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Malleable, Sturdy] x1
      • [haft] [Sturdy] x1
      • Oil x1
      • omission, -1 damage if missing - [grip] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 7.13 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 9.63 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 11.15 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 12.65 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 16.65 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 14.64 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 15.65 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 16.7 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 17.71 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 30.93 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 34.66 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Description: A short dumbbell-shaped rod that allows the user to make painful hammer strikes.
  • Weight: 0.1
  • 1 hand
  • Grappling: -2
  • Tags:
    • Civilian
  • Melee Attacks
    • Skill: Unarmed (tag: [Bashing])
    • Range: 1 square
    • Accuracy: -1
    • Bashing Damage
      • Rating: {quality} - 1
      • Damage: +2
    • Bashing (Stamina) Damage
      • Rating: {quality} - 1
      • Damage: +2

  • Production Design
    • Skill Tag: Smithing
    • Time: 6 hours
    • Difficulty: 6
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small rod] [Malleable, Sturdy] x2
      • omission, -1 damage if missing - [grip] x1
      • Oil x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 3.77 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 5.03 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 5.8 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 6.54 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 8.57 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 7.55 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 8.05 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 8.59 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 9.09 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 15.72 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 17.58 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

Thrown

  • Weight: 0.1
  • 1 hand
  • Grappling: 0
  • Tags:
    • Civilian
    • Finger Grip
  • Melee Attacks
    • Skill: Chained Weapons (tag: [Thrown])
    • Range: 1 square
    • Accuracy: 0
    • Bashing Damage
      • Rating: {quality} - 2
      • Damage: +1
    • Bashing (Stamina) Damage
      • Rating: {quality} - 2
      • Damage: +1
  • Thrown Attacks
    • Skill: Thrown Weapons (tag: [Thrown])
    • Range: 6 squares
    • Accuracy: 1
    • Bashing Damage
      • Rating: {quality} - 2
      • Damage: +1
    • Bashing (Stamina) Damage
      • Rating: {quality} - 2
      • Damage: +2

  • Production Design
    • Skill Tag: Smithing
    • Time: 6 hours
    • Difficulty: 9
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small rod] [Malleable, Sturdy] x2
      • Chain Link x4
      • Oil x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 7.47 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 8.95 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 10.94 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 12.05 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 14.67 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 13.65 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 14.15 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 15.11 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 15.61 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 22.66 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 24.95 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Weight: 0.2
  • 1 hand
  • Grappling: -2
  • Tags:
    • Military
  • Melee Attacks
    • Skill: Spear (tag: [Thrown])
    • Range: 1 square
    • Accuracy: -1
    • Bashing Damage
      • Rating: {quality} - 3
    • Bashing (Stamina) Damage
      • Rating: {quality} - 2
    • Piercing Damage
      • Rating: {quality} - 1
      • Damage: +1
  • Thrown Attacks
    • Skill: Thrown Weapons (tag: [Thrown])
    • Range: 6 squares
    • Accuracy: 0
    • Piercing Damage
      • Rating: {quality} + 1
      • Damage: +3

  • Production Design
    • Skill Tag: Smithing
    • Time: 6 hours
    • Difficulty: 6
    • Yield: 2
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Malleable, Spike] x1
      • [pole] [Sturdy] x1
      • Oil x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 3.78 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 5.03 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 5.82 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 6.6 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 8.64 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 7.64 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 8.14 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 8.7 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 9.21 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 15.85 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 17.75 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Weight: 0.3
  • 1 hand
  • Grappling: -1
  • Tags:
    • Military
  • Melee Attacks
    • Skill: Spear (tag: [Thrown])
    • Range: 1 square
    • Accuracy: -1
    • Bashing Damage
      • Rating: {quality} - 3
    • Bashing (Stamina) Damage
      • Rating: {quality} - 2
    • Piercing Damage
      • Rating: {quality} - 1
      • Damage: +2
  • Thrown Attacks
    • Skill: Thrown Weapons (tag: [Thrown])
    • Range: 5 squares
    • Accuracy: 0
    • Piercing Damage
      • Rating: {quality}
      • Damage: +4

  • Production Design
    • Skill Tag: Smithing
    • Time: 6 hours
    • Difficulty: 8
    • Yield: 2
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Malleable] x1
      • [pole] [Sturdy] x1
      • Oil x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Lead: 1.62 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
  • Copper: 4.45 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 5.69 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 6.49 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 7.27 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 9.31 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 8.3 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Silver: 10.78 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 8.81 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 9.37 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 9.87 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Gold: 17.68 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Mithril: 16.52 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 18.42 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Weight: 0.2
  • 1 hand
  • Grappling: -2
  • Tags:
    • Military
  • Melee Attacks
    • Skill: Axe (tag: [Thrown])
    • Range: 1 square
    • Accuracy: -1
    • Two Handed Effect: +1 rating
    • Bashing Damage
      • Rating: {quality} - 2
      • Damage: +1
    • Bashing (Stamina) Damage
      • Rating: {quality} - 2
      • Damage: +1
  • Thrown Attacks
    • Skill: Thrown Weapons (tag: [Thrown])
    • Range: 4 squares
    • Accuracy: 0
    • Two Handed Effect: +1 range
    • Bashing Damage
      • Rating: {quality} - 1
      • Damage: +2
    • Bashing (Stamina) Damage
      • Rating: {quality} - 1
      • Damage: +2

  • Production Design
    • Skill Tag: Smithing
    • Time: 3 hours
    • Difficulty: 7
    • Yield: 2
    • Required Facility: Forge
    • Ingredients
      • {target material} [small rod] [Edge, Malleable, Sturdy] x1
      • [haft] [Sturdy] x1
      • Oil x1
    • Tools
      • Required Tool: [Grinder]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 1.18 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 1.49 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 1.69 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 1.87 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 2.38 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 2.13 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 2.25 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 2.39 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 2.51 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 4.17 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 4.64 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Weight: 0.1
  • 1 hand
  • Grappling: -2
  • Tags:
    • Military
    • Finger Grip
  • Melee Attacks
    • Skill: Short Blade (tag: [Thrown])
    • Range: 1 square
    • Accuracy: 0
    • Piercing Damage
      • Rating: {quality} - 1
    • Slashing Damage
      • Rating: {quality} - 2
  • Thrown Attacks
    • Skill: Thrown Weapons (tag: [Thrown])
    • Range: 4 squares
    • Accuracy: 1
    • Bashing (Stamina) Damage
      • Rating: {quality} - 2
      • Damage: +1
    • Piercing Damage
      • Rating: {quality} - 1
      • Damage: +2

  • Production Design
    • Skill Tag: Smithing
    • Time: 3 hours
    • Difficulty: 8
    • Yield: 2
    • Required Facility: Forge
    • Ingredients
      • {target material} [small rod] [Edge, Malleable, Spike] x1
      • omission, -1 accuracy if missing - [grip] x1
      • Oil x1
    • Tools
      • Required Tool: [Grindstone]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 1.47 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 1.79 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 1.98 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 2.18 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 2.69 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 2.43 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 2.56 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 2.7 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 2.83 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 4.49 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 4.96 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Weight: 0.1
  • 1 hand
  • Grappling: -3
  • Tags:
    • Military
    • Finger Grip
  • Melee Attacks
    • Skill: Short Blade (tag: [Thrown])
    • Range: 1 square
    • Accuracy: 1
    • Piercing Damage
      • Rating: {quality} - 1
    • Slashing Damage
      • Rating: {quality} - 1
  • Thrown Attacks
    • Skill: Thrown Weapons (tag: [Thrown])
    • Range: 6 squares
    • Accuracy: -1
    • Piercing Damage
      • Rating: {quality}
      • Damage: +1

  • Production Design
    • Skill Tag: Smithing
    • Time: 5 hours
    • Difficulty: 8
    • Yield: 3
    • Required Facility: Forge
    • Ingredients
      • {target material} [small rod] [Edge, Malleable, Spike] x1
      • Oil x1
    • Tools
      • Required Tool: [Grindstone]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 0.96 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 1.17 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 1.3 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 1.42 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 1.75 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 1.58 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 1.66 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 1.75 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 1.84 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 2.94 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 3.24 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

Short Bow

  • Weight: 0.2
  • 2 hands
  • Grappling: -3
  • Ammunition Used: Arrow
  • Tags:
    • Military
  • Ranged Attacks
    • Skill: Short Bow (tag: [Bow])
    • Range: 6 squares
    • Accuracy: 0
    • Piercing Damage
      • Rating: {quality} - 1

  • Production Design
    • Skill Tag: Woodworking
    • Time: 17 hours
    • Difficulty: 7
    • Yield: 1
    • Ingredients
      • {target material} [pole] [Wood, Flexible] x1
      • Bowstring x1
    • Tools
      • Required Tool: [Knife]
    • Tags:
      • Bowyer

  • Elm: 4.26 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Weapon Material Weight : 0.75x
  • Ashwood: 4.27 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Weapon Material Effect : +1 ranged attack piercing rating, -1 received item damage
  • Beech: 4.26 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Yew: 4.4 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
    • Weapon Material Effect : +2 ranged attack piercing rating. +1 received item damage

  • Weight: 0.2
  • 2 hands
  • Grappling: -3
  • Ammunition Used: Arrow
  • Tags:
    • Civilian
  • Ranged Attacks
    • Skill: Short Bow (tag: [Bow])
    • Range: 5 squares
    • Accuracy: 1
    • Piercing Damage
      • Rating: {quality} - 2

  • Production Design
    • Skill Tag: Woodworking
    • Time: 16 hours
    • Difficulty: 6
    • Yield: 1
    • Ingredients
      • {target material} [pole] [Wood, Flexible] x1
      • Bowstring x1
    • Tools
      • Required Tool: [Knife]
    • Tags:
      • Bowyer

  • Elm: 2.72 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Weapon Material Weight : 0.75x
  • Ashwood: 2.73 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Weapon Material Effect : +1 ranged attack piercing rating, -1 received item damage
  • Beech: 2.72 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Yew: 2.86 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
    • Weapon Material Effect : +2 ranged attack piercing rating. +1 received item damage

  • Weight: 0.3
  • 2 hands
  • Grappling: -3
  • Ammunition Used: Arrow
  • Tags:
    • Military
  • Ranged Attacks
    • Skill: Short Bow (tag: [Bow])
    • Range: 6 squares
    • Accuracy: -1
    • Piercing Damage
      • Rating: {quality}

  • Production Design
    • Skill Tag: Woodworking
    • Time: 18 hours
    • Difficulty: 8
    • Yield: 1
    • Ingredients
      • {target material} [pole] [Wood, Flexible] x1
      • Bowstring x1
    • Tools
      • Required Tool: [Knife]
    • Tags:
      • Bowyer

  • Elm: 5.98 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Weapon Material Weight : 0.75x
  • Ashwood: 5.99 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Weapon Material Effect : +1 ranged attack piercing rating, -1 received item damage
  • Beech: 5.98 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Yew: 6.12 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
    • Weapon Material Effect : +2 ranged attack piercing rating. +1 received item damage

Long Bow

  • Weight: 0.4
  • 2 hands
  • Grappling: -3
  • Ammunition Used: Arrow
  • Tags:
    • Military
  • Ranged Attacks
    • Skill: Long Bow (tag: [Bow])
    • Range: 8 squares
    • Accuracy: -2
    • Piercing Damage
      • Rating: {quality}
      • Damage: +1

  • Production Design
    • Skill Tag: Woodworking
    • Time: 18 hours
    • Difficulty: 7
    • Yield: 1
    • Ingredients
      • {target material} [pole] [Wood, Flexible] x1
      • Bowstring x1
    • Tools
      • Required Tool: [Knife]
    • Tags:
      • Bowyer

  • Elm: 4.33 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Weapon Material Weight : 0.75x
  • Ashwood: 4.34 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Weapon Material Effect : +1 ranged attack piercing rating, -1 received item damage
  • Beech: 4.33 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Yew: 4.47 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
    • Weapon Material Effect : +2 ranged attack piercing rating. +1 received item damage

  • Weight: 0.4
  • 2 hands
  • Grappling: -3
  • Ammunition Used: Arrow
  • Tags:
    • Military
  • Ranged Attacks
    • Skill: Long Bow (tag: [Bow])
    • Range: 8 squares
    • Accuracy: -1
    • Piercing Damage
      • Rating: {quality}
      • Damage: +1

  • Production Design
    • Skill Tag: Woodworking
    • Time: 16 hours
    • Difficulty: 7
    • Yield: 1
    • Ingredients
      • {target material} [pole] [Wood, Flexible] x1
      • Bowstring x1
    • Tools
      • Required Tool: [Knife]
    • Tags:
      • Bowyer

  • Elm: 4.19 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Weapon Material Weight : 0.75x
  • Ashwood: 4.2 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Weapon Material Effect : +1 ranged attack piercing rating, -1 received item damage
  • Beech: 4.19 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Yew: 4.33 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
    • Weapon Material Effect : +2 ranged attack piercing rating. +1 received item damage

  • Weight: 0.5
  • 2 hands
  • Grappling: -3
  • Ammunition Used: Arrow
  • Tags:
    • Military
  • Ranged Attacks
    • Skill: Long Bow (tag: [Bow])
    • Range: 10 squares
    • Accuracy: -3
    • Piercing Damage
      • Rating: {quality} + 1
      • Damage: +1

  • Production Design
    • Skill Tag: Woodworking
    • Time: 20 hours
    • Difficulty: 8
    • Yield: 1
    • Ingredients
      • {target material} [pole] [Wood, Flexible] x1
      • Bowstring x1
    • Tools
      • Required Tool: [Knife]
    • Tags:
      • Bowyer

  • Elm: 6.13 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Weapon Material Weight : 0.75x
  • Ashwood: 6.14 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Weapon Material Effect : +1 ranged attack piercing rating, -1 received item damage
  • Beech: 6.13 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Yew: 6.27 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
    • Weapon Material Effect : +2 ranged attack piercing rating. +1 received item damage

Sidearm

  • Weight: 0.2
  • 1 hand
  • Grappling: -2
  • Ammunition Used: Bullet
  • Tags:
    • Firearm
    • Military
  • Melee Attacks
    • Skill: Mace (tag: [Projectile])
    • Range: 1 square
    • Accuracy: -1
    • Bashing Damage
      • Rating: {quality} - 2
    • Bashing (Stamina) Damage
      • Rating: {quality} - 2
      • Damage: +1
  • Ranged Attacks
    • Skill: Sidearm (tag: [Projectile])
    • Range: 3 squares
    • Accuracy: -2
    • Two Handed Effect: +1 accuracy
    • Piercing Damage
      • Rating: {quality} + 1
      • Damage: +2

  • Production Design
    • Skill Tag: Tinkering
    • Time: 18 hours
    • Difficulty: 11
    • Yield: 1
    • Required Facility: Workbench
    • Ingredients
    • Tools
      • Required Tool: [Tinkering Tools]
    • Tags:
      • Gunsmith

  • Bronze: 27.37 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 30.44 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 33.22 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 38.88 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 36.87 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 37.88 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Orichalcum: 41.36 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 56 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 61.16 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Weight: 0.3
  • 1 hand
  • Grappling: -3
  • Ammunition Used: Bolt
  • Tags:
    • Military
  • Ranged Attacks
    • Skill: Sidearm (tag: [Projectile])
    • Range: 4 squares
    • Accuracy: -1
    • Two Handed Effect: +1 accuracy
    • Piercing Damage
      • Rating: {quality}

