Items
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Production Design
Skill Tag:
Smithing
Time:
3 hours
Difficulty:
7
Yield:
3
Required Facility:
Forge
Ingredients
{target material}
[small bar]
[High Temperature, Malleable]
x1
Tools
Required Tool:
[Hammer]
Required Tool:
[Tongs]
Tags:
Copper:
2.24 silver
at quality 1 (+10% per extra quality)
Bronze:
3.07 silver
at quality 2 (+10% per extra quality)
Iron:
3.56 silver
at quality 3 (+10% per extra quality)
Steel:
4.05 silver
at quality 4 (+10% per extra quality)
Bdellium:
5.37 silver
at quality 5 (+10% per extra quality)
Meteorite Steel:
4.7 silver
at quality 5 (+10% per extra quality)
Sulfursteel:
5.04 silver
at quality 5 (+10% per extra quality)
Orichalcum:
5.71 silver
at quality 6 (+10% per extra quality)
Mithril:
10.1 silver
at quality 7 (+10% per extra quality)
Adamant:
11.34 silver
at quality 8 (+10% per extra quality)
Production Design
Skill Tag:
Tinkering
Time:
6 hours
Difficulty:
7
Yield:
24
Required Facility:
Workbench
Ingredients
{target material}
[haft]
[Grip]
x1
[brush head]
x24
Tools
Required Tool:
[Tinkering Tools]
Tags:
Elm:
0.12 silver
at quality 1 (+10% per extra quality)
Oak:
0.12 silver
at quality 1 (+10% per extra quality)
Ashwood:
0.12 silver
at quality 1 (+10% per extra quality)
Beech:
0.12 silver
at quality 1 (+10% per extra quality)
Pine:
0.12 silver
at quality 2 (+10% per extra quality)
Yew:
0.12 silver
at quality 3 (+10% per extra quality)
Copper:
0.24 silver
at quality 1 (+10% per extra quality)
Bronze:
0.29 silver
at quality 2 (+10% per extra quality)
Iron:
0.32 silver
at quality 3 (+10% per extra quality)
Steel:
0.35 silver
at quality 4 (+10% per extra quality)
Bdellium:
0.44 silver
at quality 5 (+10% per extra quality)
Meteorite Steel:
0.4 silver
at quality 5 (+10% per extra quality)
Silver:
0.5 silver
at quality 5 (+10% per extra quality)
Cold Iron:
0.44 silver
at quality 6 (+10% per extra quality)
Orichalcum:
0.46 silver
at quality 6 (+10% per extra quality)
Gold:
0.78 silver
at quality 7 (+10% per extra quality)
Mithril:
0.74 silver
at quality 7 (+10% per extra quality)
Adamant:
0.81 silver
at quality 8 (+10% per extra quality)
Production Design
Skill Tag:
Smithing
Time:
5 hours
Difficulty:
7
Yield:
4
Required Facility:
Forge
Ingredients
{target material}
[small rod]
[High Temperature, Malleable]
x1
Tools
Required Tool:
[Hammer]
Required Tool:
[Tongs]
Tags:
Copper:
0.59 silver
at quality 1 (+10% per extra quality)
Bronze:
0.75 silver
at quality 2 (+10% per extra quality)
Iron:
0.84 silver
at quality 3 (+10% per extra quality)
Steel:
0.93 silver
at quality 4 (+10% per extra quality)
Bdellium:
1.18 silver
at quality 5 (+10% per extra quality)
Meteorite Steel:
1.05 silver
at quality 5 (+10% per extra quality)
Sulfursteel:
1.11 silver
at quality 5 (+10% per extra quality)
Orichalcum:
1.24 silver
at quality 6 (+10% per extra quality)
Mithril:
2.07 silver
at quality 7 (+10% per extra quality)
Adamant:
2.3 silver
at quality 8 (+10% per extra quality)
Candle Lantern
Fuel Source:
small candle
Fuel Duration:
2 hours per fuel quality
Effect:
Shine light to 1 range when lit .
