IMPORTANT NOTE: This document has not been finalized yet and may change in the future
AEA: Anti-Cyborg
+1 FP reservation by [cybernetic] augmentations when they reserver at least 1 FP.
Duration:
until affliction removed
AEA: Bravado
Half cover and concealment bonuses.
Duration:
until affliction removed
Amputation
Body area cannot be used or targeted.
Duration:
until affliction removed
Anthegal Bias
-1 attitude modifier for non-anthegals.
Duration:
until affliction removed
Armor Facing
When in same sphere as squad leader - reduce armor damage taken by up to [condition level] damage.
For each 2 points of damage reduced subtract one armor value.
Cannot reduce damage if insufficient armor value is available.
Duration:
until removed
Tags:
Squad
Armor Gap Focus
When attacking targets visible to squad leader: -[condition level] target armor ratings, -1 damage to target.
Duration:
until removed
Tags:
Squad
Arthenian Bias
-1 attitude modifier for non-ethnic arthenians or cultural filonians.
Duration:
until affliction removed
Bandaged
Reset any spread for [bleeding] conditions originating from this body area. Negates any damage dealt from [bleeding] conditions on this body area.
Duration:
[condition level] hours or until removed
Bleeding
-[condition level] HP per round. If body area is already at minimum vitality this condition spreads to all adjacent body areas.
Duration:
until wound removed
Tags:
Bleeding
Blind
-[condition level] accuracy roll modifier.
Duration:
3 turns
Burning
-1 HP to all body areas.
Duration:
[condition level] turns
Cautious
+2D6 to [stealth defense]. Re-roll each time [stealth defense] is used.
Duration:
[condition level] minutes
Cloaked
Remove this condition when hidden condition is removed or if any body area has non-cloaked layers on top of cloaked layer (item, dermal augmentation, etc.).
Duration:
until removed
Close Quarters Formation
+[condition level] [physical defense] skill modifier when another squad member is within 5 squares; -2 precision.
Duration:
until removed
Tags:
Squad
COL: Anti-Magi
+2 XP modifier to improve MP or [supernatural] skills.
Duration:
until affliction removed
COL: Pagan Intolerance
-3 attitude modifier for agathonian religious minorities.
Duration:
until affliction removed
Combat Stimulant
Add +[condition level] modifier to [combat] skills. Receive 1 fatigue wound at the end of each round.
+1 movement cost to move into each location in this area.
Duration:
until removed
Tags:
Field
Disguised
Grant the social auspices of some general identity.
Set plausibility modifier determined by GM.
Creatures that have successfully tested the disguise or otherwise had the disguise exposed may ignore this condition.
Duration:
until removed
Disorientation
-6 [perception] skill modifier; -2D6 [perception] rolls, -4 [defense] skill modifier. Do not gain a primary or secondary action on your turn.
Duration:
[condition level] turns
Distracted
-2D6 to [stealth defense]. Re-roll each time [stealth defense] is used.
Duration:
[condition level] turns
Drone
-1 [combat] skill modifier.
+1 attitude modifier for organic individuals.
Add corruption point when unusually meek to organic individuals; Remove corruption point when unusually outspoken to organic individuals.
Duration:
until affliction removed
EMP Shell
Disable all [electrical] augmentations within 2 range. Affected augmentations cannot be enabled.
Duration:
[condition level] turns
Enshroud
Immune to all damage. Cannot take any actions.
Duration:
[condition level] turns
Erevno Eviction
This being will soon fade and no longer be able to access the physical world.
Duration:
until affliction removed
Exhaustion
-1 SP per round.
Duration:
until wound removed
Exposed
-1D6 [defense] rolls.
Duration:
[condition level] turns
Failed Arm
-2 all skill rolls. Remove wound if body area HP > 0.
Duration:
until wound removed
Failed Foot
Add prone condition if 1D6 > 3. Add prone condition if all legs have either failed leg or failed foot wounds. Remove wound if body area HP > 0.
Duration:
until wound removed
Failed Hand
Items held in body area cannot be used in ability requirements for equipped/held purposes, but can still be targeted. Remove wound if body area HP > 0.
