IMPORTANT NOTE: This document has not been finalized yet and may change in the future
Ability to shape and hold ancient sorceries in place.
Ability with the manipulating and projecting old styles of magic.
Skill at perceiving hidden objects or threats.
Knowledge of government and other organizational structures.
Skill a using cloaking-equipped devices to conceal oneself.
Skill at hiding unmoving things from detection, either on one's person or in a location.
Skill at lying, and spotting others in a lie.
Ability to fool people that you are someone you are not.
Skill at defeating information security measures.
Skill at creating and operating security measures that protect information systems from hacking.
Skill at using physicality for coercion purposes.
Melee style for handling larger bladed weapons that usually take both hands. Many consider these weapons obsoleted by firearms.
Skill at motivating individuals that respect your confidence or authority.
Medical knowledge and ability to perform medical procedures.
Familiarity with networked information systems, both in operation and management.
Firearm style that favors quick shots made with minimal aiming. Best used in closer ranges with light and maneuverable firearms.
General knowledge of basic academic subjects (mathematics, high-level scientific knowledge, etc). Esoteric or specialized fields should use a separate "Scholarship: <subject>" skill.
Close range melee style that favors knives, daggers, and other one-handed blades.
Ability to become and remain unnoticed without the use of technological devices.
Ability to be effective with oration and conversation.
Determines movement and reaction speed and how quickly actions are started.
Skill dealing with spirit and souls. Often used to enhance abilities with modern information technology.
General knowledge of mundane subjects (current events, local families, etc). Uncommon or specialized fields should use a separate "Streetwise: <subject>" skill.
Ability to make correct judgments during combat and out-maneuver enemies' decision making process.
Versatile firearm style that uses aimed shots and practical use of weapon sights. Useful with a wide variety of firearms at short to medium ranges.
Ability to treat wounds and other ailments using sorcery.
Skill at throwing items, like grenades.
Skill at brawling, as well as using more formal fighting styles that use body parts in place of weapons.