Polemos: 8th Age - Bodies

Body Types

IMPORTANT NOTE: This document has not been finalized yet and may change in the future

Angelic

  • Vital
  • Type: Abdomen
  • Vitality (HP): 5
  • Prosthetics Allowed?: No
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 2
  • Energy Generation: 1 metabolic
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Vital
  • Type: Chest
  • Vitality (HP): 5
  • Prosthetics Allowed?: No
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Vital Wound
  • Vital
  • Type: Head
  • Vitality (HP): 4
  • Prosthetics Allowed?: No
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Type: Arm
  • Vitality (HP): 3
  • Prosthetics Allowed?: No
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Failed Arm

  • Type: Foot
  • Vitality (HP): 3
  • Prosthetics Allowed?: No
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Failed Foot

  • Type: Hand
  • Vitality (HP): 3
  • Prosthetics Allowed?: No
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
    • Held Item
  • Failure Wound: Failed Hand

  • Type: Leg
  • Vitality (HP): 3
  • Prosthetics Allowed?: No
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Failed Leg

  • Type: Wing
  • Vitality (HP): 3
  • Prosthetics Allowed?: No
  • Functions: Angelic
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Covering
  • Failure Wound: Failed Wing

  • Vital
  • Type: Neck
  • Vitality (HP): 4
  • Prosthetics Allowed?: No
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Type: Arm
  • Vitality (HP): 3
  • Prosthetics Allowed?: No
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Failed Arm

  • Type: Foot
  • Vitality (HP): 3
  • Prosthetics Allowed?: No
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Failed Foot

  • Type: Hand
  • Vitality (HP): 3
  • Prosthetics Allowed?: No
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
    • Held Item
  • Failure Wound: Failed Hand

  • Type: Leg
  • Vitality (HP): 3
  • Prosthetics Allowed?: No
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Failed Leg

  • Type: Wing
  • Vitality (HP): 3
  • Prosthetics Allowed?: No
  • Functions: Angelic
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Covering
  • Failure Wound: Failed Wing

Anthegal

  • Vital
  • Type: Abdomen
  • Vitality (HP): 5
  • Prosthetics Allowed?: Yes
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 2
  • Energy Generation: 4 metabolic
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Vital
  • Type: Chest
  • Vitality (HP): 5
  • Prosthetics Allowed?: No
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Vital Wound
  • Vital
  • Type: Head
  • Vitality (HP): 4
  • Prosthetics Allowed?: Yes
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Type: Arm
  • Vitality (HP): 3
  • Prosthetics Allowed?: Yes
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Failed Arm

  • Type: Foot
  • Vitality (HP): 3
  • Prosthetics Allowed?: Yes
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Failed Foot

  • Type: Hand
  • Vitality (HP): 3
  • Prosthetics Allowed?: Yes
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
    • Held Item
  • Failure Wound: Failed Hand

  • Type: Leg
  • Vitality (HP): 3
  • Prosthetics Allowed?: Yes
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Failed Leg

  • Vital
  • Type: Neck
  • Vitality (HP): 4
  • Prosthetics Allowed?: Yes
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Type: Arm
  • Vitality (HP): 3
  • Prosthetics Allowed?: Yes
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Failed Arm

  • Type: Foot
  • Vitality (HP): 3
  • Prosthetics Allowed?: Yes
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Failed Foot

  • Type: Hand
  • Vitality (HP): 3
  • Prosthetics Allowed?: Yes
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
    • Held Item
  • Failure Wound: Failed Hand

  • Type: Leg
  • Vitality (HP): 3
  • Prosthetics Allowed?: Yes
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Failed Leg

Dragoon

  • Vital
  • Type: Abdomen
  • Vitality (HP): 5
  • Prosthetics Allowed?: No
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 2
  • Energy Generation: 2 metabolic
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Vital
  • Type: Chest
  • Vitality (HP): 5
  • Prosthetics Allowed?: No
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Vital Wound
  • Vital
  • Type: Head
  • Vitality (HP): 4
  • Prosthetics Allowed?: No
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Type: Arm
  • Vitality (HP): 3
  • Prosthetics Allowed?: Yes
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Failed Arm

  • Type: Foot
  • Vitality (HP): 3
  • Prosthetics Allowed?: Yes
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Failed Foot

