IMPORTANT NOTE: This document has not been finalized yet and may change in the future
Berserker axe styles throw caution to the wind and seek to strike fear in the enemy by causing gruesome wounds with a flurry of chopping blows. Stories say some practitioners use herbal or magical means to stave off the inevitable exhaustion of this fighting style.
A.K.A. Nestoi Tarov (Kevska), SanSanAche (Pyrkagia), Osono (Saniori)
Found as an everyman's fighting style throughout the world, rending axe styles focus on using the axe as weapon of finesse as well as power. Hooking, draw cuts, and well-timed hacking blows lead to a versitile style befitting a versitile weapon.
A.K.A. Hakaxtkranst (Vernick), Mar'Kat'Ort (Aeseria), Rukatfan (Umerail)
With pinpoint control those using chained weapons are able to perform unexpected feats of coordination, such that attacks seem to easily defeat even the most vigilant defenses.
A.K.A. Silsilafan (Umerail), Purp'hujk (Syphkolk), Cadena-Bellartem (Malia)
While weak in direct attacks, nunchaku users seek to overwhelm their foes with a flurry of attacks at extreme close range where grappling techniques put longer weapons at a disadvantage.
A.K.A. Nunchakukadou (Touyou)
Seeking to understand the very foundations of creation, logomancers focus their power through ancient words.
A.K.A. Logomancy (Agothos), Goryoku (Touyou), Wortzoubar (Vernick)
Quick fingers and sleight of hand are often considered essential skills for those who steal for a living.
Hunters, scouts, thieves, and spies all appreciate the arts of subtlety and misdirection.
Whether a pleasant breeze or a howling gale, aeromancers are able to summon the winds and the cold they bring.
A.K.A. Aeromancy (Agothos), Fuunouryoku (Touyou), Luftzoubar (Vernick)
Blurring the lines between magic, philosophy, and religion, the art of alchemy seeks to uncover the deeper meaning behind the world and its elements through symbolic thinking.
A.K.A. Khumeia (Agothos), Alchimia (Malia), Alchemie (Vernick)
Manipulating the power of earth, geomancers manipulate rocks and soil, along with the life that springs forth from it.
A.K.A. Geomancy (Agothos), Donouryoku (Touyou), Lebenzoubar (Vernick)
Famously practiced by some Sek-Agkelos, who see the spilling of blood as a fundamental element of creation and even necessary to its salvation. This is controversial with many magi, who accuse haimamancers of being inherently violent and bloodthirsty. The Sek-Agkelos masters refute these charges and point to ancient prophecies from the first age, but this has little effect on the common perception.
A.K.A. Haimamancy (Agothos), Ke-nouryoku (Touyou), Opfarzoubar (Vernick)
Practicing one of the oldest magical arts and harnessing the power of water, hydromancers can bring life and prosperity, or death and destruction.
A.K.A. Hydromancy (Agothos), Suinouryoku (Touyou), Merizoubar (Vernick)
While many spend their lives fleeing from death, pharmamancers embrace the fate of all creation to sucumb to decay.
A.K.A. Pharmamancy (Agothos), Dokunouryoku (Touyou), Lubbizoubar (Vernick)
Harnessing the power of pure light, photomancers are in high demand when creatures of the night prowl.
A.K.A. Photomancy (Agothos), Kounouryoku (Touyou), Lihtizoubar (Vernick)
Able to conjure flames out of thin air and spread them beyond natural boundaries, pyromancers are often feared as the fabled uncontrollable magi.
A.K.A. Pyromancy (Agothos), Kanouryoku (Touyou), Fiurzoubar (Vernick)
While many rightfully fear the night and the dangers it brings, skotomancers instead harness it's power.
A.K.A. Skotomancy (Agothos), Annouryoku (Touyou), Finstarzoubar (Vernick)
Sometimes confused for "white magic" - herbalism heals ailments with substances derived from the gifts of nature.
