Polemos: 4th Age - Skills

Skills

Aberrancy

Ability to sense and manipulate the underlying untapped creative potential of the world.

Animal Husbandry

Ability to nurture, breed, and butcher animals for agricultural purposes.

Arcane

Ability to understand and draw power from the hidden workings of the natural order.

Athletics

Determines maximum movement range, ability to perform physical feats such as acrobatics, and resistance to disease or poison.

Awareness

Skill at perceiving hidden objects or threats.

Axe

Skill at attacking with bladed bashing weapons like hatchets, cleavers, and war axes.

Chained Weapons

Skill at fighting with weapons that make use of chains or ropes to swing, throw, or bind.

Charm

Ability to empathize and convince people through personal magnetism.

Commerce

Ability to balance accounts and appraising worth, as well as knowledge of monetary systems and trade.

Community

Ability to maintain good relations within existing social circles, recall social information such as names and faces, and effectively conform to expectations in new communities.

Concealment

Skill at hiding unmoving things from detection, either on one's person or in a location.

Concocting

Ability to combine a series ingredients according to improvisation or a known recipe.

Conjuring

Ability to communicate with creatures beyond the natural realm and draw upon their power.

Contraption

Ability at manipulating object with a precise or subtle touch commonly found in intricate mechanisms.

Disguise

Ability to fool people that you are someone you are not.

Farming

Ability to nurture, breed, and harvest plants for agricultural purposes.

Imprecation

Knowledge of the inner workings of the Great Curse and the ability to draw upon its power.

Intimidation

Skill at using physicality for coercion.

Introspection

Ability to focus inward and draw on internal willpower.

Leadership

Skill at motivating individuals that respect your confidence or authority.

Logic

Skill at abstract reasoning and convincing people through debate.

Long Arm

Skill at shooting full size projectile weapons like crossbows and muskets.

Long Blade

Skill at attacking with full size bladed weapons like arming swords, long swords, and great swords.

Long Bow

Skill at shooting full size stringed weapons with heavy draw weights that focus on firing power.

Lore

Ability to retain and retell facts and stories from both oral traditions or written records.

Mace

Skill at attacking with blunt bashing weapons like maces, clubs, and war hammers.

Metallurgy

Ability to identify and extract mineral ores from the earth.

Metalsmithing

Ability to craft useful items from various kinds of metals.

Mining

Ability to identify and extract mineral ores from the earth.

Mounted

Ability to ride mounted animals.

Music

Ability to make pleasant and emotive music through the skilled use of pitch, rhythm, and timing, either through singing or a musical instrument.

Sense of direction, skill at reading and producing maps, and pathfinding.

Offshore

Ability to live life near rivers, lakes, or on the open seas.

Pole Arm

Skill at attacking with blunt hafted weapons like staves, pole axes, and mauls.

Reflex

Reaction speed and the ability to quickly prepare for incoming attacks.

Scribe

Ability to read, write, and copy text, along with general memory of literature and written records.

Shield

Deft use of a shield in both blocking and attacking.

Short Blade

Skill at attacking with compact bladed weapons like short swords, daggers, and knives.

Short Bow

Skill at shooting compact stringed weapons with lighter draw weights that focus on firing speed.

Sidearm

Skill at shooting compact projectile weapons like slings and pistols.

Sneak

Skill at moving objects or one's person without detection.

Spear

Skill at attacking with bladed hafted weapons like spears, lances, and pikes.

Stoneworking

Skill with the working of stone.

Tactics

Ability to make correct judgments during combat and out-maneuver enemies' decision making process.

Tailor

Ability to sew and adjust clothing.

Thrown Weapons

Skill at throwing weapons like knives, throwing stars, or javelins.

Unarmed

Skill at fighting without the aid of any held weapon.

Weaver

Ability to spin and weave fibers into cloth or other products.

Wilderness

Knowledge and familiarity with living off the land, outside the comforts of civilization.

Woodworking

Ability to shape and carve wood for non-architecture purposes.