Polemos: 8th Age - Skills

Skills

IMPORTANT NOTE: This document has not been finalized yet and may change in the future

Arcane Auras

Ability to shape and hold ancient sorceries in place.

Arcane Projection

Ability with the manipulating and projecting old styles of magic.

Awareness

Skill at perceiving hidden objects or threats.

Bureaucracy

Knowledge of government and other organizational structures.

Cloaking

Skill a using cloaking-equipped devices to conceal oneself.

Concealment

Skill at hiding unmoving things from detection, either on one's person or in a location.

Constitution

Deception

Skill at lying, and spotting others in a lie.

Disguise

Ability to fool people that you are someone you are not.

Hacking

Skill at defeating information security measures.

Information Security

Skill at creating and operating security measures that protect information systems from hacking.

Intimidation

Skill at using physicality for coercion purposes.

Large Blade

Melee style for handling larger bladed weapons that usually take both hands. Many consider these weapons obsoleted by firearms.

Leadership

Skill at motivating individuals that respect your confidence or authority.

Medicine

Medical knowledge and ability to perform medical procedures.

Networking

Familiarity with networked information systems, both in operation and management.

Point Shooting

Firearm style that favors quick shots made with minimal aiming. Best used in closer ranges with light and maneuverable firearms.

Precision Shooting

Firearm style that focuses on making highly accurate, well aimed shots. Excels at long range when using advanced optics.

Scholarship

General knowledge of basic academic subjects (mathematics, high-level scientific knowledge, etc). Esoteric or specialized fields should use a separate "Scholarship: <subject>" skill.

Small Blade

Close range melee style that favors knives, daggers, and other one-handed blades.

Sneak

Ability to become and remain unnoticed without the use of technological devices.

Speaking

Ability to be effective with oration and conversation.

Speed

Determines movement and reaction speed and how quickly actions are started.

Spiritualism

Skill dealing with spirit and souls. Often used to enhance abilities with modern information technology.

Streetwise

General knowledge of mundane subjects (current events, local families, etc). Uncommon or specialized fields should use a separate "Streetwise: <subject>" skill.

Tactics

Ability to make correct judgments during combat and out-maneuver enemies' decision making process.

Target Shooting

Versatile firearm style that uses aimed shots and practical use of weapon sights. Useful with a wide variety of firearms at short to medium ranges.

Thaumaturgy

Ability to treat wounds and other ailments using sorcery.

Throwing

Skill at throwing items, like grenades.

Unarmed

Skill at brawling, as well as using more formal fighting styles that use body parts in place of weapons.