Polemos: 4th Age - Wounds

Wounds

IMPORTANT NOTE: This document has not been finalized yet and may change in the future

Blood Thirst Disease

  • Fatigue Points: 1
  • Maximum Duration: 2 weeks
  • Condition: blood thirst
  • Progression:
    • 1-4: Death - Character dies.
    • 5-15: Lingers
    • 16+: Heals - Remove wound.
  • Tags:
    • Disease
    • Magic

Contusion

  • Fatigue Points: 1
  • Maximum Duration: 1 week
  • Condition: Exhaustion
  • Progression:
    • 1-11: Lingers
    • 12+: Heals - Remove wound.
  • Tags:
    • Injury
    • Intermediate
    • Bashing
    • Piercing

Cracked Rib

  • Fatigue Points: 3
  • Maximum Duration: 3 weeks
  • Condition: Exhaustion
  • Tags:
    • Injury
    • Intermediate
    • Bashing
    • Piercing
    • Slashing
  • Body Areas:
    • Chest

Failed Arm

  • Fatigue Points: 1
  • Maximum Duration: until healed
  • Condition: Failed Arm, Bleeding condition level 1
  • Tags:
    • Failure

Failed Foot

  • Fatigue Points: 1
  • Maximum Duration: until healed
  • Condition: Failed Foot, Bleeding condition level 1
  • Tags:
    • Failure

Failed Hand

  • Fatigue Points: 1
  • Maximum Duration: until healed
  • Condition: Failed Hand, Bleeding condition level 1
  • Tags:
    • Failure

Failed Hindquarters

Failed Leg

  • Fatigue Points: 1
  • Maximum Duration: until healed
  • Condition: Failed Leg, Bleeding condition level 1
  • Tags:
    • Failure

Failed Snout

  • Fatigue Points: 1
  • Maximum Duration: until healed
  • Condition: Failed Snout, Bleeding condition level 1
  • Tags:
    • Failure

Failed Tail

  • Fatigue Points: 1
  • Maximum Duration: until healed
  • Condition: Bleeding condition level 1
  • Tags:
    • Failure

Failed Wing

  • Fatigue Points: 1
  • Maximum Duration: until healed
  • Condition: Failed Wing, Bleeding condition level 1
  • Tags:
    • Failure

Fatigue

  • Fatigue Points: 1
  • Maximum Duration: until healed
  • Tags:
    • Fatigue

Geistwunt

  • Fatigue Points: 0
  • Maximum Duration: until healed
  • Condition: Geistwunt
  • Progression:
    • 1-3: Death - Character dies.
    • 5-15: Lingers
    • 18+: Heals - Remove wound.
  • Tags:
    • Magic

Infection

  • Fatigue Points: 2
  • Maximum Duration: 2 weeks
  • Condition: Infection
  • Progression:
  • Tags:
    • Disease
    • Infection
    • Intermediate

Laceration

  • Fatigue Points: 1
  • Maximum Duration: 5 days
  • Condition: Bleeding condition level 1
  • Progression:
    • 1-3: Infection - Add infection wound.
    • 4-10: Lingers
    • 11+: Heals - Remove wound.
  • Tags:
    • Injury
    • Intermediate
    • Bleeding
    • Piercing
    • Slashing

Major Contusion

  • Fatigue Points: 2
  • Maximum Duration: 3 weeks
  • Condition: Severe Exhaustion
  • Progression:
    • 1-17: Lingers
    • 18+: Heals - Remove wound.
  • Tags:
    • Injury
    • Major
    • Bashing
    • Piercing

Major Infection

  • Fatigue Points: 4
  • Maximum Duration: 3 weeks
  • Condition: Severe Infection
  • Progression:
    • 1-7: Death - Character dies.
    • 8-23: Lingers
    • 24+: Improves - Replace with infection wound.
  • Tags:
    • Disease
    • Infection
    • Major