Duration:
until wound removed
Failed Leg
-50% maximum movement speed. Add prone condition if all legs have either failed leg or failed foot wounds. Remove wound if body area HP > 0.
Duration:
until wound removed
Failed Wing
Cannot use [fly] abilities. Remove wound if body area HP > 0.
Duration:
until wound removed
Fatal Funnel
-6 [firearm defense] skill modifier when defending attacks while directly ahead, behind, or under a threshold such as a door frame without cover.
Duration:
until removed
Tags:
Field
Fatigue - Disabled
-1D [defense] rolls, -2 SP per round
Duration:
until fatigue removed
Tags:
Fatigue
Fatigue - Unconscious
Cannot make any actions or roll skills except the relax action. Remove all conditions the character is sustaining, even on other objects.
Duration:
until fatigue removed or until removed
Tags:
Fatigue
Fatigue - Weakness
-1D [defense] rolls, -1 SP per round
Duration:
until fatigue removed
Tags:
Fatigue
Fatigue - Winded
-1 modifier to all skills
Duration:
until fatigue removed
Tags:
Fatigue
FCC: Network Security Weakness
-2 [hacking defense] skill modifier.
Duration:
until affliction removed
FCC: Uneducated
-1D6 scholarship rolls.
Duration:
until affliction removed
FDC: Instigation
-3 attitude modifier for non-FDC agathonians.
Duration:
until affliction removed
FDC: Martyr Complex
-2 endurance skill modifier.
Duration:
until affliction removed
Filonian Bias
-1 attitude modifier for non-ethnic arthenians or cultural arthenians.
Duration:
until affliction removed
Filos: War Crime Participant
-4 attribute modifier to those who know details of your involvement. +1 corruption point when you gain corruption points.
Duration:
until affliction removed
Flying
Remove any any [movement stance] condition(s) on add.
Double maximum movement speed, movement can clear obstacles up to 20 range high (if ceiling allows).
Considered [flying].
Cannot be targeted by [melee] abilities except by other flying objects, cannot use [melee] abilities except targeting other flying objects, -1D6 [firearm defense].
Duration:
[condition level] turns or until removed
Tags:
Movement Stance
FPA: IWAR Weakness
-2 hacking skill modifier.
Duration:
until affliction removed
FPU: Redistributionist
-2 attitude modifier for middle-class individuals, businessmen, or entrepreneurs.
Duration:
until affliction removed
FPU: Revolutionary
+1 XP modifier to improve MP or [traditional] skills.
Duration:
until affliction removed
Free Vernick: Melee Weakness
-1 [melee] skill modifier.
Duration:
until affliction removed
Free Vernick: Naive Diplomacy
-2 deception skill modifier.
Duration:
until affliction removed
FRF: Undisciplined
-2 maximum focus.
Duration:
until affliction removed
Frostbite
Add bleeding condition level 1 to [condition level] random body areas.
Duration:
until next turn
Full Belly
Gain no effects from [food] items.
Duration:
2 hours
Grave Condition
Remove any any [bleeding] on all body areas condition(s) on add.
Ignore [bleeding] condition effects. Vital wound progresses in 20 turns. Remove wound if body area HP > 0.
Duration:
until wound removed
Grenade Focus
+[condition level] to grenade throw back rolls and [grenade] ability throwing rolls when in same sphere as squad leader.
Duration:
until removed
Tags:
Squad
Half Concealment
+2 [firearm defense] skill modifier if GM determines direction of attack has concealment.
Duration:
until removed
Tags:
Concealment
Hidden
-50% maximum movement range, undetected to all creatures with {condition detection defense} difficulty to detect.
Remove condition after performing any non-[stealthy] ability or if detection difficulty is reduced below 1.
Duration:
until removed
Tags:
Posture
Undetected
Illumination
Shine light up to [condition level] squares away. Reserve 1 MP.
Duration:
until removed
Impersonating
Grant the social auspices of a specific identity, as well as the more general auspices that the identity inherits.
Set plausibility modifier determined by GM.
Creatures that have successfully tested the impersonation or otherwise had the impersonation exposed may ignore this condition.