A.K.A. Laitenwe (Sildar), Herb-Technica (Malia), Gaersning (Halser)
The art of healing is an ancient one, with its direct form pre-dating the more subtle arts of the magi.
A.K.A. Althoxenia (Agothos), Haelning (Halser), Nay'Omi'Ort (Aeseria)
Breaking the laws of nature to produce miracles on demand, iatromancers are often the most valued of magi and are celebrated by the masses even in cultures that shun magic.
A.K.A. Iatromancy (Agothos), Yunoryouku (Touyou), Uetasoi (Sildar)
Focused on a relatively new fighting style of massed high speed projectiles, arbalists also rely on the use of cover to protect themselves from other arbalists.
A.K.A. Fiurskieltkranst (Vernick), Abieboo'Ort (Aeseria), Choikostratios (Eredocia)
Using the advantages of air pressured projectiles, blowgun users trade velocity for stealth, often relying on poisons to achieve lethality.
A.K.A. Phataksoya (Hepput), Elauqnuabmol (Delfoon), Sumu Sindano (Okomo)
While knights may wield a variety of weapons they are best known for their iconic longsword. Used with or without armor, knightly styles focus on brutally efficient use of medium and long swords.
A.K.A. Soterplate-tekna (Agothos), Ridmenwig (Halser), Rysta Serdtse (Kevska)
Obsessed with efficiency in motion and weapon care, samurai styles have almost mystical insights into effective ways to kill men with the blade.
A.K.A. Bushidou (Touyou)
Found in tournaments, hunting lodges, and and guard towers the world over, bullseye archers divide between success and failure by a mere inch. They also favor long bows for increased range and projectile speed.
A.K.A. Sceotending (Halser), Gongfu (Xi), Quinga Ohta (Sildar)
Raining waves of arrows on their opponents from afar, volley style archers are an almost universal sight on the battlefield. Though they favor massed attacks those that assume their shots are random do so at their peril.
A.K.A. Toxotai-tekna (Agothos), Hredankranst (Vernick), Saggitari-Bellartem (Malia)
Dual wielding blunt - often improvised - weapons, drummer styles focus on flexibility between offense and defense, and overwhelming opponents with flurries of attacks.
A.K.A. Natk'kam (Khenswun), Manlopp Brak (Anthian), Rugauto (Dharu)
Named for mythical battle monks that swore oaths not to kill with the sword, paladin styles focus on defeating heavily armored professionals with nimble maces and war axes.
A.K.A. Passathruo (Agothos), Palaststrieter (Vernick), Seth'Ort'Nef (Aeseria)
A broad set of art forms that cross weapon styles and cultures, duelist styles focus on the ability to quickly defeat a similarly armed opponent through weapon mastery and finesse. The principles taught such as maneuvering, deflections, and ripostes are often used as a foundation for more specialized martial arts.
A.K.A. Polemarchas (Agothos), Ferro-Technica (Malia), Gekihendou (Touyou)
Defensive art forms that seek to protect vital areas, guard others from attack, and ultimately outlast opponents. Guardian styles wear down opponents and watch for opportune moments to strike, and provide a solid base to build other defensive styles from.
A.K.A. Atletkrig (Anthian), Langkranst (Vernick), Kae'Ort (Aeseria)
A.K.A.
Hidden Style - Discuss with GM about best ways to justify learning abilities from this style.
A general art form that focuses on application of strength and athletic ability, suitable for further specialization. Ravager styles seek to overpower opponents and eliminate their weapons and defenses through efficient and brutal force.
A.K.A. Schien Feyt (Vernick), Hashark (Osgani), Magil'naqa (Aeseria)
A.K.A.
Hidden Style - Discuss with GM about best ways to justify learning abilities from this style.
An essential post found in Halser caravans, outriders spend days scouting alone with their steed. Over time their bond becomes their key strength - man and animal acting as one.
