Polemos: 8th Age - Items

Items

IMPORTANT NOTE: This document has not been finalized yet and may change in the future

Augmentations

Bionics

Implants

Circulatory

  • Global Price: 1200c
  • Description: Small but efficient smooth muscles installed at key circulatory points of a limb, microtourniquets provide the lifesaving potential of a tourniquet without the need for a free hand or medic.
  • Active Effect: Add tourniquet condition to installed body area.
  • Function: Circulatory
  • Active Energy Load: 1 metabolic
  • Active Stamina Reserved: 1
  • Tags:
    • Active
    • Bionic

Cybernetics

Implants

Air Filtration

  • Global Price: 800c
  • Description: A boon to the modern industrial worker, air purifiers can prevent a wide array of dangerous substances from reaching the lung.
  • Effect: Ignore effects of airborne chemicals and particulates such as smoke.
  • Function: Air Filtration
  • Energy Load: 1 metabolic
  • Focus Reserved: 1
  • Tags:
    • Cybernetic

  • Global Price: 1500c
  • Description: A favorite of organic athletes, enhanced respirators act as a third lung - increasing blood oxygen levels and leading to increased muscle performance.
  • Effect: +1 maximum SP.
  • Function: Air Filtration
  • Energy Load: 2 metabolic
  • Focus Reserved: 1
  • Tags:
    • Cybernetic

  • Global Price: 450c
  • Description: While cybernetic individuals often require less respiration compared than organic beings, constructs still install air purifiers to prevent corrosive agents accumulating in artificial lungs.
  • Effect: Ignore effects of airborne chemicals and particulates such as smoke.
  • Function: Air Filtration
  • Energy Load: 1 electric
  • Focus Reserved: 1
  • Tags:
    • Cybernetic
    • Electronic

Auditory Filtration

  • Global Price: 400c
  • Description: Mixing circuits combined with audio source isolation software allow users to lower or raise the volume of individual sounds they hear.
  • Effect: Ignore awareness penalties from loud or distracting noises.
  • Function: Auditory Filtration
  • Energy Load: 1 electric
  • Focus Reserved: 1
  • Tags:
    • Cybernetic
    • Electronic

  • Global Price: 300c
  • Description: Mixing circuits combined with audio source isolation software allow users to lower or raise the volume of individual sounds they hear.
  • Effect: Ignore awareness penalties from loud or distracting noises.
  • Function: Auditory Filtration
  • Energy Load: 2 metabolic
  • Focus Reserved: 1
  • Tags:
    • Cybernetic

  • Global Price: 250c
  • Description: A staple implant for language pack users - auditory translators users perceive real-time dubbing of any foreign languages they have translation services for.
  • Effect: Apply language pack fluencies to hearing. Apply half fluencies to speaking.
  • Function: Auditory Filtration
  • Energy Load: 1 metabolic
  • Tags:
    • Cybernetic

Circulatory Pump

  • Global Price: 2850c
  • Description: With redundant connections to the circulatory system, auxiliary pumps not only provide backup in case of primary pump failure, but are also programmed to prioritize survival of major organs in the event of major artificial blood loss.
  • Active Effect: Damage from [bleeding] conditions applied to a vital body area may instead be applied to a non-vital body area. Non-vital body area must not already be at minimum HP.
  • Function: Circulatory Pump
  • Energy Load: 2 electric
  • Focus Reserved: 1
  • Active Energy Load: 2 electric
  • Active Focus Reserved: 1
  • Tags:
    • Cybernetic
    • Electronic
    • Personal Network

  • Global Price: 3400c
  • Description: With redundant connections to the circulatory system, auxiliary hearts not only provide backup in case of primary heart failure, but are also programmed to prioritize survival of major organs in the event of major blood loss.
  • Active Effect: Damage from [bleeding] conditions applied to a vital body area may instead be applied to a non-vital body area. Non-vital body area must not already be at minimum HP.
  • Function: Circulatory Pump
  • Energy Load: 1 metabolic
  • Focus Reserved: 1
  • Active Energy Load: 2 metabolic
  • Active Focus Reserved: 2
  • Tags:
    • Cybernetic
    • Personal Network

Cognition - Combat

  • Global Price: 6700c
  • Description: Able to take sensory input and standard battle network feeds, combat analyzers provide tactical options to advice with iconography that is easy to process under stress.
  • Effect: +3 tactics skill modifier; ignore this modifier when using tactics for [knowledge] rolls.
  • Function: Cognition - Combat
  • Energy Load: 3 electric
  • Tags:
    • Cybernetic
    • Electronic

Cognition - Information

  • Global Price: 900c
  • Description: With automatic data mirroring and advanced search index building, memory backups allow the user to have near perfect recall of events and information experienced in the past.
  • Effect: Reserves 50 DSU of memory space. If sufficient space is available, +2D6 [knowledge] rolls for recall knowledge ability.
  • Function: Cognition - Information
  • Energy Load: 1 electric
  • Tags:
    • Cybernetic
    • Electronic

  • Global Price: 4500c
  • Description: Housing an AI simulating the neural map of the user, neural co-processors allow for true, if limited, form of multitasking.
  • Effect: +2 maximum focus.
  • Function: Cognition - Information
  • Energy Load: 4 electric
  • Tags:
    • Cybernetic
    • Electronic

  • Global Price: 6500c
  • Description: With dedicated power generation and an extra self-contained set of neural net support hardware, survival modules allow those that are already functionally immortal appear to come back from the grave to avenge themselves.
  • Effect: Reserves 25 DSU of memory space. If sufficient space is available and head body area is not destroyed, then after body's death implant may be recovered and placed in a new body and charcter revives.
  • Function: Cognition - Information
  • Energy Load: 3 eletric
  • Energy Generation: 3 electric
  • Tags:
    • Cybernetic
    • Electronic
    • K-H
    • Generator

Cognition - Social

  • Global Price: 350c
  • Description: Using a subdermal circuit and discrete data port, translation processors provide language translation services to other implants.
  • Effect: Holds up to 1 language pack.
  • Function: Cognition - Social
  • Energy Load: 1 metabolic
  • Tags:
    • Cybernetic
    • Translator

  • Global Price: 1800c
  • Description: With expanded memory polyglot sub-processors allow real-time translation of more languages than entry-model translation sub-processors.
  • Effect: Apply language pack fluencies to all activities. Holds up to 6 language packs.
  • Function: Cognition - Social
  • Energy Load: 4 electric
  • Tags:
    • Cybernetic
    • Electronic
    • Translator

  • Global Price: 600c
  • Description: Allowing for language translation to all mental and sense processes in real-time, translation sub-processors free up space for other implants elsewhere.
  • Effect: Apply language pack fluencies to all activities. Holds up to 2 language packs.
  • Function: Cognition - Social
  • Energy Load: 2 electric
  • Tags:
    • Cybernetic
    • Electronic
    • Translator

Core Energy Generation

  • Global Price: 5000c
  • Function: Core Energy Generation
  • Energy Generation: 12 electric
  • Tags:
    • Cybernetic
    • Electronic
    • K-H
    • Generator

  • Global Price: 2600c
  • Function: Core Energy Generation
  • Energy Generation: 8 electric
  • Tags:
    • Cybernetic
    • Electronic
    • K-H
    • Generator

  • Global Price: 1500c
  • Function: Core Energy Generation
  • Energy Generation: 4 electric
  • Tags:
    • Cybernetic
    • Electronic
    • K-H
    • Generator

Dermal

  • Global Price: 1180c
  • Description: Vanity projectors paired with fine-grained skin height motors and dynamic fluid ballasts, form projection allows the user to simulate the look and shape of whatever person they wish to be, even if that person already exists.
  • Active Effect: Body area skin pigmintation, skin texture, and most body form changes can be made as a free action. Body area can be changed for the purposes of impersonate ability without the use of [cosmetic supplies].
  • Function: Dermal
  • Active Energy Load: 2 electric
  • Active Focus Reserved: 1
  • Tags:
    • Active
    • Cybernetic
    • Electronic
    • Personal Network

  • Global Price: 480c
  • Description: Able to be made rigid or flexible with electric current, ballistic weave provides a basic level of protection against small arms fire.
  • Effect: Provides up to 2 armor (kinetic rating 3) to installed body area.
  • Function: Dermal
  • Energy Load: 1 electric
  • Tags:
    • Cybernetic
    • Electronic
    • Armor

  • Global Price: 520c
  • Description: With near-field sensors to detect projectiles, reactive kinetic barriers slow incoming masses in mere milliseconds.
  • Active Effect: Reduce [kinetic] damage dealt to body area by 2 (minimum 0).
  • Function: Dermal
  • Active Energy Load: 2 electric
  • Active Focus Reserved: 1
  • Tags:
    • Active
    • Cybernetic
    • Electronic
    • Personal Network

  • Global Price: 865c
  • Description: Able to manipulate skin pigmentation and texture to the user's desire for maximum expression of artistic individuality, vanity projection is also sometimes associated with petty identity theft crimes.
  • Active Effect: Body area skin pigmintation, skin texture, and minor body form changes can be made as a free action. Body area can be changed for the purposes of impersonate ability without the use of [cosmetic supplies] as long as body shape changes are not necessary.
  • Function: Dermal
  • Active Energy Load: 1 electric
  • Active Focus Reserved: 1
  • Tags:
    • Active
    • Cybernetic
    • Electronic
    • Personal Network

Embedded Energy Generation

  • Global Price: 900c
  • Function: Embedded Energy Generation
  • Energy Generation: 2 electric
  • Tags:
    • Cybernetic
    • Electronic
    • K-H
    • Generator

  • Global Price: 500c
  • Function: Embedded Energy Generation
  • Energy Generation: 1 electric
  • Tags:
    • Cybernetic
    • Electronic
    • K-H
    • Generator

Field Manipulation

  • Global Price: 2800c
  • Description: Able to project a personal energy field to slow incoming projectiles, full-body magnetic barriers are a new but popular development in the field of combat augmentations. Level I barriers are intended for law enforcement use and are rated to protect against handgun and intermediate cartridge small arms.
  • Active Effect: Add magnetic shield level 2 rating 5 on self.
  • Function: Field Manipulation
  • Active Energy Load: 3
  • Active Focus Reserved: 3
  • Tags:
    • Active
    • Cybernetic
    • Electronic
    • Personal Network

  • Global Price: 5500c
  • Description: Able to project a personal energy field to slow incoming projectiles, full-body magnetic barriers are a new but popular development in the field of combat augmentations. Lever II barriers are battlefield capable and stop most small arms fire.
  • Active Effect: Add magnetic shield level 3 rating 7 on self.
  • Function: Field Manipulation
  • Active Energy Load: 4
  • Active Focus Reserved: 4
  • Tags:
    • Active
    • Cybernetic
    • Electronic
    • Personal Network

  • Global Price: 8750c
  • Description: Able to project a personal energy field to slow incoming projectiles, full-body magnetic barriers are a new but popular development in the field of combat augmentations. Level III barriers consume enormous energy but are capable of stopping almost all anti-infantry projectiles.
  • Active Effect: Add magnetic shield level 4 rating 9 on self.
  • Function: Field Manipulation
  • Active Energy Load: 6
  • Active Focus Reserved: 6
  • Tags:
    • Active
    • Cybernetic
    • Electronic
    • Personal Network

Footing

  • Global Price: 180c
  • Description: Simple electromagnets embedded in the sole of the foot let users climb walls in a walking stance.
  • Active Effect: Foot can attach to ferrous materials as if it were ground. This functions even when wearing shoes.
  • Function: Footing
  • Active Energy Load: 1 electric
  • Active Focus Reserved: 1
  • Tags:
    • Active
    • Cybernetic
    • Electronic
    • Personal Network

  • Global Price: 480c
  • Description: With soft rubber lining and floor-sensing software components, sound dampening soles provide near-silent walking.
  • Effect: +1D6 to stealth rolls when performing silent movement. Does not function when wearing shoes.
  • Function: Footing
  • Energy Load: 1 electric
  • Focus Reserved: 1
  • Tags:
    • Cybernetic
    • Electronic

Jumping

  • Global Price: 550c
  • Description: Powerful hydraulic actions can provide a massive downward force on command, allowing the user to leap over obstacles with ease.
  • Active Effect: Add 2 squares to maximum jump height.
  • Function: Jumping
  • Energy Load: 1 electric
  • Focus Reserved: 1
  • Active Energy Load: 2 electric
  • Tags:
    • Cybernetic
    • Electronic
    • Personal Network

Locomotion

  • Global Price: 1200c
  • Description: A required implant for cybernetic racing leagues, enhanced muscles and gait optimization software push the limits on bipedal running speeds.
  • Effect: +4 total speed skill modifier if enabled in both legs. -2 total speed skill modifier if enabled in only one leg.
  • Function: Locomotion
  • Energy Load: 3 electric
  • Focus Reserved: 1
  • Tags:
    • Cybernetic
    • Electronic

Manipulator

  • Global Price: 1600c
  • Active Effect: Ability: Deal 1D6 electric (focus) damage if [initiative] roll > target [physical defense] roll; Targets 1 full object; primary action; range 1.
  • Function: Manipulator
  • Active Energy Load: 2
  • Active Focus Reserved: 1
  • Tags:
    • Active
    • Cybernetic
    • Electronic
    • Personal Network

  • Global Price: 2600c
  • Effect: +2D6 [perception] rolls when listening through solid objects. Requires free hand.
  • Function: Manipulator
  • Energy Load: 1 electrical
  • Focus Reserved: 1
  • Tags:
    • Cybernetic
    • Electronic

Manipulator - Fine Handling

  • Global Price: 850c
  • Description: Motion tracking hardware tied with software to provide repeatable acceleration, overcorrection compensators are used by pistol shooters to extend effective point shooting distances.
  • Active Effect: +1 short and long range to equipped one-handed [firearm] item.
  • Function: Manipulator - Fine Handling
  • Active Energy Load: 2 electric
  • Active Focus Reserved: 2
  • Tags:
    • Active
    • Cybernetic
    • Electronic
    • Personal Network