1 hand
Tags:
Production Design
Skill Tag:
Smithing
Time:
12 hours
Difficulty:
7
Yield:
4
Required Facility:
Forge
Ingredients
{target material}
[small bar]
[Malleable, Sturdy]
x1
[lantern pane]
x1
Tools
Required Tool:
[Hammer]
Required Tool:
[Tongs]
Tags:
Production Design
Skill Tag:
Woodworking
Time:
16 hours
Difficulty:
9
Yield:
3
Ingredients
{target material}
[plank]
x1
[lantern pane]
x1
Tools
Tags:
Production Design
Skill Tag:
Woodworking
Time:
16 hours
Difficulty:
9
Yield:
1
Ingredients
{target material}
[bark]
x3
[lantern pane]
x1
Tools
Tags:
Elm:
1.9 silver
at quality 1 (+10% per extra quality)
Oak:
1.89 silver
at quality 1 (+10% per extra quality)
Ashwood:
1.89 silver
at quality 1 (+10% per extra quality)
Beech:
1.89 silver
at quality 1 (+10% per extra quality)
Pine:
1.93 silver
at quality 2 (+10% per extra quality)
Yew:
1.97 silver
at quality 3 (+10% per extra quality)
Copper:
1.97 silver
at quality 1 (+10% per extra quality)
Bronze:
2.61 silver
at quality 2 (+10% per extra quality)
Iron:
2.99 silver
at quality 3 (+10% per extra quality)
Steel:
3.37 silver
at quality 4 (+10% per extra quality)
Bdellium:
4.37 silver
at quality 5 (+10% per extra quality)
Meteorite Steel:
3.87 silver
at quality 5 (+10% per extra quality)
Sulfursteel:
4.12 silver
at quality 5 (+10% per extra quality)
Cold Iron:
4.39 silver
at quality 6 (+10% per extra quality)
Orichalcum:
4.64 silver
at quality 6 (+10% per extra quality)
Mithril:
7.95 silver
at quality 7 (+10% per extra quality)
Adamant:
8.88 silver
at quality 8 (+10% per extra quality)
Clay:
6 silver
at quality 1 (+10% per extra quality)
Production Design
Skill Tag:
Tailoring
Time:
2 hours
Difficulty:
7
Yield:
3
Ingredients
{target material}
[Clothing Bolt]
[Filter]
x1
Tools
Required Tool:
[Tinkering Tools]
Tags:
Production Design
Skill Tag:
Tinkering
Time:
8 hours
Difficulty:
8
Yield:
1
Required Facility:
Workbench
Ingredients
{target material}
Wire
x1
Tools
Required Tool:
[Tinkering Tools]
Tags:
Linen:
0.31 silver
at quality 1 (+10% per extra quality)
Cotton:
0.34 silver
at quality 3 (+10% per extra quality)
Copper:
2.5 silver
at quality 1 (+10% per extra quality)
Bronze:
2.66 silver
at quality 2 (+10% per extra quality)
Iron:
2.75 silver
at quality 3 (+10% per extra quality)
Steel:
2.84 silver
at quality 4 (+10% per extra quality)
Bdellium:
3.09 silver
at quality 5 (+10% per extra quality)
Meteorite Steel:
2.96 silver
at quality 5 (+10% per extra quality)
Sulfursteel:
3.02 silver
at quality 5 (+10% per extra quality)
Cold Iron:
3.09 silver
at quality 6 (+10% per extra quality)
Orichalcum:
3.15 silver
at quality 6 (+10% per extra quality)
Mithril:
3.98 silver
at quality 7 (+10% per extra quality)
Adamant:
4.2 silver
at quality 8 (+10% per extra quality)
Fuel Source:
[slow wick]
Fuel Duration:
6 hours per fuel quality
Effect:
Shine light to 1 range when lit .