  • Production Design

  • Elm: 22.91 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Weapon Material Weight : 0.75x
  • Oak: 22.92 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Weapon Material Effect : -2 received item damage
  • Ashwood: 22.91 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Weapon Material Effect : +1 ranged attack piercing rating, -1 received item damage
  • Beech: 22.91 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 22.98 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
    • Weapon Material Weight : 0.50x
    • Weapon Material Effect : +1 received item damage
  • Yew: 23.07 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
    • Weapon Material Effect : +2 ranged attack piercing rating. +1 received item damage
  • Copper: 21.21 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 24.43 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 29.3 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 31.92 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 37.58 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 35.57 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 36.58 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 38.9 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 39.91 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 54.4 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 59.41 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Weight: 0
  • 1 hand
  • Grappling: -3
  • Ammunition Used: Bullet
  • Tags:
    • Civilian
    • Sling
  • Ranged Attacks
    • Skill: Sidearm (tag: [Projectile])
    • Range: 5 squares
    • Accuracy: 0
    • Piercing Damage
      • Rating: {quality} - 2
      • Damage: -1
    • Piercing (Stamina) Damage
      • Rating: {quality} - 2
      • Damage: -1

  • Production Design
    • Skill Tag: Tailoring
    • Time: 2 hours
    • Difficulty: 6
    • Yield: 1
    • Ingredients
      • {target material} [strap] x2
    • Tools
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Tailor

  • Linen: 1.18 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
  • Leather: 0.3 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Wool: 1.34 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 8
  • Cotton: 1.7 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
  • Hemp: 1.1 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4
  • Silk: 5.94 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 10

Long Arm

  • Weight: 0.1
  • 2 hands
  • Grappling: -3
  • Ammunition Used: Dart
  • Tags:
    • Civilian
  • Ranged Attacks
    • Skill: Long Arm (tag: [Projectile])
    • Range: 8 squares
    • Accuracy: 1
    • Piercing Damage
      • Rating: {quality} - 3
      • Damage: -2

  • Production Design
    • Skill Tag: Woodworking
    • Time: 5 hours
    • Difficulty: 7
    • Yield: 3
    • Ingredients
      • {target material} [branch] x1
    • Tools
      • Required Tool: [Knife]
    • Tags:
      • Carpenter

  • Elm: 0.23 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Weapon Material Weight : 0.75x
  • Oak: 0.24 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Weapon Material Effect : -2 received item damage
  • Ashwood: 0.23 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Weapon Material Effect : +1 ranged attack piercing rating, -1 received item damage
  • Beech: 0.23 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 0.24 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
    • Weapon Material Weight : 0.50x
    • Weapon Material Effect : +1 received item damage
  • Yew: 0.25 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
    • Weapon Material Effect : +2 ranged attack piercing rating. +1 received item damage

  • Weight: 0.4
  • 2 hands
  • Grappling: -2
  • Ammunition Used: Bolt
  • Tags:
    • Military
  • Ranged Attacks
    • Skill: Long Arm (tag: [Projectile])
    • Range: 8 squares
    • Accuracy: 0
    • Piercing Damage
      • Rating: {quality} + 2

  • Production Design

  • Elm: 21.41 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Weapon Material Weight : 0.75x
  • Oak: 21.42 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Weapon Material Effect : -2 received item damage
  • Ashwood: 21.41 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Weapon Material Effect : +1 ranged attack piercing rating, -1 received item damage
  • Beech: 21.41 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 21.5 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
    • Weapon Material Weight : 0.50x
    • Weapon Material Effect : +1 received item damage
  • Yew: 21.59 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
    • Weapon Material Effect : +2 ranged attack piercing rating. +1 received item damage
  • Copper: 19.71 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 22.95 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 27.82 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 30.49 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 36.21 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 34.2 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 35.21 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 37.58 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 38.59 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 53.13 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 58.19 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Weight: 0.5
  • 2 hands
  • Grappling: -1
  • Ammunition Used: Bullet
  • Tags:
    • Firearm
    • Military
  • Melee Attacks
    • Skill: Pole Arm (tag: [Projectile])
    • Range: 1 square
    • Accuracy: -1
    • Bashing Damage
      • Rating: {quality} - 1
      • Damage: +1
    • Bashing (Stamina) Damage
      • Rating: {quality} - 1
      • Damage: +1
  • Ranged Attacks
    • Skill: Long Arm (tag: [Projectile])
    • Range: 6 squares
    • Accuracy: 0
    • Piercing Damage
      • Rating: {quality}
      • Damage: +2

  • Production Design

  • Bronze: 31.22 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 35.04 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 38.59 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 46.3 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 43.28 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 44.79 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Orichalcum: 49.33 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 70.62 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 77.69 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

Wearable Items

Containers

  • Encumbrance: 0.5
  • Layer: Container
  • Reachable?: Yes
  • Body Areas:
    • Chest

  • Production Design
    • Skill Tag: Tailoring
    • Time: 2 hours
    • Difficulty: 7
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Tailor

  • Leather: 0.98 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8

  • Encumbrance: 0.1
  • Layer: Container
  • Reachable?: Yes
  • Body Areas:
    • Abdomen

  • Production Design
    • Skill Tag: Tailoring
    • Time: 5 hours
    • Difficulty: 7
    • Yield: 6
    • Ingredients
    • Tools
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Tailor

  • Leather: 0.2 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8

  • Encumbrance: 0.2
  • Layer: Container
  • Reachable?: Yes
  • Body Areas:
    • Choice of:
      • Abdomen
      • Chest

  • Production Design
    • Skill Tag: Tailoring
    • Time: 3 hours
    • Difficulty: 7
    • Yield: 3
    • Ingredients
    • Tools
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Tailor

  • Leather: 0.42 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8

Underwear

  • Layer: Underwear
  • Body Areas:
    • Chest
  • Tags:
    • Civilian
    • Female

  • Production Design
    • Skill Tag: Tailoring
    • Time: 2 hours
    • Difficulty: 4
    • Yield: 2
    • Ingredients
      • {target material} Cloth x1
    • Tools
      • Required Tool: [Scissors]
    • Tags:
      • Tailor

  • Fur: 0.13 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Clothing Material Effect : +1 received item damage, add [insulated] and [waterproof] to worn body areas
  • Linen: 0.14 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
    • Clothing Material Effect : -1 received item damage
  • Wool: 0.15 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 8
    • Clothing Material Effect : add [insulated] to worn body areas
  • Cotton: 0.19 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
    • Clothing Material Effect : add [wicking] to item
  • Hemp: 0.13 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4
    • Clothing Material Effect : +2 received item damage
  • Silk: 0.61 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 10
    • Clothing Material Effect : +2 received item damage, add [wicking] to item

  • Layer: Underwear
  • Body Areas:
    • Abdomen
    • Left Leg
    • Right Leg
  • Tags:
    • Civilian

  • Production Design
    • Skill Tag: Tailoring
    • Time: 2 hours
    • Difficulty: 6
    • Yield: 2
    • Ingredients
    • Tools
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Tailor

  • Fur: 0.19 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Clothing Material Effect : +1 received item damage, add [insulated] and [waterproof] to worn body areas
  • Linen: 0.2 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
    • Clothing Material Effect : -1 received item damage
  • Wool: 0.22 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 8
    • Clothing Material Effect : add [insulated] to worn body areas
  • Cotton: 0.26 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
    • Clothing Material Effect : add [wicking] to item
  • Hemp: 0.17 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4
    • Clothing Material Effect : +2 received item damage
  • Silk: 0.7 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 10
    • Clothing Material Effect : +2 received item damage, add [wicking] to item

Base Clothing

  • Layer: Base Apparel
  • Body Areas:
    • Head
  • Tags:
    • Civilian

  • Production Design
    • Skill Tag: Tailoring
    • Time: 4 hours
    • Difficulty: 6
    • Yield: 5
    • Ingredients
    • Tools
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Hatter

  • Fur: 0.1 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Clothing Material Effect : +1 received item damage, add [insulated] and [waterproof] to worn body areas
  • Linen: 0.1 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
    • Clothing Material Effect : -1 received item damage
  • Wool: 0.11 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 8
    • Clothing Material Effect : add [insulated] to worn body areas
  • Cotton: 0.13 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
    • Clothing Material Effect : add [wicking] to item
  • Hemp: 0.09 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4
    • Clothing Material Effect : +2 received item damage
  • Silk: 0.3 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 10
    • Clothing Material Effect : +2 received item damage, add [wicking] to item

  • Layer: Base Apparel
  • Body Areas:
    • Abdomen
    • Chest
    • Left Leg
    • Right Leg
  • Tags:
    • Civilian

  • Production Design
    • Skill Tag: Tailoring
    • Time: 2 hours
    • Difficulty: 6
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Tailor

  • Fur: 0.45 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Clothing Material Effect : +1 received item damage, add [insulated] and [waterproof] to worn body areas
  • Linen: 0.46 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
    • Clothing Material Effect : -1 received item damage
  • Wool: 0.51 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 8
    • Clothing Material Effect : add [insulated] to worn body areas
  • Cotton: 0.59 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
    • Clothing Material Effect : add [wicking] to item
  • Hemp: 0.38 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4
    • Clothing Material Effect : +2 received item damage
  • Silk: 1.48 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 10
    • Clothing Material Effect : +2 received item damage, add [wicking] to item

  • Layer: Base Apparel
  • Body Areas:
    • Left Leg
    • Right Leg
  • Tags:
    • Civilian
    • Male

  • Production Design
    • Skill Tag: Tailoring
    • Time: 5 hours
    • Difficulty: 6
    • Yield: 2
    • Ingredients
    • Tools
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Tailor

  • Fur: 0.3 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Clothing Material Effect : +1 received item damage, add [insulated] and [waterproof] to worn body areas
  • Linen: 0.3 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
    • Clothing Material Effect : -1 received item damage
  • Wool: 0.32 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 8
    • Clothing Material Effect : add [insulated] to worn body areas
  • Cotton: 0.36 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
    • Clothing Material Effect : add [wicking] to item
  • Hemp: 0.27 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4
    • Clothing Material Effect : +2 received item damage
  • Silk: 0.8 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 10
    • Clothing Material Effect : +2 received item damage, add [wicking] to item

  • Layer: Base Apparel
  • Body Areas:
    • Abdomen
    • Chest
  • Tags:
    • Civilian

  • Production Design
    • Skill Tag: Tailoring
    • Time: 2 hours
    • Difficulty: 5
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Tailor

  • Fur: 0.39 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Clothing Material Effect : +1 received item damage, add [insulated] and [waterproof] to worn body areas
  • Linen: 0.4 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
    • Clothing Material Effect : -1 received item damage
  • Wool: 0.44 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 8
    • Clothing Material Effect : add [insulated] to worn body areas
  • Cotton: 0.52 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
    • Clothing Material Effect : add [wicking] to item
  • Hemp: 0.34 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4
    • Clothing Material Effect : +2 received item damage
  • Silk: 1.4 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 10
    • Clothing Material Effect : +2 received item damage, add [wicking] to item

Outer Clothing

  • Layer: Outer Apparel
  • Body Areas:
    • Abdomen
    • Chest
    • Left Leg
    • Right Leg
  • Tags:
    • Civilian
    • Female

  • Production Design
    • Skill Tag: Tailoring
    • Time: 4 hours
    • Difficulty: 7
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Tailor

  • Fur: 0.86 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Clothing Material Effect : +1 received item damage, add [insulated] and [waterproof] to worn body areas
  • Linen: 0.87 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
    • Clothing Material Effect : -1 received item damage
  • Wool: 0.9 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 8
    • Clothing Material Effect : add [insulated] to worn body areas
  • Cotton: 0.98 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
    • Clothing Material Effect : add [wicking] to item
  • Hemp: 0.83 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4
    • Clothing Material Effect : +2 received item damage
  • Silk: 1.84 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 10
    • Clothing Material Effect : +2 received item damage, add [wicking] to item

  • Layer: Outer Apparel
  • Body Areas:
    • Choice of:
      • Left Hand
      • Right Hand
  • Tags:
    • Civilian

  • Production Design
    • Skill Tag: Tailoring
    • Time: 8 hours
    • Difficulty: 8
    • Yield: 14
    • Ingredients
    • Tools
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Tailor

  • Fur: 0.12 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Clothing Material Effect : +1 received item damage, add [insulated] and [waterproof] to worn body areas
  • Linen: 0.12 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
    • Clothing Material Effect : -1 received item damage
  • Wool: 0.12 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 8
    • Clothing Material Effect : add [insulated] to worn body areas
  • Cotton: 0.13 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
    • Clothing Material Effect : add [wicking] to item
  • Hemp: 0.11 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4
    • Clothing Material Effect : +2 received item damage
  • Silk: 0.19 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 10
    • Clothing Material Effect : +2 received item damage, add [wicking] to item

  • Layer: Outer Apparel
  • Body Areas:
    • Head
  • Tags:
    • Civilian

  • Production Design
    • Skill Tag: Tailoring
    • Time: 3 hours
    • Difficulty: 7
    • Yield: 4
    • Ingredients
    • Tools
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Hatter

  • Fur: 0.2 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Clothing Material Effect : +1 received item damage, add [insulated] and [waterproof] to worn body areas
  • Linen: 0.2 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
    • Clothing Material Effect : -1 received item damage
  • Wool: 0.21 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 8
    • Clothing Material Effect : add [insulated] to worn body areas
  • Cotton: 0.23 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
    • Clothing Material Effect : add [wicking] to item
  • Hemp: 0.19 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4
    • Clothing Material Effect : +2 received item damage
  • Silk: 0.45 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 10
    • Clothing Material Effect : +2 received item damage, add [wicking] to item

  • Layer: Outer Apparel
  • Body Areas:
    • Left Foot
    • Left Leg
    • Right Foot
    • Right Leg
  • Tags:
    • Civilian
    • Male

  • Production Design
    • Skill Tag: Tailoring
    • Time: 5 hours
    • Difficulty: 6
    • Yield: 2
    • Ingredients
    • Tools
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Tailor

  • Fur: 0.3 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Clothing Material Effect : +1 received item damage, add [insulated] and [waterproof] to worn body areas
  • Linen: 0.3 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
    • Clothing Material Effect : -1 received item damage
  • Wool: 0.32 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 8
    • Clothing Material Effect : add [insulated] to worn body areas
  • Cotton: 0.36 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
    • Clothing Material Effect : add [wicking] to item
  • Hemp: 0.27 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4
    • Clothing Material Effect : +2 received item damage
  • Silk: 0.8 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 10
    • Clothing Material Effect : +2 received item damage, add [wicking] to item

  • Layer: Outer Apparel
  • Body Areas:
    • Abdomen
    • Chest
    • Left Arm
    • Left Leg
    • Right Arm
    • Right Leg
  • Tags:
    • Civilian

  • Production Design
    • Skill Tag: Tailoring
    • Time: 3 hours
    • Difficulty: 5
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Tailor

  • Fur: 0.53 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Clothing Material Effect : +1 received item damage, add [insulated] and [waterproof] to worn body areas
  • Linen: 0.55 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
    • Clothing Material Effect : -1 received item damage
  • Wool: 0.61 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 8
    • Clothing Material Effect : add [insulated] to worn body areas
  • Cotton: 0.76 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
    • Clothing Material Effect : add [wicking] to item
  • Hemp: 0.49 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4
    • Clothing Material Effect : +2 received item damage
  • Silk: 2.47 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 10
    • Clothing Material Effect : +2 received item damage, add [wicking] to item