Manipulator - Raw Handling

  • Global Price: 600c
  • Effect: Recoil conditions added from items equipped in this arm's hand have a -2 condition level (minimum 1).
  • Function: Manipulator - Raw Handling
  • Energy Load: 2 electric
  • Focus Reserved: 1
  • Tags:
    • Cybernetic
    • Electronic

Memory

  • Global Price: 250c
  • Description: A small chip the size a grain of rice, PA implants allow access to schedules, documents, and other personal files access even when not connected to the net.
  • Effect: Holds digital files. Maximum total size is 1 DSU.
  • Function: Memory
  • Energy Load: 1 metabolic
  • Tags:
    • Cybernetic

  • Global Price: 3650c
  • Description: Using the largest feasible memory modules available today, memory oceans are often used to store highly detailed simulations and large predictive AI.
  • Effect: Holds digital files. Maximum total size is 150 DSU.
  • Function: Memory
  • Tags:
    • Cybernetic
    • Electronic

  • Global Price: 450c
  • Description: Required for many memory intensive operations, enhanced storage is a favorite among A/V recording enthusiasts.
  • Effect: Holds digital files. Maximum total size is 25 DSU.
  • Function: Memory
  • Tags:
    • Cybernetic
    • Electronic

  • Global Price: 1100c
  • Description: Able to contain many times the size of a person's neural net, memory warehouses are for serious storage users.
  • Effect: Holds digital files. Maximum total size is 75 DSU.
  • Function: Memory
  • Tags:
    • Cybernetic
    • Electronic

  • Global Price: 100c
  • Description: A standard feature of most prosthetic bodies, PA implants allow access to schedules, documents, and other personal files access even when not connected to the net.
  • Effect: Holds digital files. Maximum total size is 1 DSU.
  • Function: Memory
  • Tags:
    • Cybernetic
    • Electronic

Network

  • Global Price: 1700c
  • Description: Auto spoofing implants include a set of co-processors that can automate many encryption and network tunneling techniques, leading to greater anonymity when online. Models with this feature are sometimes heavily regulated or outright banned by authorities in an attempt to prevent misuse or criminal activities.
  • Effect: Add networked aspect
  • Active Effect: +2 hacking skill modifier.
  • Function: Network
  • Energy Load: 1 electric
  • Active Energy Load: 1 electric
  • Active Focus Reserved: 1
  • Tags:
    • Active
    • Cybernetic
    • Electronic
    • Personal Network

  • Global Price: 300c
  • Description: Almost required to function in modern societies, network implants include antennas, ports, audio-visual neural injectors, cognition translators; everything a user needs to access information networks and process the results without an external screen. Bioelectric models are a ubiquitous favorite as they do not require users to cybernize their entire central nervous system.
  • Effect: Add networked aspect.
  • Function: Network
  • Energy Load: 1 metabolic
  • Tags:
    • Cybernetic

  • Global Price: 500c
  • Description: Certification co-processors validate cybernetic diagnostic reports and network traffic, altering users to potentially malicious patterns that are discovered.
  • Effect: +1 information security skill modifier.
  • Function: Network
  • Energy Load: 2 electric
  • Tags:
    • Cybernetic
    • Electronic

  • Global Price: 1350c
  • Description: With redundant antenna arrays and generous physical ports, multiplex implants allow more precise control over connection protocols and isolation strategies. Commonly seen among network professionals.
  • Effect: Add networked aspect. +2 networking skill modifier.
  • Function: Network
  • Energy Load: 1 electric
  • Focus Reserved: 1
  • Tags:
    • Cybernetic
    • Electronic

  • Global Price: 1000c
  • Description: Able to automate mundane network and process management tasks, network managers are popular with enthusiasts and professionals alike.
  • Active Effect: Ignore the focus reservation of a single network you administrate, or a single process on a network you administrate if the process owner is willing. The process ends if this augmentation deactivates.
  • Function: Network
  • Energy Load: 1 electric
  • Active Energy Load: 1 electric
  • Active Focus Reserved: 1
  • Tags:
    • Active
    • Cybernetic
    • Electronic
    • Personal Network

  • Global Price: 200c
  • Description: Almost required to function in modern societies, network implants include antennas, ports, audio-visual neural injectors, cognition translators; everything a user needs to access information networks and process the results without an external screen. Retail electric models come pre-installed in many prosthetic bodies.
  • Effect: Add networked aspect.
  • Function: Network
  • Energy Load: 1 electric
  • Tags:
    • Cybernetic
    • Electronic

Speech

  • Global Price: 475c
  • Active Effect: Increase impersonation plausibility modifier if you have audio samples of the target you are impersonating. Modifier is GM determined based on how extensive audio samples are, but typically ranges from +1 if you have at least 5 minutes of audio sample, and provides a maximum of up to +4.
  • Function: Speech
  • Energy Load: 1 electric
  • Active Energy Load: 1 electric
  • Active Focus Reserved: 2
  • Tags:
    • Cybernetic
    • Personal Network

Taste

  • Global Price: 850c
  • Description: An odd implant that leads to constructs "licking walls" - taste buds are replaced with an array of spectrometer sensors that calculate the full chemical makeup of any object the tongue touches.
  • Effect: Reveal the chemical makeup of the surface any object tasted.
  • Function: Taste
  • Energy Load: 1 electric
  • Focus Reserved: 1
  • Tags:
    • Cybernetic

  • Global Price: 700c
  • Description: A disturbingly common implant for executive assistants, toxin tasters can provided detailed analysis of both organic and cybernetic poisons found in objects as they are tasted.
  • Effect: Reveal the edibility of any object tasted, including details on any found poisons or chemical toxins.
  • Function: Taste
  • Energy Load: 1 electric
  • Focus Reserved: 1
  • Tags:
    • Cybernetic

Toxin Filtration

  • Global Price: 950c
  • Description: A logical improvement on the artificial liver, toxin purifiers convert dangerous substances in the blood to harmless waste product.
  • Effect: Ignore effects of blood-borne chemicals and organic poisons.
  • Function: Toxin Filtration
  • Energy Load: 1 metabolic
  • Focus Reserved: 1
  • Tags:
    • Cybernetic

  • Global Price: 700c
  • Description: A logical improvement on the artificial liver, toxin purifiers convert dangerous substances in the blood to harmless waste product.
  • Effect: Ignore effects of blood-borne chemicals and cybernetic poisons.
  • Function: Toxin Filtration
  • Energy Load: 1 electric
  • Focus Reserved: 1
  • Tags:
    • Cybernetic

Vision Filtration

  • Global Price: 450c
  • Active Effect: Ignore low light field condition effects.
  • Function: Vision Filtration
  • Active Energy Load: 1 electric
  • Tags:
    • Cybernetic

  • Global Price: 700c
  • Description: Connected to language subsystems, bypasses in the ocular nerve apply translation services to visual content in a less invasive manner than full cybernization.
  • Effect: Apply language pack fluencies to reading and writing.
  • Function: Vision Filtration
  • Energy Load: 1 metabolic
  • Tags:
    • Cybernetic

Vision Resolution

  • Global Price: 3500c
  • Description: Similar to a standard ocular super-sampler, farsight models focus less on presenting raw detail to the user, but provide an advanced digital zoom on real-time ocular feeds.
  • Effect: +1 awareness skill modifier; +50% firearm long range; +1 firearm short range; -1 firearm maneuverability.
  • Function: Vision Resolution
  • Energy Load: 2 electric
  • Focus Reserved: 2
  • Tags:
    • Cybernetic
    • Electronic

  • Global Price: 2800c
  • Description: Processing of visual feeds independently for each eye allows the user to focus on multiple distances simultaneously, providing better visual multitasking at the expense of the depth perception.
  • Effect: -2 to firearm short range (minimum one); -1 firearm precision.
  • Function: Vision Resolution
  • Energy Load: 2 electric
  • Focus Reserved: 2
  • Tags:
    • Cybernetic
    • Electronic

  • Global Price: 2000c
  • Description: With increased resolution of the digital retina over organic-standard cybernetics, users with super-sampled vision are able to spot details others easily miss.
  • Effect: +2 awareness skill modifier.
  • Function: Vision Resolution
  • Energy Load: 1 electric
  • Focus Reserved: 1
  • Tags:
    • Cybernetic
    • Electronic

Prosthetics

  • Global Price: 9500c
  • Body Area: Abdomen
  • Energy Output Rating: 3 electric
  • Energy Generation: 2 electric
  • Additional Functions:
    • Core Energy Generation
    • Core Energy Generation
    • Dermal

  • Global Price: 2500c
  • Body Area: Arm
  • Energy Output Rating: 6 electric
  • Additional Functions:
    • Dermal
    • Embedded Energy Generation

  • Global Price: 6000c
  • Body Area: Chest
  • Energy Output Rating: 6 electric
  • Additional Functions:
    • Battery
    • Battery
    • Battery
    • Dermal
    • Field Manipulation

  • Global Price: 2800c
  • Body Area: Foot
  • Energy Output Rating: 5 electric
  • Additional Functions:
    • Dermal
    • Embedded Energy Generation

  • Global Price: 3200c
  • Body Area: Hand
  • Energy Output Rating: 3 electric
  • Additional Functions:
    • Dermal
    • Embedded Energy Generation

  • Global Price: 8500c
  • Body Area: Head
  • Energy Output Rating: 6 electric
  • Additional Functions:
    • Dermal
    • Embedded Energy Generation

  • Global Price: 2600c
  • Body Area: Leg
  • Energy Output Rating: 6 electric
  • Additional Functions:
    • Dermal
    • Embedded Energy Generation

  • Global Price: 550c
  • Body Area: Neck
  • Energy Output Rating: 5 electric
  • Additional Functions:
    • Dermal
    • Embedded Energy Generation

  • Global Price: 4500c
  • Body Area: Abdomen
  • Energy Output Rating: 2 electric
  • Energy Generation: 2 electric
  • Additional Functions:
    • Core Energy Generation
    • Dermal

  • Global Price: 1100c
  • Body Area: Arm
  • Energy Output Rating: 4 electric
  • Additional Functions:
    • Dermal
    • Embedded Energy Generation

  • Global Price: 3000c
  • Body Area: Chest
  • Energy Output Rating: 4 electric
  • Additional Functions:
    • Battery
    • Battery
    • Dermal
    • Field Manipulation

  • Global Price: 1200c
  • Body Area: Foot
  • Energy Output Rating: 3 electric
  • Additional Functions:
    • Dermal
    • Embedded Energy Generation

  • Global Price: 1400c
  • Body Area: Hand
  • Energy Output Rating: 2 electric
  • Additional Functions:
    • Dermal
    • Embedded Energy Generation

  • Global Price: 6250c
  • Body Area: Head
  • Energy Output Rating: 4 electric
  • Additional Functions:
    • Dermal
    • Embedded Energy Generation

  • Global Price: 1150c
  • Body Area: Leg
  • Energy Output Rating: 4 electric
  • Additional Functions:
    • Dermal
    • Embedded Energy Generation

  • Global Price: 300c
  • Body Area: Neck
  • Energy Output Rating: 3 electric
  • Additional Functions:
    • Dermal
    • Embedded Energy Generation

  • Global Price: 8000c
  • Body Area: Abdomen
  • Energy Output Rating: 6 electric
  • Energy Generation: 6 electric
  • Additional Functions:
    • Core Energy Generation
    • Dermal

  • Global Price: 2000c
  • Body Area: Arm
  • Energy Output Rating: 2 electric
  • Additional Functions:
    • Dermal
    • Embedded Energy Generation

  • Global Price: 5000c
  • Body Area: Chest
  • Energy Output Rating: 3 electric
  • Additional Functions:
    • Battery
    • Dermal

  • Global Price: 2300c
  • Body Area: Foot
  • Energy Output Rating: 3 electric
  • Additional Functions:
    • Dermal
    • Embedded Energy Generation

  • Global Price: 2700c
  • Body Area: Hand
  • Energy Output Rating: 4 electric
  • Additional Functions:
    • Dermal
    • Embedded Energy Generation

  • Global Price: 5150c
  • Body Area: Head
  • Energy Output Rating: 4 electric
  • Additional Functions:
    • Dermal
    • Embedded Energy Generation

  • Global Price: 2100c
  • Body Area: Leg
  • Energy Output Rating: 2 electric
  • Additional Functions:
    • Dermal
    • Embedded Energy Generation

  • Global Price: 400c
  • Body Area: Neck
  • Energy Output Rating: 3 electric
  • Additional Functions:
    • Dermal
    • Embedded Energy Generation

  • Global Price: 1800c
  • Body Area: Abdomen
  • Energy Output Rating: 3 electric
  • Energy Generation: 2 electric
  • Additional Functions:
    • Core Energy Generation
    • Dermal

  • Global Price: 400c
  • Body Area: Arm
  • Energy Output Rating: 2 electric
  • Additional Functions:
    • Dermal
    • Embedded Energy Generation

  • Global Price: 1000c
  • Body Area: Chest
  • Energy Output Rating: 3 electric
  • Additional Functions:
    • Battery
    • Dermal

  • Global Price: 500c
  • Body Area: Foot
  • Energy Output Rating: 2 electric
  • Additional Functions:
    • Dermal
    • Embedded Energy Generation

  • Global Price: 700c
  • Body Area: Hand
  • Energy Output Rating: 2 electric
  • Additional Functions:
    • Dermal
    • Embedded Energy Generation

  • Global Price: 1400c
  • Body Area: Head
  • Energy Output Rating: 3 electric
  • Additional Functions:
    • Dermal
    • Embedded Energy Generation

  • Global Price: 450c
  • Body Area: Leg
  • Energy Output Rating: 2 electric
  • Additional Functions:
    • Dermal
    • Embedded Energy Generation