2 hands
Tags:
Production Design
Skill Tag:
Smithing
Time:
8 hours
Difficulty:
7
Yield:
8
Required Facility:
Forge
Ingredients
{target material}
[small bar]
[High Temperature, Malleable, Sturdy]
x1
Tools
Required Tool:
[Hammer]
Required Tool:
[Tongs]
Tags:
Copper:
0.89 silver
at quality 1 (+10% per extra quality)
Bronze:
1.2 silver
at quality 2 (+10% per extra quality)
Iron:
1.38 silver
at quality 3 (+10% per extra quality)
Steel:
1.56 silver
at quality 4 (+10% per extra quality)
Bdellium:
2.06 silver
at quality 5 (+10% per extra quality)
Meteorite Steel:
1.81 silver
at quality 5 (+10% per extra quality)
Sulfursteel:
1.94 silver
at quality 5 (+10% per extra quality)
Orichalcum:
2.19 silver
at quality 6 (+10% per extra quality)
Mithril:
3.84 silver
at quality 7 (+10% per extra quality)
Adamant:
4.3 silver
at quality 8 (+10% per extra quality)
Production Design
Skill Tag:
Smithing
Time:
3 hours
Difficulty:
8
Yield:
5
Required Facility:
Forge
Ingredients
{target material}
[small rod]
[Malleable, Spark]
x1
Flint Rock
x1
Tools
Required Tool:
[Grindstone]
Required Tool:
[Hammer]
Required Tool:
[Tongs]
Tags:
Iron:
0.78 silver
at quality 3 (+10% per extra quality)
Steel:
0.85 silver
at quality 4 (+10% per extra quality)
Meteorite Steel:
0.95 silver
at quality 5 (+10% per extra quality)
Sulfursteel:
1 silver
at quality 5 (+10% per extra quality)
Adamant:
1.95 silver
at quality 8 (+10% per extra quality)
Production Design
Skill Tag:
Woodworking
Time:
3 hours
Difficulty:
6
Yield:
8
Ingredients
{target material}
[Pole]
[Wood]
x1
Thread
x1
Tools
Tags:
Elm:
0.14 silver
at quality 1 (+10% per extra quality)
Oak:
0.14 silver
at quality 1 (+10% per extra quality)
Ashwood:
0.14 silver
at quality 1 (+10% per extra quality)
Beech:
0.14 silver
at quality 1 (+10% per extra quality)
Pine:
0.14 silver
at quality 2 (+10% per extra quality)
Yew:
0.15 silver
at quality 3 (+10% per extra quality)
Production Design
Skill Tag:
Smithing
Time:
14 hours
Difficulty:
9
Yield:
2
Required Facility:
Forge
Ingredients
{target material}
[small rod]
[Edge, Malleable]
x1
Tools
Required Tool:
[Grinder]
Required Tool:
[Hammer]
Required Tool:
[Tongs]
Tags:
Copper:
2.05 silver
at quality 1 (+10% per extra quality)
Bronze:
2.36 silver
at quality 2 (+10% per extra quality)
Iron:
2.54 silver
at quality 3 (+10% per extra quality)
Steel:
2.72 silver
at quality 4 (+10% per extra quality)
Bdellium:
3.22 silver
at quality 5 (+10% per extra quality)
Meteorite Steel:
2.97 silver
at quality 5 (+10% per extra quality)
Sulfursteel:
3.09 silver
at quality 5 (+10% per extra quality)
Cold Iron:
3.22 silver
at quality 6 (+10% per extra quality)
Orichalcum:
3.35 silver
at quality 6 (+10% per extra quality)
Mithril:
5 silver
at quality 7 (+10% per extra quality)
Adamant:
5.46 silver
at quality 8 (+10% per extra quality)
Production Design
Skill Tag:
Smithing
Time:
8 hours
Difficulty:
7
Yield:
8
Required Facility:
Forge
Ingredients
{target material}
[small rod]
[Malleable, Sturdy]
x1
[haft]
x1
Tools
Required Tool:
[Hammer]
Required Tool:
[Tongs]
Tags:
Copper:
0.34 silver
at quality 1 (+10% per extra quality)
Bronze:
0.42 silver
at quality 2 (+10% per extra quality)
Iron:
0.46 silver
at quality 3 (+10% per extra quality)
Steel:
0.51 silver
at quality 4 (+10% per extra quality)
Bdellium:
0.64 silver
at quality 5 (+10% per extra quality)
Meteorite Steel:
0.57 silver
at quality 5 (+10% per extra quality)
Sulfursteel:
0.6 silver
at quality 5 (+10% per extra quality)
Cold Iron:
0.64 silver
at quality 6 (+10% per extra quality)
Orichalcum:
0.67 silver
at quality 6 (+10% per extra quality)
Mithril:
1.08 silver
at quality 7 (+10% per extra quality)
Adamant:
1.2 silver
at quality 8 (+10% per extra quality)
Production Design
Skill Tag:
Smithing
Time:
16 hours
Difficulty:
9
Yield:
1
Required Facility:
Forge
Ingredients
{target material}