  • Layer: Outer Apparel
  • Body Areas:
    • Neck
  • Tags:
    • Civilian

  • Production Design
    • Skill Tag: Tailoring
    • Time: 4 hours
    • Difficulty: 6
    • Yield: 5
    • Ingredients
    • Tools
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Tailor

  • Fur: 0.09 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Clothing Material Effect : +1 received item damage, add [insulated] and [waterproof] to worn body areas
  • Linen: 0.1 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
    • Clothing Material Effect : -1 received item damage
  • Wool: 0.1 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 8
    • Clothing Material Effect : add [insulated] to worn body areas
  • Cotton: 0.12 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
    • Clothing Material Effect : add [wicking] to item
  • Hemp: 0.09 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4
    • Clothing Material Effect : +2 received item damage
  • Silk: 0.29 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 10
    • Clothing Material Effect : +2 received item damage, add [wicking] to item

  • Layer: Outer Apparel
  • Body Areas:
    • Abdomen
    • Chest
    • Left Arm
    • Right Arm
  • Tags:
    • Civilian
    • Male

  • Production Design
    • Skill Tag: Tailoring
    • Time: 5 hours
    • Difficulty: 6
    • Yield: 2
    • Ingredients
      • {target material} [clothing bolt] [Clothing] x3
      • Thread x4
    • Tools
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Tailor

  • Fur: 0.49 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Clothing Material Effect : +1 received item damage, add [insulated] and [waterproof] to worn body areas
  • Linen: 0.5 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
    • Clothing Material Effect : -1 received item damage
  • Leather: 0.64 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Wool: 0.56 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 8
    • Clothing Material Effect : add [insulated] to worn body areas
  • Cotton: 0.68 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
    • Clothing Material Effect : add [wicking] to item
  • Hemp: 0.43 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4
    • Clothing Material Effect : +2 received item damage
  • Silk: 1.98 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 10
    • Clothing Material Effect : +2 received item damage, add [wicking] to item

  • Layer: Outer Apparel
  • Body Areas:
    • Abdomen
    • Chest
    • Left Leg
    • Right Leg
  • Tags:
    • Civilian
    • Male

  • Production Design
    • Skill Tag: Tailoring
    • Time: 2 hours
    • Difficulty: 5
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Tailor

  • Fur: 0.33 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Clothing Material Effect : +1 received item damage, add [insulated] and [waterproof] to worn body areas
  • Linen: 0.34 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
    • Clothing Material Effect : -1 received item damage
  • Wool: 0.37 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 8
    • Clothing Material Effect : add [insulated] to worn body areas
  • Cotton: 0.45 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
    • Clothing Material Effect : add [wicking] to item
  • Hemp: 0.3 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4
    • Clothing Material Effect : +2 received item damage
  • Silk: 1.31 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 10
    • Clothing Material Effect : +2 received item damage, add [wicking] to item

Coverings

  • Layer: Covering
  • Body Areas:
    • Head
  • Tags:
    • Civilian

  • Production Design
    • Skill Tag: Tailoring
    • Time: 8 hours
    • Difficulty: 6
    • Yield: 3
    • Ingredients
    • Tools
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Hatter

  • Fur: 0.23 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Clothing Material Effect : +1 received item damage, add [insulated] and [waterproof] to worn body areas
  • Linen: 0.24 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
    • Clothing Material Effect : -1 received item damage
  • Wool: 0.25 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 8
    • Clothing Material Effect : add [insulated] to worn body areas
  • Cotton: 0.27 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
    • Clothing Material Effect : add [wicking] to item
  • Hemp: 0.22 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4
    • Clothing Material Effect : +2 received item damage
  • Silk: 0.56 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 10
    • Clothing Material Effect : +2 received item damage, add [wicking] to item

  • Layer: Covering
  • Body Areas:
    • Abdomen
    • Chest
    • Left Arm
    • Left Hand
    • Left Leg
    • Right Arm
    • Right Hand
    • Right Leg
  • Tags:
    • Civilian

  • Production Design
    • Skill Tag: Tailoring
    • Time: 4 hours
    • Difficulty: 4
    • Yield: 1
    • Ingredients
      • {target material} [clothing bolt] [Clothing] x1
      • Thread x1
    • Tools
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Tailor

  • Fur: 0.47 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Clothing Material Effect : +1 received item damage, add [insulated] and [waterproof] to worn body areas
  • Linen: 0.48 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
    • Clothing Material Effect : -1 received item damage
  • Leather: 0.57 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Wool: 0.51 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 8
    • Clothing Material Effect : add [insulated] to worn body areas
  • Cotton: 0.59 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
    • Clothing Material Effect : add [wicking] to item
  • Hemp: 0.44 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4
    • Clothing Material Effect : +2 received item damage
  • Silk: 1.45 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 10
    • Clothing Material Effect : +2 received item damage, add [wicking] to item

  • Layer: Covering
  • Body Areas:
    • Choice of:
      • Left Arm
      • Right Arm
  • Tags:
    • Civilian

  • Production Design
    • Skill Tag: Tailoring
    • Time: 4 hours
    • Difficulty: 5
    • Yield: 2
    • Ingredients
      • {target material} [clothing bolt] [Clothing] x1
      • Thread x2
    • Tools
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Tailor

  • Fur: 0.26 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Clothing Material Effect : +1 received item damage, add [insulated] and [waterproof] to worn body areas
  • Linen: 0.27 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
    • Clothing Material Effect : -1 received item damage
  • Leather: 0.31 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Wool: 0.29 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 8
    • Clothing Material Effect : add [insulated] to worn body areas
  • Cotton: 0.33 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
    • Clothing Material Effect : add [wicking] to item
  • Hemp: 0.24 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4
    • Clothing Material Effect : +2 received item damage
  • Silk: 0.77 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 10
    • Clothing Material Effect : +2 received item damage, add [wicking] to item

  • Layer: Covering
  • Body Areas:
    • Abdomen
    • Chest
    • Head
    • Left Arm
    • Left Hand
    • Left Leg
    • Neck
    • Right Arm
    • Right Hand
    • Right Leg
  • Tags:
    • Civilian

  • Production Design
    • Skill Tag: Tailoring
    • Time: 6 hours
    • Difficulty: 5
    • Yield: 1
    • Ingredients
      • {target material} [clothing bolt] [Clothing] x1
      • Thread x1
    • Tools
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Tailor

  • Fur: 0.61 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Clothing Material Effect : +1 received item damage, add [insulated] and [waterproof] to worn body areas
  • Linen: 0.62 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
    • Clothing Material Effect : -1 received item damage
  • Leather: 0.71 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Wool: 0.65 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 8
    • Clothing Material Effect : add [insulated] to worn body areas
  • Cotton: 0.73 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
    • Clothing Material Effect : add [wicking] to item
  • Hemp: 0.58 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4
    • Clothing Material Effect : +2 received item damage
  • Silk: 1.59 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 10
    • Clothing Material Effect : +2 received item damage, add [wicking] to item

  • Layer: Covering
  • Body Areas:
    • Choice of:
      • Left Foot
      • Right Foot
  • Tags:
    • Civilian

  • Production Design
    • Skill Tag: Tailoring
    • Time: 7 hours
    • Difficulty: 8
    • Yield: 8
    • Ingredients
    • Tools
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Cobbler

  • Leather: 0.25 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8

  • Layer: Covering
  • Body Areas:
    • Choice of:
      • Abdomen
      • Chest
      • Left Arm
      • Right Arm
  • Tags:
    • Civilian

  • Production Design
    • Skill Tag: Tailoring
    • Time: 3 hours
    • Difficulty: 4
    • Yield: 2
    • Ingredients
      • {target material} [clothing bolt] [Clothing] x1
      • Thread x2
    • Tools
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Tailor

  • Fur: 0.23 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Clothing Material Effect : +1 received item damage, add [insulated] and [waterproof] to worn body areas
  • Linen: 0.23 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
    • Clothing Material Effect : -1 received item damage
  • Leather: 0.28 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Wool: 0.25 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 8
    • Clothing Material Effect : add [insulated] to worn body areas
  • Cotton: 0.3 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
    • Clothing Material Effect : add [wicking] to item
  • Hemp: 0.2 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4
    • Clothing Material Effect : +2 received item damage
  • Silk: 0.73 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 10
    • Clothing Material Effect : +2 received item damage, add [wicking] to item

Light Armor

  • Weight: 0
  • Encumbrance: 0
  • Layer: Padding
  • Armor Effectiveness:
    • Bashing Damage
      • Rating: {quality}
      • Deflection: 2
  • Body Areas:
    • Head
  • Tags:
    • Civilian

  • Production Design
    • Skill Tag: Tailoring
    • Time: 3 hours
    • Difficulty: 5
    • Yield: 3
    • Ingredients
      • {target material} [clothing bolt] [Clothing] x1
      • Thread x2
      • Padding x2
    • Tools
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Tailor

  • Fur: 0.18 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Padding Material Effect : +1 received item damage, add [insulated] and [waterproof] to worn body areas
  • Linen: 0.18 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
    • Padding Material Effect : -1 received item damage
  • Leather: 0.21 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Padding Material Effect :
  • Wool: 0.2 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 8
    • Padding Material Effect : add [insulated] to worn body areas
  • Cotton: 0.23 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
    • Padding Material Effect : add [wicking] to item
  • Hemp: 0.16 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4
    • Padding Material Effect : +2 received item damage
  • Silk: 0.53 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 10
    • Padding Material Effect : +2 received item damage, add [wicking] to item

  • Weight: 0.1
  • Encumbrance: 0
  • Layer: Padding
  • Armor Effectiveness:
    • Bashing Damage
      • Rating: {quality} + 1
      • Deflection: 2
    • Slashing Damage
      • Rating: {quality} - 2
      • Deflection: 2
  • Body Areas:
    • Head
  • Tags:
    • Civilian

  • Production Design
    • Skill Tag: Tailoring
    • Time: 4 hours
    • Difficulty: 6
    • Yield: 2
    • Ingredients
      • {target material} [clothing bolt] [Clothing] x1
      • Thread x2
      • Padding x2
    • Tools
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Tailor

  • Fur: 0.3 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Padding Material Effect : +1 received item damage, add [insulated] and [waterproof] to worn body areas
  • Linen: 0.31 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
    • Padding Material Effect : -1 received item damage
  • Leather: 0.35 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Padding Material Effect :
  • Wool: 0.33 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 8
    • Padding Material Effect : add [insulated] to worn body areas
  • Cotton: 0.38 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
    • Padding Material Effect : add [wicking] to item
  • Hemp: 0.27 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4
    • Padding Material Effect : +2 received item damage
  • Silk: 0.82 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 10
    • Padding Material Effect : +2 received item damage, add [wicking] to item

  • Weight: 0.1
  • Encumbrance: 0
  • Layer: Padding
  • Armor Effectiveness:
    • Bashing Damage
      • Rating: {quality} + 1
      • Deflection: 2
    • Slashing Damage
      • Rating: {quality} - 2
      • Deflection: 2
  • Body Areas:
    • Left Hand
    • Right Hand
  • Tags:
    • Civilian

  • Production Design
    • Skill Tag: Tailoring
    • Time: 5 hours
    • Difficulty: 7
    • Yield: 3
    • Ingredients
      • {target material} [clothing bolt] [Clothing] x1
      • Thread x2
      • Padding x1
    • Tools
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Tailor

  • Fur: 0.34 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Padding Material Effect : +1 received item damage, add [insulated] and [waterproof] to worn body areas
  • Linen: 0.35 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
    • Padding Material Effect : -1 received item damage
  • Leather: 0.38 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Padding Material Effect :
  • Wool: 0.36 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 8
    • Padding Material Effect : add [insulated] to worn body areas
  • Cotton: 0.39 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
    • Padding Material Effect : add [wicking] to item
  • Hemp: 0.32 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4
    • Padding Material Effect : +2 received item damage
  • Silk: 0.68 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 10
    • Padding Material Effect : +2 received item damage, add [wicking] to item

  • Weight: 0.3
  • Encumbrance: 0
  • Layer: Padding
  • Armor Effectiveness:
    • Bashing Damage
      • Rating: {quality} + 1
      • Deflection: 2
    • Slashing Damage
      • Rating: {quality} - 2
      • Deflection: 2
  • Body Areas:
    • Abdomen
    • Chest
    • Left Arm
    • Right Arm
  • Tags:
    • Civilian

  • Production Design
    • Skill Tag: Tailoring
    • Time: 6 hours
    • Difficulty: 7
    • Yield: 1
    • Ingredients
      • {target material} [clothing bolt] [Clothing] x3
      • Thread x2
      • Padding x4
    • Tools
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Tailor

  • Fur: 1.48 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Padding Material Effect : +1 received item damage, add [insulated] and [waterproof] to worn body areas
  • Linen: 1.51 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
    • Padding Material Effect : -1 received item damage
  • Leather: 1.78 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Padding Material Effect :
  • Wool: 1.62 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 8
    • Padding Material Effect : add [insulated] to worn body areas
  • Cotton: 1.86 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
    • Padding Material Effect : add [wicking] to item
  • Hemp: 1.37 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4
    • Padding Material Effect : +2 received item damage
  • Silk: 4.47 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 10
    • Padding Material Effect : +2 received item damage, add [wicking] to item

  • Weight: 0.1
  • Encumbrance: 0
  • Layer: Padding
  • Armor Effectiveness:
    • Bashing Damage
      • Rating: {quality}
      • Deflection: 2
  • Body Areas:
    • Abdomen
    • Chest
  • Tags:
    • Civilian

  • Production Design
    • Skill Tag: Tailoring
    • Time: 4 hours
    • Difficulty: 7
    • Yield: 1
    • Ingredients
      • {target material} [clothing bolt] [Clothing] x2
      • Thread x2
      • Padding x3
    • Tools
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Tailor

  • Fur: 1.17 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Padding Material Effect : +1 received item damage, add [insulated] and [waterproof] to worn body areas
  • Linen: 1.19 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
    • Padding Material Effect : -1 received item damage
  • Leather: 1.37 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Padding Material Effect :
  • Wool: 1.27 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 8
    • Padding Material Effect : add [insulated] to worn body areas
  • Cotton: 1.44 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
    • Padding Material Effect : add [wicking] to item
  • Hemp: 1.08 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4
    • Padding Material Effect : +2 received item damage
  • Silk: 3.18 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 10
    • Padding Material Effect : +2 received item damage, add [wicking] to item

  • Weight: 0.4
  • Encumbrance: 0.1
  • Layer: Padding
  • Armor Effectiveness:
    • Bashing Damage
      • Rating: {quality} + 1
      • Deflection: 2
    • Piercing Damage
      • Rating: {quality} - 4
      • Deflection: 2
    • Slashing Damage
      • Rating: {quality} - 1
      • Deflection: 2
  • Body Areas:
    • Abdomen
    • Chest
    • Left Arm
    • Right Arm
  • Tags:
    • Civilian

  • Production Design
    • Skill Tag: Tailoring
    • Time: 8 hours
    • Difficulty: 7
    • Yield: 1
    • Ingredients
      • {target material} [clothing bolt] [Clothing] x3
      • Thread x3
      • Padding x7
    • Tools
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Tailor