  • Global Price: 100c
  • Body Area: Neck
  • Energy Output Rating: 2 electric
  • Additional Functions:
    • Dermal
    • Embedded Energy Generation

  • Global Price: 3000c
  • Body Area: Abdomen
  • Energy Output Rating: 4 electric
  • Energy Generation: 2 electric
  • Additional Functions:
    • Core Energy Generation
    • Dermal

  • Global Price: 700c
  • Body Area: Arm
  • Energy Output Rating: 1 electric
  • Additional Functions:
    • Dermal
    • Embedded Energy Generation

  • Global Price: 1500c
  • Body Area: Chest
  • Energy Output Rating: 2 electric
  • Additional Functions:
    • Dermal

  • Global Price: 800c
  • Body Area: Foot
  • Energy Output Rating: 1 electric
  • Additional Functions:
    • Dermal
    • Embedded Energy Generation

  • Global Price: 1000c
  • Body Area: Hand
  • Energy Output Rating: 2 electric
  • Additional Functions:
    • Dermal
    • Embedded Energy Generation

  • Global Price: 1850c
  • Body Area: Head
  • Energy Output Rating: 2 electric
  • Additional Functions:
    • Dermal
    • Embedded Energy Generation

  • Global Price: 750c
  • Body Area: Leg
  • Energy Output Rating: 1 electric
  • Additional Functions:
    • Dermal
    • Embedded Energy Generation

  • Global Price: 250c
  • Body Area: Neck
  • Energy Output Rating: 1 electric
  • Additional Functions:
    • Dermal
    • Embedded Energy Generation

  • Global Price: 7500c
  • Body Area: Abdomen
  • Energy Output Rating: 5 electric
  • Energy Generation: 4 electric
  • Additional Functions:
    • Core Energy Generation
    • Core Energy Generation
    • Dermal

  • Global Price: 1700c
  • Body Area: Arm
  • Energy Output Rating: 4 electric
  • Additional Functions:
    • Dermal
    • Embedded Energy Generation

  • Global Price: 4500c
  • Body Area: Chest
  • Energy Output Rating: 5 electric
  • Additional Functions:
    • Battery
    • Battery
    • Dermal

  • Global Price: 2000c
  • Body Area: Foot
  • Energy Output Rating: 4 electric
  • Additional Functions:
    • Dermal
    • Embedded Energy Generation

  • Global Price: 2400c
  • Body Area: Hand
  • Energy Output Rating: 3 electric
  • Additional Functions:
    • Dermal
    • Embedded Energy Generation

  • Global Price: 4500c
  • Body Area: Head
  • Energy Output Rating: 5 electric
  • Additional Functions:
    • Dermal
    • Embedded Energy Generation

  • Global Price: 1800c
  • Body Area: Leg
  • Energy Output Rating: 4 electric
  • Additional Functions:
    • Dermal
    • Embedded Energy Generation

  • Global Price: 350c
  • Body Area: Neck
  • Energy Output Rating: 4 electric
  • Additional Functions:
    • Dermal
    • Embedded Energy Generation

Clandestine

  • Global Price: 25c
  • Weight: 0.2
  • Tags:
    • Cosmetic Supplies

Firearms

  • "Little Boy" Snub Revolver
    • Global Price: 325c
    • Manufacturer: YYS Firearms (Herin)
    • Description: Originally designed as a law-enforcement service weapon, it later found favor with the underground and criminal element. While production declined sharply with the introduction of the P70-L5G Integrity, demand from the civilian market keeps the product alive. Known for very poor accuracy at longer ranges, it can still put large holes in things up close. Often the standard for home-defense and the budget enthusiast.
    • Weight: 0.10
    • 1 hand
    • Short Range: 1 - 2 squares
    • Long Range: 3 - 3 squares
    • Chamber: 9mm Rimmed
    • Power: 1
    • Capacity: 6
    • Maneuverability: +3
    • Precision: -3
    • Tags:
      • Handgun
      • Cylinder Magazine
      • Single Shot Repeating
      • Limited Pressure
  • 503 "Liberty" Revolver
    • Global Price: 400c
    • Manufacturer: Discontinued - G&G Maufacturing (Agathos)
    • Description: While the Liberty revolver is antiquated technologically, it as so numerous and well known that even today it can be commonly found amongst smaller armies and guerrillas. It also maintains a strong following of enthusiasts, who say the gun's reliability, accuracy, and flexibility are unmatched by modern firearms.
    • Weight: 0.20
    • 1 hand
    • Short Range: 1 - 2 squares
    • Long Range: 3 - 5 squares
    • Chamber: 11mm Rimmed
    • Power: 3
    • Capacity: 6
    • Maneuverability: +2
    • Precision: -2
    • Tags:
      • Handgun
      • Cylinder Magazine
      • Single Shot Repeating
      • Limited Pressure
    • Customization Mounting Points:
      • Handgun Sights
  • P110-A8M "Beret"
    • Global Price: 850c
    • Manufacturer: G&G Manufacturing (Agathos)
    • Description: Named for the hats worn by most nations’ special forces, who often have one strapped to their hip. It packs more power than the Integrity with little sacrifice to accuracy.
    • Weight: 0.20
    • 1 hand
    • Short Range: 1 - 2 squares
    • Long Range: 3 - 6 squares
    • Chamber: 11mm Auto
    • Power: 3
    • Capacity: 7
    • Maneuverability: +2
    • Precision: -1
    • Tags:
      • Handgun
      • Detachable Magazine
      • Closed Bolt
      • Semi-Automatic
      • Limited Pressure
    • Customization Mounting Points:
      • Extended Magazines
      • Handgun Sights
      • Threaded Barrel
  • P90-L5G "Integrity" Defense Weapon
    • Global Price: 600c
    • Manufacturer: Emil Defense Industries (Agathos)
    • Description: One of the most common handguns in the free world, the P90-L5G is the general issue sidearm for the Agathos military. Also used by many police forces around the world, it is known for light weight, high accuracy, and manageable recoil. Weak stopping power against armored targets gives it a more lukewarm reputation in experienced military units.
    • Weight: 0.20
    • 1 hand
    • Short Range: 1 - 2 squares
    • Long Range: 3 - 5 squares
    • Chamber: 9mm SC
    • Power: 2
    • Capacity: 15
    • Maneuverability: +2
    • Precision: -1
    • Tags:
      • Handgun
      • Detachable Magazine
      • Closed Bolt
      • Semi-Automatic
      • Limited Pressure
    • Customization Mounting Points:
      • Extended Magazines
      • Handgun Sights
      • Threaded Barrel
  • USC-R11 "Black Eagle" Hand Cannon
    • Global Price: 1350c
    • Manufacturer: USC-L Firearms Division (Centria)
    • Description: Centrian gunsmiths are known pushing limits, and the Blake Eagle is no exception. The 15mm CRN is the largest caliber bullet used in any sidearm in history. With enough power to easily smash though armor, it is a shock weapon meant to intimidate as well as guarantee target neutralization. Aside from enthusiast and the brashest of soldiers, however, the Black Eagle is rarely used due to low accuracy, high weight, and limited ammo capacity.
    • Weight: 0.30
    • 1 hand
    • Short Range: 1 - 2 squares
    • Long Range: 3 - 10 squares
    • Chamber: 15mm CRN
    • Power: 5
    • Capacity: 5
    • Maneuverability: +1
    • Precision: -2
    • Tags:
      • Handgun
      • Detachable Magazine
      • Closed Bolt
      • Semi-Automatic
      • Intermediate Pressure
    • Customization Mounting Points:
      • Extended Magazines
      • Handgun Sights
  • USC-R3 "Cobra" Burst Pistol
    • Global Price: 850c
    • Manufacturer: USC-L Firearms Division (Centria)
    • Description: The Cobra is the world’s premier automatic-firing pistol, and behaves more like a machine pistol than a traditional sidearm. While the 9mm SC is accused of lacking power, its low recoil is integral to the Cobra's design goal- to put as much lead in the air as fast as it can.
    • Weight: 0.20
    • 1 hand
    • Short Range: 1 - 2 squares
    • Long Range: 3 - 4 squares
    • Chamber: 9mm SC
    • Power: 2
    • Capacity: 18
    • Maneuverability: +2
    • Precision: -1
    • Burst Fire Rate: 3
    • Tags:
      • Handgun
      • Detachable Magazine
      • Closed Bolt
      • Semi-Automatic
      • Burst Fire
      • Limited Pressure
    • Customization Mounting Points:
      • Extended Magazines
      • Handgun Sights
      • Threaded Barrel

  • "Rattler"
    • Global Price: 150c
    • Manufacturer: various (primarily Drakontal)
    • Description: With a spectrum of variants, the Rattler is an often home-made weapon used first by dragoon warriors for firearms support in melee range. Named for its loud, uneven sound and wild snake-like bullet chain, many are fitted with flash and sound amplifiers for maximum physiological effect. The high rate of fire makes it useful for filling a small area with a hail of bullets.
    • Weight: 0.30
    • 1 hand
    • Short Range: 1 - 2 squares
    • Long Range: 3 - 5 squares
    • Chamber: 11mm Auto
    • Power: 2
    • Capacity: 32
    • Maneuverability: +2
    • Precision: -3
    • Full Fire Rate: 50
    • Tags:
      • PDW
      • Detachable Magazine
      • Open Bolt
      • Select Fire
      • Limited Pressure
  • AP90-B1C "Charity" Entry Weapon
    • Global Price: 1400c
    • Manufacturer: Emil Defense Industries (Agathos)
    • Description: Primary UA machine pistol, the Charity is often used by SWAT and other CQC teams. Primarily intended to give point-men the mobility and firepower needed to enter a room safely, it is known for low recoil and high controllability.
    • Weight: 0.30
    • 2 hands
    • Short Range: 1 - 2 squares
    • Long Range: 3 - 7 squares
    • Chamber: 9mm SC
    • Power: 2
    • Capacity: 30
    • Maneuverability: +1
    • Precision: -2
    • Burst Fire Rate: 3
    • Full Fire Rate: 40
    • Tags:
      • PDW
      • Detachable Magazine
      • Closed Bolt
      • Burst Fire
      • Select Fire
      • Limited Pressure
    • Customization Mounting Points:
      • Extended Magazines
      • Handgun Sights
      • Threaded Barrel
      • Wire Folding Stock
  • AP90-B1C-S "Assassin"
    • Global Price: 3400c
    • Manufacturer: Emil Defense Industries (Agathos)
    • Description: The Assassin is a modified version of the AP90 used by covert teams when stealth is needed but fire rate and handling cannot be sacrificed. Fitted with an integral sound suppressor and barrel ports to slow ammunition to subsonic speeds, it is the weapon of choice for close-quarters "neutralization".
    • Weight: 0.40
    • Effect: Reduce gunfire detection range to 100. Non-subsonic ammunition has impact detection range reduced to 5, -1 long range, and -1 power.
    • 2 hands
    • Short Range: 1 - 2 squares
    • Long Range: 3 - 7 squares
    • Chamber: 9mm SC
    • Power: 2
    • Capacity: 30
    • Maneuverability: +1
    • Precision: -2
    • Burst Fire Rate: 3
    • Full Fire Rate: 40
    • Tags:
      • PDW
      • Detachable Magazine
      • Closed Bolt
      • Burst Fire
      • Select Fire
      • Limited Pressure
    • Customization Mounting Points:
      • Extended Magazines
      • Handgun Sights
      • Wire Folding Stock
  • USC-M23 "Hornet" Automatic Derringer
    • Global Price: 865c
    • Manufacturer: USC-L Firearms Division (Centria)
    • Description: The Hornet was designed to be a concealed weapon - able to be hidden easily in a jacket sleeve. Often seen with a fold-able wire stock, it maximizes mobility and light weight. Using an un-reinforced polymer frame, higher pressure rounds are known to simply shatter the gun. A favorite among the Centrian Secret Police.
    • Weight: 0.20
    • Effect: When firing any round besides non-+P FMJ/JHP roll 1D6. If roll = 6 then the item is destroyed, causing 3 kinetic damage to the hand(s) it is equipped in.
    • 1 hand
    • Short Range: 1 - 2 squares
    • Long Range: 3 - 3 squares
    • Chamber: 9mm SC
    • Power: 1
    • Capacity: 20
    • Maneuverability: +2
    • Precision: -2
    • Full Fire Rate: 35
    • Tags:
      • PDW
      • Detachable Magazine
      • Open Bolt
      • Select Fire
      • Limited Pressure
    • Customization Mounting Points:
      • Threaded Barrel
      • Wire Folding Stock
  • USC-M6 "Wolf"
    • Global Price: 1650c
    • Manufacturer: USC-L Firearms Division (Centria)
    • Description: Using the dependable 11mm auto cartridge, the Wolf has good range and packs enough stopping power to overcome light armor. Its low fire rate is used to mitigate higher recoil and keep accuracy acceptable.
    • Weight: 0.30
    • 2 hands
    • Short Range: 1 - 2 squares
    • Long Range: 3 - 6 squares
    • Chamber: 11mm Auto
    • Power: 3
    • Capacity: 32
    • Maneuverability: +1
    • Precision: -2
    • Full Fire Rate: 20
    • Tags:
      • PDW
      • Detachable Magazine
      • Closed Bolt
      • Semi-Automatic
      • Select Fire
      • Limited Pressure
    • Customization Mounting Points:
      • Extended Magazines
      • Handgun Sights
      • Threaded Barrel
      • Wire Folding Stock