[small rod]
[Edge, Malleable, Sturdy]
x1
Tools
Required Tool:
[Grindstone]
Required Tool:
[Hammer]
Required Tool:
[Tongs]
Tags:
Production Design
Skill Tag:
Tinkering
Time:
4 hours
Difficulty:
7
Yield:
1
Required Facility:
Workbench
Ingredients
Tools
Required Tool:
[Hammer]
Required Tool:
[Tinkering Tools]
Tags:
Copper:
3.8 silver
at quality 1 (+10% per extra quality)
Bronze:
4.42 silver
at quality 2 (+10% per extra quality)
Iron:
4.79 silver
at quality 3 (+10% per extra quality)
Steel:
5.15 silver
at quality 4 (+10% per extra quality)
Bdellium:
6.15 silver
at quality 5 (+10% per extra quality)
Meteorite Steel:
5.64 silver
at quality 5 (+10% per extra quality)
Sulfursteel:
5.89 silver
at quality 5 (+10% per extra quality)
Cold Iron:
6.15 silver
at quality 6 (+10% per extra quality)
Orichalcum:
6.4 silver
at quality 6 (+10% per extra quality)
Mithril:
9.7 silver
at quality 7 (+10% per extra quality)
Adamant:
10.62 silver
at quality 8 (+10% per extra quality)
Production Design
Skill Tag:
Smithing
Time:
12 hours
Difficulty:
8
Yield:
5
Required Facility:
Forge
Ingredients
{target material}
[small bar]
[Edge, Malleable]
x1
Tools
Required Tool:
[Grinder]
Required Tool:
[Hammer]
Required Tool:
[Tongs]
Tags:
Copper:
1.58 silver
at quality 1 (+10% per extra quality)
Bronze:
2.07 silver
at quality 2 (+10% per extra quality)
Iron:
2.37 silver
at quality 3 (+10% per extra quality)
Steel:
2.66 silver
at quality 4 (+10% per extra quality)
Bdellium:
3.46 silver
at quality 5 (+10% per extra quality)
Meteorite Steel:
3.05 silver
at quality 5 (+10% per extra quality)
Sulfursteel:
3.26 silver
at quality 5 (+10% per extra quality)
Cold Iron:
3.46 silver
at quality 6 (+10% per extra quality)
Orichalcum:
3.66 silver
at quality 6 (+10% per extra quality)
Mithril:
6.3 silver
at quality 7 (+10% per extra quality)
Adamant:
7.04 silver
at quality 8 (+10% per extra quality)
Mortar and Pestle
Production Design
Skill Tag:
Masonry
Time:
8 hours
Difficulty:
7
Yield:
4
Ingredients
{target material}
[Slab]
x1
Tools
Required Tool:
[Masonry Tools]
Tags:
Slate:
0.57 silver
at quality 1 (+10% per extra quality)
Limestone:
0.77 silver
at quality 2 (+10% per extra quality)
Sandstone:
0.52 silver
at quality 1 (+10% per extra quality)
Granite:
0.94 silver
at quality 3 (+10% per extra quality)
Marble:
1.07 silver
at quality 6 (+10% per extra quality)
Production Design
Skill Tag:
Smithing
Time:
18 hours
Difficulty:
9
Yield:
24
Required Facility:
Forge
Ingredients
{target material}
[small rod]
[Spike, Malleable]
x1
Tools
Required Tool:
[Grinder]
Required Tool:
[Hammer]
Required Tool:
[Tongs]
Tags:
Production Design
Skill Tag:
Woodworking
Time:
12 hours
Difficulty:
8
Yield:
12
Ingredients
{target material}
[small shaft]
[Wood, Sturdy]
x1
Tools
Tags:
Elm:
0.13 silver
at quality 1 (+10% per extra quality)
Oak:
0.13 silver
at quality 1 (+10% per extra quality)
Ashwood:
0.13 silver
at quality 1 (+10% per extra quality)
Beech:
0.13 silver
at quality 1 (+10% per extra quality)
Pine:
0.13 silver
at quality 2 (+10% per extra quality)
Copper:
0.18 silver
at quality 1 (+10% per extra quality)
Bronze:
0.21 silver
at quality 2 (+10% per extra quality)
Iron:
0.22 silver
at quality 3 (+10% per extra quality)
Steel:
0.24 silver
at quality 4 (+10% per extra quality)
Bdellium:
0.28 silver
at quality 5 (+10% per extra quality)
Meteorite Steel:
0.26 silver
at quality 5 (+10% per extra quality)
Sulfursteel:
0.27 silver
at quality 5 (+10% per extra quality)
Cold Iron:
0.28 silver
at quality 6 (+10% per extra quality)
Orichalcum:
0.29 silver
at quality 6 (+10% per extra quality)
Mithril:
0.43 silver
at quality 7 (+10% per extra quality)
Adamant:
0.47 silver
at quality 8 (+10% per extra quality)
Fuel Source:
[oil]
Fuel Duration:
3 hours per fuel quality
Effect:
Shine light to 8 range when lit . Remove lit from wind.