Duration:
until removed
Infection
-1 modifier to all skills.
Duration:
until wound removed
Infiltration
Stealth conditions added have a minimum condition level of [condition level] when within 20 squares from squad leader.
Duration:
until removed
Tags:
Squad
Inner Demons
Gain [condition level] additional stress when gaining stress.
Duration:
until affliction removed
Iron Hearted
-1 [teamwork] skill modifier.
-1 attitude modifier for organic individuals.
Add corruption point when unusually uncaring to organic individuals; Remove corruption point when unusually empathetic to organic individuals.
Duration:
until affliction removed
Isolated Squad Network
+[condition level] [hacking defense] skill modifier when network members are all squad members.
Duration:
until removed
Tags:
Squad
Joint Damage
-2 maximum SP.
Duration:
until affliction removed
K-H Blackout
[k-h] [generator] items' and modules' produce zero energy output.
Duration:
until removed
Tags:
Field
K-H Pollution
Halve [k-h] [generator] items' and modules' energy output.
Duration:
until removed
Tags:
Field
Kneeling
Remove any any [movement stance] condition(s) on add.
-25% maximum movement speed, -2 [physical defense], +2 [firearm defense] for attacks 3 range or longer, +1 precision.
Duration:
until removed
Tags:
Movement Stance
Low Light
-2D6 to any accuracy roll.
Duration:
until removed
Tags:
Field
Magic Stunted
Maximum MP is zero, and cannot be raised in any way.
Duration:
until affliction removed
Magnetic Shield
Add [condition level] armor to all body areas, rating {condition rating} for kinetic, piercing, and slashing damage, and ({condition rating} / 2) rating for explosive damage.
Duration:
until next turn
Major Necrosis
Set difficulty to remove wound to 18.
Duration:
until wound removed
Member Bias
-1 attitude modifier for individuals without USC membership.
Duration:
until affliction removed
Mental Fatigue
Remove condition if FP > 0. Add (1D6 - [willpower] / 2, minimum 1) fatigue wounds. Receiving any additional FP damage adds 1 fatigue wound per point of damage.
Duration:
until removed
Microgravity
Set natural maximum movement speed to zero. Movement speed and direction is preserved as momentum turn-by-turn. Move at beginning of turn based on momentum.
Duration:
until removed
Tags:
Field
Minor Necrosis
Set difficulty to remove wound to 6.
Duration:
until wound removed
Movement Depleted
Cannot use [movement] abilities.
Duration:
1 turn
Necrosis
Set difficulty to remove wound to 9.
Duration:
until wound removed
Network Sensitivity
Reserve 1 SP for each network you are connected to.
Duration:
until affliction removed
Off Hand
-4 skill modifier when using an equipped one handed item with this hand unless ability has [off hand] tag.
Duration:
until affliction removed
Orthodox Bias
-1 attitude modifier for non-orthodox individuals.
Duration:
until affliction removed
Phyirn Syndicate: Marksman Weakness
-2 precision.
Duration:
until affliction removed
Phyirn Syndicate: Outlaw
-2 attitude modifier for law-abiding individuals.
Duration:
until affliction removed
Physical Fatigue
Remove condition if SP > 0. Add (1D6 - [endurance] / 2, minimum 1) fatigue wounds. Receiving any additional SP damage adds 1 fatigue wound per point of damage.
Duration:
until removed
Pinned Down
-1D6 suppressed condition rolls this turn if you did not end the turn in the same location you started in.
Duration:
until end of turn
Prone
Remove any any [movement stance] condition(s) on add.
-50% maximum movement speed, -4 [physical defense], +4 [firearm defense] for attacks 3 range or longer, -2 maneuverability, +2 precision.
Duration:
until removed
Tags:
Movement Stance
Pyrkagian Bias
-1 attitude modifier for non-ethnic pyrkagians.
Duration:
until affliction removed
Quarter Concealment
+1 [firearm defense] skill modifier if GM determines direction of attack has concealment.
Duration:
until removed
Tags:
Concealment
Readied
+1D6 to a single skill roll this turn.
Declare bonus roll use at beginning of turn.
If any [defense] rolls are made before use you must use this bonus on that roll instead and remove condition.