  • "Grizzly" Defense Weapon
    • Global Price: 1300c
    • Manufacturer: YYS Firearms (Herin)
    • Description: Focused on a near point-blank engagement range, the Grizzly has a fast fire rate and impressive standard magazine size. Compared to the SR70 it is targeted towards the more "casual" sub-machinegun user, who has little time for accurate fire but rather needs more bullets in a given area.
    • Weight: 0.40
    • 2 hands
    • Short Range: 1 - 3 squares
    • Long Range: 4 - 10 squares
    • Chamber: 9mm SC
    • Power: 3
    • Capacity: 50
    • Maneuverability: +1
    • Precision: -2
    • Burst Fire Rate: 3
    • Full Fire Rate: 60
    • Tags:
      • Submachine Gun
      • Detachable Magazine
      • Closed Bolt
      • Semi-Automatic
      • Burst Fire
      • Select Fire
      • Limited Pressure
    • Customization Mounting Points:
      • Extended Magazines
      • Rifle Sights
      • Sling
  • SR110-B7XEC "Zek"
    • Global Price: 5880c
    • Manufacturer: Emil Defense Industries (Agathos)
    • Description: Named after the pronounced acronym for "experimental; electronic; close-quarters," the consensus is the B7XEC represents the future of close-quarters weaponry. On-board sensors compensates firearm mechanisms to provide a more accurate shot and reduced recoil, but also receive input from a user's personal network, often time through a high-bandwidth cable. This effectively links the gun to the user's brain, and allows the weapon to make "suggestions" on how the user should move to optimize a fire solution. Tests show skilled users can achieve bull's-eye accuracy with fully automatic fire even while running.
    • Weight: 0.40
    • Active Effect: +2 maneuverability, +5 long range, +3 short range.
    • 2 hands
    • Short Range: 1 - 2 squares
    • Long Range: 3 - 10 squares
    • Chamber: 11mm Auto
    • Power: 3
    • Capacity: 30
    • Maneuverability: -1
    • Precision: 0
    • Burst Fire Rate: 3
    • Full Fire Rate: 15
    • Tags:
      • Submachine Gun
      • Detachable Magazine
      • Closed Bolt
      • Semi-Automatic
      • Burst Fire
      • Select Fire
      • Limited Pressure
      • Pairable
      • Personal Network
    • Customization Mounting Points:
      • Accessory Rail
      • Extended Magazines
      • Rifle Sights
      • Sling
  • SR70-A3C "Honesty"
    • Global Price: 1700c
    • Manufacturer: Emil Defense Industries (Agathos)
    • Description: The staple sub-machine gun for police forces around the world, but often considered a "budget" weapon. Readily available in many areas to anyone with a decent salary and a bit of street-smarts, it is often seen with illegal or ad-hoc modifications. Reliable and with parts plentiful, the Honesty fits comfortably in the hands of smugglers, SWAT officers, terrorists, and rural citizens alike.
    • Weight: 0.40
    • 2 hands
    • Short Range: 1 - 3 squares
    • Long Range: 4 - 12 squares
    • Chamber: 9mm SC
    • Power: 3
    • Capacity: 30
    • Maneuverability: 0
    • Precision: -1
    • Burst Fire Rate: 3
    • Full Fire Rate: 40
    • Tags:
      • Submachine Gun
      • Detachable Magazine
      • Closed Bolt
      • Semi-Automatic
      • Burst Fire
      • Select Fire
      • Limited Pressure
    • Customization Mounting Points:
      • Accessory Rail
      • Extended Magazines
      • Rifle Sights
      • Sling
      • Threaded Barrel
  • SR70-A3C-S "Infiltrator"
    • Global Price: 1700c
    • Manufacturer: Emil Defense Industries (Agathos)
    • Description: Like its smaller cousin the AP90, the SR70 also comes in an integrally suppressed variation. Produced by Emil Defense Industries, it is optimized to cycle low-charge ammunition and slow supersonic ammunition into subsonic velocities. The Infiltrator is made famous by its use in many high-profile hostage rescue teams.
    • Weight: 0.40
    • Effect: Reduce gunfire detection range to 100. Non-subsonic ammunition has impact detection range reduced to 5, -1 long range, and -1 power.
    • 2 hands
    • Short Range: 1 - 3 squares
    • Long Range: 4 - 12 squares
    • Chamber: 9mm SC
    • Power: 3
    • Capacity: 30
    • Maneuverability: 0
    • Precision: -1
    • Burst Fire Rate: 3
    • Full Fire Rate: 40
    • Tags:
      • Submachine Gun
      • Detachable Magazine
      • Closed Bolt
      • Semi-Automatic
      • Burst Fire
      • Select Fire
      • Limited Pressure
    • Customization Mounting Points:
      • Accessory Rail
      • Extended Magazines
      • Rifle Sights
      • Sling
  • USC-F1 "Viper"
    • Global Price: 1700c
    • Manufacturer: USC-L Firearms Division (Centria)
    • Description: Following Centria's traditional love of the 11mm auto round, the Viper is often used by "professionals" who find the SR70's trade-offs a hindrance. Standard issue weapon for USC police and security agents.
    • Weight: 0.40
    • 2 hands
    • Short Range: 1 - 3 squares
    • Long Range: 4 - 10 squares
    • Chamber: 11mm Auto
    • Power: 3
    • Capacity: 25
    • Maneuverability: 0
    • Precision: -1
    • Full Fire Rate: 40
    • Tags:
      • Submachine Gun
      • Detachable Magazine
      • Closed Bolt
      • Semi-Automatic
      • Select Fire
      • Limited Pressure
    • Customization Mounting Points:
      • Accessory Rail
      • Extended Magazines
      • Rifle Sights
      • Sling
      • Threaded Barrel

  • "Dragonflame"
    • Global Price: 875c
    • Manufacturer: various (primarily Drakontal)
    • Description: The most recent attempt at firearms by Drakontal gunsmiths, the Dragonflame is different from most dragoon weapons in that it was designed in Drakontal and then licensed out to various weapon factories in more industrialized countries. This makes the Dragonflame less "ad-hoc" and more modern, but still keeps true to the design intentions. As far as those intentions go, the Dragonflame is meant to be a shotgun that "only a dragoon can fire." With a rifled barrel for use with less common slug ammunition for a 22mm bore, it is considered by most people to be an anti-cyborg or maybe even an anti-vehicle weapon.
    • Weight: 0.70
    • Effect: +1 precision when using slug ammunition. Add recoil condition level 2 when fired.
    • 2 hands
    • Short Range: 1 - 3 squares
    • Long Range: 4 - 10 squares
    • Chamber: 22mm Shot
    • Power: 3
    • Capacity: 4
    • Maneuverability: -2
    • Precision: -1
    • Tags:
      • Shotgun
      • Tube Magazine
      • Pump Action
      • Single Shot Repeating
  • S200-C1M "Champion"
    • Global Price: 300c
    • Manufacturer: G&G Manufacturing (Agathos)
    • Description: Like the Free Company commanders of olde, the S200 is reliable in a wide variety of situations. Best known, ironically, for its boring looks and lackluster features, it is one of the most common weapons used by police and military forces, usually for the same reasons.
    • Weight: 0.50
    • 2 hands
    • Short Range: 1 - 3 squares
    • Long Range: 4 - 8 squares
    • Chamber: 18mm Shot
    • Power: 1
    • Capacity: 7
    • Maneuverability: -1
    • Precision: 0
    • Tags:
      • Shotgun
      • Tube Magazine
      • Pump Action
      • Single Shot Repeating
    • Customization Mounting Points:
      • Sling
  • SBS200-A2 "Vanguard"
    • Global Price: 450c
    • Manufacturer: G&G Manufacturing (Agathos)
    • Description: A short-barreled variant of the Champion the Vanguard takes the most reliable shotgun action in the world and makes it perfect for entry maneuvers and other close-end work.
    • Weight: 0.40
    • 2 hands
    • Short Range: 1 - 2 squares
    • Long Range: 3 - 5 squares
    • Chamber: 18mm Shot
    • Power: 1
    • Capacity: 3
    • Maneuverability: +1
    • Precision: -2
    • Tags:
      • Shotgun
      • Tube Magazine
      • Pump Action
      • Single Shot Repeating
    • Customization Mounting Points:
      • Sling
  • USC-K13 "Cheetah" Automatic Shotgun
    • Global Price: 2500c
    • Manufacturer: USC-L Firearms Division (Centria)
    • Description: While many one-off automatic shotguns float around in global arms markets, many are modifications of pump action shotguns (such as the S200), or dangerous homemade concoctions. The exception to that rule, the Cheetah was built with from the ground up with full auto controllability in mind, something usually not given a priority in Centrian weapon design. Nonetheless, its ability for sustained, accurate fire makes it the weapon of choice when everything in a room must be killed.
    • Weight: 0.50
    • 2 hands
    • Short Range: 1 - 3 squares
    • Long Range: 4 - 8 squares
    • Chamber: 18mm Shot
    • Power: 1
    • Capacity: 12
    • Maneuverability: 0
    • Precision: -1
    • Full Fire Rate: 3
    • Tags:
      • Shotgun
      • Detachable Magazine
      • Select Fire
    • Customization Mounting Points:
      • Extended Magazines
      • Sling
  • USC-K9 "Wasp" Concealable Shotgun
    • Global Price: 575c
    • Manufacturer: USC-L Firearms Division (Centria)
    • Description: With no stock and barely any barrel, the Wasp sacrifices much for the sake of being easily hidden. It has little to no accuracy past arms length, but is useful when point-blank firepower is needed. Sometimes found in special forces units who carry Wasps as a backup sidearm.
    • Weight: 0.20
    • 1 hand
    • Short Range: 1 - 2 squares
    • Long Range: 3 - 4 squares
    • Chamber: 18mm Shot
    • Power: 1
    • Capacity: 2
    • Maneuverability: +2
    • Precision: -2
    • Tags:
      • Shotgun
      • Break Action
      • Single Shot

  • CR5-I6 "Bravery" Compact Rifle
    • Global Price: 1800c
    • Manufacturer: YYS Firearms (Herin)
    • Description: For years UA forces lagged behind the world in bullpup adoption. The CR5, sometimes known as the "Impala", is the answer to that. Manufactured by a Herin corporation for the Agathonian military, it is known as the “lightweight” of the family. Complaints soon surfaced about a “blind spot” and poor handling, and major overhauls were made. While handling is still poor at point-blank range, it is now a viable weapon system with decent stopping power, and flexible fire handling.
    • Weight: 0.60
    • 2 hands
    • Short Range: 1 - 3 squares
    • Long Range: 4 - 15 squares
    • Chamber: 5.6mm UA
    • Power: 5
    • Capacity: 30
    • Maneuverability: 0
    • Precision: +1
    • Burst Fire Rate: 3
    • Full Fire Rate: 37
    • Tags:
      • Bullpup Rifle
      • Detachable Magazine
      • Closed Bolt
      • Semi-Automatic
      • Burst Fire
      • Select Fire
      • Intermediate Pressure
    • Customization Mounting Points:
      • Extended Magazines
      • Rifle Sights
      • Sling
      • Threaded Barrel
  • GDRG-5C "Reinoltz"
    • Global Price: 2200c
    • Manufacturer: Anthegalia Abvorfetigand (Anthegalia)
    • Description: The Anthegals were the first to research and develop a compact bullpup rifle for their larger bodies to use in close quarters. At the time it was seen as a close-range rifle and so a full-automatic fire mode was not included. On semi-automatic or with its odd 4-round burst, however, it is a precision weapon that can rightfully claim its title, "King of Close-Quarters Combat."
    • Weight: 0.80
    • 2 hands
    • Short Range: 1 - 3 squares
    • Long Range: 4 - 25 squares
    • Chamber: 7.6mm UA
    • Power: 7
    • Capacity: 24
    • Maneuverability: 0
    • Precision: -1
    • Burst Fire Rate: 4
    • Tags:
      • Bullpup Rifle
      • Detachable Magazine
      • Closed Bolt
      • Semi-Automatic
      • Burst Fire
      • High Pressure
    • Customization Mounting Points:
      • Extended Magazines
      • Rifle Sights
      • Sling
      • Threaded Barrel
  • USC-FH-2 "Hyena"
    • Global Price: 1800c
    • Manufacturer: USC-L Firearms Division (Centria)
    • Description: Centria's first successful attempt at a compact rifle, the Hyena is focused around its select-fire-only design. With a decent rate of fire and intermediate round it is sometimes seen as a high-powered machine pistol. However, the lack of a semi-automatic firing mode led to a reputation as a field of fire weapon or Individual Automatic Rifle instead of a general infantry weapon.
    • Weight: 0.60
    • 2 hands
    • Short Range: 1 - 3 squares
    • Long Range: 4 - 15 squares
    • Chamber: 7.6mm IIC
    • Power: 5
    • Capacity: 30
    • Maneuverability: +1
    • Precision: 0
    • Full Fire Rate: 37
    • Tags:
      • Bullpup Rifle
      • Detachable Magazine
      • Closed Bolt
      • Select Fire
      • Intermediate Pressure
    • Customization Mounting Points:
      • Extended Magazines
      • Rifle Sights
      • Sling
      • Threaded Barrel
  • USC-FH-5 "Mongoose"
    • Global Price: 2050c
    • Manufacturer: USC-L Firearms Division (Centria)
    • Description: The latest bullpup to come out of Centria is the precision oriented Mongoose. With high damage and good range without sacrificing accuracy, it seeks to surpass the Reinholtz as the world’s most popular full-caliber bullpup.
    • Weight: 0.70
    • 2 hands
    • Short Range: 1 - 3 squares
    • Long Range: 4 - 30 squares
    • Chamber: 8mm SC
    • Power: 6
    • Capacity: 30
    • Maneuverability: -1
    • Precision: +1
    • Burst Fire Rate: 3
    • Full Fire Rate: 25
    • Tags:
      • Bullpup Rifle
      • Detachable Magazine
      • Closed Bolt
      • Semi-Automatic
      • Burst Fire
      • Select Fire
      • High Pressure
    • Customization Mounting Points:
      • Extended Magazines
      • Rifle Sights
      • Sling
      • Threaded Barrel