2 hands
Tags:
Production Design
Skill Tag:
Smithing
Time:
6 hours
Difficulty:
6
Yield:
6
Required Facility:
Forge
Ingredients
{target material}
[small bar]
[High Temperature, Malleable, Sturdy]
x1
Tools
Required Tool:
[Hammer]
Required Tool:
[Tongs]
Tags:
Copper:
1.08 silver
at quality 1 (+10% per extra quality)
Bronze:
1.5 silver
at quality 2 (+10% per extra quality)
Iron:
1.74 silver
at quality 3 (+10% per extra quality)
Steel:
1.99 silver
at quality 4 (+10% per extra quality)
Bdellium:
2.65 silver
at quality 5 (+10% per extra quality)
Meteorite Steel:
2.31 silver
at quality 5 (+10% per extra quality)
Sulfursteel:
2.48 silver
at quality 5 (+10% per extra quality)
Orichalcum:
2.82 silver
at quality 6 (+10% per extra quality)
Mithril:
5.02 silver
at quality 7 (+10% per extra quality)
Adamant:
5.63 silver
at quality 8 (+10% per extra quality)
Fuel Source:
[oil]
Fuel Duration:
4 hours per fuel quality
Effect:
Shine light to 6 range when lit .
1 hand
Tags:
Production Design
Skill Tag:
Smithing
Time:
15 hours
Difficulty:
8
Yield:
4
Required Facility:
Forge
Ingredients
{target material}
[small bar]
[Malleable, Sturdy]
x1
[lantern pane]
x1
Tools
Required Tool:
[Hammer]
Required Tool:
[Tongs]
Tags:
Production Design
Skill Tag:
Tinkering
Time:
4 hours
Difficulty:
7
Yield:
1
Required Facility:
Workbench
Ingredients
{target material}
Candle Lantern
x1
[small rod]
[High Temperature, Malleable, Sturdy]
x1
Tools
Required Tool:
[Tinkering Tools]
Tags:
Elm:
5.4 silver
at quality 1 (+10% per extra quality)
Oak:
5.39 silver
at quality 1 (+10% per extra quality)
Ashwood:
5.39 silver
at quality 1 (+10% per extra quality)
Beech:
5.39 silver
at quality 1 (+10% per extra quality)
Pine:
5.43 silver
at quality 2 (+10% per extra quality)
Yew:
5.47 silver
at quality 3 (+10% per extra quality)
Copper:
3.32 silver
at quality 1 (+10% per extra quality)
Bronze:
4.03 silver
at quality 2 (+10% per extra quality)
Iron:
4.83 silver
at quality 3 (+10% per extra quality)
Steel:
5.34 silver
at quality 4 (+10% per extra quality)
Bdellium:
6.54 silver
at quality 5 (+10% per extra quality)
Meteorite Steel:
6.03 silver
at quality 5 (+10% per extra quality)
Sulfursteel:
6.29 silver
at quality 5 (+10% per extra quality)
Cold Iron:
6.7 silver
at quality 6 (+10% per extra quality)
Orichalcum:
6.95 silver
at quality 6 (+10% per extra quality)
Mithril:
10.4 silver
at quality 7 (+10% per extra quality)
Adamant:
11.48 silver
at quality 8 (+10% per extra quality)
Production Design
Skill Tag:
Chemistry
Time:
24 hours
Difficulty:
7
Yield:
3
Required Facility:
Tannery
Ingredients
Tags:
Hide:
0.5 silver
at quality 1 (+10% per extra quality)
Description:
A writing implement for applying ink or ink-like mediums on surafaces.