Major Laceration

  • Fatigue Points: 3
  • Maximum Duration: 12 days
  • Condition: Bleeding condition level 2
  • Progression:
    • 1-4: Infection - Add major infection wound.
    • 5-15: Lingers
    • 16+: Heals - Remove wound.
  • Tags:
    • Injury
    • Major
    • Bleeding
    • Piercing
    • Slashing

Major Necrosis

  • Fatigue Points: 3
  • Maximum Duration: until healed
  • Condition: Major Necrosis
  • Progression:
  • Tags:
    • Major
    • Necrosis

Minor Ash Lung

  • Fatigue Points: 3
  • Maximum Duration: 4 days
  • Progression:
    • 1-4: Worsens - Replace with moderate ash lung wound.
    • 5-9: Lingers
    • 10+: Heals - Remove wound.
  • Tags:
    • Ash Lung
    • Injury
    • Infection
    • Minor
  • Body Areas:
    • Chest

Minor Contusion

  • Fatigue Points: 1
  • Maximum Duration: 2 days
  • Progression:
    • 1-9: Lingers
    • 10+: Heals - Remove wound.
  • Tags:
    • Injury
    • Minor
    • Bashing
    • Piercing

Minor Infection

  • Fatigue Points: 1
  • Maximum Duration: 1 week
  • Progression:
    • 1-3: Worsens - Replace with infection wound.
    • 4-11: Lingers
    • 12+: Heals - Remove wound.
  • Tags:
    • Disease
    • Infection
    • Minor

Minor Laceration

  • Fatigue Points: 1
  • Maximum Duration: 2 days
  • Progression:
    • 1-2: Infection - Add minor infection wound.
    • 3-8: Lingers
    • 9+: Heals - Remove wound.
  • Tags:
    • Injury
    • Minor
    • Bleeding
    • Piercing
    • Slashing

Minor Necrosis

  • Fatigue Points: 1
  • Maximum Duration: until healed
  • Condition: Minor Necrosis
  • Progression:
  • Tags:
    • Minor
    • Necrosis

Moderate Ash Lung

  • Fatigue Points: 6
  • Maximum Duration: 1 month
  • Progression:
    • 1-4: Worsens - Replace with severe ash lung wound.
    • 5-9: Lingers
    • 10-14: Improves - Replace with minor ash lung wound.
    • 15+: Heals - Remove wound.
  • Tags:
    • Ash Lung
    • Injury
    • Infection
    • Intermediate
  • Body Areas:
    • Chest

Necrosis

  • Fatigue Points: 2
  • Maximum Duration: until healed
  • Condition: Necrosis
  • Progression:
    • 1-4: Infection - Add infection wound.
    • 5+: Lingers
  • Tags:
    • Necrosis

Severe Ash Lung

  • Fatigue Points: 9
  • Maximum Duration: until healed
  • Progression:
    • 1-4: Death - Character dies.
    • 5-9: Lung Damage - Add lung damage affliction.
    • 10-16: Lingers
    • 17+: Improves - Replace with moderate ash lung wound.
  • Tags:
    • Ash Lung
    • Injury
    • Infection
    • Major
  • Body Areas:
    • Chest

Severe Hunger

  • Fatigue Points: 1
  • Maximum Duration: until healed
  • Tags:
    • Hunger

Severe Thirst

  • Fatigue Points: 3
  • Maximum Duration: until healed
  • Tags:
    • Thirst

Unknown Wound

  • Fatigue Points: 1
  • Maximum Duration: unlimited
  • Tags:
    • Injury
    • Unknown

Vital Wound

  • Fatigue Points: 12
  • Maximum Duration: until healed
  • Condition: Grave Condition
  • Progression:
    • 1-9: Death - Character dies.
    • 10-23: Affliction - Add random or GM determined affliction. Remove vital wound and reset all [bleeding] conditions. +1 HP to all 0 HP body areas.
    • 24+: Major Injury - Add random or GM determined [major] [injury] wound. Remove vital wound and reset all [bleeding] conditions. +1 HP to all 0 HP body areas.
  • Tags:
    • Vital