  • "Valor" Assault Weapon
    • Global Price: 600c
    • Manufacturer: various (primarily Drakontal)
    • Description: After the success of the Dragonflame, Drakontal saw the benefits of having well designed, high quality firearms to augment its military's more traditional fighting style. Like the Dragonflame, the Valor was specifically designed for Dragoons - it trades accuracy and muzzle velocity for close range handling.
    • Weight: 0.60
    • 2 hands
    • Short Range: 1 - 2 squares
    • Long Range: 3 - 20 squares
    • Chamber: 5.6mm UA
    • Power: 4
    • Capacity: 35
    • Maneuverability: 0
    • Precision: +1
    • Burst Fire Rate: 3
    • Full Fire Rate: 35
    • Tags:
      • Carbine
      • Detachable Magazine
      • Closed Bolt
      • Semi-Automatic
      • Burst Fire
      • Select Fire
      • Intermediate Pressure
    • Customization Mounting Points:
      • Accessory Rail
      • Extended Magazines
      • Rifle Sights
      • Sling
  • 127 Militia
    • Global Price: 475c
    • Manufacturer: various
    • Description: The only real competitor to the Vigilance outside of USC territory, the Militia is commonly produced in third-world hot-spots by warlords and death merchants. Due to the lack of quality control in many intended production centers, its designer purposely removed the vast majority of the complicated mechanisms found in most other rifles. This may make the Militia suffer from a seemingly large gap in functionality, but guarantees that buyers in the world’s shadiest areas can still buy a weapon that works.
    • Weight: 0.60
    • 2 hands
    • Short Range: 1 - 3 squares
    • Long Range: 4 - 30 squares
    • Chamber: 7.6mm IIC
    • Power: 5
    • Capacity: 35
    • Maneuverability: -1
    • Precision: +1
    • Full Fire Rate: 15
    • Tags:
      • Carbine
      • Detachable Magazine
      • Closed Bolt
      • Semi-Automatic
      • Select Fire
      • Intermediate Pressure
    • Customization Mounting Points:
      • Extended Magazines
      • Rifle Sights
      • Sling
  • AR2-F5C "Vigilance" Automatic Rifle
    • Global Price: 850c
    • Manufacturer: G&G Manufacturing (Agathos)
    • Description: Main infantry weapon of Agathos and half the civilized world. Introduced nearly 50 years ago during the Union Wars, it has become a symbol for Agathos and UA ideals, for better or worse. More objectively, though, it is a reliable, time-tested design that is unlikely to be replaced anytime soon.
    • Weight: 0.60
    • 2 hands
    • Short Range: 1 - 3 squares
    • Long Range: 4 - 25 squares
    • Chamber: 5.6mm UA
    • Power: 5
    • Capacity: 25
    • Maneuverability: -1
    • Precision: +2
    • Burst Fire Rate: 3
    • Full Fire Rate: 35
    • Tags:
      • Carbine
      • Detachable Magazine
      • Closed Bolt
      • Semi-Automatic
      • Burst Fire
      • Select Fire
      • Intermediate Pressure
    • Customization Mounting Points:
      • Accessory Rail
      • Extended Magazines
      • Rifle Optics
      • Rifle Sights
      • Sling
      • Threaded Barrel
  • ARG5-C3A "Justice" Gauss Rifle
    • Global Price: 4000c
    • Manufacturer: Emil Defense Industries (Agathos)
    • Description: Agathos's answer to the Cougar, it shares many traits of its non-gauss counterpart – the Vigilance. While considered inferior in most every way to a standard assault rifle, it is a favorite of many Special Forces operatives, among others, who love its high fire rate, high controllability on fully-auto, and its top-of-its-class lightweight 100 round magazine.
    • Weight: 0.60
    • Effect: Reduce gunfire detection range to 200. Recoil conditions added have -2 condition level (minimum 1).
    • 2 hands
    • Short Range: 1 - 3 squares
    • Long Range: 4 - 25 squares
    • Chamber: 5mm Caseless
    • Power: 3
    • Capacity: 100
    • Maneuverability: -1
    • Precision: +1
    • Burst Fire Rate: 5
    • Full Fire Rate: 60
    • Tags:
      • Carbine
      • Detachable Magazine
      • Closed Bolt
      • Semi-Automatic
      • Burst Fire
      • Select Fire
      • Intermediate Pressure
    • Customization Mounting Points:
      • Accessory Rail
      • Rifle Optics
      • Rifle Sights
      • Sling
  • GDUL-2 "Fenris"
    • Global Price: 850c
    • Manufacturer: Anthegalia Abvorfetigand (Anthegalia)
    • Description: Considered an experiment within the Anthegalian military, the Fenris is unique in that it includes "Variable Fire Rate Control." The longer the trigger is held down, the faster the gun shoots. This makes it a favorite amongst fully-auto enthusiasts, who swear by its ability to precisely control how many rounds are fired. Beyond the hype, however, the rest of the weapon is rather unremarkable.
    • 2 hands
    • Short Range: 1 - 3 squares
    • Long Range: 4 - 25 squares
    • Chamber: 5.6mm UA
    • Power: 5
    • Capacity: 30
    • Maneuverability: -1
    • Precision: +1
    • Burst Fire Rate: 3
    • Full Fire Rate: 50
    • Tags:
      • Carbine
      • Detachable Magazine
      • Closed Bolt
      • Semi-Automatic
      • Burst Fire
      • Select Fire
      • Intermediate Pressure
    • Customization Mounting Points:
      • Accessory Rail
      • Extended Magazines
      • Rifle Optics
      • Rifle Sights
      • Sling
      • Threaded Barrel
  • GDUL-4A "Meintiv"
    • Global Price: 1150c
    • Manufacturer: Anthegalia Abvorfetigand (Anthegalia)
    • Description: Designed with medium to long range fighting in mind, the Meintiv is the newest assault rifle to be fielded by Anthegalia. Known to be very accurate with semi-automatic fire, it has the best effective range of any carbine on the market today.
    • Weight: 0.60
    • 2 hands
    • Short Range: 1 - 3 squares
    • Long Range: 4 - 40 squares
    • Chamber: 7.6mm IIC
    • Power: 5
    • Capacity: 20
    • Maneuverability: -2
    • Precision: +2
    • Burst Fire Rate: 3
    • Full Fire Rate: 15
    • Tags:
      • Carbine
      • Detachable Magazine
      • Closed Bolt
      • Semi-Automatic
      • Burst Fire
      • Select Fire
      • Intermediate Pressure
    • Customization Mounting Points:
      • Accessory Rail
      • Extended Magazines
      • Rifle Optics
      • Rifle Sights
      • Sling
      • Threaded Barrel
  • USC-J-3 "Falcon"
    • Global Price: 900c
    • Manufacturer: USC-L Firearms Division (Centria)
    • Description: A minor update to the USC-J-2 series, which was used extensively since The Founding. Used by the bulk of Centria's military and police forces, it has more than proven itself in the harshest of battles. The 7.6mm round gives it more more stopping power at longer ranges, and a relatively low fire rate helps to maintain accuracy.
    • Weight: 0.60
    • 2 hands
    • Short Range: 1 - 3 squares
    • Long Range: 4 - 30 squares
    • Chamber: 7.6mm IIC
    • Power: 5
    • Capacity: 30
    • Maneuverability: -2
    • Precision: +2
    • Burst Fire Rate: 3
    • Full Fire Rate: 20
    • Tags:
      • Carbine
      • Detachable Magazine
      • Closed Bolt
      • Semi-Automatic
      • Burst Fire
      • Select Fire
      • Intermediate Pressure
    • Customization Mounting Points:
      • Accessory Rail
      • Extended Magazines
      • Rifle Optics
      • Rifle Sights
      • Sling
      • Threaded Barrel
  • USC-JV-2 "Cougar"
    • Global Price: 3800c
    • Manufacturer: USC-L Firearms Division (Centria)
    • Description: First seen in the Niand Conflict, it was later used to great effect to smash allied forces in Celic. The first general fielding of gauss weaponry, it trades stopping power for accuracy, magazine capacity, and a high rate of fire.
    • Weight: 0.60
    • Effect: Reduce gunfire detection range to 200. Recoil conditions added have -2 condition level (minimum 1).
    • 2 hands
    • Short Range: 1 - 3 squares
    • Long Range: 4 - 30 squares
    • Chamber: 5mm Caseless
    • Power: 3
    • Capacity: 80
    • Maneuverability: -1
    • Precision: +1
    • Burst Fire Rate: 6
    • Full Fire Rate: 40
    • Tags:
      • Carbine
      • Detachable Magazine
      • Closed Bolt
      • Semi-Automatic
      • Burst Fire
      • Select Fire
      • Intermediate Pressure
    • Customization Mounting Points:
      • Accessory Rail
      • Rifle Optics
      • Rifle Sights
      • Sling

  • "Inferno" Field Surpressing Weapon
    • Manufacturer: various (primarily Drakontal)
    • Description: Designed by many of the same team as the Dragonflame. Essentially a field of fire automatic shotgun – it is a unique weapon to say the least. While the combination of shotgun and machine gun have made it utterly inaccurate, in the hands of a seasoned veteran it is a terrifying battlefield asset.
    • Weight: 0.70
    • 2 hands
    • Short Range: 1 - 3 squares
    • Long Range: 4 - 10 squares
    • Chamber: 22mm Shot
    • Power: 3
    • Capacity: 60
    • Maneuverability: -2
    • Precision: -2
    • Full Fire Rate: 12
    • Tags:
      • Light Machine Gun
      • Detachable Magazine
      • Open Bolt
      • Select Fire
  • ARS2-F5C "Vengeance"
    • Global Price: 1200c
    • Manufacturer: G&G Manufacturing (Agathos)
    • Description: Essentially a modification of the Vigilance carbine to fire from an open bolt and accept belt fed ammunition. While it is equipped with a more rugged barrel, it realistically trades accuracy to achieve the firepower needed to act as a suppression weapon.
    • Weight: 0.70
    • 2 hands
    • Short Range: 1 - 3 squares
    • Long Range: 4 - 20 squares
    • Chamber: 5.6mm UA
    • Power: 5
    • Capacity: 200
    • Maneuverability: -1
    • Precision: 0
    • Full Fire Rate: 35
    • Tags:
      • Light Machine Gun
      • Belt Fed
      • Belt Fed Box Magazine
      • Open Bolt
      • Select Fire
      • Intermediate Pressure
    • Customization Mounting Points:
      • Rifle Optics
      • Rifle Sights
  • GDIL-5C "Hisilaben"
    • Global Price: 8500c
    • Manufacturer: Anthegalia Abvorfetigand (Anthegalia)
    • Description: For many years Anthegal lacked a native-built LMG, preferring to use heavier static machine guns, or occasionally importing the Vengeance. Only recently has Anthegal surprised the world, releasing the first LMG based on Gauss technology. An ammo-nut's dream, it has more than seven times the capacity of its closest competitor and fires as fast as many machine pistols.
    • Weight: 0.60
    • Effect: Reduce gunfire detection range to 200. Recoil conditions added have -2 condition level (minimum 1).
    • 2 hands
    • Short Range: 1 - 3 squares
    • Long Range: 4 - 15 squares
    • Chamber: 5mm Caseless
    • Power: 3
    • Capacity: 1500
    • Maneuverability: -2
    • Precision: 0
    • Full Fire Rate: 50
    • Tags:
      • Light Machine Gun
      • Belt Fed
      • Belt Fed Box Magazine
      • Open Bolt
      • Select Fire
      • Intermediate Pressure
    • Customization Mounting Points:
      • Rifle Sights
  • USC-J-3 "Falcon" Siege Configuration
    • Global Price: 1050c
    • Manufacturer: USC-L Firearms Division (Centria)
    • Description: The first adaptation of an assault rifle to a light machine gun, a process quickly copied by other nations who saw the benefit of a squad-level field of fire weapon.
    • Weight: 0.70
    • 2 hands
    • Short Range: 1 - 3 squares
    • Long Range: 4 - 25 squares
    • Chamber: 7.6mm IIC
    • Power: 5
    • Capacity: 150
    • Maneuverability: -2
    • Precision: +1
    • Full Fire Rate: 20
    • Tags:
      • Light Machine Gun
      • Belt Fed
      • Belt Fed Box Magazine
      • Open Bolt
      • Select Fire
      • Intermediate Pressure
    • Customization Mounting Points:
      • Rifle Optics
      • Rifle Sights