1 hand
Tags:
Production Design
Skill Tag:
Tinkering
Time:
2 hours
Difficulty:
5
Yield:
6
Ingredients
Tools
Tags:
Production Design
Skill Tag:
Woodworking
Time:
3 hours
Difficulty:
8
Yield:
20
Ingredients
{target material}
[branch]
x1
Tools
Tags:
Elm:
0.05 silver
at quality 1 (+10% per extra quality)
Feather:
0.03 silver
at quality 1 (+10% per extra quality)
Oak:
0.06 silver
at quality 1 (+10% per extra quality)
Ashwood:
0.05 silver
at quality 1 (+10% per extra quality)
Beech:
0.05 silver
at quality 1 (+10% per extra quality)
Pine:
0.06 silver
at quality 2 (+10% per extra quality)
Yew:
0.06 silver
at quality 3 (+10% per extra quality)
Production Design
Skill Tag:
Smithing
Time:
4 hours
Difficulty:
6
Yield:
4
Required Facility:
Forge
Ingredients
{target material}
[small bar]
[High Temperature, Malleable]
x1
[small rod]
[High Temperature, Malleable]
x1
Tools
Required Tool:
[Hammer]
Required Tool:
[Tongs]
Tags:
Copper:
1.98 silver
at quality 1 (+10% per extra quality)
Bronze:
2.63 silver
at quality 2 (+10% per extra quality)
Iron:
3.21 silver
at quality 3 (+10% per extra quality)
Steel:
3.64 silver
at quality 4 (+10% per extra quality)
Bdellium:
4.73 silver
at quality 5 (+10% per extra quality)
Meteorite Steel:
4.23 silver
at quality 5 (+10% per extra quality)
Sulfursteel:
4.48 silver
at quality 5 (+10% per extra quality)
Orichalcum:
5.06 silver
at quality 6 (+10% per extra quality)
Mithril:
8.43 silver
at quality 7 (+10% per extra quality)
Adamant:
9.42 silver
at quality 8 (+10% per extra quality)
Description:
A length of woven cords suitable for pulling, lashing, and other uses. Each quantity represents roughly a 1 range length.
2 hands
Tags:
Production Design
Skill Tag:
Weaving
Time:
8 hours
Difficulty:
8
Yield:
3
Required Facility:
Spinnery
Ingredients
{target material}
Cord
x3
Tags:
Linen:
0.97 silver
at quality 1 (+10% per extra quality)
Wool:
1.05 silver
at quality 2 (+10% per extra quality)
Cotton:
1.23 silver
at quality 3 (+10% per extra quality)
Hemp:
0.93 silver
at quality 1 (+10% per extra quality)
Silk:
3.35 silver
at quality 5 (+10% per extra quality)
Production Design
Skill Tag:
Smithing
Time:
4 hours
Difficulty:
8
Yield:
8
Required Facility:
Forge
Ingredients
{target material}
[small bar]
[Edge, Malleable]
x1
Tools
Required Tool:
[Grinder]
Required Tool:
[Hammer]
Required Tool:
[Tongs]
Tags:
Copper:
0.91 silver
at quality 1 (+10% per extra quality)
Bronze:
1.22 silver
at quality 2 (+10% per extra quality)
Iron:
1.41 silver
at quality 3 (+10% per extra quality)
Steel:
1.59 silver
at quality 4 (+10% per extra quality)
Bdellium:
2.08 silver
at quality 5 (+10% per extra quality)
Meteorite Steel:
1.83 silver
at quality 5 (+10% per extra quality)
Sulfursteel:
1.96 silver
at quality 5 (+10% per extra quality)
Cold Iron:
2.09 silver
at quality 6 (+10% per extra quality)
Orichalcum:
2.21 silver
at quality 6 (+10% per extra quality)
Mithril:
3.86 silver
at quality 7 (+10% per extra quality)
Adamant:
4.32 silver
at quality 8 (+10% per extra quality)
Production Design
Skill Tag:
Smithing
Time:
3 hours
Difficulty:
6
Yield:
7
Required Facility:
Forge
Ingredients
{target material}
[small bar]
[Edge, Malleable]
x1
Tools
Required Tool:
[Grinder]
Required Tool:
[Hammer]
Required Tool:
[Tongs]
Tags:
Copper:
0.9 silver
at quality 1 (+10% per extra quality)
Bronze:
1.25 silver
at quality 2 (+10% per extra quality)
Iron:
1.46 silver
at quality 3 (+10% per extra quality)
Steel:
1.67 silver
at quality 4 (+10% per extra quality)
Bdellium:
2.24 silver
at quality 5 (+10% per extra quality)
Meteorite Steel:
1.95 silver
at quality 5 (+10% per extra quality)
Sulfursteel:
2.1 silver
at quality 5 (+10% per extra quality)
Cold Iron:
2.24 silver
at quality 6 (+10% per extra quality)
Orichalcum:
2.38 silver
at quality 6 (+10% per extra quality)
Mithril:
4.27 silver
at quality 7 (+10% per extra quality)
Adamant:
4.8 silver
at quality 8 (+10% per extra quality)
Fuel Source:
self
Fuel Duration:
6 hours per fuel quality
Effect:
Shine light to 1 range when lit . Remove lit from wind.