  • Fur: 1.8 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Padding Material Effect : +1 received item damage, add [insulated] and [waterproof] to worn body areas
  • Linen: 1.83 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
    • Padding Material Effect : -1 received item damage
  • Leather: 2.1 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Padding Material Effect :
  • Wool: 1.96 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 8
    • Padding Material Effect : add [insulated] to worn body areas
  • Cotton: 2.22 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
    • Padding Material Effect : add [wicking] to item
  • Hemp: 1.64 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4
    • Padding Material Effect : +2 received item damage
  • Silk: 4.86 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 10
    • Padding Material Effect : +2 received item damage, add [wicking] to item

  • Weight: 0.1
  • Encumbrance: 0.2
  • Layer: Padding
  • Armor Effectiveness:
    • Bashing Damage
      • Rating: {quality} + 1
      • Deflection: 2
    • Piercing Damage
      • Rating: {quality} - 4
      • Deflection: 2
    • Slashing Damage
      • Rating: {quality} - 1
      • Deflection: 2
  • Body Areas:
    • Left Hand
    • Right Hand
  • Tags:
    • Civilian

  • Production Design
    • Skill Tag: Tailoring
    • Time: 7 hours
    • Difficulty: 8
    • Yield: 2
    • Ingredients
      • {target material} [clothing bolt] [Clothing] x1
      • Thread x3
      • Padding x5
    • Tools
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Tailor

  • Fur: 0.91 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Padding Material Effect : +1 received item damage, add [insulated] and [waterproof] to worn body areas
  • Linen: 0.92 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
    • Padding Material Effect : -1 received item damage
  • Leather: 0.96 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Padding Material Effect :
  • Wool: 0.95 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 8
    • Padding Material Effect : add [insulated] to worn body areas
  • Cotton: 1.01 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
    • Padding Material Effect : add [wicking] to item
  • Hemp: 0.85 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4
    • Padding Material Effect : +2 received item damage
  • Silk: 1.47 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 10
    • Padding Material Effect : +2 received item damage, add [wicking] to item

  • Weight: 0.2
  • Encumbrance: 0.2
  • Layer: Padding
  • Armor Effectiveness:
    • Bashing Damage
      • Rating: {quality} + 1
      • Deflection: 2
    • Piercing Damage
      • Rating: {quality} - 4
      • Deflection: 2
    • Slashing Damage
      • Rating: {quality} - 1
      • Deflection: 2
  • Body Areas:
    • Head
    • Neck
  • Tags:
    • Civilian

  • Production Design
    • Skill Tag: Tailoring
    • Time: 5 hours
    • Difficulty: 6
    • Yield: 2
    • Ingredients
      • {target material} [clothing bolt] [Clothing] x1
      • Thread x3
      • Padding x6
    • Tools
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Tailor

  • Fur: 0.45 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Padding Material Effect : +1 received item damage, add [insulated] and [waterproof] to worn body areas
  • Linen: 0.45 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
    • Padding Material Effect : -1 received item damage
  • Leather: 0.5 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Padding Material Effect :
  • Wool: 0.49 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 8
    • Padding Material Effect : add [insulated] to worn body areas
  • Cotton: 0.54 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
    • Padding Material Effect : add [wicking] to item
  • Hemp: 0.38 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4
    • Padding Material Effect : +2 received item damage
  • Silk: 1.01 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 10
    • Padding Material Effect : +2 received item damage, add [wicking] to item

  • Weight: 0.3
  • Encumbrance: 0
  • Layer: Padding
  • Armor Effectiveness:
    • Bashing Damage
      • Rating: {quality} + 1
      • Deflection: 2
    • Piercing Damage
      • Rating: {quality} - 4
      • Deflection: 2
    • Slashing Damage
      • Rating: {quality} - 1
      • Deflection: 2
  • Body Areas:
    • Left Foot
    • Left Leg
    • Right Foot
    • Right Leg
  • Tags:
    • Civilian

  • Production Design
    • Skill Tag: Tailoring
    • Time: 6 hours
    • Difficulty: 7
    • Yield: 1
    • Ingredients
      • {target material} [clothing bolt] [Clothing] x1
      • Thread x3
      • Padding x6
    • Tools
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Tailor

  • Fur: 1.36 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Padding Material Effect : +1 received item damage, add [insulated] and [waterproof] to worn body areas
  • Linen: 1.37 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
    • Padding Material Effect : -1 received item damage
  • Leather: 1.46 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Padding Material Effect :
  • Wool: 1.44 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 8
    • Padding Material Effect : add [insulated] to worn body areas
  • Cotton: 1.55 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
    • Padding Material Effect : add [wicking] to item
  • Hemp: 1.23 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4
    • Padding Material Effect : +2 received item damage
  • Silk: 2.48 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 10
    • Padding Material Effect : +2 received item damage, add [wicking] to item

Mail

  • Weight: 0.3
  • Encumbrance: 0
  • Layer: Mail
  • Armor Effectiveness:
    • Bashing Damage
      • Rating: {quality} - 3
      • Deflection: 2
    • Piercing Damage
      • Rating: {quality} - 1
      • Deflection: 2
    • Slashing Damage
      • Rating: {quality} + 1
      • Deflection: 2
  • Body Areas:
    • Head
  • Tags:
    • Military

  • Production Design
    • Skill Tag: Tailoring
    • Time: 13 hours
    • Difficulty: 5
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Tongs]
    • Tags:
      • Armorer

  • Copper: 8.35 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Mail Material Weight : 0.5x
    • Mail Material Effect : -1 rating, +1 received item damage
  • Bronze: 9.97 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Mail Material Weight : 0.75x
    • Mail Material Effect : +1 deflection from [celestial] objects
  • Iron: 10.52 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Mail Material Weight : 1.25x
    • Mail Material Effect : -1 received item damage
  • Steel: 11.6 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Mail Material Effect : +1 rating
  • Bdellium: 13.76 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Mail Material Effect : +(attacker [corruption] affliction count) deflection
  • Meteorite Steel: 12.68 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Mail Material Effect : +1 rating, +1 deflection from [natural] objects
  • Sulfursteel: 13.22 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Mail Material Effect : +([corruption] affliction count) deflection, +1 received item damage
  • Cold Iron: 13.76 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Mail Material Effect : +1 deflection from non-human creatures
  • Orichalcum: 14.3 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Mail Material Effect : +1 deflection from [celestial] objects
  • Mithril: 21.87 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Mail Material Weight : 0.75x
    • Mail Material Effect : +1 rating
  • Adamant: 24.03 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Mail Material Effect : +1 rating, -2 received item damage

  • Weight: 0.3
  • Encumbrance: 0.2
  • Layer: Mail
  • Armor Effectiveness:
    • Bashing Damage
      • Rating: {quality} - 3
      • Deflection: 2
    • Piercing Damage
      • Rating: {quality} - 1
      • Deflection: 2
    • Slashing Damage
      • Rating: {quality} + 1
      • Deflection: 3
  • Body Areas:
    • Left Hand
    • Right Hand
  • Tags:
    • Military

  • Production Design
    • Skill Tag: Tailoring
    • Time: 17 hours
    • Difficulty: 7
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Tongs]
    • Tags:
      • Armorer

  • Copper: 8.59 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Mail Material Weight : 0.5x
    • Mail Material Effect : -1 rating, +1 received item damage
  • Bronze: 10.04 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Mail Material Weight : 0.75x
    • Mail Material Effect : +1 deflection from [celestial] objects
  • Iron: 10.52 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Mail Material Weight : 1.25x
    • Mail Material Effect : -1 received item damage
  • Steel: 11.48 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Mail Material Effect : +1 rating
  • Bdellium: 13.41 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Mail Material Effect : +(attacker [corruption] affliction count) deflection
  • Meteorite Steel: 12.45 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Mail Material Effect : +1 rating, +1 deflection from [natural] objects
  • Sulfursteel: 12.93 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Mail Material Effect : +([corruption] affliction count) deflection, +1 received item damage
  • Cold Iron: 13.41 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Mail Material Effect : +1 deflection from non-human creatures
  • Orichalcum: 13.89 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Mail Material Effect : +1 deflection from [celestial] objects
  • Mithril: 20.61 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Mail Material Weight : 0.75x
    • Mail Material Effect : +1 rating
  • Adamant: 22.54 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Mail Material Effect : +1 rating, -2 received item damage

  • Weight: 1
  • Encumbrance: 0
  • Layer: Mail
  • Armor Effectiveness:
    • Bashing Damage
      • Rating: {quality} - 3
      • Deflection: 2
    • Piercing Damage
      • Rating: {quality} - 1
      • Deflection: 2
    • Slashing Damage
      • Rating: {quality} + 1
      • Deflection: 3
  • Body Areas:
    • Abdomen
    • Chest
    • Left Arm
    • Right Arm
  • Tags:
    • Military

  • Production Design
    • Skill Tag: Tailoring
    • Time: 24 hours
    • Difficulty: 8
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Tongs]
    • Tags:
      • Armorer

  • Copper: 12.86 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Mail Material Weight : 0.5x
    • Mail Material Effect : -1 rating, +1 received item damage
  • Bronze: 14.96 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Mail Material Weight : 0.75x
    • Mail Material Effect : +1 deflection from [celestial] objects
  • Iron: 15.66 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Mail Material Weight : 1.25x
    • Mail Material Effect : -1 received item damage
  • Steel: 17.06 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Mail Material Effect : +1 rating
  • Bdellium: 19.87 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Mail Material Effect : +(attacker [corruption] affliction count) deflection
  • Meteorite Steel: 18.47 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Mail Material Effect : +1 rating, +1 deflection from [natural] objects
  • Sulfursteel: 19.17 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Mail Material Effect : +([corruption] affliction count) deflection, +1 received item damage
  • Cold Iron: 19.87 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Mail Material Effect : +1 deflection from non-human creatures
  • Orichalcum: 20.57 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Mail Material Effect : +1 deflection from [celestial] objects
  • Mithril: 30.37 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Mail Material Weight : 0.75x
    • Mail Material Effect : +1 rating
  • Adamant: 33.18 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Mail Material Effect : +1 rating, -2 received item damage

  • Weight: 0.4
  • Encumbrance: 0.1
  • Layer: Mail
  • Armor Effectiveness:
    • Bashing Damage
      • Rating: {quality} - 3
      • Deflection: 2
    • Piercing Damage
      • Rating: {quality} - 1
      • Deflection: 2
    • Slashing Damage
      • Rating: {quality} + 1
      • Deflection: 3
  • Body Areas:
    • Head
    • Neck
  • Tags:
    • Military

  • Production Design
    • Skill Tag: Tailoring
    • Time: 19 hours
    • Difficulty: 6
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Tongs]
    • Tags:
      • Armorer

  • Copper: 10.25 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Mail Material Weight : 0.5x
    • Mail Material Effect : -1 rating, +1 received item damage
  • Bronze: 12.17 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Mail Material Weight : 0.75x
    • Mail Material Effect : +1 deflection from [celestial] objects
  • Iron: 12.82 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Mail Material Weight : 1.25x
    • Mail Material Effect : -1 received item damage
  • Steel: 14.1 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Mail Material Effect : +1 rating
  • Bdellium: 16.66 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Mail Material Effect : +(attacker [corruption] affliction count) deflection
  • Meteorite Steel: 15.38 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Mail Material Effect : +1 rating, +1 deflection from [natural] objects
  • Sulfursteel: 16.02 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Mail Material Effect : +([corruption] affliction count) deflection, +1 received item damage
  • Cold Iron: 16.66 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Mail Material Effect : +1 deflection from non-human creatures
  • Orichalcum: 17.3 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Mail Material Effect : +1 deflection from [celestial] objects
  • Mithril: 26.27 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Mail Material Weight : 0.75x
    • Mail Material Effect : +1 rating
  • Adamant: 28.83 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Mail Material Effect : +1 rating, -2 received item damage

  • Weight: 0.5
  • Encumbrance: 0
  • Layer: Mail
  • Armor Effectiveness:
    • Bashing Damage
      • Rating: {quality} - 3
      • Deflection: 2
    • Piercing Damage
      • Rating: {quality} - 1
      • Deflection: 2
    • Slashing Damage
      • Rating: {quality} + 1
      • Deflection: 3
  • Body Areas:
    • Left Foot
    • Left Leg
    • Right Foot
    • Right Leg
  • Tags:
    • Military

  • Production Design
    • Skill Tag: Tailoring
    • Time: 24 hours
    • Difficulty: 9
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Tongs]
    • Tags:
      • Armorer

  • Copper: 12.99 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Mail Material Weight : 0.5x
    • Mail Material Effect : -1 rating, +1 received item damage
  • Bronze: 14.95 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Mail Material Weight : 0.75x
    • Mail Material Effect : +1 deflection from [celestial] objects
  • Iron: 15.6 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Mail Material Weight : 1.25x
    • Mail Material Effect : -1 received item damage
  • Steel: 16.9 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Mail Material Effect : +1 rating
  • Bdellium: 19.5 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Mail Material Effect : +(attacker [corruption] affliction count) deflection
  • Meteorite Steel: 18.2 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Mail Material Effect : +1 rating, +1 deflection from [natural] objects
  • Sulfursteel: 18.85 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Mail Material Effect : +([corruption] affliction count) deflection, +1 received item damage
  • Cold Iron: 19.51 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Mail Material Effect : +1 deflection from non-human creatures
  • Orichalcum: 20.16 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Mail Material Effect : +1 deflection from [celestial] objects
  • Mithril: 29.26 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Mail Material Weight : 0.75x
    • Mail Material Effect : +1 rating
  • Adamant: 31.86 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Mail Material Effect : +1 rating, -2 received item damage

  • Weight: 0.5
  • Encumbrance: 0
  • Layer: Mail
  • Armor Effectiveness:
    • Bashing Damage
      • Rating: {quality} - 3
      • Deflection: 2
    • Piercing Damage
      • Rating: {quality} - 1
      • Deflection: 2
    • Slashing Damage
      • Rating: {quality} + 1
      • Deflection: 3
  • Body Areas:
    • Abdomen
    • Chest
  • Tags:
    • Military

  • Production Design
    • Skill Tag: Tailoring
    • Time: 20 hours
    • Difficulty: 7
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Tongs]
    • Tags:
      • Armorer

  • Copper: 10.97 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Mail Material Weight : 0.5x
    • Mail Material Effect : -1 rating, +1 received item damage
  • Bronze: 12.9 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Mail Material Weight : 0.75x
    • Mail Material Effect : +1 deflection from [celestial] objects
  • Iron: 13.54 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Mail Material Weight : 1.25x
    • Mail Material Effect : -1 received item damage
  • Steel: 14.82 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Mail Material Effect : +1 rating
  • Bdellium: 17.39 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Mail Material Effect : +(attacker [corruption] affliction count) deflection
  • Meteorite Steel: 16.11 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Mail Material Effect : +1 rating, +1 deflection from [natural] objects
  • Sulfursteel: 16.75 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Mail Material Effect : +([corruption] affliction count) deflection, +1 received item damage
  • Cold Iron: 17.39 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Mail Material Effect : +1 deflection from non-human creatures
  • Orichalcum: 18.03 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Mail Material Effect : +1 deflection from [celestial] objects
  • Mithril: 26.99 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Mail Material Weight : 0.75x
    • Mail Material Effect : +1 rating
  • Adamant: 29.56 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Mail Material Effect : +1 rating, -2 received item damage