  • GDSS-33 "Leitzenzuben"
    • Global Price: 950c
    • Manufacturer: Anthegalia Abvorfetigand (Anthegalia)
    • Description: While Anthegal weapons exemplify range and accuracy over fire rate and handling, this old rifle is proof that Anthegal gunsmiths occasionally think outside the box. Widely considered the precursor to modern assault rifles, it sacrifices range and accuracy for a full-auto mode, something not found on many long rifles on the market today.
    • Weight: 0.80
    • 2 hands
    • Short Range: 1 - 3 squares
    • Long Range: 4 - 55 squares
    • Chamber: 6.5mm UA
    • Power: 7
    • Capacity: 25
    • Maneuverability: -3
    • Precision: +2
    • Burst Fire Rate: 3
    • Full Fire Rate: 15
    • Tags:
      • Battle Rifle
      • Detachable Magazine
      • Closed Bolt
      • Semi-Automatic
      • Burst Fire
      • Select Fire
      • High Pressure
    • Customization Mounting Points:
      • Rifle Optics
      • Rifle Sights
      • Sling
      • Threaded Barrel
  • GDSSF-2B "Leitzen Krug"
    • Global Price: 2150c
    • Manufacturer: Anthegalia Abvorfetigand (Anthegalia)
    • Description: One of the first production Gauss weapons ever made, it can only fire in 5 round bursts. Using a unique ammunition standard, however, it retains much more stopping power than seemingly more advanced gauss weapons. While many parts may feel experimental, it is still used widely as an entry model into the gauss rifle market.
    • Weight: 0.70
    • Effect: Reduce gunfire detection range to 200. Recoil conditions added have -2 condition level (minimum 1).
    • 2 hands
    • Short Range: 1 - 3 squares
    • Long Range: 4 - 40 squares
    • Chamber: 8mm Caseless
    • Power: 6
    • Capacity: 42
    • Maneuverability: -2
    • Precision: +2
    • Burst Fire Rate: 5
    • Tags:
      • Battle Rifle
      • Detachable Magazine
      • Closed Bolt
      • Burst Fire
      • High Pressure
    • Customization Mounting Points:
      • Accessory Rail
      • Rifle Optics
      • Rifle Sights
      • Sling
      • Threaded Barrel
  • LR55-C7 "Remembrance"
    • Global Price: 1600c
    • Manufacturer: G&G Manufacturing (Agathos)
    • Description: Based on an 80 year old design, the Remembrance is one of the oldest rifles still in standard issue. It is, however, still one of the best rifles issued. Accurate, reliable, and powerful enough for all but the thickest of armor, its only cites the lack of any sort of automatic fire and its rather awkward close-end handling as disadvantages.
    • Weight: 0.80
    • 2 hands
    • Short Range: 1 - 3 squares
    • Long Range: 4 - 85 squares
    • Chamber: 7.6mm UA
    • Power: 8
    • Capacity: 15
    • Maneuverability: -2
    • Precision: +2
    • Tags:
      • Battle Rifle
      • Detachable Magazine
      • Closed Bolt
      • Semi-Automatic
      • High Pressure
    • Customization Mounting Points:
      • Rifle Optics
      • Rifle Sights
      • Sling
      • Threaded Barrel
  • USC-D-12 "Dragon"
    • Global Price: 1550c
    • Manufacturer: USC-L Firearms Division (Centria)
    • Description: Created for USC combat sharpshooters in more urban/close-quarters environments, it includes a burst-fire option and an large standard magazine. It sacrifices little in single round accuracy, giving it a reputation as a very well-rounded and adaptable weapon.
    • Weight: 0.80
    • 2 hands
    • Short Range: 1 - 3 squares
    • Long Range: 4 - 50 squares
    • Chamber: 8mm SC
    • Power: 7
    • Capacity: 15
    • Maneuverability: -2
    • Precision: +2
    • Burst Fire Rate: 3
    • Tags:
      • Battle Rifle
      • Detachable Magazine
      • Closed Bolt
      • Semi-Automatic
      • Burst Fire
      • High Pressure
    • Customization Mounting Points:
      • Accessory Rail
      • Rifle Optics
      • Sling
      • Threaded Barrel

  • SR12-A5 "Ranger"
    • Global Price: 3200c
    • Manufacturer: G&G Manufacturing (Agathos)
    • Description: Newly released at the start of the Long War, the Ranger quickly became the favorite of Allied forces, and indeed the world. Found in jungles and sporting ranges alike, it has come to symbolize the mythical Agathonian warriors of old, and has more than earned its name in the eyes of the public. It is powerful, reliable, and accurate almost to a fault. With only a 5 round bolt-fed magazine, it is important to make each shot count – something the Ranger does better than most any other weapon.
    • Weight: 1.10
    • 2 hands
    • Short Range: 1 - 5 squares
    • Long Range: 6 - 120 squares
    • Chamber: 7.6mm UA
    • Power: 8
    • Capacity: 5
    • Maneuverability: -3
    • Precision: +3
    • Tags:
      • Precision Rifle
      • Detachable Magazine
      • Closed Bolt
      • Single Shot Repeating
      • High Pressure
    • Customization Mounting Points:
      • Accessory Rail
      • Rifle Optics
      • Sling
      • Threaded Barrel
  • SRR1-A2C "Equality"
    • Global Price: 12000c
    • Manufacturer: Emil Defense Industries (Agathos)
    • Description: Either the product of a mad scientist or an engineering genius – the Equality is the most powerful personal weapon in production. Able to magnetically fire a 20mm metal spike through armor with the greatest of ease, many lose the will to fight after only hearing the report of the weapon. Given its immense size, however, it is not agile. Taking several seconds simply to reload a single round, it should be deployed with purpose and forethought.
    • Weight: 1.7
    • Effect: +4 damage to vehicles.
    • 2 hands
    • Short Range: 1 - 6 squares
    • Long Range: 7 - 250 squares
    • Chamber: 20mm Rail
    • Power: 10
    • Capacity: 1
    • Maneuverability: -3
    • Precision: +3
    • Tags:
      • Precision Rifle
      • Railgun Action
      • Single Shot
      • Extreme Pressure
    • Customization Mounting Points:
      • Accessory Rail
      • Rifle Optics
  • USC-D-12U "Drakon"
    • Global Price: 3350c
    • Manufacturer: USC-L Firearms Division (Centria)
    • Description: The standard issue weapon for USC sharpshooters. Known for good handling and a large standard magazine, but lacks the top-notch accuracy of other sniper rifles. Good for when a sharpshooter expects sustained engagements.
    • Weight: 1.10
    • 2 hands
    • Short Range: 1 - 4 squares
    • Long Range: 5 - 100 squares
    • Chamber: 8mm SC
    • Power: 7
    • Capacity: 25
    • Maneuverability: -2
    • Precision: +2
    • Tags:
      • Precision Rifle
      • Detachable Magazine
      • Closed Bolt
      • Single Shot Repeating
      • High Pressure
    • Customization Mounting Points:
      • Accessory Rail
      • Rifle Optics
      • Sling
      • Threaded Barrel
  • USC-W-3B "Centaur"
    • Global Price: 5500c
    • Manufacturer: USC-L Firearms Division (Centria)
    • Description: An old standard updated with modern materials, the Centaur is named for the mythical creature Centrians keep as a culture bogeyman to this day. Able to rattle anything not bolted down near its firing line, the Centaur honors its namesake by putting anti-material level firepower, normally reserved for crew served weaponry, in the hands of a single man.
    • Weight: 1.5
    • Effect: Add recoil condition level 2 when fired. +4 damage to vehicles.
    • 2 hands
    • Short Range: 1 - 6 squares
    • Long Range: 7 - 150 squares
    • Chamber: 12mm SC
    • Power: 9
    • Capacity: 3
    • Maneuverability: -3
    • Precision: +3
    • Tags:
      • Precision Rifle
      • Detachable Magazine
      • Closed Bolt
      • Single Shot Repeating
      • Extreme Pressure
    • Customization Mounting Points:
      • Rifle Optics
      • Threaded Barrel
  • ZX Custom
    • Global Price: 3100c
    • Manufacturer: YYS Firearms (Herin)
    • Description: A sniper rifle designed with portability as a priority; often used by Mafioso and covert organizations. Known widely as an assassin's weapon, it trades raw accuracy for conceal-ability, something appreciated by a substantial number of sharpshooters.
    • Weight: 0.80
    • 2 hands
    • Short Range: 1 - 4 squares
    • Long Range: 5 - 80 squares
    • Chamber: 6.5mm UA
    • Power: 7
    • Capacity: 10
    • Maneuverability: -2
    • Precision: +1
    • Tags:
      • Precision Rifle
      • Detachable Magazine
      • Closed Bolt
      • Single Shot Repeating
      • High Pressure
    • Customization Mounting Points:
      • Rifle Optics
      • Sling
      • Threaded Barrel

Firearm Accessories

    • Drum Magazines
      • Global Price: 250c
      • Weight: 0.6
      • Effect: -1 maneuverability, +100% magazine capacity.
      • Mounting Point: Extended Magazines
    • Extended Magazines
      • Global Price: 100c
      • Weight: 0.3
      • Effect: +50% magazine capacity.
      • Mounting Point: Extended Magazines

    • Handgun Night Sights
      • Global Price: 25c
      • Description: Radio-luminescent filaments embedded in otherwise standard weapon sights are a staple and inexpensive upgrade found on many defense firearms.
      • Effect: Ignore accuracy penalty due to low light.
      • Mounting Point: Handgun Sights

    • Rifle Night Sights
      • Global Price: 30c
      • Description: Radio-luminescent filaments embedded in otherwise standard weapon sights are a staple and inexpensive upgrade found on many defense firearms.
      • Effect: Ignore accuracy penalty due to low light.
      • Mounting Point: Rifle Sights

    • Combat Optics
      • Global Price: 570c
      • Description: Zero magnification optics are general issue by many militaries, providing an easy "point and shoot" illumunated reticle and for fast target acquisition.
      • Weight: 0.1
      • Effect: +1 maneuverability, ignore accuracy penalty due to low light.
      • Mounting Point: Rifle Optics
    • Precision Scope
      • Global Price: 1200c
      • Description: Sacrificing peripheral vision and rough target acquisition for high optical magnification and precise reticle subtensions, precision scopes are a staple of snipers and other marksmen.
      • Weight: 0.3
      • Effect: Ignore effects from installed rifle sights. +2 short range, +5 long range, -2 maneuverability, +2 precision.
      • Mounting Point: Rifle Optics
    • Tactical Scope
      • Global Price: 850c
      • Description: With wide range of magnification levels tactical scopes seek to balance long range precision with short range handling. A common sight on patrol rifles and multi-role carbines.
      • Weight: 0.2
      • Effect: Ignore effects from installed rifle sights. +2 long range, -1 maneuverability, +1 precision against targets in contact sphere.
      • Mounting Point: Rifle Optics

    • Sling
      • Global Price: 20c
      • Effect: May store installed weapon on chest or back on top of all wearable items (if no other slung weapon is there). Weapon remains reachable when stored.
      • Mounting Point: Sling

    • Compact Rifle Suppressor
      • Global Price: 1500c
      • Weight: 0.2
      • Effect: Reduce gunfire detection range to 100 for shots from installed [intermediate pressure] firearm. -1 maneuverability.
      • Mounting Point: Threaded Barrel
    • Flash Hider
      • Global Price: 110c
      • Effect: Reduce gunfire detection range to 500 for shots from installed firearm.
      • Mounting Point: Threaded Barrel
    • Pistol Suppressor
      • Global Price: 900c
      • Weight: 0.1
      • Effect: Reduce gunfire detection range to 100 for shots from installed [limited pressure] firearm. -1 maneuverability.
      • Mounting Point: Threaded Barrel
    • Rifle Suppressor
      • Global Price: 1850c
      • Weight: 0.2
      • Effect: Reduce gunfire detection range to 100 for shots from installed [intermediate pressure] or [high pressure] firearm. -2 maneuverability. Recoil conditions added have -1 condition level (minimum 1).
      • Mounting Point: Threaded Barrel

    • Wire Folding Stock
      • Global Price: 35c
      • Effect: +1 precision, -1 maneuverability when weapon is held in two hands.
      • Mounting Point: Wire Folding Stock

    Firearm Ammunition

    • 9mm Rimmed FMJ +P
      • Global Price: 0.45c
      • Weight: 0.01
      • Damage Type: Kinetic
      • Damage Modifier: -1
      • Long Range Modifier: 1 square
      • Precision Modifier: -2
    • 9mm Rimmed HP
      • Global Price: 0.70c
      • Weight: 0.01
      • Damage Type: Kinetic
      • Damage Modifier: 0
      • Power Modifier: -1
    • 9mm Rimmed JHP +P
      • Global Price: 0.90c
      • Weight: 0.01
      • Damage Type: Kinetic
      • Damage Modifier: 1
      • Long Range Modifier: 1 square
      • Precision Modifier: -2
      • Power Modifier: -1
    • 9mm Rimmed RN
      • Global Price: 0.40c
      • Weight: 0.01
      • Damage Type: Kinetic
      • Damage Modifier: -2

    • 9mm SC FMJ
      • Global Price: 0.35c
      • Weight: 0.01
      • Damage Type: Kinetic
      • Damage Modifier: -1
    • 9mm SC FMJ +P
      • Global Price: 0.40c
      • Weight: 0.01
      • Damage Type: Kinetic
      • Damage Modifier: 0
      • Long Range Modifier: 1 square
      • Precision Modifier: -2
    • 9mm SC FMJ Subsonic
      • Global Price: 0.70c
      • Weight: 0.01
      • Effect: Reduce impact detection range to 3.
      • Damage Type: Kinetic
      • Damage Modifier: -1
      • Long Range Modifier: -1 square
      • Power Modifier: -1
    • 9mm SC JHP
      • Global Price: 0.65c
      • Weight: 0.01
      • Damage Type: Kinetic
      • Damage Modifier: 1
      • Power Modifier: -1
    • 9mm SC JHP +P
      • Global Price: 0.85c
      • Weight: 0.01
      • Damage Type: Kinetic
      • Damage Modifier: 2
      • Long Range Modifier: 1 square
      • Precision Modifier: -2
      • Power Modifier: -1

    • 11mm Rimmed FMJ
      • Global Price: 0.45c
      • Weight: 0.01
      • Damage Type: Kinetic
      • Damage Modifier: -1
    • 11mm Rimmed FMJ +P
      • Global Price: 0.50c
      • Weight: 0.01
      • Damage Type: Kinetic
      • Damage Modifier: 0
      • Long Range Modifier: 1 square
      • Precision Modifier: -2
    • 11mm Rimmed JHP
      • Global Price: 0.75c
      • Weight: 0.01
      • Damage Type: Kinetic
      • Damage Modifier: 1
      • Power Modifier: -1
    • 11mm Rimmed JHP +P
      • Global Price: 0.90c
      • Weight: 0.01
      • Damage Type: Kinetic
      • Damage Modifier: 2
      • Long Range Modifier: 1 square
      • Precision Modifier: -2
      • Power Modifier: -1