1 hand
Tags:
Light Source
Slow Wick
Tool
Production Design
Skill Tag:
Cooking
Time:
3 hours
Difficulty:
6
Yield:
12
Required Facility:
Fire
Ingredients
Tools
Tags:
Animal Fat:
0.02 silver
at quality 1 (+10% per extra quality)
Small Candle
Fuel Source:
self
Fuel Duration:
2 hours per fuel quality
Effect:
Shine light to 2 range when lit . Remove lit from wind.
1 hand
Tags:
Production Design
Skill Tag:
Cooking
Time:
3 hours
Difficulty:
6
Yield:
6
Required Facility:
Fire
Ingredients
Tools
Tags:
Animal Fat:
0.03 silver
at quality 1 (+10% per extra quality)
Description:
A writing implement for scratching marks into surfaces.
1 hand
Tags:
Production Design
Skill Tag:
Smithing
Time:
5 hours
Difficulty:
6
Yield:
10
Required Facility:
Forge
Ingredients
{target material}
[small rod]
[Spike]
x1
Tools
Required Tool:
[Grindstone]
Required Tool:
[Hammer]
Required Tool:
[Tongs]
Tags:
Copper:
0.19 silver
at quality 1 (+10% per extra quality)
Bronze:
0.25 silver
at quality 2 (+10% per extra quality)
Iron:
0.29 silver
at quality 3 (+10% per extra quality)
Steel:
0.33 silver
at quality 4 (+10% per extra quality)
Bdellium:
0.43 silver
at quality 5 (+10% per extra quality)
Meteorite Steel:
0.38 silver
at quality 5 (+10% per extra quality)
Sulfursteel:
0.4 silver
at quality 5 (+10% per extra quality)
Cold Iron:
0.43 silver
at quality 6 (+10% per extra quality)
Orichalcum:
0.45 silver
at quality 6 (+10% per extra quality)
Mithril:
0.78 silver
at quality 7 (+10% per extra quality)
Adamant:
0.87 silver
at quality 8 (+10% per extra quality)
Production Design
Skill Tag:
Smithing
Time:
19 hours
Difficulty:
10
Yield:
4
Required Facility:
Forge
Ingredients
{target material}
[small bar]
[Edge, Malleable, Sturdy]
x1
Tools
Required Tool:
[Grindstone]
Required Tool:
[Hammer]
Required Tool:
[Tongs]
Tags:
Copper:
2.4 silver
at quality 1 (+10% per extra quality)
Bronze:
3.02 silver
at quality 2 (+10% per extra quality)
Iron:
3.39 silver
at quality 3 (+10% per extra quality)
Steel:
3.75 silver
at quality 4 (+10% per extra quality)
Bdellium:
4.74 silver
at quality 5 (+10% per extra quality)
Meteorite Steel:
4.24 silver
at quality 5 (+10% per extra quality)
Sulfursteel:
4.49 silver
at quality 5 (+10% per extra quality)
Cold Iron:
4.75 silver
at quality 6 (+10% per extra quality)
Orichalcum:
5 silver
at quality 6 (+10% per extra quality)
Mithril:
8.29 silver
at quality 7 (+10% per extra quality)
Adamant:
9.22 silver
at quality 8 (+10% per extra quality)
Production Design
Skill Tag:
Smithing
Time:
6 hours
Difficulty:
9
Yield:
4
Required Facility:
Forge
Ingredients
{target material}
[small bar]
[Edge, Malleable]
x1
Tools
Required Tool:
[Grinder]
Required Tool:
[Hammer]
Required Tool:
[Tongs]
Tags:
Copper:
2 silver
at quality 1 (+10% per extra quality)
Bronze:
2.62 silver
at quality 2 (+10% per extra quality)
Iron:
2.99 silver
at quality 3 (+10% per extra quality)
Steel:
3.35 silver
at quality 4 (+10% per extra quality)
Bdellium:
4.35 silver
at quality 5 (+10% per extra quality)
Meteorite Steel:
