Polemos: 8th Age - Wounds

Wounds

IMPORTANT NOTE: This document has not been finalized yet and may change in the future

Contusion

  • Fatigue Points: 1
  • Maximum Duration: 1 week
  • Condition: Exhaustion
  • Progression:
    • 1-11: Lingers
    • 12+: Heals - Remove wound.
  • Tags:
    • Injury
    • Intermediate
    • Explosive
    • Kinetic
    • Piercing

Cracked Rib

  • Fatigue Points: 3
  • Maximum Duration: 3 weeks
  • Condition: Exhaustion
  • Tags:
    • Injury
    • Intermediate
    • Bashing
    • Explosive
    • Kinetic
    • Piercing
    • Slashing
  • Body Areas:
    • Chest

Cybernetic Rejection

Failed Arm

  • Fatigue Points: 1
  • Maximum Duration: until healed
  • Condition: Failed Arm, Bleeding condition level 1

Failed Foot

  • Fatigue Points: 1
  • Maximum Duration: until healed
  • Condition: Failed Foot, Bleeding condition level 1

Failed Hand

  • Fatigue Points: 1
  • Maximum Duration: until healed
  • Condition: Failed Hand, Bleeding condition level 1

Failed Leg

  • Fatigue Points: 1
  • Maximum Duration: until healed
  • Condition: Failed Leg, Bleeding condition level 1

Failed Wing

  • Fatigue Points: 1
  • Maximum Duration: until healed
  • Condition: Failed Wing, Bleeding condition level 1

Fatigue

  • Fatigue Points: 1
  • Maximum Duration: until healed
  • Tags:
    • Fatigue

Infection

  • Fatigue Points: 2
  • Maximum Duration: 2 weeks
  • Condition: Infection
  • Progression:
  • Tags:
    • Disease
    • Intermediate

Laceration

  • Fatigue Points: 1
  • Maximum Duration: 5 days
  • Condition: Bleeding condition level 1
  • Progression:
    • 1-3: Infection - Add infection wound.
    • 4-10: Lingers
    • 11+: Heals - Remove wound.
  • Tags:
    • Injury
    • Intermediate
    • Bleeding
    • Kinetic
    • Piercing
    • Slashing

Major Contusion

  • Fatigue Points: 2
  • Maximum Duration: 3 weeks
  • Condition: Severe Exhaustion
  • Progression:
    • 1-17: Lingers
    • 18+: Heals - Remove wound.
  • Tags:
    • Injury
    • Major
    • Explosive
    • Kinetic
    • Piercing

Major Infection

  • Fatigue Points: 4
  • Maximum Duration: 3 weeks
  • Condition: Severe Infection
  • Progression:
    • 1-7: Death - Character dies.
    • 8-23: Lingers
    • 24+: Improves - Replace with infection wound.
  • Tags:
    • Disease
    • Major

Major Laceration

  • Fatigue Points: 3
  • Maximum Duration: 12 days
  • Condition: Bleeding condition level 2
  • Progression:
    • 1-4: Infection - Add major infection wound.
    • 5-15: Lingers
    • 16+: Heals - Remove wound.
  • Tags:
    • Injury
    • Major
    • Bleeding
    • Kinetic
    • Piercing
    • Slashing

Major Necrosis

  • Fatigue Points: 3
  • Maximum Duration: until healed
  • Condition: Major Necrosis
  • Progression:
  • Tags:
    • Major
    • Necrosis

Minor Contusion

  • Fatigue Points: 1
  • Maximum Duration: 2 days
  • Progression:
    • 1-9: Lingers
    • 10+: Heals - Remove wound.
  • Tags:
    • Injury
    • Minor
    • Explosive
    • Kinetic
    • Piercing

Minor Infection

  • Fatigue Points: 1
  • Maximum Duration: 1 week
  • Progression:
    • 1-3: Worsens - Replace with infection wound.
    • 4-11: Lingers
    • 12+: Heals - Remove wound.
  • Tags:
    • Disease
    • Minor

Minor Laceration

  • Fatigue Points: 1
  • Maximum Duration: 2 days
  • Progression:
    • 1-2: Infection - Add minor infection wound.
    • 3-8: Lingers
    • 9+: Heals - Remove wound.
  • Tags:
    • Injury
    • Minor
    • Bleeding
    • Kinetic
    • Piercing
    • Slashing

Minor Necrosis

  • Fatigue Points: 1
  • Maximum Duration: until healed
  • Condition: Minor Necrosis
  • Progression:
  • Tags:
    • Minor
    • Necrosis

Necrosis

  • Fatigue Points: 2
  • Maximum Duration: until healed
  • Condition: Necrosis
  • Progression:
    • 1-4: Infection - Add infection wound.
    • 5+: Lingers
  • Tags:
    • Necrosis

Unknown Wound

  • Fatigue Points: 1
  • Maximum Duration: unlimited
  • Tags:
    • Injury
    • Unknown

Vital Wound

  • Fatigue Points: 12
  • Maximum Duration: until healed
  • Condition: Grave Condition
  • Progression:
    • 1-9: Death - Character dies.
    • 10-23: Affliction - Add random or GM determined affliction. Remove vital wound and reset all [bleeding] conditions. +1 HP to all 0 HP body areas.
    • 24+: Major Injury - Add random or GM determined [major] [injury] wound. Remove vital wound and reset all [bleeding] conditions. +1 HP to all 0 HP body areas.
  • Tags:
    • Vital