    • 11mm Auto FMJ
      • Global Price: 0.50c
      • Weight: 0.01
      • Damage Type: Kinetic
      • Damage Modifier: 0
    • 11mm Auto FMJ +P
      • Global Price: 0.55c
      • Weight: 0.01
      • Damage Type: Kinetic
      • Damage Modifier: 1
      • Long Range Modifier: 1 square
      • Precision Modifier: -2
    • 11mm Auto FMJ Subsonic
      • Global Price: 0.85c
      • Weight: 0.01
      • Effect: Reduce impact detection range to 4.
      • Damage Type: Kinetic
      • Damage Modifier: 0
      • Long Range Modifier: -1 square
      • Power Modifier: -1
    • 11mm Auto JHP
      • Global Price: 0.80c
      • Weight: 0.01
      • Damage Type: Kinetic
      • Damage Modifier: 2
      • Power Modifier: -1
    • 11mm Auto JHP +P
      • Global Price: 0.95c
      • Weight: 0.01
      • Damage Type: Kinetic
      • Damage Modifier: 3
      • Long Range Modifier: 1 square
      • Precision Modifier: -2
      • Power Modifier: -1

    • 15mm CRN FMJ
      • Global Price: 3.00c
      • Weight: 0.03
      • Damage Type: Kinetic
      • Damage Modifier: 2

    • 5mm Caseless AP
      • Global Price: 0.60c
      • Weight: 0.001
      • Damage Type: Kinetic
      • Damage Modifier: -1
      • Power Modifier: 1
    • 5mm Caseless BTFMJ
      • Global Price: 0.30c
      • Weight: 0.001
      • Damage Type: Kinetic
      • Damage Modifier: 0
    • 5mm Caseless BTHP
      • Global Price: 0.50c
      • Weight: 0.001
      • Damage Type: Kinetic
      • Damage Modifier: 1
      • Precision Modifier: 1
      • Power Modifier: -1

    • 5.6mm UA AP
      • Global Price: 1.15c
      • Weight: 0.02
      • Damage Type: Kinetic
      • Damage Modifier: 0
      • Power Modifier: 1
    • 5.6mm UA BTFMJ
      • Global Price: 0.55c
      • Weight: 0.02
      • Damage Type: Kinetic
      • Damage Modifier: 1
    • 5.6mm UA BTFMJ Subsonic
      • Global Price: 1.12c
      • Weight: 0.02
      • Effect: Reduce impact detection range to 4.
      • Damage Type: Kinetic
      • Damage Modifier: 1
      • Long Range Modifier: -5 squares
      • Power Modifier: -1
    • 5.6mm UA BTHP
      • Global Price: 0.90c
      • Weight: 0.02
      • Damage Type: Kinetic
      • Damage Modifier: 2
      • Precision Modifier: 1
      • Power Modifier: -1

    • 7.6mm IIC FMJ
      • Global Price: 0.30c
      • Weight: 0.02
      • Damage Type: Kinetic
      • Damage Modifier: 1

    • 7.6mm UA AP
      • Global Price: 1.45c
      • Weight: 0.03
      • Damage Type: Kinetic
      • Damage Modifier: 1
      • Power Modifier: 1
    • 7.6mm UA BTFMJ
      • Global Price: 0.85c
      • Weight: 0.03
      • Damage Type: Kinetic
      • Damage Modifier: 2
    • 7.6mm UA BTFMJ Subsonic
      • Global Price: 1.40c
      • Weight: 0.03
      • Effect: Reduce impact detection range to 5.
      • Damage Type: Kinetic
      • Damage Modifier: 2
      • Long Range Modifier: -10 squares
      • Power Modifier: -1
    • 7.6mm UA BTHP
      • Global Price: 1.20c
      • Weight: 0.03
      • Damage Type: Kinetic
      • Damage Modifier: 3
      • Precision Modifier: 1
      • Power Modifier: -1

    • 6.5mm UA AP
      • Global Price: 1.75c
      • Weight: 0.03
      • Damage Type: Kinetic
      • Damage Modifier: 1
      • Power Modifier: 1
    • 6.5mm UA BTFMJ
      • Global Price: 1.25c
      • Weight: 0.03
      • Damage Type: Kinetic
      • Damage Modifier: 2
    • 6.5mm UA BTFMJ Subsonic
      • Global Price: 1.65c
      • Weight: 0.03
      • Effect: Reduce impact detection range to 5.
      • Damage Type: Kinetic
      • Damage Modifier: 2
      • Long Range Modifier: -10 squares
      • Power Modifier: -1
    • 6.5mm UA BTHP
      • Global Price: 1.60c
      • Weight: 0.03
      • Damage Type: Kinetic
      • Damage Modifier: 3
      • Precision Modifier: 1
      • Power Modifier: -1

    • 8mm Caseless AP
      • Global Price: 0.95c
      • Weight: 0.005
      • Damage Type: Kinetic
      • Damage Modifier: -2
      • Power Modifier: 1
    • 8mm Caseless BTFMJ
      • Global Price: 0.50c
      • Weight: 0.005
      • Damage Type: Kinetic
      • Damage Modifier: 1
    • 8mm Caseless BTHP
      • Global Price: 0.80c
      • Weight: 0.005
      • Damage Type: Kinetic
      • Damage Modifier: 1
      • Precision Modifier: 1
      • Power Modifier: -1

    • 8mm SC AP
      • Global Price: 1.45c
      • Weight: 0.03
      • Damage Type: Kinetic
      • Damage Modifier: 1
      • Power Modifier: 1
    • 8mm SC FMJ
      • Global Price: 0.75c
      • Weight: 0.03
      • Damage Type: Kinetic
      • Damage Modifier: 2
    • 8mm SC FMJ Subsonic
      • Global Price: 1.40c
      • Weight: 0.03
      • Effect: Reduce impact detection range to 5.
      • Damage Type: Kinetic
      • Damage Modifier: 2
      • Long Range Modifier: -10 squares
      • Power Modifier: -1

    • 12mm SC AP
      • Global Price: 4.10c
      • Weight: 0.05
      • Damage Type: Kinetic
      • Damage Modifier: 3
      • Power Modifier: 1
    • 12mm SC FMJ
      • Global Price: 3.55c
      • Weight: 0.05
      • Damage Type: Kinetic
      • Damage Modifier: 4

    • 18mm Shot Copper Slug
      • Global Price: 1.75c
      • Weight: 0.03
      • Damage Type: Kinetic
      • Damage Modifier: 2
      • Long Range Modifier: 2 squares
      • Precision Modifier: -1
      • Power Modifier: 2
    • 18mm Shot Defensive Shot
      • Global Price: 0.15c
      • Weight: 0.03
      • Damage Type: Kinetic
      • Damage Modifier: 2
      • Long Range Modifier: -1 square
      • Precision Modifier: -2
    • 18mm Shot Lead Slug
      • Global Price: 0.65c
      • Weight: 0.03
      • Damage Type: Kinetic
      • Damage Modifier: 3
      • Long Range Modifier: 1 square
      • Precision Modifier: 0
      • Power Modifier: 1
    • 18mm Shot Rubber Slug
      • Global Price: 2.65c
      • Weight: 0.03
      • Damage Type: Kinetic (Stamina)
      • Damage Modifier: 1
      • Long Range Modifier: -1 square
      • Precision Modifier: -3
      • Power Modifier: 2
    • 18mm Shot Stun Beads
      • Global Price: 1.50c
      • Weight: 0.03
      • Damage Type: Kinetic (Stamina)
      • Damage Modifier: -1
      • Long Range Modifier: -2 squares
      • Precision Modifier: -2

    • 20mm Rail Alloy Rod
      • Global Price: 12.50c
      • Weight: 0.1
      • Damage Type: Kinetic
      • Damage Modifier: 5
    • 20mm Rail Tungsten Sabot
      • Global Price: 15.00c
      • Weight: 0.8
      • Damage Type: Kinetic
      • Damage Modifier: 3
      • Power Modifier: 1

    • 22mm Shot Copper Slug
      • Global Price: 2.30c
      • Weight: 0.05
      • Damage Type: Kinetic
      • Damage Modifier: 3
      • Long Range Modifier: 2 squares
      • Precision Modifier: -1
      • Power Modifier: 2
    • 22mm Shot Defensive Shot
      • Global Price: 0.85c
      • Weight: 0.05
      • Damage Type: Kinetic
      • Damage Modifier: 3
      • Long Range Modifier: -1 square
      • Precision Modifier: -2
    • 22mm Shot Lead Slug
      • Global Price: 1.20c
      • Weight: 0.05
      • Damage Type: Kinetic
      • Damage Modifier: 4
      • Long Range Modifier: 1 square
      • Precision Modifier: 0
      • Power Modifier: 1

    Grenades

    • Global Price: 500c
    • Manufacturer: Dyonis Defense (Agathos)
    • Description: Named for a revered figure in Agathonian history, it contains chemical solids that when ignited produce an intense thermal reaction - melting through almost any substance. In this case, the reaction is used to melt through a liquid accelerant meant to spread temperatures extreme enough to set a room-sized area ablaze.
    • Weight: 0.2
    • 1 hand
    • Tags:
      • Grenade
      • Military
    • Kill Zone
      • Range: 1
      • Activation Effect: Add burning level 2
    • Danger Zone
      • Range: 3
      • Activation Effect: Roll 1D6 - if 1-3 add burning level 1; if 4-6 do nothing.

    • Global Price: 350c
    • Manufacturer: Dyonis Defense (Agathos)
    • Description: Standard fragmentation grenade for Alliance forces, it consists of an explosive core with an outer casing designed to shatter and fly out as high velocity shrapnel. Good for killing an entire room of bad guys at once.
    • Weight: 0.2
    • 1 hand
    • Tags:
      • Grenade
      • Military
    • Kill Zone
      • Range: 1
      • Activation Effect: Deal 1D6+1 explosive damage (power 5) to 3 random body areas.
    • Danger Zone
      • Range: 2
      • Activation Effect: Roll 1D6: if 1-2 deal 1D6 explosive damage (power 3) to 3 random body areas; if 3-4 deal 1D6/2 explosive damage (power 3) to 3 random body areas; if 5-6 no damage is taken.

    • Global Price: 615c
    • Manufacturer: Anjyo Automotive (Touyou)
    • Description: With quality control and safety records on par with their affordable four-door sedans, Anjyo's stun bead grenades have been an invaluable tool of police and protest breakers the world over.
    • Weight: 0.3
    • 1 hand
    • Tags:
      • Grenade
      • Law Enforcement
    • Kill Zone
      • Range: 2
      • Activation Effect: Add 1D6 fatigue wounds. Deal 1D6+2 kinetic (stamina) damage.
    • Danger Zone
      • Range: 4
      • Activation Effect: Add 1 fatigue wound. Deal 1D6 kinetic (stamina) damage.

    • Global Price: 450c
    • Manufacturer: USC-L Munitions Division (Centria)
    • Description: Used heavily by USC enforcement personnel, flashbangs produce a deafening blast and an intense, blinding white light, but causes little to no physical damage. Nearby targets in the line of sight are dazed and disoriented, and can even be knocked unconscious by the shock to their sensory systems. Good for when you need a tactical advantage, but can't afford to risk killing everyone indiscriminately.
    • Weight: 0.2
    • 1 hand
    • Tags:
      • Grenade
      • Law Enforcement
      • Military
    • Kill Zone
      • Range: 4
      • Activation Effect: Add disorientation level 2 if able to see or hear activation location.
    • Danger Zone
      • Range: 12
      • Activation Effect: Add disorientation level 1 if able to hear activation location and pressure wave not sufficiently obstructed.

    Medical

    • Global Price: 25c
    • Description: Clean gauze paired with fast-acting coagulant powder that can stop bleeding in a matter of seconds if properly applied.
    • Weight: 0.1
    • Tags:
      • Bandage
      • Tourniquet

    • Global Price: 0.5c
    • Description: Contains a one-day dose of one of a family of drugs that prevent organic tissue from rejecting cybernetic augmentations.
    • Effect: Remove all cybernetic rejection wounds.
    • Potency:
    • Tags:
      • Injector

    • Global Price: 100c
    • Description: A collection of gels, patches, pills, and disposable tools that is sufficient for everyday medicinal or first aid purposes.
    • Weight: 0.2
    • Tags:
      • Medical Kit

    • Global Price: 25c
    • Effect: Add combat stimulant level 1D6.
    • Potency:
    • Tags:
      • Combat Stimulant
      • Injector

    • Global Price: 350c
    • Description: A set of self-sterilizing instruments, anesthesia, and other supplies needed to perform basic invasive surgeries.
    • Weight: 0.5
    • Tags:
      • Surgical Supplies

    • Global Price: 5c
    • Description: A clean cloth or synthetic device that can be used to cut off all blood flow in a given limb.
    • Tags:
      • Tourniquet