Armor

  • Weight: 1.5
  • Encumbrance: 0.7
  • Layer: Armor
  • Armor Effectiveness:
    • Bashing Damage
      • Rating: {quality} - 2
      • Deflection: 2
    • Piercing Damage
      • Rating: {quality} + 1
      • Deflection: 4
    • Slashing Damage
      • Rating: {quality} - 1
      • Deflection: 3
  • Body Areas:
    • Abdomen
    • Chest
  • Tags:
    • Military
    • Plate Armor

  • Production Design
    • Skill Tag: Smithing
    • Time: 16 hours
    • Difficulty: 8
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [large bar] [Absorbing, Malleable] x2
      • [small rod] [Absorbing, Malleable] x1
      • Armor Fittings x2
      • [clothing bolt] [Clothing] x3
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Armorer

  • Copper: 26.96 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Armor Material Weight : 0.5x
    • Armor Material Effect : -1 rating, +1 received item damage
  • Bronze: 35 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Iron: 41.93 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Armor Material Weight : 1.25x
    • Armor Material Effect : -1 received item damage
  • Steel: 47.22 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Armor Material Effect : +1 rating
  • Bdellium: 60.39 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +(attacker [corruption] affliction count) deflection
  • Meteorite Steel: 54.35 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +1 rating, +1 deflection from [natural] objects
  • Sulfursteel: 57.37 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +([corruption] affliction count) deflection, +1 received item damage
  • Cold Iron: 61.43 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from non-human creatures
  • Orichalcum: 64.45 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Mithril: 105.02 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 rating
  • Adamant: 117.14 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Armor Material Effect : +1 rating, -2 received item damage

  • Weight: 0.6
  • Encumbrance: 0.9
  • Effect: May use quality as unarmed attack damage rating.
  • Layer: Armor
  • Armor Effectiveness:
    • Bashing Damage
      • Rating: {quality} - 2
      • Deflection: 2
    • Piercing Damage
      • Rating: {quality} + 1
      • Deflection: 4
    • Slashing Damage
      • Rating: {quality} - 1
      • Deflection: 3
  • Body Areas:
    • Left Hand
    • Right Hand
  • Tags:
    • Military
    • Plate Armor

  • Production Design
    • Skill Tag: Smithing
    • Time: 18 hours
    • Difficulty: 10
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Absorbing, Malleable] x1
      • [small rod] [Absorbing, Malleable] x1
      • Armor Fittings x1
      • [clothing bolt] [Clothing] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Armorer

  • Copper: 14.6 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Armor Material Weight : 0.5x
    • Armor Material Effect : -1 rating, +1 received item damage
  • Bronze: 17.45 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Iron: 20.57 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Armor Material Weight : 1.25x
    • Armor Material Effect : -1 received item damage
  • Steel: 22.61 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Armor Material Effect : +1 rating
  • Bdellium: 27.39 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +(attacker [corruption] affliction count) deflection
  • Meteorite Steel: 25.38 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +1 rating, +1 deflection from [natural] objects
  • Sulfursteel: 26.39 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +([corruption] affliction count) deflection, +1 received item damage
  • Cold Iron: 28.05 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from non-human creatures
  • Orichalcum: 29.06 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Mithril: 42.89 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 rating
  • Adamant: 47.23 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Armor Material Effect : +1 rating, -2 received item damage

  • Weight: 0.5
  • Encumbrance: 0.3
  • Layer: Armor
  • Armor Effectiveness:
    • Bashing Damage
      • Rating: {quality} - 2
      • Deflection: 2
    • Piercing Damage
      • Rating: {quality} + 1
      • Deflection: 4
    • Slashing Damage
      • Rating: {quality} - 1
      • Deflection: 3
  • Body Areas:
    • Left Leg
    • Right Leg
  • Tags:
    • Military
    • Plate Armor

  • Production Design
    • Skill Tag: Smithing
    • Time: 13 hours
    • Difficulty: 9
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [large bar] [Absorbing, Malleable] x1
      • [small rod] [Absorbing, Malleable] x1
      • Armor Fittings x1
      • [clothing bolt] [Clothing] x2
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Armorer

  • Copper: 16.26 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Armor Material Weight : 0.5x
    • Armor Material Effect : -1 rating, +1 received item damage
  • Bronze: 20.37 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Iron: 24.26 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Armor Material Weight : 1.25x
    • Armor Material Effect : -1 received item damage
  • Steel: 27.04 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Armor Material Effect : +1 rating
  • Bdellium: 33.83 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +(attacker [corruption] affliction count) deflection
  • Meteorite Steel: 30.81 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +1 rating, +1 deflection from [natural] objects
  • Sulfursteel: 32.32 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +([corruption] affliction count) deflection, +1 received item damage
  • Cold Iron: 34.5 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from non-human creatures
  • Orichalcum: 36.01 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Mithril: 56.45 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 rating
  • Adamant: 62.66 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Armor Material Effect : +1 rating, -2 received item damage

  • Weight: 0.5
  • Encumbrance: 0.4
  • Layer: Armor
  • Armor Effectiveness:
    • Bashing Damage
      • Rating: {quality} - 2
      • Deflection: 2
    • Piercing Damage
      • Rating: {quality} + 1
      • Deflection: 4
    • Slashing Damage
      • Rating: {quality} - 1
      • Deflection: 3
  • Body Areas:
    • Left Arm
    • Right Arm
  • Tags:
    • Military
    • Plate Armor

  • Production Design
    • Skill Tag: Smithing
    • Time: 14 hours
    • Difficulty: 8
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [large bar] [Absorbing, Malleable] x1
      • Armor Fittings x1
      • [clothing bolt] [Clothing] x1
      • [strap] x2
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Armorer

  • Copper: 14.07 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Armor Material Weight : 0.5x
    • Armor Material Effect : -1 rating, +1 received item damage
  • Bronze: 18.02 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Iron: 21.07 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Armor Material Weight : 1.25x
    • Armor Material Effect : -1 received item damage
  • Steel: 23.6 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Armor Material Effect : +1 rating
  • Bdellium: 31.23 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +(attacker [corruption] affliction count) deflection
  • Meteorite Steel: 28.21 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +1 rating, +1 deflection from [natural] objects
  • Sulfursteel: 29.72 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +([corruption] affliction count) deflection, +1 received item damage
  • Cold Iron: 31.7 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from non-human creatures
  • Orichalcum: 33.21 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Mithril: 53.45 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 rating
  • Adamant: 59.46 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Armor Material Effect : +1 rating, -2 received item damage

  • Weight: 0.9
  • Encumbrance: 0.5
  • Effect: -4 [perception] skill modifier, -2 accuracy.
  • Layer: Armor
  • Armor Effectiveness:
    • Bashing Damage
      • Rating: {quality} - 1
      • Deflection: 2
    • Piercing Damage
      • Rating: {quality} + 1
      • Deflection: 4
    • Slashing Damage
      • Rating: {quality}
      • Deflection: 3
  • Body Areas:
    • Head
  • Tags:
    • Military
    • Plate Armor

  • Production Design
    • Skill Tag: Smithing
    • Time: 8 hours
    • Difficulty: 7
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [large bar] [Absorbing, Malleable] x1
      • [small rod] [Absorbing, Malleable] x1
      • Armor Fittings x1
      • [clothing bolt] x1
      • Oil x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Armorer

  • Copper: 14.18 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Armor Material Weight : 0.5x
    • Armor Material Effect : -1 rating, +1 received item damage
  • Bronze: 18.28 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Iron: 22.16 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Armor Material Weight : 1.25x
    • Armor Material Effect : -1 received item damage
  • Steel: 24.92 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Armor Material Effect : +1 rating
  • Bdellium: 31.7 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +(attacker [corruption] affliction count) deflection
  • Meteorite Steel: 28.68 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +1 rating, +1 deflection from [natural] objects
  • Sulfursteel: 30.19 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +([corruption] affliction count) deflection, +1 received item damage
  • Cold Iron: 32.36 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from non-human creatures
  • Orichalcum: 33.87 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Mithril: 54.3 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 rating
  • Adamant: 60.5 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Armor Material Effect : +1 rating, -2 received item damage

  • Weight: 1.6
  • Encumbrance: 0.7
  • Layer: Armor
  • Armor Effectiveness:
    • Bashing Damage
      • Rating: {quality} - 1
      • Deflection: 2
    • Piercing Damage
      • Rating: {quality} + 1
      • Deflection: 4
    • Slashing Damage
      • Rating: {quality}
      • Deflection: 3
  • Body Areas:
    • Abdomen
    • Chest
  • Tags:
    • Military
    • Plate Armor

  • Production Design
    • Skill Tag: Smithing
    • Time: 15 hours
    • Difficulty: 9
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [large bar] [Absorbing, Malleable] x2
      • [small rod] [Absorbing, Malleable] x1
      • Armor Fittings x4
      • [clothing bolt] [Clothing] x1
      • Oil x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Armorer

  • Copper: 31.59 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Armor Material Weight : 0.5x
    • Armor Material Effect : -1 rating, +1 received item damage
  • Bronze: 40.03 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Iron: 48.48 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Armor Material Weight : 1.25x
    • Armor Material Effect : -1 received item damage
  • Steel: 54.36 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Armor Material Effect : +1 rating
  • Bdellium: 68.32 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +(attacker [corruption] affliction count) deflection
  • Meteorite Steel: 62.28 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +1 rating, +1 deflection from [natural] objects
  • Sulfursteel: 65.3 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +([corruption] affliction count) deflection, +1 received item damage
  • Cold Iron: 70.02 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from non-human creatures
  • Orichalcum: 73.04 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Mithril: 114.29 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 rating
  • Adamant: 127.07 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Armor Material Effect : +1 rating, -2 received item damage

  • Weight: 0.7
  • Encumbrance: 0.9
  • Effect: May use (quality + 1) as unarmed attack damage rating.
  • Layer: Armor
  • Armor Effectiveness:
    • Bashing Damage
      • Rating: {quality} - 1
      • Deflection: 2
    • Piercing Damage
      • Rating: {quality} + 1
      • Deflection: 4
    • Slashing Damage
      • Rating: {quality}
      • Deflection: 3
  • Body Areas:
    • Left Hand
    • Right Hand
  • Tags:
    • Military
    • Plate Armor

  • Production Design
    • Skill Tag: Smithing
    • Time: 19 hours
    • Difficulty: 10
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [large bar] [Absorbing, Malleable] x1
      • Armor Fittings x1
      • [clothing bolt] [Clothing] x1
      • Oil x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Armorer

  • Copper: 16.11 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Armor Material Weight : 0.5x
    • Armor Material Effect : -1 rating, +1 received item damage
  • Bronze: 20.05 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Iron: 23.09 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Armor Material Weight : 1.25x
    • Armor Material Effect : -1 received item damage
  • Steel: 25.6 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Armor Material Effect : +1 rating
  • Bdellium: 31.98 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +(attacker [corruption] affliction count) deflection
  • Meteorite Steel: 28.96 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +1 rating, +1 deflection from [natural] objects
  • Sulfursteel: 30.47 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +([corruption] affliction count) deflection, +1 received item damage
  • Cold Iron: 32.35 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from non-human creatures
  • Orichalcum: 33.86 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Mithril: 54 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 rating
  • Adamant: 59.91 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Armor Material Effect : +1 rating, -2 received item damage

  • Weight: 0.2
  • Encumbrance: 0.3
  • Layer: Armor
  • Armor Effectiveness:
    • Bashing Damage
      • Rating: {quality} - 1
      • Deflection: 2
    • Piercing Damage
      • Rating: {quality} + 1
      • Deflection: 4
    • Slashing Damage
      • Rating: {quality}
      • Deflection: 3
  • Body Areas:
    • Neck
  • Tags:
    • Military
    • Plate Armor

  • Production Design
    • Skill Tag: Smithing
    • Time: 10 hours
    • Difficulty: 8
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Absorbing, Malleable] x1
      • [small rod] [Absorbing, Malleable] x1
      • [strap] x1
      • Armor Fittings x1
      • Oil x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Armorer

  • Copper: 12.12 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Armor Material Weight : 0.5x
    • Armor Material Effect : -1 rating, +1 received item damage
  • Bronze: 14.97 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Iron: 18.08 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Armor Material Weight : 1.25x
    • Armor Material Effect : -1 received item damage
  • Steel: 20.11 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Armor Material Effect : +1 rating
  • Bdellium: 25.51 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +(attacker [corruption] affliction count) deflection
  • Meteorite Steel: 23.5 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +1 rating, +1 deflection from [natural] objects
  • Sulfursteel: 24.51 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +([corruption] affliction count) deflection, +1 received item damage
  • Cold Iron: 26.21 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from non-human creatures
  • Orichalcum: 27.22 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Mithril: 41.09 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 rating
  • Adamant: 45.48 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Armor Material Effect : +1 rating, -2 received item damage

  • Weight: 0.7
  • Encumbrance: 0.4
  • Layer: Armor
  • Armor Effectiveness:
    • Bashing Damage
      • Rating: {quality} - 1
      • Deflection: 2
    • Piercing Damage
      • Rating: {quality} + 1
      • Deflection: 4
    • Slashing Damage
      • Rating: {quality}
      • Deflection: 3
  • Body Areas:
    • Left Leg
    • Right Leg
  • Tags:
    • Military
    • Plate Armor

  • Production Design
    • Skill Tag: Smithing
    • Time: 20 hours
    • Difficulty: 10
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [large bar] [Absorbing, Malleable] x1
      • [small rod] [Absorbing, Malleable] x3
      • Armor Fittings x3
      • [clothing bolt] [Clothing] x1
      • [strap] x2
      • Oil x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Armorer

  • Copper: 25.18 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Armor Material Weight : 0.5x
    • Armor Material Effect : -1 rating, +1 received item damage
  • Bronze: 30.02 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Iron: 37.14 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Armor Material Weight : 1.25x
    • Armor Material Effect : -1 received item damage
  • Steel: 41.04 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Armor Material Effect : +1 rating
  • Bdellium: 50.68 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +(attacker [corruption] affliction count) deflection
  • Meteorite Steel: 47.66 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +1 rating, +1 deflection from [natural] objects
  • Sulfursteel: 49.17 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +([corruption] affliction count) deflection, +1 received item damage
  • Cold Iron: 52.71 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from non-human creatures
  • Orichalcum: 54.22 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Mithril: 76.02 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 rating
  • Adamant: 83.59 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Armor Material Effect : +1 rating, -2 received item damage

  • Weight: 0.6
  • Encumbrance: 0.3
  • Layer: Armor
  • Armor Effectiveness:
    • Bashing Damage
      • Rating: {quality} - 1
      • Deflection: 2
    • Piercing Damage
      • Rating: {quality} + 1
      • Deflection: 4
    • Slashing Damage
      • Rating: {quality}
      • Deflection: 3
  • Body Areas:
    • Left Arm
    • Right Arm
  • Tags:
    • Military
    • Plate Armor

  • Production Design
    • Skill Tag: Smithing
    • Time: 16 hours
    • Difficulty: 9
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [large bar] [Absorbing, Malleable] x1
      • Armor Fittings x3
      • [clothing bolt] [Clothing] x2
      • [strap] x4
      • Oil x2
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Armorer

