Polemos: 8th Age - Afflictions

Afflictions

IMPORTANT NOTE: This document has not been finalized yet and may change in the future

AEA: Anti-Cyborg

Following a sect of anthegal tradition that eschews cybernetics whenever possible, AEA troops are rarely seen with more than basic network implants.

+1 FP reservation by [cybernetic] augmentations when they reserver at least 1 FP.

  • Tags:
    • AEA

AEA: Bravado

Many AEA soldiers take the bravery/stupidity dichotomy to a new level, finding standing in the open during gun battles a reasonable proposition.

Half cover and concealment bonuses.

  • Tags:
    • AEA

Amputation

Body area cannot be used or targeted.

  • Tags:
    • Permanent
    • Veteran
  • Body Areas:
    • Left Hand
    • Right Hand
    • Left Foot
    • Right Foot
    • Left Arm
    • Right Arm
    • Left Leg
    • Right Leg
    • Left Wing
    • Right Wing

Anthegal Bias

-1 attitude modifier for non-anthegals.

  • Tags:
    • AEA

Arthenian Bias

-1 attitude modifier for non-ethnic arthenians or cultural filonians.

  • Tags:
    • FCC
    • FDC
    • Senate

Boisterous

  • Tags:
    • Corruption

COL: Anti-Magi

Following the orthodox teaching against magic and sorcery, crusaders would rather destroy forbidden knowledge than make use of it themselves.

+2 XP modifier to improve MP or [supernatural] skills.

  • Tags:
    • COL

COL: Heretical Intolerance

As literal church militants, crusaders have occasionally, but infamously, used brutality on apostates and heretics. This has led to a bad reputation among many.

  • Tags:
    • COL

Cowardly

  • Tags:
    • Corruption

Cruel

  • Tags:
    • Corruption

Deaf

Automatically fail [perception] checks involving hearing only. -1D6 [perception] rolls.

  • Tags:
    • Permanent
    • Veteran

Drone

Constructs sometimes use the term "drone" to refer to someone who, to avoid the sterotype of the iron heart, bends over backwards to defer to organic needs and wants. The implication is that they have enslaved themselves in their desire to please those around them. This could manifest as vows of absolute non-violence, always volunteering for dangerous assignments, or simply being overly-emotional to show that one has not lost their humanity.

-1 [combat] skill modifier. +1 attitude modifier for organic individuals. Add corruption point when unusually meek to organic individuals; Remove corruption point when unusually outspoken to organic individuals.

  • Tags:
    • Artificial

Erevno Eviction

This being will soon fade and no longer be able to access the physical world.

    FCC: Network Security Weakness

    Without the prestige to attract pre-war IWAR experts, FCC battle networks are notoriously insecure, often to the point of uselessness.

    -2 [hacking defense] skill modifier.

    • Tags:
      • FCC

    FCC: Uneducated

    Although often used as a stereotype, free companies have fewer high school and college graduates than other armies.

    -1D6 scholarship rolls.

    • Tags:
      • FCC

    FDC: Instigation

    Instigators of the military coup that kicked off the agathonian civil war, many blame the FDC for the horrors that followed even if the FDC was not directly related.

    -3 attitude modifier for non-FDC agathonians.

    • Tags:
      • FDC

    FDC: Martyr Complex

    More than others, FDC troops are eager to sacrifice their health and lives for the "Cause of Liberty".

    -2 endurance skill modifier.

    • Tags:
      • FDC

    Filonian Bias

    -1 attitude modifier for non-ethnic arthenians or cultural arthenians.

    • Tags:
      • FPA
      • FRF
      • RFDF

    Filos: War Crime Participant

    The horrors of the filonian front are infamous - filonians have massacred each other over king or republic, over whether God has many persons or many aspects, and for seemingly no reason at all. Statistics are sketchy, but many believe partisans guilty of a war crime of some sort outnumber those who have fought honorably.

    -4 attribute modifier to those who know details of your involvement. +1 corruption point when you gain corruption points.

    • Tags:
      • FPA
      • FRF
      • RFDF

    FPA: IWAR Weakness

    Using a senate-outsourced IWAR department, the FPA does not train hackers of its own.

    -2 hacking skill modifier.

    • Tags:
      • FPA

    FPU: Redistributionist

    After seceding from senate control, FPU enclaves confiscated property from anyone above the poverty line. This confirmed the suspicions of detractors that "free unionism" would empty the bank accounts of more than just millionares.

    -2 attitude modifier for middle-class individuals, businessmen, or entrepreneurs.

    • Tags:
      • FPU

    FPU: Revolutionary

    With overturning all social traditions and religions an official state policy, USC residents are often ignorant of things previous generations took for granted.

    +1 XP modifier to improve MP or [traditional] skills.

    • Tags:
      • FPU

    Free Vernick: Melee Weakness

    The Free Vernick army prefers to fight at distance, rarely even issuing bayonets or training for hand-to-hand combat.

    -1 [melee] skill modifier.

    • Tags:
      • Free Vernick

    Free Vernick: Naive Diplomacy

    Treating statecraft like business, free vernick is often too transparent and honest to compete with diplomats of other factions.

    -2 deception skill modifier.

    • Tags:
      • Free Vernick

    FRF: Undisciplined

    While Free Companies in the arthenian tradition are semi-professional militias, FRF troops often more closely resemble an armed gang than a real army.

    -2 maximum focus.

    • Tags:
      • FRF

    Impulsive

    • Tags:
      • Corruption

    Inner Demons

    Gain [condition level] additional stress when gaining stress.