    Melee Weapons

    • "Beldzmire" Pattern Claymore
      • Global Price: 1325c
      • Manufacturer: various (Anthegalia)
      • Description: The only sword still approved for use in the Anthegalian military, most are family heirlooms. While officially reserved only for ceremonial use, a seven foot long blade in capable hands is still feared, even on the modern battlefield.
      • Weight: 1.4
      • 2 hands
      • Skill: Large Blade (tag: [Blade])
      • Range: 2 squares
      • Accuracy: -1
      • Damage Types:
        • Kinetic (Stamina) Damage
          • Power: 10
          • Damage: +1
        • Piercing Damage
          • Power: 6
          • Damage: +1
        • Slashing Damage
          • Power: 6
          • Damage: +1
      • Tags:
        • Melee
    • "Zenmetsu" Vibro-Sword
      • Global Price: 2250c
      • Manufacturer: various (Touyou)
      • Description: While sword smithing has been a dying art for centuries, master smiths in Touyou have sought to reverse this in recent years. Blending technology with their ancient craft they have made a blade that at first glance resembles an ancient katana. Equipped with a micro-motor vibrating the blade at hypersonic frequencies, however, it can cut through the thickest armor like katanas used to cut through straw.
      • Weight: 0.8
      • 2 hands
      • Skill: Large Blade (tag: [Blade])
      • Range: 1 square
      • Accuracy: 0
      • Damage Types:
        • Piercing Damage
          • Power: 6
        • Slashing Damage
          • Power: 10
      • Tags:
        • Melee
    • Dragoon Birth Sword
      • Global Price: n/a
      • Manufacturer: various (Drakontal)
      • Description: With a culture stressing personal honor and dogmatic adherence to tradition, many dragoons eschew modern firearms in favor of archaic long swords. In many families, each child is given a blade made by a local sword-smith as a rite of passage into adulthood. Those that have them treasure their "Fel'Sae", or family blade, and are more often than not highly trained to use them. On more than one occasion dragoons have been known to, rather than let their blade be taken from them, commit "El'se Alen", a ritual suicide where the family blade is shattered by wedging it between the sternum and ribs. To be willing to die in such a manner rather than have an enemy lay a finger on their Fel'Sae proves just how strong a dragoon's bond with his blade is.
      • Weight: 0.8
      • 2 hands
      • Skill: Large Blade (tag: [Blade])
      • Range: 1 square
      • Accuracy: 0
      • Damage Types:
        • Kinetic (Stamina) Damage
          • Power: 8
          • Damage: -1
        • Piercing Damage
          • Power: 5
          • Damage: +2
        • Slashing Damage
          • Power: 6
          • Damage: +3
      • Tags:
        • Melee
    • Katana
      • Global Price: 750c
      • Manufacturer: various (primarily Touyou or Minamiyou)
      • Description: Before the advent of gunpowder the tribes of the Tou isthmus developed a technique for folding steel in on itself, producing some of the finest blades in the world. Most popular among them was the two-handed Katana. Many enthusiast and Tou mystics still use them, though now for their symbolism rather than their long-past dominance in warfare.
      • Weight: 0.7
      • 2 hands
      • Skill: Large Blade (tag: [Blade])
      • Range: 1 square
      • Accuracy: 0
      • Damage Types:
        • Kinetic (Stamina) Damage
          • Power: 5
          • Damage: -2
        • Piercing Damage
          • Power: 3
          • Damage: +2
        • Slashing Damage
          • Power: 8
          • Damage: +2
      • Tags:
        • Melee

    • SB3-J7D "G" Combat Knife
      • Global Price: 25c
      • Manufacturer: G&G Manufacturing (Agathos)
      • Description: The standard issue alliance combat and survival knife. It has a hollow handle for packing small supplies, and is balanced to make it easy to handle, even for a novice.
      • Weight: 0.1
      • 1 hand
      • Skill: Small Blade (tag: [Blade])
      • Range: 1 square
      • Accuracy: +1
      • Damage Types:
        • Piercing Damage
          • Power: 3
          • Damage: +2
        • Slashing Damage
          • Power: 5
          • Damage: +1
      • Tags:
        • Melee
    • USC-P-7S "Fang" Infiltration Stiletto
      • Global Price: 45c
      • Manufacturer: USC-L Blade Division (Centria)
      • Description: A favorite of undercover USC Secret Police, the fang features a long, thin, double-edged blade. While frightening in the hands of an expert, most people would have trouble causing a fatal wound with just one stab. Bodies found perforated by thin puncture wounds give this weapon not only its name, but its infamy as well.
      • Weight: 0.1
      • 1 hand
      • Skill: Small Blade (tag: [Blade])
      • Range: 1 square
      • Accuracy: +2
      • Damage Types:
        • Piercing Damage
          • Power: 4
          • Damage: +1
        • Slashing Damage
          • Power: 1
          • Damage: -1
      • Tags:
        • Melee

    Restraints

    • Global Price: 5c
    • Weight: 0.01
    • Maximum Restraint Links: 2
    • Release Difficulty: 18
    • Tags:
      • Law Enforcement
      • Military

    • Global Price: 65c
    • Weight: 0.2
    • Maximum Restraint Links: 2
    • Release Difficulty: 22
    • Tags:
      • Law Enforcement
      • Military

    Tools

    • Global Price: 735c
    • Description: A portable collection of mechanical tools used to conduct simple repairs and modifications of firearms.
    • Weight: 0.6
    • 2 hands
    • Tags:
      • Gunsmithing Tools

    • Global Price: 65c
    • Description: A collection of sealants and space suit material. Suitable for patching suit breaches.
    • 2 hands
    • Tags:
      • Space Suit Patch

    Wearable Items

    Plate Carriers

    • Global Price: 200c
    • Weight: 0.20
    • Layer: Armor
    • Body Areas:
      • Abdomen
      • Chest
      • Left Arm
      • Neck
      • Right Arm
    • Tags:
      • Plate Carrier
      • Wearable

    • Global Price: 120c
    • Weight: 0.10
    • Layer: Armor
    • Body Areas:
      • Abdomen
      • Chest
      • Left Arm
      • Right Arm
    • Tags:
      • Plate Carrier
      • Wearable

    • Global Price: 80c
    • Layer: Armor
    • Body Areas:
      • Abdomen
      • Chest
    • Tags:
      • Plate Carrier
      • Wearable

    Light Armor

    • Global Price: 220c
    • Weight: 0.30
    • Encumbrance: 0.20
    • Layer: Armor
    • Armor: 4
    • Body Areas:
      • Head
    • Armor Effectiveness:
      • Explosive Damage
        • Rating: 3
      • Kinetic Damage
        • Rating: 3
    • Tags:
      • Armor

    • Global Price: 150c
    • Weight: 0.10
    • Encumbrance: 0.20
    • Armor: 2
    • Armor Effectiveness:
      • Explosive Damage
        • Rating: 3
      • Kinetic Damage
        • Rating: 2
    • Tags:
      • Armor
      • Armor Plate

    • Global Price: 225c
    • Weight: 0.20
    • Encumbrance: 0.50
    • Armor: 3
    • Armor Effectiveness:
      • Explosive Damage
        • Rating: 3
      • Kinetic Damage
        • Rating: 4
    • Tags:
      • Armor
      • Armor Plate

    • Global Price: 450c
    • Weight: 0.70
    • Encumbrance: 0.50
    • Layer: Armor
    • Armor: 6
    • Body Areas:
      • Abdomen
      • Chest
    • Armor Effectiveness:
      • Explosive Damage
        • Rating: 3
      • Kinetic Damage
        • Rating: 3
    • Tags:
      • Armor

    Medium Armor

    • Global Price: 400c
    • Weight: 0.50
    • Encumbrance: 0.50
    • Armor: 5
    • Armor Effectiveness:
      • Explosive Damage
        • Rating: 5
      • Kinetic Damage
        • Rating: 5
    • Tags:
      • Armor
      • Armor Plate

    • Global Price: 550c
    • Weight: 0.70
    • Encumbrance: 0.70
    • Armor: 6
    • Armor Effectiveness:
      • Explosive Damage
        • Rating: 5
      • Kinetic Damage
        • Rating: 7
    • Tags:
      • Armor
      • Armor Plate

    • Global Price: 300c
    • Weight: 1
    • Encumbrance: 0.5
    • Layer: Armor
    • Armor: 12
    • Body Areas:
      • Head
    • Armor Effectiveness:
      • Explosive Damage
        • Rating: 5
      • Kinetic Damage
        • Rating: 7
      • Kinetic (Stamina) Damage
        • Rating: 3
    • Tags:
      • Armor

    • Global Price: 600c
    • Weight: 1
    • Encumbrance: 0.5
    • Layer: Armor
    • Armor: 8
    • Body Areas:
      • Abdomen
      • Chest
      • Left Arm
      • Right Arm
    • Armor Effectiveness:
      • Explosive Damage
        • Rating: 5
      • Kinetic Damage
        • Rating: 6
      • Kinetic (Stamina) Damage
        • Rating: 3
    • Tags:
      • Armor

    • Global Price: 250c
    • Weight: 1
    • Encumbrance: 1
    • Layer: Armor
    • Armor: 6
    • Body Areas:
      • Left Leg
      • Right Leg
    • Armor Effectiveness:
      • Explosive Damage
        • Rating: 5
      • Kinetic Damage
        • Rating: 6
      • Kinetic (Stamina) Damage
        • Rating: 3
    • Tags:
      • Armor

    Heavy Armor

    • Global Price: 620c
    • Weight: 1
    • Encumbrance: 1
    • Layer: Armor
    • Armor: 20
    • Body Areas:
      • Head
      • Neck
    • Armor Effectiveness:
      • Explosive Damage
        • Rating: 5
      • Kinetic Damage
        • Rating: 10
      • Kinetic (Stamina) Damage
        • Rating: 10
    • Tags:
      • Armor

    • Global Price: 1050c
    • Weight: 3
    • Encumbrance: 1.5
    • Layer: Armor
    • Armor: 24
    • Body Areas:
      • Abdomen
      • Chest
      • Left Arm
      • Left Hand
      • Neck
      • Right Arm
      • Right Hand
    • Armor Effectiveness:
      • Explosive Damage
        • Rating: 5
      • Kinetic Damage
        • Rating: 9
      • Kinetic (Stamina) Damage
        • Rating: 9
    • Tags:
      • Armor

    • Global Price: 350c
    • Weight: 2
    • Encumbrance: 1.5
    • Layer: Armor
    • Armor: 16
    • Body Areas:
      • Left Foot
      • Left Leg
      • Right Foot
      • Right Leg
    • Armor Effectiveness:
      • Explosive Damage
        • Rating: 5
      • Kinetic Damage
        • Rating: 9
      • Kinetic (Stamina) Damage
        • Rating: 9
    • Tags:
      • Armor

    • Global Price: 850c
    • Weight: 1.5
    • Encumbrance: 1
    • Armor: 16
    • Armor Effectiveness:
      • Explosive Damage
        • Rating: 5
      • Kinetic Damage
        • Rating: 9
      • Kinetic (Stamina) Damage
        • Rating: 9
    • Tags:
      • Armor
      • Armor Plate

    Personal Cloaking

    • Global Price: 35700c
    • Weight: 1.2
    • Encumbrance: 2
    • Active Effect: Add [cloaking] and [active cloaking] tags to item.
    • On Deactivate: Remove [cloaking] tag from item.
    • Layer: Armor
    • Body Areas:
      • Abdomen
      • Chest
      • Head
      • Left Arm
      • Left Foot
      • Left Hand
      • Left Leg
      • Left Wing
      • Neck
      • Right Arm
      • Right Foot
      • Right Hand
      • Right Leg
      • Right Wing
    • Tags:
      • Armor
      • Pairable
      • Personal Network

    • Global Price: 11550c
    • Weight: 0.2
    • Active Effect: Add [cloaking] tag to item.
    • On Deactivate: Remove [cloaking] tag from item.
    • Layer: Covering
    • Body Areas:
      • Abdomen
      • Chest
      • Head
      • Left Arm
      • Left Foot
      • Left Hand
      • Left Leg
      • Left Wing
      • Neck
      • Right Arm
      • Right Foot
      • Right Hand
      • Right Leg
      • Right Wing
    • Tags:
      • Covering
      • Pairable
      • Personal Network

    • Global Price: 1350c
    • Weight: 0.2
    • Active Effect: Add [cloaking] tag to item.
    • On Deactivate: Remove [cloaking] tag from item. This item can no longer activate.
    • Layer: Covering
    • Body Areas:
      • Abdomen
      • Chest
      • Head
      • Left Arm
      • Left Foot
      • Left Hand
      • Left Leg
      • Left Wing
      • Neck
      • Right Arm
      • Right Foot
      • Right Hand
      • Right Leg
      • Right Wing
    • Tags:
      • Covering
      • Pairable
      • Personal Network

    Space Suits

    • Global Price: 9000c
    • Description: Level III body armor embedded in a pressure suit and state-of-the-art self-sealing capabilities allow for some level of survivability in outer space fire fights.
    • Weight: 0.5
    • Encumbrance: 4
    • Effect: Add suit breach condition to any body area that takes non-magic damage while armor is zero, or power exceeds armor rating. Suit breach condition only depressurizes breached body area, not all body areas.
    • Active Effect: Pressurizes covered body areas.
    • Layer: Armor
    • Armor: 8
    • Body Areas:
      • Abdomen
      • Chest
      • Head
      • Left Arm
      • Left Foot
      • Left Hand
      • Left Leg
      • Left Wing
      • Neck
      • Right Arm
      • Right Foot
      • Right Hand
      • Right Leg
      • Right Wing
    • Armor Effectiveness:
      • Explosive Damage
        • Rating: 5
      • Kinetic Damage
        • Rating: 6
      • Kinetic (Stamina) Damage
        • Rating: 3
    • Tags:
      • Armor
      • Pairable
      • Personal Network
      • Space Suit

    • Global Price: 5000c
    • Description: Segmented space suits provide self-sealing capabilities to limit vacuum exposure in cases of suit breaches.
    • Weight: 0.5
    • Encumbrance: 3
    • Effect: Add suit breach condition to any body area that takes non-magic damage. Suit breach condition only depressurizes breached body area, not all body areas.
    • Active Effect: Pressurizes covered body areas.
    • Layer: Armor
    • Body Areas:
      • Abdomen
      • Chest
      • Head
      • Left Arm
      • Left Foot
      • Left Hand
      • Left Leg
      • Left Wing
      • Neck
      • Right Arm
      • Right Foot
      • Right Hand
      • Right Leg
      • Right Wing
    • Tags:
      • Pairable
      • Personal Network
      • Space Suit

    • Global Price: 3500c
    • Description: Basic space suits are able to provide pressure, air, and other life support functions so that the user can survive in the vacuum of outer space.
    • Weight: 0.5
    • Encumbrance: 2
    • Effect: Add suit breach condition to any body area that takes non-magic damage.
    • Active Effect: Pressurizes covered body areas.
    • Layer: Armor
    • Body Areas:
      • Abdomen
      • Chest
      • Head
      • Left Arm
      • Left Foot
      • Left Hand
      • Left Leg
      • Left Wing
      • Neck
      • Right Arm
      • Right Foot
      • Right Hand
      • Right Leg
      • Right Wing
    • Tags:
      • Pairable
      • Personal Network
      • Space Suit