A.K.A. Forideweard (Halser), Dusohippuetes (Dythos), Barmit Mori (Osgani)
Harnessing the power of the thunderbolt, asteromancers can perform spectacular feats of power but must be wary of unleashing a deadly and uncontrollable storm.
A.K.A. Asteromancy (Agothos), Raikouryoku (Touyou), Bliczoubar (Vernick)
Manipulating the natural force of force itself, dynomancers excel at a focused and general manipulation of objects.
A.K.A. Dynomancy (Agothos), Nendouryoku (Touyou), Biweganzoubar (Vernick)
Hulomancers delve deep into the secrets of the nature of shape and substance.
A.K.A. Hulomancy (Agothos), Busshitsuryoku (Touyou), Dickizoubar (Vernick)
Thelgomancers infuse magical energy into natural objects, creating artifacts beyond what a master craftsman can produce.
A.K.A. Thelgomancy (Agothos), Tetsuseiryoku (Touyou), Swertzoubar (Vernick)
Diamagi (or, anti-magi) seek to prevent magical arts through the application of their own magical energy, ideally in an equal amount in the opposite 'direction'. Criminal magi, reformed or otherwise, are sometimes forced into diamagi service as a way to settle their debts to society while making use of their prior talents. For this reason, while most orthophysi are friendly towards diamagus, they are not always able to fully trust them.
A.K.A. Diamancy (Agothos), Hexsturensuchen (Vernick), Gaendri (Halser)
A martial art developed by the nephilim and rarely seen outside their hidden kingdoms, practitioners are able to bring incredible self-control to their physical attacks, purging magical energies from the natural world.
Hidden Style - Discuss with GM about best ways to justify learning abilities from this style.
Through insightful study of magi and their casting rituals, magiologist are able to nullify the magical arts with natural objects and the fundamental energies of creation. Stricter magiological schools consider the practice of using magical energy in any way as counterproductive at best, and self-corrupting and dangerous at worst.
A.K.A. Magiology (Agothos), Tollamnevander (anthegals), Dreoge (Halser)
Manipulating the esoteric influences of the body, mind, and soul, beltiomancers climb the mountain of transcendence and control the fate of those around them.
A.K.A. Beltiomancy (Agothos), Kinouryoku (Touyou), Shen-Hu (Xia)
Often seen in large squares that can independently fight or protect ranged units, pikeman styles favor the use of hooked pole arms to trip up opponents.
A.K.A. Murtaziqfan (Umerail), Mautspis Fiora (Vernick), Eebo'Ort (Aeseria)
Useful for those wishing to appear otherwise harmless and unarmed, pilgrim styles allow martial use of the humble walking staff.
A.K.A. Staefaraning (Halser), Ranyar Tharkun (Sildar), Yazhu'xo (Zulithan)
A traditional style suitable for most any ranged weapon, linemen use massed attacks at a safe distance and attempt to stay out the chaos of the melee.
A.K.A. Aphetoris (Agothos), Kyuudou (Touyou), Nasqasti (Qhashdea)
A broad fighting style that is further specialized, skirmishers focus on making quick attacks using ranged or thrown weapons, then retreating to the safety of more heavily armored allies. Commonly used by young or inexperienced soldiers, even in the most professional military.
A.K.A. Velites-Bellartem (Malia), Hapsimakhias (Agothos), Tiral'Ura (Pyrkagia)
Gladiator shield styles focus on mixed offensive and defensive use of the shield, seeking to integrate it into a holistic and flexible fighting art. They generally favor nimble bucklers and other lighter shield patterns.
A.K.A. Modela-Pugulus (Malia), Janas'Ort (Aeseria), Hufsariefan (Umerail)
A staple of militaries across the world, vanguard styles focus on using overlapping shields in organized units, ranging from shield walls to more advanced arrangements. Vanguard techniques take advantage of the larger surface area of heavy shields, but can readily be applied to lighter variants.