  • Type: Hand
  • Vitality (HP): 3
  • Prosthetics Allowed?: Yes
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
    • Held Item
  • Failure Wound: Failed Hand

  • Type: Leg
  • Vitality (HP): 3
  • Prosthetics Allowed?: Yes
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Failed Leg

  • Vital
  • Type: Neck
  • Vitality (HP): 4
  • Prosthetics Allowed?: No
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Type: Arm
  • Vitality (HP): 3
  • Prosthetics Allowed?: Yes
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Failed Arm

  • Type: Foot
  • Vitality (HP): 3
  • Prosthetics Allowed?: Yes
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Failed Foot

  • Type: Hand
  • Vitality (HP): 3
  • Prosthetics Allowed?: Yes
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
    • Held Item
  • Failure Wound: Failed Hand

  • Type: Leg
  • Vitality (HP): 3
  • Prosthetics Allowed?: Yes
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Failed Leg

Human

  • Vital
  • Type: Abdomen
  • Vitality (HP): 5
  • Prosthetics Allowed?: Yes
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 2
  • Energy Generation: 3 metabolic
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Vital
  • Type: Chest
  • Vitality (HP): 5
  • Prosthetics Allowed?: Yes
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Vital Wound
  • Vital
  • Type: Head
  • Vitality (HP): 4
  • Prosthetics Allowed?: Yes
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Type: Arm
  • Vitality (HP): 3
  • Prosthetics Allowed?: Yes
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Failed Arm

  • Type: Foot
  • Vitality (HP): 3
  • Prosthetics Allowed?: Yes
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Failed Foot

  • Type: Hand
  • Vitality (HP): 3
  • Prosthetics Allowed?: Yes
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
    • Held Item
  • Failure Wound: Failed Hand

  • Type: Leg
  • Vitality (HP): 3
  • Prosthetics Allowed?: Yes
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Failed Leg

  • Vital
  • Type: Neck
  • Vitality (HP): 4
  • Prosthetics Allowed?: Yes
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Type: Arm
  • Vitality (HP): 3
  • Prosthetics Allowed?: Yes
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Failed Arm

  • Type: Foot
  • Vitality (HP): 3
  • Prosthetics Allowed?: Yes
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Failed Foot

  • Type: Hand
  • Vitality (HP): 3
  • Prosthetics Allowed?: Yes
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
    • Held Item
  • Failure Wound: Failed Hand

  • Type: Leg
  • Vitality (HP): 3
  • Prosthetics Allowed?: Yes
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Failed Leg

Shapeshifter

  • Vital
  • Type: Abdomen
  • Vitality (HP): 5
  • Prosthetics Allowed?: No
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 2
  • Energy Generation: 3 metabolic
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Vital
  • Type: Chest
  • Vitality (HP): 5
  • Prosthetics Allowed?: No
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 2
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Vital Wound
  • Vital
  • Type: Head
  • Vitality (HP): 4
  • Prosthetics Allowed?: No
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Type: Arm
  • Vitality (HP): 3
  • Prosthetics Allowed?: No
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Failed Arm

  • Type: Foot
  • Vitality (HP): 3
  • Prosthetics Allowed?: No
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Failed Foot

  • Type: Hand
  • Vitality (HP): 3
  • Prosthetics Allowed?: No
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
    • Held Item
  • Failure Wound: Failed Hand

  • Type: Leg
  • Vitality (HP): 3
  • Prosthetics Allowed?: No
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Failed Leg

  • Vital
  • Type: Neck
  • Vitality (HP): 4
  • Prosthetics Allowed?: No
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Vital Wound

  • Type: Arm
  • Vitality (HP): 3
  • Prosthetics Allowed?: No
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Failed Arm

  • Type: Foot
  • Vitality (HP): 3
  • Prosthetics Allowed?: No
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Failed Foot

  • Type: Hand
  • Vitality (HP): 3
  • Prosthetics Allowed?: No
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 4
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
    • Held Item
  • Failure Wound: Failed Hand

  • Type: Leg
  • Vitality (HP): 3
  • Prosthetics Allowed?: No
  • Functions: Humanoid
  • Called Shot Accuracy Penalty: 3
  • Can Equip:
    • Under-Apparel
    • Apparel
    • Jewelry
    • Armor
    • Covering
  • Failure Wound: Failed Leg