    • Tags:
      • Permanent
      • Veteran

    Iron Hearted

    Some constructs embrace their new bodies to the point of becoming aloof and disinterested in the affairs of organics. Some go even further, to the point of ice cold apathy - the iron hearted have no compassion for the challenges organic people face.

    -1 [teamwork] skill modifier. -1 attitude modifier for organic individuals. Add corruption point when unusually uncaring to organic individuals; Remove corruption point when unusually empathetic to organic individuals.

    • Tags:
      • Artificial

    Joint Damage

    -2 maximum SP.

    • Tags:
      • Permanent
      • Veteran

    Magic Stunted

    Maximum MP is zero, and cannot be raised in any way.

      Member Bias

      -1 attitude modifier for individuals without USC membership.

      • Tags:
        • USC

      Network Sensitivity

      Reserve 1 SP for each network you are connected to.

      • Tags:
        • Permanent
        • Veteran

      Off Hand

      -4 skill modifier when using an equipped one handed item with this hand unless ability has [off hand] tag.

      • Body Areas:
        • Left Hand
        • Right Hand

      Orthodox Bias

      -1 attitude modifier for non-orthodox individuals.

      • Tags:
        • COL

      Petulant

      • Tags:
        • Corruption

      Phyirn Syndicate: Marksman Weakness

      Accustomed to gang warfare, syndicate members do not often value the time spent aiming when more bullets could just be fired.

      -2 precision.

      • Tags:
        • Phyirn Syndicate

      Phyirn Syndicate: Outlaw

      The syndicate, while effective, does not have the legitimacy of a true government. Its many crimes and injustices are common knowledge.

      -2 attitude modifier for law-abiding individuals.

      • Tags:
        • Phyirn Syndicate

      Proud

      • Tags:
        • Corruption

      Pyrkagian Bias

      -1 attitude modifier for non-ethnic pyrkagians.

      • Tags:
        • Phyirn Syndicate

      Rebellious

      • Tags:
        • Corruption

      Rejector

      An epithet used by synth-supremacists, rejectors are often associated with constructs that year to return to their natural bodies and seek to build their lives so it is as close to human as possible. Those that embrace the rejector label often go further, indulging in self-loathing or radical advocates against the use of cybernetics.

      -2 maximum focus. -2 attitude modifier for artificial individuals. Add corruption point when unusually unjust to artificial individuals; Remove corruption point when unusually just to artificial individuals.

      • Tags:
        • Artificial

      Republic of Vernick: Medical Weakness

      With all state resources going to cybernization efforts, traditional medical skills have languished in the Republic of Vernick.

      -2 medicine skill modifier.

      • Tags:
        • Republic of Vernick

      Republic of Vernick: No Retreat

      Retreat is not a word used in the new republic, and so new ground is taken cautiously as well, lest one bite off more than they can chew.

      -1 movement speed.

      • Tags:
        • Republic of Vernick

      RFDF: Stealth Weakness

      With stories of ancient kings, mythical heroes, and shining knights in their hearts, royal troops often see sneaking across the battlefield unbecoming and cowardly.

      -2 sneaking skill modifier.

      • Tags:
        • RFDF

      Selfish

      • Tags:
        • Corruption

      Senate: Corruption

      A common criticism of the pre-war republic was the corruption and entrenchment of senators - a charge that was not entirely unfounded.

      -2 attitude modifier for working-class or poor individuals.

      • Tags:
        • Senate

      Senate: Long Range Weakness

      With a focus on maintaining control over urban centers, senate troops rarely train for engagements in wide open spaces.

      -1 [firearm] skill modifier when target is beyond short range.

      • Tags:
        • Senate

      Severe Scarring

      -1 maximum vitality.

      • Tags:
        • Permanent
      • Body Areas:
        • Head
        • Neck
        • Chest
        • Abdomen
        • Left Hand
        • Right Hand
        • Left Foot
        • Right Foot
        • Left Arm
        • Right Arm
        • Left Leg
        • Right Leg
        • Left Wing
        • Right Wing

      Synth-Supremacist

      A radical branch of constructionism, synth-supremacists see constructs as inherently more valuable than organic individuals. They see the human body as disposable, and human experiences as inferior to construct "enlightenment". Some accuse the USC of being synth-supremacists, but they deny this.

      -1 [persuasion] skill modifier. -2 attitude modifier for organic individuals. Add corruption point when unusually unjust to organic individuals; Remove corruption point when unusually just to organic individuals.

      • Tags:
        • Artificial

      USC Sleeper Cell Suspicion

      -1 attitude modifier for individuals without USC membership.

      • Tags:
        • USC Renegade

      USC: Apathy

      With unparalleled automation and material comfort, many USC members indulge in a sedentary lifestyle filled with mindless entertainment and little physical exercise.

      -1 maximum stamina; -1 maximum focus.

      • Tags:
        • USC

      USC: Militant Materialist

      With all religions officially banned, USC members are often disrespectful towards people's deeply held beliefs.

      -2 attitude modifier for religious or spiritual individuals.

      • Tags:
        • USC

      Vernick Bias

      -1 attitude modifier for non-ethnic vernicks.

      • Tags:
        • Free Vernick
        • Republic of Vernick

      Vulgar

      • Tags:
        • Corruption

      War Scars

      Add severe scarring affliction to 2 random (or GM approved) body areas.

      • Tags:
        • Permanent
        • Veteran