IMPORTANT NOTE: This document has not been finalized yet and may change in the future
Chaos
Location/Field Condition Track
9
-
Chaos - Congruence:
+1 modifier to all [magic] skills
12
-
Chaos - Turbulence:
+2 modifier to all [magic] skills. [natural] creatures take one random HP, FP, or SP damage each hour.
18
-
Chaos - Tempest:
+3 modifier to all [magic] skills; reduce total ability MP cost by 1 (minimum 1). [natural] creatures take one damage of a random type and measure each minute. Rarely GM determined or random breakdowns in physical laws (e.g. gravity loops, density lightning) occur in a subset of the area and persist for a short time.
24
-
Chaos - Hurricane:
+4 modifier to all [magic] skills; reduce total ability MP cost by 2 (minimum 1). [natural] creatures take one damage of a random type and measure each round. Occasionally GM determined or random breakdowns in physical laws (e.g. gravity loops, density lightning) occur in a subset of the area and persist for some time.
36
-
Chaos - Cataclysm:
+6 modifier to all [magic] skills; reduce total ability MP cost by 4 (minimum 1). [natural] creatures take one damage of a random type and measure each round. Frequently GM determined or random breakdowns in physical laws (e.g. gravity loops, density lightning) occur in a subset of the area and persist for a prolonged time, often overlapping.
12
-
Fatigue - Unconscious:
Cannot make any actions or roll skills except the relax action.
Stress
Character Track
3
-
Stress - Driven:
Reserve 1 FP. +1 modifier to all skills.
6
-
Stress - Desperate:
Reserve 2 FP. +2 modifier to all skills. -1D6 skill rolls.
9
-
Stress - Tormented:
Reserve 4 SP. +3 modifier to all skills. -1D6 skill rolls.
12
-
Stress - Broken:
Add or increment one [corruption] affliction. Reset stress to zero.
Vampiric Power
Character Track
5
-
Vampiric Power - Neophyte:
+1 [persuasion] skill modifier. Sleeping for an entire daylight period heals 1 undead HP per body area.
13
-
Vampiric Power - Peer:
+1 [persuasion] skill modifier. +2 attitude modifier with other vampires. Intelligence of your vampiric thralls is limited to that of child. May use vampiric healing ability.
45
-
Vampiric Power - Superior:
+1 [persuasion] skill modifier. +2 attitude modifier with other vampires. May send commands to thralls through thought. May re-roll all damage rolls once. May use vampiric familiar ability.
81
-
Vampiric Power - Lord:
+1 [persuasion] skill modifier. +4 attitude modifier with other vampires. Intelligence of your vampiric thralls is not limited. Sleeping for an entire daylight period heals all undead HP. May re-roll all accuracy rolls once.
666
-
Vampiric Power - Prince:
+1 [persuasion] skill modifier. +4 attitude modifier with other vampires. May re-roll all rolls once.
10000
-
Vampiric Power - Elder:
+1 [persuasion] skill modifier. +6 attitude modifier with other vampires. May re-roll all rolls up to 2 times. Reduce total ability MP cost by half.