Duration:
1 turn
Recoil
-[condition level] accuracy.
Duration:
2 turns
Rejector
-2 maximum focus.
-2 attitude modifier for artificial individuals.
Add corruption point when unusually unjust to artificial individuals; Remove corruption point when unusually just to artificial individuals.
Duration:
until affliction removed
Republic of Vernick: Medical Weakness
-2 medicine skill modifier.
Duration:
until affliction removed
Republic of Vernick: No Retreat
-1 movement speed.
Duration:
until affliction removed
Restrained
Body area and linked restraint cannot be in used in non-[restrained] abilities.
Duration:
until removed
RFDF: Stealth Weakness
-2 sneaking skill modifier.
Duration:
until affliction removed
Senate: Corruption
-2 attitude modifier for working-class or poor individuals.
Duration:
until affliction removed
Senate: Long Range Weakness
-1 [firearm] skill modifier when target is beyond short range.
Duration:
until affliction removed
Severe Exhaustion
-2 SP per round.
Duration:
until wound removed
Severe Infection
-2 modifier to all skills.
Duration:
until wound removed
Severe Scarring
-1 maximum vitality.
Duration:
until affliction removed
Shock
Each turn roll a random body area - that body area cannot be used that turn.
Duration:
[condition level] turns
Smoke Screen
Add +[condition level] modifier to [physical defense] skills.
[squad] conditions are added/removed to all members of your squad.
Squad can never have more than [condition level] total members.
When squad leader is removed, remove squad member condition from all members.
Duration:
until removed
Squad Member
Remove any squad member condition(s) on add.
When squad member is removed, remove all [squad] conditions from self.
Duration:
until removed
Stress - Broken
Add or increment one [corruption] affliction. Reset stress to zero.
Duration:
until stress removed
Stress - Desperate
Reserve 2 FP. +1 modifier to all skills. -1D6 skill rolls.
Duration:
until stress removed
Stress - Driven
Reserve 1 FP. +1 modifier to all skills.
Duration:
until stress removed
Stress - Tormented
Reserve 2 FP. +1 modifier to all skills. -1D6 skill rolls.
Duration:
until stress removed
Suit Breach
[space suit] items do not provide pressurization against vacuum.
Duration:
until removed
Suppressed
At end of turn roll 2D6.
Hit with a shot for each point under or equal to [condition level]. Ex: roll = 3, condition level = 5 then 3 shots hit.
Shot damage/etc. is taken from a random shot used to add this condition; number of shots hit cannot exceed the total number of shots fired.
Remove condition after resolving roll.
Duration:
until end of turn
Synth-Supremacist
-1 [persuasion] skill modifier.
-2 attitude modifier for organic individuals.
Add corruption point when unusually unjust to organic individuals; Remove corruption point when unusually just to organic individuals.
Duration:
until affliction removed
Taking Cover
Gain [concealment] and [cover] bonus conditions when defending against all [firearm] abilities.
GM decides bonuses based on current location and direction of attack.
Movement may cause GM to re-evaluate bonuses.
Remove [concealment] and [cover] conditions when this condition ends.
Duration:
until next turn
Thermosphere
-2 energy output by [k-h] [generator] items. +50% energy output by [chaos] [generator] items.
Duration:
until removed
Tags:
Field
Total Concealment
+4 [firearm defense] skill modifier if GM determines direction of attack has concealment.
Duration:
until removed
Tags:
Concealment
Tourniquet
Affects target body area and all downstream body areas (i.e. away from the chest body area). Add bandaged condition to affected body areas. Every 10 minutes this condition is in place lower affected body areas' vitality by one. If a body area is already at minimum vitality an unknown necrosis wound is added.
Duration:
until removed
USC Sleeper Cell Suspicion
-1 attitude modifier for individuals without USC membership.
Duration:
until affliction removed
USC: Apathy
-1 maximum stamina; -1 maximum focus.
Duration:
until affliction removed
USC: Militant Materialist
-2 attitude modifier for religious or spiritual individuals.
Duration:
until affliction removed
Vacuum
Deal 1D6 void damage to all non-pressurized body areas.