IMPORTANT NOTE: This document has not been finalized yet and may change in the future
Following a sect of anthegal tradition that eschews cybernetics whenever possible, AEA troops are rarely seen with more than basic network implants.
+1 FP reservation by [cybernetic] augmentations when they reserver at least 1 FP.
Many AEA soldiers take the bravery/stupidity dichotomy to a new level, finding standing in the open during gun battles a reasonable proposition.
Half cover and concealment bonuses.
Body area cannot be used or targeted.
-1 attitude modifier for non-anthegals.
-1 attitude modifier for non-ethnic arthenians or cultural filonians.
Following the orthodox teaching against magic and sorcery, crusaders would rather destroy forbidden knowledge than make use of it themselves.
+2 XP modifier to improve MP or [supernatural] skills.
As literal church militants, crusaders have occasionally, but infamously, used brutality on apostates and heretics. This has led to a bad reputation among many.
Automatically fail [perception] checks involving hearing only. -1D6 [perception] rolls.
Constructs sometimes use the term "drone" to refer to someone who, to avoid the sterotype of the iron heart, bends over backwards to defer to organic needs and wants. The implication is that they have enslaved themselves in their desire to please those around them. This could manifest as vows of absolute non-violence, always volunteering for dangerous assignments, or simply being overly-emotional to show that one has not lost their humanity.
-1 [combat] skill modifier. +1 attitude modifier for organic individuals. Add corruption point when unusually meek to organic individuals; Remove corruption point when unusually outspoken to organic individuals.
This being will soon fade and no longer be able to access the physical world.
Without the prestige to attract pre-war IWAR experts, FCC battle networks are notoriously insecure, often to the point of uselessness.
-2 [hacking defense] skill modifier.
Although often used as a stereotype, free companies have fewer high school and college graduates than other armies.
-1D6 scholarship rolls.
Instigators of the military coup that kicked off the agathonian civil war, many blame the FDC for the horrors that followed even if the FDC was not directly related.
-3 attitude modifier for non-FDC agathonians.
More than others, FDC troops are eager to sacrifice their health and lives for the "Cause of Liberty".
-2 endurance skill modifier.
-1 attitude modifier for non-ethnic arthenians or cultural arthenians.
The horrors of the filonian front are infamous - filonians have massacred each other over king or republic, over whether God has many persons or many aspects, and for seemingly no reason at all. Statistics are sketchy, but many believe partisans guilty of a war crime of some sort outnumber those who have fought honorably.
-4 attribute modifier to those who know details of your involvement. +1 corruption point when you gain corruption points.
Using a senate-outsourced IWAR department, the FPA does not train hackers of its own.
-2 hacking skill modifier.
After seceding from senate control, FPU enclaves confiscated property from anyone above the poverty line. This confirmed the suspicions of detractors that "free unionism" would empty the bank accounts of more than just millionares.
-2 attitude modifier for middle-class individuals, businessmen, or entrepreneurs.
With overturning all social traditions and religions an official state policy, USC residents are often ignorant of things previous generations took for granted.
+1 XP modifier to improve MP or [traditional] skills.
The Free Vernick army prefers to fight at distance, rarely even issuing bayonets or training for hand-to-hand combat.
-1 [melee] skill modifier.
Treating statecraft like business, free vernick is often too transparent and honest to compete with diplomats of other factions.
-2 deception skill modifier.
While Free Companies in the arthenian tradition are semi-professional militias, FRF troops often more closely resemble an armed gang than a real army.
-2 maximum focus.
Gain [condition level] additional stress when gaining stress.
Some constructs embrace their new bodies to the point of becoming aloof and disinterested in the affairs of organics. Some go even further, to the point of ice cold apathy - the iron hearted have no compassion for the challenges organic people face.
-1 [teamwork] skill modifier. -1 attitude modifier for organic individuals. Add corruption point when unusually uncaring to organic individuals; Remove corruption point when unusually empathetic to organic individuals.
-2 maximum SP.
Maximum MP is zero, and cannot be raised in any way.
-1 attitude modifier for individuals without USC membership.
Reserve 1 SP for each network you are connected to.
-4 skill modifier when using an equipped one handed item with this hand unless ability has [off hand] tag.
-1 attitude modifier for non-orthodox individuals.
Accustomed to gang warfare, syndicate members do not often value the time spent aiming when more bullets could just be fired.
-2 precision.
The syndicate, while effective, does not have the legitimacy of a true government. Its many crimes and injustices are common knowledge.
-2 attitude modifier for law-abiding individuals.
-1 attitude modifier for non-ethnic pyrkagians.
An epithet used by synth-supremacists, rejectors are often associated with constructs that year to return to their natural bodies and seek to build their lives so it is as close to human as possible. Those that embrace the rejector label often go further, indulging in self-loathing or radical advocates against the use of cybernetics.
-2 maximum focus. -2 attitude modifier for artificial individuals. Add corruption point when unusually unjust to artificial individuals; Remove corruption point when unusually just to artificial individuals.
With all state resources going to cybernization efforts, traditional medical skills have languished in the Republic of Vernick.
-2 medicine skill modifier.
Retreat is not a word used in the new republic, and so new ground is taken cautiously as well, lest one bite off more than they can chew.
-1 movement speed.
With stories of ancient kings, mythical heroes, and shining knights in their hearts, royal troops often see sneaking across the battlefield unbecoming and cowardly.
-2 sneaking skill modifier.
A common criticism of the pre-war republic was the corruption and entrenchment of senators - a charge that was not entirely unfounded.
-2 attitude modifier for working-class or poor individuals.
With a focus on maintaining control over urban centers, senate troops rarely train for engagements in wide open spaces.
-1 [firearm] skill modifier when target is beyond short range.
-1 maximum vitality.
A radical branch of constructionism, synth-supremacists see constructs as inherently more valuable than organic individuals. They see the human body as disposable, and human experiences as inferior to construct "enlightenment". Some accuse the USC of being synth-supremacists, but they deny this.
-1 [persuasion] skill modifier. -2 attitude modifier for organic individuals. Add corruption point when unusually unjust to organic individuals; Remove corruption point when unusually just to organic individuals.
-1 attitude modifier for individuals without USC membership.
With unparalleled automation and material comfort, many USC members indulge in a sedentary lifestyle filled with mindless entertainment and little physical exercise.
-1 maximum stamina; -1 maximum focus.
With all religions officially banned, USC members are often disrespectful towards people's deeply held beliefs.
-2 attitude modifier for religious or spiritual individuals.
-1 attitude modifier for non-ethnic vernicks.
Add severe scarring affliction to 2 random (or GM approved) body areas.