  • Copper: 19.55 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Armor Material Weight : 0.5x
    • Armor Material Effect : -1 rating, +1 received item damage
  • Bronze: 23.96 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Iron: 28.62 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Armor Material Weight : 1.25x
    • Armor Material Effect : -1 received item damage
  • Steel: 31.8 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Armor Material Effect : +1 rating
  • Bdellium: 41.5 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +(attacker [corruption] affliction count) deflection
  • Meteorite Steel: 38.48 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +1 rating, +1 deflection from [natural] objects
  • Sulfursteel: 39.99 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +([corruption] affliction count) deflection, +1 received item damage
  • Cold Iron: 42.79 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from non-human creatures
  • Orichalcum: 44.3 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Mithril: 65.35 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 rating
  • Adamant: 72.17 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Armor Material Effect : +1 rating, -2 received item damage

  • Weight: 0.1
  • Encumbrance: 0.1
  • Layer: Armor
  • Armor Effectiveness:
    • Bashing Damage
      • Rating: {quality} - 1
      • Deflection: 2
    • Piercing Damage
      • Rating: {quality} + 1
      • Deflection: 4
    • Slashing Damage
      • Rating: {quality}
      • Deflection: 3
  • Body Areas:
    • Left Foot
    • Right Foot
  • Tags:
    • Military
    • Plate Armor

  • Production Design
    • Skill Tag: Smithing
    • Time: 19 hours
    • Difficulty: 9
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Absorbing, Malleable] x1
      • Armor Fittings x1
      • [strap] x2
      • Oil x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Armorer

  • Copper: 12.33 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Armor Material Weight : 0.5x
    • Armor Material Effect : -1 rating, +1 received item damage
  • Bronze: 15.04 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Iron: 17.32 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Armor Material Weight : 1.25x
    • Armor Material Effect : -1 received item damage
  • Steel: 19.11 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Armor Material Effect : +1 rating
  • Bdellium: 24.73 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +(attacker [corruption] affliction count) deflection
  • Meteorite Steel: 22.72 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +1 rating, +1 deflection from [natural] objects
  • Sulfursteel: 23.73 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +([corruption] affliction count) deflection, +1 received item damage
  • Cold Iron: 25.2 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from non-human creatures
  • Orichalcum: 26.21 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Mithril: 39.84 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 rating
  • Adamant: 43.99 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Armor Material Effect : +1 rating, -2 received item damage

  • Weight: 0.7
  • Encumbrance: 0.4
  • Effect: -1 [perception] skill modifier
  • Layer: Armor
  • Armor Effectiveness:
    • Bashing Damage
      • Rating: {quality} - 2
      • Deflection: 2
    • Piercing Damage
      • Rating: {quality} + 1
      • Deflection: 4
    • Slashing Damage
      • Rating: {quality} - 1
      • Deflection: 3
  • Body Areas:
    • Head
  • Tags:
    • Military
    • Plate Armor

  • Production Design
    • Skill Tag: Smithing
    • Time: 11 hours
    • Difficulty: 6
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [large bar] [Absorbing, Malleable] x1
      • [small rod] [Absorbing, Malleable] x1
      • Armor Fittings x1
      • [clothing bolt] x1
      • Oil x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Armorer

  • Copper: 13.86 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Armor Material Weight : 0.5x
    • Armor Material Effect : -1 rating, +1 received item damage
  • Bronze: 17.96 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Iron: 21.83 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Armor Material Weight : 1.25x
    • Armor Material Effect : -1 received item damage
  • Steel: 24.6 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Armor Material Effect : +1 rating
  • Bdellium: 31.38 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +(attacker [corruption] affliction count) deflection
  • Meteorite Steel: 28.36 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +1 rating, +1 deflection from [natural] objects
  • Sulfursteel: 29.87 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +([corruption] affliction count) deflection, +1 received item damage
  • Cold Iron: 32.04 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from non-human creatures
  • Orichalcum: 33.55 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Mithril: 53.98 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 rating
  • Adamant: 60.18 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Armor Material Effect : +1 rating, -2 received item damage

  • Weight: 0.9
  • Encumbrance: 0.5
  • Effect: minor action to open/close; -4 [perception] skill modifier and -2 accuracy when closed; -1 armor rating when open.
  • Layer: Armor
  • Armor Effectiveness:
    • Bashing Damage
      • Rating: {quality} - 1
      • Deflection: 2
    • Piercing Damage
      • Rating: {quality} + 1
      • Deflection: 4
    • Slashing Damage
      • Rating: {quality}
      • Deflection: 3
  • Body Areas:
    • Head
  • Tags:
    • Military
    • Plate Armor

  • Production Design
    • Skill Tag: Smithing
    • Time: 12 hours
    • Difficulty: 9
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [large bar] [Absorbing, Malleable] x1
      • [small rod] [Absorbing, Malleable] x1
      • Armor Fittings x1
      • [clothing bolt] x1
      • Armor Fittings x1
      • Oil x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Armorer

  • Copper: 18.15 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Armor Material Weight : 0.5x
    • Armor Material Effect : -1 rating, +1 received item damage
  • Bronze: 22.46 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Iron: 27.11 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Armor Material Weight : 1.25x
    • Armor Material Effect : -1 received item damage
  • Steel: 30.19 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Armor Material Effect : +1 rating
  • Bdellium: 37.37 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +(attacker [corruption] affliction count) deflection
  • Meteorite Steel: 34.35 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +1 rating, +1 deflection from [natural] objects
  • Sulfursteel: 35.86 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +([corruption] affliction count) deflection, +1 received item damage
  • Cold Iron: 38.38 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from non-human creatures
  • Orichalcum: 39.89 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Mithril: 60.66 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 rating
  • Adamant: 67.21 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Armor Material Effect : +1 rating, -2 received item damage

  • Weight: 1.3
  • Encumbrance: 0.5
  • Layer: Armor
  • Armor Effectiveness:
    • Bashing Damage
      • Rating: {quality} - 3
      • Deflection: 2
    • Piercing Damage
      • Rating: {quality}
      • Deflection: 3
    • Slashing Damage
      • Rating: {quality} - 2
      • Deflection: 2
  • Body Areas:
    • Abdomen
    • Chest
  • Tags:
    • Military

  • Production Design
    • Skill Tag: Tailoring
    • Time: 12 hours
    • Difficulty: 8
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Tongs]
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Armorer
  • Production Design
    • Skill Tag: Tailoring
    • Time: 16 hours
    • Difficulty: 8
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Brush]
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Armorer

  • Leather: 17.56 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Armor Material Weight : 0.25x
    • Armor Material Effect : -1 deflection, +1 received item damage
  • Copper: 18.92 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Armor Material Weight : 0.5x
    • Armor Material Effect : -1 rating, +1 received item damage
  • Bronze: 25.02 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Iron: 28.59 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Armor Material Weight : 1.25x
    • Armor Material Effect : -1 received item damage
  • Steel: 32.09 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Armor Material Effect : +1 rating
  • Bdellium: 41.68 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +(attacker [corruption] affliction count) deflection
  • Meteorite Steel: 36.75 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +1 rating, +1 deflection from [natural] objects
  • Sulfursteel: 39.36 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +([corruption] affliction count) deflection, +1 received item damage
  • Cold Iron: 41.7 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from non-human creatures
  • Orichalcum: 44.31 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Mithril: 76.23 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 rating
  • Adamant: 84.95 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Armor Material Effect : +1 rating, -2 received item damage

  • Weight: 0.4
  • Encumbrance: 0.7
  • Effect: May use (quality - 2) as unarmed attack damage rating.
  • Layer: Armor
  • Armor Effectiveness:
    • Bashing Damage
      • Rating: {quality} - 3
      • Deflection: 2
    • Piercing Damage
      • Rating: {quality}
      • Deflection: 3
    • Slashing Damage
      • Rating: {quality} - 2
      • Deflection: 2
  • Body Areas:
    • Left Hand
    • Right Hand
  • Tags:
    • Military

  • Production Design
    • Skill Tag: Tailoring
    • Time: 16 hours
    • Difficulty: 7
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Tongs]
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Armorer
  • Production Design
    • Skill Tag: Tailoring
    • Time: 17 hours
    • Difficulty: 10
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Brush]
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Armorer

  • Leather: 9.75 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Armor Material Weight : 0.25x
    • Armor Material Effect : -1 deflection, +1 received item damage
  • Copper: 9.65 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Armor Material Weight : 0.5x
    • Armor Material Effect : -1 rating, +1 received item damage
  • Bronze: 12.4 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Iron: 14.05 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Armor Material Weight : 1.25x
    • Armor Material Effect : -1 received item damage
  • Steel: 15.63 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Armor Material Effect : +1 rating
  • Bdellium: 19.94 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +(attacker [corruption] affliction count) deflection
  • Meteorite Steel: 17.73 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +1 rating, +1 deflection from [natural] objects
  • Sulfursteel: 18.9 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +([corruption] affliction count) deflection, +1 received item damage
  • Cold Iron: 19.96 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from non-human creatures
  • Orichalcum: 21.13 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Mithril: 35.45 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 rating
  • Adamant: 39.37 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Armor Material Effect : +1 rating, -2 received item damage

  • Weight: 0.4
  • Encumbrance: 0.2
  • Layer: Armor
  • Armor Effectiveness:
    • Bashing Damage
      • Rating: {quality} - 3
      • Deflection: 2
    • Piercing Damage
      • Rating: {quality}
      • Deflection: 3
    • Slashing Damage
      • Rating: {quality} - 2
      • Deflection: 2
  • Body Areas:
    • Left Leg
    • Right Leg
  • Tags:
    • Military

  • Production Design
    • Skill Tag: Tailoring
    • Time: 18 hours
    • Difficulty: 8
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Tongs]
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Armorer
  • Production Design
    • Skill Tag: Tailoring
    • Time: 19 hours
    • Difficulty: 9
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Brush]
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Armorer

  • Leather: 9.06 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Armor Material Weight : 0.25x
    • Armor Material Effect : -1 deflection, +1 received item damage
  • Copper: 11.68 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Armor Material Weight : 0.5x
    • Armor Material Effect : -1 rating, +1 received item damage
  • Bronze: 14.84 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Iron: 16.73 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Armor Material Weight : 1.25x
    • Armor Material Effect : -1 received item damage
  • Steel: 18.55 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Armor Material Effect : +1 rating
  • Bdellium: 23.52 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +(attacker [corruption] affliction count) deflection
  • Meteorite Steel: 20.97 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +1 rating, +1 deflection from [natural] objects
  • Sulfursteel: 22.32 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +([corruption] affliction count) deflection, +1 received item damage
  • Cold Iron: 23.54 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from non-human creatures
  • Orichalcum: 24.89 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Mithril: 41.41 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 rating
  • Adamant: 45.93 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Armor Material Effect : +1 rating, -2 received item damage

  • Weight: 0.4
  • Encumbrance: 0.6
  • Layer: Armor
  • Armor Effectiveness:
    • Bashing Damage
      • Rating: {quality} - 3
      • Deflection: 2
    • Piercing Damage
      • Rating: {quality}
      • Deflection: 3
    • Slashing Damage
      • Rating: {quality} - 2
      • Deflection: 2
  • Body Areas:
    • Head
    • Neck
  • Tags:
    • Military

  • Production Design
    • Skill Tag: Tailoring
    • Time: 12 hours
    • Difficulty: 6
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Tongs]
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Armorer
  • Production Design
    • Skill Tag: Tailoring
    • Time: 12 hours
    • Difficulty: 7
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Brush]
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Armorer

  • Leather: 8.53 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Armor Material Weight : 0.25x
    • Armor Material Effect : -1 deflection, +1 received item damage
  • Copper: 10.27 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Armor Material Weight : 0.5x
    • Armor Material Effect : -1 rating, +1 received item damage
  • Bronze: 13.64 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Iron: 15.62 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Armor Material Weight : 1.25x
    • Armor Material Effect : -1 received item damage
  • Steel: 17.56 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Armor Material Effect : +1 rating
  • Bdellium: 22.85 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +(attacker [corruption] affliction count) deflection
  • Meteorite Steel: 20.13 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +1 rating, +1 deflection from [natural] objects
  • Sulfursteel: 21.57 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +([corruption] affliction count) deflection, +1 received item damage
  • Cold Iron: 22.86 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from non-human creatures
  • Orichalcum: 24.3 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Mithril: 41.92 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 rating
  • Adamant: 46.74 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Armor Material Effect : +1 rating, -2 received item damage

  • Weight: 0.3
  • Encumbrance: 0.2
  • Layer: Armor
  • Armor Effectiveness:
    • Bashing Damage
      • Rating: {quality} - 3
      • Deflection: 2
    • Piercing Damage
      • Rating: {quality}
      • Deflection: 3
    • Slashing Damage
      • Rating: {quality} - 2
      • Deflection: 2
  • Body Areas:
    • Left Arm
    • Right Arm
  • Tags:
    • Military

  • Production Design
    • Skill Tag: Tailoring
    • Time: 17 hours
    • Difficulty: 7
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Tongs]
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Armorer
  • Production Design
    • Skill Tag: Tailoring
    • Time: 15 hours
    • Difficulty: 7
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Brush]
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Armorer

  • Leather: 9.81 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Armor Material Weight : 0.25x
    • Armor Material Effect : -1 deflection, +1 received item damage
  • Copper: 11.63 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Armor Material Weight : 0.5x
    • Armor Material Effect : -1 rating, +1 received item damage
  • Bronze: 15.03 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Iron: 17.08 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Armor Material Weight : 1.25x
    • Armor Material Effect : -1 received item damage
  • Steel: 19.04 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Armor Material Effect : +1 rating
  • Bdellium: 25.6 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +(attacker [corruption] affliction count) deflection
  • Meteorite Steel: 22.88 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +1 rating, +1 deflection from [natural] objects
  • Sulfursteel: 24.32 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +([corruption] affliction count) deflection, +1 received item damage
  • Cold Iron: 25.73 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from non-human creatures
  • Orichalcum: 27.17 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Mithril: 44.9 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 rating
  • Adamant: 49.83 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Armor Material Effect : +1 rating, -2 received item damage

  • Weight: 0.2
  • Encumbrance: 0.1
  • Layer: Armor
  • Armor Effectiveness:
    • Bashing Damage
      • Rating: {quality} - 4
      • Deflection: 2
    • Piercing Damage
      • Rating: {quality}
      • Deflection: 3
    • Slashing Damage
      • Rating: {quality} - 2
      • Deflection: 2
  • Body Areas:
    • Left Arm
    • Right Arm
  • Tags:
    • Military

  • Production Design
    • Skill Tag: Tailoring
    • Time: 14 hours
    • Difficulty: 7
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Brush]
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Armorer

  • Leather: 7.36 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Armor Material Weight : 0.25x
    • Armor Material Effect : -1 deflection, +1 received item damage

  • Weight: 0.3
  • Encumbrance: 0.4
  • Layer: Armor
  • Armor Effectiveness:
    • Bashing Damage
      • Rating: {quality} - 4
      • Deflection: 2
    • Piercing Damage
      • Rating: {quality}
      • Deflection: 3
    • Slashing Damage
      • Rating: {quality} - 2
      • Deflection: 2
  • Body Areas:
    • Head
  • Tags:
    • Military

  • Production Design
    • Skill Tag: Tailoring
    • Time: 9 hours
    • Difficulty: 7
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Brush]
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Armorer