A.K.A. Hoplares (Agothos), Shufkranst (Vernick), Scutum-Bellartem (Malia)
Quick with the dagger, assassin styles rely on misdirection and hidden blades for quick and lethal attacks.
A.K.A. Murhataide (Delfoon), CachLameAche (Pyrkagia), Sangrumba-Bellartem (Malia)
Commonly using dual wielded short blades for hooking and parrying, blade master styles favor a close-quarters fight where their shorter blades have the advantage.
A.K.A. Lupideni-Bellartem (Malia), Uwvak Drovq (Drakontas), Eltimpine Macar (Sildar)
From the swift tribesmen on the Osgani steppes to the armored cataphracts on the tundra of Hyperborea, horse archers are the superior military force anywhere they find enough room to maneuver. Those facing them on foot are often only left with the choice to die quickly or die tired.
A.K.A. Dain Urlang (Osgani), Hippotoxotai-tekna (Agothos/Eredocia), Caoyunfu (Xi)
A skill learned by many for simple survival, hunters often favor portable bows and rely on keen planning to fell targets with a single shot. Those skills are easily transfered when the prey is on the battlefield.
A.K.A. Waoning (Halser), Quinga Fara (Sildar), Ya'ata (Saniori)
Taking advantage of a sidearm's ability to be armed ahead of time, pistoleros often maximize fire rate by leave worrying about reloading for the future.
A.K.A. Qursanfan (Umerail)
An economic and vital role in many skirmishing units, the slinger's skilled use of cord and shot allows even the lowest to overcome heavily armed opponents.
A.K.A. Aiorema-tekna (Agothos), Okotelal (Qhashdea), Kala (Lahamel)
Focusing on mounted use of the spear for charges and chases, lancer styles are foundational in light calvary units across the world.
A.K.A. Kataphrak-tekna (Agothos/Eredocia), Bucellarii-Technica (Malia), Aorenweard (Halser)
Favoring the spear and shield, spear wall styles gain advantage from their weapon's reach, with attacks often coming from behind the shield wall, but rely on long lines to guard against flanking.
A.K.A. Phalanx-tekna (Agothos), Phalangea-Technica (Malia), Uris'Uva (Aeseria)
Exomancers seek to communicate with the spirits in a more direct way, preferably face-to-face.
A.K.A. Exomancy (Agothos), Kuchiyoseryouku (Touyou), Gitrogzoubar (Vernick)
Thumomancers teach that to name something is to know it, and that the deepest magic manipulates raw meaning.
A.K.A. Thumomancy (Agothos), Kokororyouku (Touyou), Selazoubar (Vernick)
Relying on small and light projectiles for precise throws, focus throwers may not be common on massed battlefields but can be indispensable for exploiting weaknesses in small unit combat and providing entertainment during festivals.
A.K.A. Messekunstobar (Vernick), Billweoning (Halser), Tihadaf Yarmi (Umerail)
Favoring heavy, often barbed, weapons power throwers are often found on the battlefield in both skirmishing and massed attack capacities. Each deadly missle is impossible to ignore, and even the most armored formations will quickly wish for cover.
A.K.A. Sperwekrig (Anthian), Pilum-Bellartem (Malia), Biaoangfu (Xi)
Whether for pacifistic rules or effiency of motion, flowing water styles do not teach how to attack. Rather they focus on how to bend or otherwise affect any incoming force for some greater purpose.
A.K.A. Kudaki Naguridou (Touyou), Zomfluz (Anthian)
Considered by many to be both a sport and foundational fighting style, grappling or wrestling is a common every-man martial art found across the world.
A.K.A. Pale (Agothos), Manus-Pugulus (Malia), Brottafon (Anthian)
An unarmed style that focuses on direct, effecient, full-force strikes, turning every piece of the practitioner into a lethal weapon.
A.K.A. Drakon Clyral (Drakontas), Chokodou (Touyou), Bleihand (Vernick)