  • Leather: 6.11 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Armor Material Weight : 0.25x
    • Armor Material Effect : -1 deflection, +1 received item damage

  • Weight: 1.2
  • Encumbrance: 0.4
  • Layer: Armor
  • Armor Effectiveness:
    • Bashing Damage
      • Rating: {quality} - 4
      • Deflection: 2
    • Piercing Damage
      • Rating: {quality}
      • Deflection: 3
    • Slashing Damage
      • Rating: {quality} - 2
      • Deflection: 2
  • Body Areas:
    • Abdomen
    • Chest
  • Tags:
    • Military

  • Production Design
    • Skill Tag: Tailoring
    • Time: 14 hours
    • Difficulty: 8
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Brush]
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Armorer

  • Leather: 15.01 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Armor Material Weight : 0.25x
    • Armor Material Effect : -1 deflection, +1 received item damage

  • Weight: 0.3
  • Encumbrance: 0.6
  • Effect: May use (quality - 3) as unarmed attack damage rating.
  • Layer: Armor
  • Armor Effectiveness:
    • Bashing Damage
      • Rating: {quality} - 4
      • Deflection: 2
    • Piercing Damage
      • Rating: {quality}
      • Deflection: 3
    • Slashing Damage
      • Rating: {quality} - 2
      • Deflection: 2
  • Body Areas:
    • Left Hand
    • Right Hand
  • Tags:
    • Military

  • Production Design
    • Skill Tag: Tailoring
    • Time: 12 hours
    • Difficulty: 9
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Brush]
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Armorer

  • Leather: 8.07 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Armor Material Weight : 0.25x
    • Armor Material Effect : -1 deflection, +1 received item damage

  • Weight: 0.3
  • Encumbrance: 0.2
  • Layer: Armor
  • Armor Effectiveness:
    • Bashing Damage
      • Rating: {quality} - 4
      • Deflection: 2
    • Piercing Damage
      • Rating: {quality}
      • Deflection: 3
    • Slashing Damage
      • Rating: {quality} - 2
      • Deflection: 2
  • Body Areas:
    • Left Leg
    • Right Leg
  • Tags:
    • Military

  • Production Design
    • Skill Tag: Tailoring
    • Time: 11 hours
    • Difficulty: 9
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Brush]
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Armorer

  • Leather: 8.03 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Armor Material Weight : 0.25x
    • Armor Material Effect : -1 deflection, +1 received item damage

  • Weight: 1.4
  • Encumbrance: 0.5
  • Layer: Armor
  • Armor Effectiveness:
    • Bashing Damage
      • Rating: {quality} - 2
      • Deflection: 2
    • Piercing Damage
      • Rating: {quality} + 1
      • Deflection: 3
    • Slashing Damage
      • Rating: {quality} - 1
      • Deflection: 3
  • Body Areas:
    • Abdomen
    • Chest
  • Tags:
    • Military
    • Plate Armor

  • Production Design
    • Skill Tag: Smithing
    • Time: 9 hours
    • Difficulty: 7
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [large bar] [Absorbing, Malleable] x2
      • Armor Fittings x2
      • [clothing bolt] x1
      • Oil x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Armorer
  • Production Design
    • Skill Tag: Tailoring
    • Time: 16 hours
    • Difficulty: 8
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Brush]
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Armorer

  • Leather: 19.97 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Armor Material Weight : 0.25x
    • Armor Material Effect : -1 deflection, +1 received item damage
  • Copper: 23.79 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Armor Material Weight : 0.5x
    • Armor Material Effect : -1 rating, +1 received item damage
  • Bronze: 31.67 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Iron: 37.72 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Armor Material Weight : 1.25x
    • Armor Material Effect : -1 received item damage
  • Steel: 42.73 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Armor Material Effect : +1 rating
  • Bdellium: 55.48 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +(attacker [corruption] affliction count) deflection
  • Meteorite Steel: 49.44 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +1 rating, +1 deflection from [natural] objects
  • Sulfursteel: 52.46 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +([corruption] affliction count) deflection, +1 received item damage
  • Cold Iron: 56.2 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from non-human creatures
  • Orichalcum: 59.22 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Mithril: 99.48 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 rating
  • Adamant: 111.29 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Armor Material Effect : +1 rating, -2 received item damage

  • Weight: 0.5
  • Encumbrance: 0.7
  • Effect: May use (quality - 1) as unarmed attack damage rating.
  • Layer: Armor
  • Armor Effectiveness:
    • Bashing Damage
      • Rating: {quality} - 2
      • Deflection: 2
    • Piercing Damage
      • Rating: {quality} + 1
      • Deflection: 3
    • Slashing Damage
      • Rating: {quality} - 1
      • Deflection: 3
  • Body Areas:
    • Left Hand
    • Right Hand
  • Tags:
    • Military
    • Plate Armor

  • Production Design
    • Skill Tag: Smithing
    • Time: 17 hours
    • Difficulty: 9
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Absorbing, Malleable] x1
      • Armor Fittings x1
      • [clothing bolt] x1
      • Oil x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Armorer
  • Production Design
    • Skill Tag: Tailoring
    • Time: 17 hours
    • Difficulty: 10
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Brush]
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Armorer

  • Leather: 11.87 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Armor Material Weight : 0.25x
    • Armor Material Effect : -1 deflection, +1 received item damage
  • Copper: 12.09 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Armor Material Weight : 0.5x
    • Armor Material Effect : -1 rating, +1 received item damage
  • Bronze: 14.8 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Iron: 17.08 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Armor Material Weight : 1.25x
    • Armor Material Effect : -1 received item damage
  • Steel: 18.87 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Armor Material Effect : +1 rating
  • Bdellium: 23.26 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +(attacker [corruption] affliction count) deflection
  • Meteorite Steel: 21.25 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +1 rating, +1 deflection from [natural] objects
  • Sulfursteel: 22.26 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +([corruption] affliction count) deflection, +1 received item damage
  • Cold Iron: 23.63 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from non-human creatures
  • Orichalcum: 24.64 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Mithril: 38.18 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 rating
  • Adamant: 42.24 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Armor Material Effect : +1 rating, -2 received item damage

  • Weight: 0.5
  • Encumbrance: 0.2
  • Layer: Armor
  • Armor Effectiveness:
    • Bashing Damage
      • Rating: {quality} - 2
      • Deflection: 2
    • Piercing Damage
      • Rating: {quality} + 1
      • Deflection: 3
    • Slashing Damage
      • Rating: {quality} - 1
      • Deflection: 3
  • Body Areas:
    • Left Leg
    • Right Leg
  • Tags:
    • Military
    • Plate Armor

  • Production Design
    • Skill Tag: Smithing
    • Time: 11 hours
    • Difficulty: 8
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [large bar] [Absorbing, Malleable] x1
      • Armor Fittings x1
      • [clothing bolt] x1
      • Oil x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Armorer
  • Production Design
    • Skill Tag: Tailoring
    • Time: 18 hours
    • Difficulty: 9
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Brush]
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Armorer

  • Leather: 11.08 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Armor Material Weight : 0.25x
    • Armor Material Effect : -1 deflection, +1 received item damage
  • Copper: 13.64 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Armor Material Weight : 0.5x
    • Armor Material Effect : -1 rating, +1 received item damage
  • Bronze: 17.58 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Iron: 20.62 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Armor Material Weight : 1.25x
    • Armor Material Effect : -1 received item damage
  • Steel: 23.13 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Armor Material Effect : +1 rating
  • Bdellium: 29.51 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +(attacker [corruption] affliction count) deflection
  • Meteorite Steel: 26.49 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +1 rating, +1 deflection from [natural] objects
  • Sulfursteel: 28 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +([corruption] affliction count) deflection, +1 received item damage
  • Cold Iron: 29.88 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from non-human creatures
  • Orichalcum: 31.39 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Mithril: 51.53 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 rating
  • Adamant: 57.44 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Armor Material Effect : +1 rating, -2 received item damage

  • Weight: 0.5
  • Encumbrance: 0.6
  • Layer: Armor
  • Armor Effectiveness:
    • Bashing Damage
      • Rating: {quality} - 2
      • Deflection: 2
    • Piercing Damage
      • Rating: {quality} + 1
      • Deflection: 3
    • Slashing Damage
      • Rating: {quality} - 1
      • Deflection: 3
  • Body Areas:
    • Head
    • Neck
  • Tags:
    • Military
    • Plate Armor

  • Production Design
    • Skill Tag: Smithing
    • Time: 6 hours
    • Difficulty: 7
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [large bar] [Absorbing, Malleable] x1
      • Armor Fittings x1
      • [clothing bolt] x1
      • Oil x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Armorer
  • Production Design
    • Skill Tag: Tailoring
    • Time: 18 hours
    • Difficulty: 8
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Brush]
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Armorer

  • Leather: 10.07 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Armor Material Weight : 0.25x
    • Armor Material Effect : -1 deflection, +1 received item damage
  • Copper: 12.43 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Armor Material Weight : 0.5x
    • Armor Material Effect : -1 rating, +1 received item damage
  • Bronze: 16.38 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Iron: 19.42 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Armor Material Weight : 1.25x
    • Armor Material Effect : -1 received item damage
  • Steel: 21.93 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Armor Material Effect : +1 rating
  • Bdellium: 28.31 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +(attacker [corruption] affliction count) deflection
  • Meteorite Steel: 25.29 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +1 rating, +1 deflection from [natural] objects
  • Sulfursteel: 26.8 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +([corruption] affliction count) deflection, +1 received item damage
  • Cold Iron: 28.68 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from non-human creatures
  • Orichalcum: 30.19 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Mithril: 50.33 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 rating
  • Adamant: 56.24 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Armor Material Effect : +1 rating, -2 received item damage

  • Weight: 0.4
  • Encumbrance: 0.2
  • Layer: Armor
  • Armor Effectiveness:
    • Bashing Damage
      • Rating: {quality} - 2
      • Deflection: 2
    • Piercing Damage
      • Rating: {quality} + 1
      • Deflection: 3
    • Slashing Damage
      • Rating: {quality} - 1
      • Deflection: 3
  • Body Areas:
    • Left Arm
    • Right Arm
  • Tags:
    • Military
    • Plate Armor

  • Production Design
    • Skill Tag: Smithing
    • Time: 14 hours
    • Difficulty: 8
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [large bar] [Absorbing, Malleable] x1
      • Armor Fittings x1
      • [strap] x2
      • Oil x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Armorer
  • Production Design
    • Skill Tag: Tailoring
    • Time: 16 hours
    • Difficulty: 7
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Brush]
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Armorer

  • Leather: 12.32 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Armor Material Weight : 0.25x
    • Armor Material Effect : -1 deflection, +1 received item damage
  • Copper: 13.98 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Armor Material Weight : 0.5x
    • Armor Material Effect : -1 rating, +1 received item damage
  • Bronze: 17.92 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Iron: 20.95 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Armor Material Weight : 1.25x
    • Armor Material Effect : -1 received item damage
  • Steel: 23.47 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Armor Material Effect : +1 rating
  • Bdellium: 31.09 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +(attacker [corruption] affliction count) deflection
  • Meteorite Steel: 28.07 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +1 rating, +1 deflection from [natural] objects
  • Sulfursteel: 29.58 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Armor Material Effect : +([corruption] affliction count) deflection, +1 received item damage
  • Cold Iron: 31.55 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from non-human creatures
  • Orichalcum: 33.06 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Armor Material Effect : +1 deflection from [celestial] objects
  • Mithril: 53.29 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Armor Material Weight : 0.75x
    • Armor Material Effect : +1 rating
  • Adamant: 59.29 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Armor Material Effect : +1 rating, -2 received item damage

Jewelry

  • Layer: Jewelry
  • Reachable?: Yes
  • Body Areas:
    • Abdomen

  • Production Design
    • Skill Tag: Tailoring
    • Time: 4 hours
    • Difficulty: 6
    • Yield: 4
    • Ingredients
    • Tools
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Tailor
  • Production Design
    • Skill Tag: Tinkering
    • Time: 9 hours
    • Difficulty: 11
    • Yield: 1
    • Required Facility: Workbench
    • Ingredients
      • {target material} [small rod] [Casting, Malleable, Sturdy] x1
    • Tools
      • Required Tool: [Tinkering Tools]
    • Tags:
      • Jeweler
  • Production Design
    • Skill Tag: Tinkering
    • Time: 20 hours
    • Difficulty: 12
    • Yield: 1
    • Required Facility: Workbench
    • Ingredients
      • {target material} Gemstone x2
      • [small rod] [Casting, Malleable, Sturdy] x1
    • Tools
      • Required Tool: [Tinkering Tools]
    • Tags:
      • Jeweler

  • Amethyst: 42.44 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Ingredient Material Effect : +1 yield item maximum MP.
  • Aquamarine: 42.24 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Ingredient Material Effect : +1 yield item maximum MP.
  • Carnelian: 44.64 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Diamond: 40.84 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Ingredient Material Effect : +1 yield item maximum MP.
  • Emerald: 45.44 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Ingredient Material Effect : +1 yield item maximum MP.
  • Onyx: 42.64 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Ingredient Material Effect : +1 yield item maximum MP.
  • Ruby: 50.64 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Ingredient Material Effect : +1 yield item maximum MP.
  • Sapphire: 44.64 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Topaz: 46.64 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Ingredient Material Effect : +1 yield item maximum MP.
  • Zircon: 48.64 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Agate: 30.64 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Jasper: 34.64 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Leather: 0.16 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Copper: 6.75 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 7.37 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 7.74 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 8.1 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 9.1 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 8.59 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 8.84 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 9.1 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 9.35 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 12.65 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 13.57 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Layer: Jewelry
  • Body Areas:
    • Choice of:
      • Left Hand
      • Right Hand

  • Production Design
    • Skill Tag: Tinkering
    • Time: 8 hours
    • Difficulty: 10
    • Yield: 1
    • Required Facility: Workbench
    • Ingredients
      • {target material} [small rod] [Casting, Malleable, Sturdy] x1
    • Tools
      • Required Tool: [Tinkering Tools]
    • Tags:
      • Jeweler
  • Production Design
    • Skill Tag: Tinkering
    • Time: 9 hours
    • Difficulty: 12
    • Yield: 1
    • Required Facility: Workbench
    • Ingredients
      • {target material} Gemstone x1
      • [small rod] [Casting, Malleable, Sturdy] x1
    • Tools
      • Required Tool: [Tinkering Tools]
    • Tags:
      • Jeweler

  • Amethyst: 25.14 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : Choose +({quality} / 5 + 1) item maximum MP or -({quality} / 3) MP reserved for [poison] ability enchantments (minimum one).
  • Aquamarine: 25.04 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : Choose +({quality} / 5 + 1) item maximum MP or -({quality} / 3) MP reserved for [water] ability enchantments (minimum one).
  • Carnelian: 26.24 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : +({quality} / 5 + 1) deflection to magic damage.
  • Diamond: 24.34 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : Choose +({quality} / 5 + 1) item maximum MP or -({quality} / 3) MP reserved for [wind] ability enchantments (minimum one).
  • Emerald: 26.64 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : Choose +({quality} / 5 + 1) item maximum MP or -({quality} / 3) MP reserved for [earth] ability enchantments (minimum one).
  • Onyx: 25.24 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : Choose +({quality} / 5 + 1) item maximum MP or -({quality} / 3) MP reserved for [dark] ability enchantments (minimum one).
  • Ruby: 29.24 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : Choose +({quality} / 5 + 1) item maximum MP or -({quality} / 3) MP reserved for [fire] ability enchantments (minimum one).
  • Sapphire: 26.24 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : -({quality} / 5 + 1) MP reserved for enchantments (minimum one).
  • Topaz: 27.24 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : Choose +({quality} / 5 + 1) item maximum MP or -({quality} / 3) MP reserved for [light] ability enchantments (minimum one).
  • Zircon: 28.24 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : +({quality} / 3 + 1) skill modifier during enchantment abilities.
  • Agate: 19.24 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Jewelry Material Effect : Reduce enchantment backlash severity by ({quality} / 2), to a minimum of zero.
  • Jasper: 21.24 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Jewelry Material Effect : Enchantment effects that heal HP, FP, or MP heal an additional ({quality} / 4 + 1) HP, FP, or MP.
  • Copper: 5.58 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 6.2 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 6.57 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 6.93 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 7.93 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 7.42 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 7.67 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 7.93 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 8.18 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 11.48 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 12.4 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Layer: Jewelry
  • Body Areas:
    • Chest

  • Production Design
    • Skill Tag: Tinkering
    • Time: 14 hours
    • Difficulty: 12
    • Yield: 5
    • Required Facility: Workbench
    • Ingredients
      • {target material} [small rod] [Casting, Malleable, Sturdy] x2
    • Tools
      • Required Tool: [Tinkering Tools]
    • Tags:
      • Jeweler
  • Production Design
    • Skill Tag: Tinkering
    • Time: 16 hours
    • Difficulty: 13
    • Yield: 5
    • Required Facility: Workbench
    • Ingredients
      • {target material} Gemstone x1
      • [small rod] [Casting, Malleable, Sturdy] x2
    • Tools
      • Required Tool: [Tinkering Tools]
    • Tags:
      • Jeweler

  • Amethyst: 5.95 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : Choose +({quality} / 5 + 1) item maximum MP or -({quality} / 3) MP reserved for [poison] ability enchantments (minimum one).
  • Aquamarine: 5.93 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : Choose +({quality} / 5 + 1) item maximum MP or -({quality} / 3) MP reserved for [water] ability enchantments (minimum one).
  • Carnelian: 6.17 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : +({quality} / 5 + 1) deflection to magic damage.
  • Diamond: 5.79 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : Choose +({quality} / 5 + 1) item maximum MP or -({quality} / 3) MP reserved for [wind] ability enchantments (minimum one).
  • Emerald: 6.25 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : Choose +({quality} / 5 + 1) item maximum MP or -({quality} / 3) MP reserved for [earth] ability enchantments (minimum one).
  • Onyx: 5.97 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : Choose +({quality} / 5 + 1) item maximum MP or -({quality} / 3) MP reserved for [dark] ability enchantments (minimum one).
  • Ruby: 6.77 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : Choose +({quality} / 5 + 1) item maximum MP or -({quality} / 3) MP reserved for [fire] ability enchantments (minimum one).
  • Sapphire: 6.17 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : -({quality} / 5 + 1) MP reserved for enchantments (minimum one).
  • Topaz: 6.37 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : Choose +({quality} / 5 + 1) item maximum MP or -({quality} / 3) MP reserved for [light] ability enchantments (minimum one).
  • Zircon: 6.57 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : +({quality} / 3 + 1) skill modifier during enchantment abilities.
  • Agate: 4.77 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Jewelry Material Effect : Reduce enchantment backlash severity by ({quality} / 2), to a minimum of zero.
  • Jasper: 5.17 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Jewelry Material Effect : Enchantment effects that heal HP, FP, or MP heal an additional ({quality} / 4 + 1) HP, FP, or MP.
  • Copper: 2 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 2.25 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 2.4 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 2.54 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 2.94 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 2.74 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 2.84 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 2.94 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 3.04 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 4.36 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 4.73 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Layer: Jewelry
  • Body Areas:
    • Head

  • Production Design
    • Skill Tag: Tinkering
    • Time: 13 hours
    • Difficulty: 10
    • Yield: 1
    • Required Facility: Workbench
    • Ingredients
      • {target material} [small rod] [Casting, Malleable, Sturdy] x1
    • Tools
      • Required Tool: [Tinkering Tools]
    • Tags:
      • Jeweler
  • Production Design
    • Skill Tag: Tinkering
    • Time: 15 hours
    • Difficulty: 11
    • Yield: 1
    • Required Facility: Workbench
    • Ingredients
      • {target material} Gemstone x1
      • [small rod] [Casting, Malleable, Sturdy] x1
    • Tools
      • Required Tool: [Tinkering Tools]
    • Tags:
      • Jeweler

  • Amethyst: 24.54 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : Choose +({quality} / 5 + 1) item maximum MP or -({quality} / 3) MP reserved for [poison] ability enchantments (minimum one).
  • Aquamarine: 24.44 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : Choose +({quality} / 5 + 1) item maximum MP or -({quality} / 3) MP reserved for [water] ability enchantments (minimum one).
  • Carnelian: 25.64 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : +({quality} / 5 + 1) deflection to magic damage.
  • Diamond: 23.74 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : Choose +({quality} / 5 + 1) item maximum MP or -({quality} / 3) MP reserved for [wind] ability enchantments (minimum one).
  • Emerald: 26.04 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : Choose +({quality} / 5 + 1) item maximum MP or -({quality} / 3) MP reserved for [earth] ability enchantments (minimum one).
  • Onyx: 24.64 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : Choose +({quality} / 5 + 1) item maximum MP or -({quality} / 3) MP reserved for [dark] ability enchantments (minimum one).
  • Ruby: 28.64 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : Choose +({quality} / 5 + 1) item maximum MP or -({quality} / 3) MP reserved for [fire] ability enchantments (minimum one).
  • Sapphire: 25.64 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : -({quality} / 5 + 1) MP reserved for enchantments (minimum one).
  • Topaz: 26.64 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : Choose +({quality} / 5 + 1) item maximum MP or -({quality} / 3) MP reserved for [light] ability enchantments (minimum one).
  • Zircon: 27.64 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : +({quality} / 3 + 1) skill modifier during enchantment abilities.
  • Agate: 18.64 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Jewelry Material Effect : Reduce enchantment backlash severity by ({quality} / 2), to a minimum of zero.
  • Jasper: 20.64 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Jewelry Material Effect : Enchantment effects that heal HP, FP, or MP heal an additional ({quality} / 4 + 1) HP, FP, or MP.
  • Copper: 6.08 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 6.7 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 7.07 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 7.43 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 8.43 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 7.92 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 8.17 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 8.43 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 8.68 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 11.98 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 12.9 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Layer: Jewelry
  • Body Areas:
    • Head

  • Production Design
    • Skill Tag: Tinkering
    • Time: 12 hours
    • Difficulty: 12
    • Yield: 2
    • Required Facility: Workbench
    • Ingredients
      • {target material} [small rod] [Casting, Malleable, Sturdy] x1
    • Tools
      • Required Tool: [Tinkering Tools]
    • Tags:
      • Jeweler
  • Production Design
    • Skill Tag: Tinkering
    • Time: 15 hours
    • Difficulty: 13
    • Yield: 2
    • Required Facility: Workbench
    • Ingredients
      • {target material} Gemstone x1
      • [small rod] [Casting, Malleable, Sturdy] x1
    • Tools
      • Required Tool: [Tinkering Tools]
    • Tags:
      • Jeweler

  • Amethyst: 13.54 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : Choose +({quality} / 5 + 1) item maximum MP or -({quality} / 3) MP reserved for [poison] ability enchantments (minimum one).
  • Aquamarine: 13.49 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : Choose +({quality} / 5 + 1) item maximum MP or -({quality} / 3) MP reserved for [water] ability enchantments (minimum one).
  • Carnelian: 14.09 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : +({quality} / 5 + 1) deflection to magic damage.
  • Diamond: 13.14 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : Choose +({quality} / 5 + 1) item maximum MP or -({quality} / 3) MP reserved for [wind] ability enchantments (minimum one).
  • Emerald: 14.29 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : Choose +({quality} / 5 + 1) item maximum MP or -({quality} / 3) MP reserved for [earth] ability enchantments (minimum one).
  • Onyx: 13.59 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : Choose +({quality} / 5 + 1) item maximum MP or -({quality} / 3) MP reserved for [dark] ability enchantments (minimum one).
  • Ruby: 15.59 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : Choose +({quality} / 5 + 1) item maximum MP or -({quality} / 3) MP reserved for [fire] ability enchantments (minimum one).
  • Sapphire: 14.09 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : -({quality} / 5 + 1) MP reserved for enchantments (minimum one).
  • Topaz: 14.59 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : Choose +({quality} / 5 + 1) item maximum MP or -({quality} / 3) MP reserved for [light] ability enchantments (minimum one).
  • Zircon: 15.09 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : +({quality} / 3 + 1) skill modifier during enchantment abilities.
  • Agate: 10.59 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Jewelry Material Effect : Reduce enchantment backlash severity by ({quality} / 2), to a minimum of zero.
  • Jasper: 11.59 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Jewelry Material Effect : Enchantment effects that heal HP, FP, or MP heal an additional ({quality} / 4 + 1) HP, FP, or MP.
  • Copper: 4.12 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 4.44 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 4.62 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 4.8 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 5.3 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 5.04 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 5.17 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 5.3 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 5.42 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 7.08 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 7.54 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Layer: Jewelry
  • Body Areas:
    • Neck

  • Production Design
    • Skill Tag: Tinkering
    • Time: 16 hours
    • Difficulty: 12
    • Yield: 1
    • Required Facility: Workbench
    • Ingredients
      • {target material} [small rod] [Casting, Malleable, Sturdy] x1
    • Tools
      • Required Tool: [Tinkering Tools]
    • Tags:
      • Jeweler
  • Production Design
    • Skill Tag: Tinkering
    • Time: 18 hours
    • Difficulty: 13
    • Yield: 1
    • Required Facility: Workbench
    • Ingredients
      • {target material} Gemstone x1
      • [small rod] [Casting, Malleable, Sturdy] x1
    • Tools
      • Required Tool: [Tinkering Tools]
    • Tags:
      • Jeweler

  • Amethyst: 27.39 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : Choose +({quality} / 5 + 1) item maximum MP or -({quality} / 3) MP reserved for [poison] ability enchantments (minimum one).
  • Aquamarine: 27.29 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : Choose +({quality} / 5 + 1) item maximum MP or -({quality} / 3) MP reserved for [water] ability enchantments (minimum one).
  • Carnelian: 28.49 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : +({quality} / 5 + 1) deflection to magic damage.
  • Diamond: 26.59 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : Choose +({quality} / 5 + 1) item maximum MP or -({quality} / 3) MP reserved for [wind] ability enchantments (minimum one).
  • Emerald: 28.89 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : Choose +({quality} / 5 + 1) item maximum MP or -({quality} / 3) MP reserved for [earth] ability enchantments (minimum one).
  • Onyx: 27.49 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : Choose +({quality} / 5 + 1) item maximum MP or -({quality} / 3) MP reserved for [dark] ability enchantments (minimum one).
  • Ruby: 31.49 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : Choose +({quality} / 5 + 1) item maximum MP or -({quality} / 3) MP reserved for [fire] ability enchantments (minimum one).
  • Sapphire: 28.49 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : -({quality} / 5 + 1) MP reserved for enchantments (minimum one).
  • Topaz: 29.49 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : Choose +({quality} / 5 + 1) item maximum MP or -({quality} / 3) MP reserved for [light] ability enchantments (minimum one).
  • Zircon: 30.49 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : +({quality} / 3 + 1) skill modifier during enchantment abilities.
  • Agate: 21.49 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Jewelry Material Effect : Reduce enchantment backlash severity by ({quality} / 2), to a minimum of zero.
  • Jasper: 23.49 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Jewelry Material Effect : Enchantment effects that heal HP, FP, or MP heal an additional ({quality} / 4 + 1) HP, FP, or MP.
  • Copper: 8.65 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 9.27 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 9.64 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 10 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 11 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 10.49 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 10.74 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 11 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 11.25 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 14.55 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 15.47 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Layer: Jewelry
  • Body Areas:
    • Choice of:
      • Left Hand
      • Right Hand

  • Production Design
    • Skill Tag: Tinkering
    • Time: 9 hours
    • Difficulty: 12
    • Yield: 2
    • Required Facility: Workbench
    • Ingredients
      • {target material} [small rod] [Casting, Malleable, Sturdy] x1
    • Tools
      • Required Tool: [Tinkering Tools]
    • Tags:
      • Jeweler
  • Production Design
    • Skill Tag: Tinkering
    • Time: 14 hours
    • Difficulty: 13
    • Yield: 2
    • Required Facility: Workbench
    • Ingredients
      • {target material} Gemstone x1
      • [small rod] [Casting, Malleable, Sturdy] x1
    • Tools
      • Required Tool: [Tinkering Tools]
    • Tags:
      • Jeweler

  • Amethyst: 13.49 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : Choose +({quality} / 5 + 1) item maximum MP or -({quality} / 3) MP reserved for [poison] ability enchantments (minimum one).
  • Aquamarine: 13.44 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : Choose +({quality} / 5 + 1) item maximum MP or -({quality} / 3) MP reserved for [water] ability enchantments (minimum one).
  • Carnelian: 14.04 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : +({quality} / 5 + 1) deflection to magic damage.
  • Diamond: 13.09 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : Choose +({quality} / 5 + 1) item maximum MP or -({quality} / 3) MP reserved for [wind] ability enchantments (minimum one).
  • Emerald: 14.24 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : Choose +({quality} / 5 + 1) item maximum MP or -({quality} / 3) MP reserved for [earth] ability enchantments (minimum one).
  • Onyx: 13.54 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : Choose +({quality} / 5 + 1) item maximum MP or -({quality} / 3) MP reserved for [dark] ability enchantments (minimum one).
  • Ruby: 15.54 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : Choose +({quality} / 5 + 1) item maximum MP or -({quality} / 3) MP reserved for [fire] ability enchantments (minimum one).
  • Sapphire: 14.04 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : -({quality} / 5 + 1) MP reserved for enchantments (minimum one).
  • Topaz: 14.54 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : Choose +({quality} / 5 + 1) item maximum MP or -({quality} / 3) MP reserved for [light] ability enchantments (minimum one).
  • Zircon: 15.04 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Jewelry Material Effect : +({quality} / 3 + 1) skill modifier during enchantment abilities.
  • Agate: 10.54 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Jewelry Material Effect : Reduce enchantment backlash severity by ({quality} / 2), to a minimum of zero.
  • Jasper: 11.54 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Jewelry Material Effect : Enchantment effects that heal HP, FP, or MP heal an additional ({quality} / 4 + 1) HP, FP, or MP.
  • Copper: 3.98 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 4.28 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 4.47 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 4.65 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 5.15 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 4.9 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 5.02 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 5.15 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 5.28 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 6.92 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 7.38 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

Tack

  • Layer: Tack
  • Body Areas:
    • Barrel
    • Head
    • Neck

  • Production Design
    • Skill Tag: Tailoring
    • Time: 7 hours
    • Difficulty: 6
    • Yield: 1
    • Ingredients
    • Tools
      • Required Tool: [Needle]
      • Required Tool: [Scissors]
    • Tags:
      • Saddler

  • Leather: 3.56 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8