3.84 silver
at quality 5 (+10% per extra quality)
Sulfursteel:
4.1 silver
at quality 5 (+10% per extra quality)
Cold Iron:
4.35 silver
at quality 6 (+10% per extra quality)
Orichalcum:
4.6 silver
at quality 6 (+10% per extra quality)
Mithril:
7.9 silver
at quality 7 (+10% per extra quality)
Adamant:
8.82 silver
at quality 8 (+10% per extra quality)
Weight:
0.2
1 hand
Grappling:
-3
Tags:
Melee Attacks
Skill:
Mace
(tag: [Bashing])
Range:
1 square
Accuracy:
-2
Two Handed Effect:
+1 damage
Bashing Damage
Bashing (Stamina) Damage
Rating:
{quality}
- 2
Damage:
-1
Production Design
Skill Tag:
Smithing
Time:
1 hour
Difficulty:
4
Yield:
1
Required Facility:
Forge
Ingredients
{target material}
[small rod]
[Malleable, Sturdy]
x1
[haft]
[Sturdy]
x1
omission, -1 accuracy if missing -
[grip]
x1
Tools
Required Tool:
[Hammer]
Required Tool:
[Tongs]
Tags:
Production Design
Skill Tag:
Woodworking
Time:
2 hours
Difficulty:
5
Yield:
1
Ingredients
{target material}
[small rod]
[Wood, Sturdy]
x1
[haft]
[Sturdy]
x1
omission, -1 accuracy if missing -
[grip]
x1
Tools
Required Tool:
[Woodturning Tools]
Tags:
Elm:
0.49 silver
at quality 1 (+10% per extra quality)
Quality Range:
1 - 10
Weapon Material Weight
:
0.75x
Oak:
0.49 silver
at quality 1 (+10% per extra quality)
Quality Range:
1 - 10
Weapon Material Effect
:
-2 received item damage
Ashwood:
0.49 silver
at quality 1 (+10% per extra quality)
Quality Range:
1 - 8
Weapon Material Effect
:
+1 ranged attack piercing rating, -1 received item damage
Beech:
0.49 silver
at quality 1 (+10% per extra quality)
Pine:
0.51 silver
at quality 2 (+10% per extra quality)
Quality Range:
2 - 9
Weapon Material Weight
:
0.50x
Weapon Material Effect
:
+1 received item damage
Copper:
1.94 silver
at quality 1 (+10% per extra quality)
Quality Range:
1 - 3
Weapon Material Weight
:
0.5x
Weapon Material Effect
:
-1 rating, +1 received item damage
Bronze:
2.57 silver
at quality 2 (+10% per extra quality)
Quality Range:
2 - 5
Weapon Material Weight
:
0.75x
Weapon Material Effect
:
+1 damage to [celestial] objects
Iron:
2.98 silver
at quality 3 (+10% per extra quality)
Quality Range:
3 - 8
Weapon Material Weight
:
1.25x
Weapon Material Effect
:
-1 received item damage
Steel:
3.37 silver
at quality 4 (+10% per extra quality)
Quality Range:
4 - 10
Weapon Material Effect
:
+1 rating
Bdellium:
4.41 silver
at quality 5 (+10% per extra quality)
Quality Range:
5 - 11
Weapon Material Effect
:
lightstrike, +(target [corruption] affliction count) damage
Meteorite Steel:
3.9 silver
at quality 5 (+10% per extra quality)
Quality Range:
5 - 11
Weapon Material Effect
:
windstrike, +1 rating, +1 damage to [natural] objects
Sulfursteel:
4.15 silver
at quality 5 (+10% per extra quality)
Quality Range:
5 - 11
Weapon Material Effect
:
poisonstrike, +1 dealt item damage, +1 received item damage
Cold Iron:
4.44 silver
at quality 6 (+10% per extra quality)
Quality Range:
6 - 11
Weapon Material Effect
:
waterstrike, +1 damage to non-human creatures
Orichalcum:
4.69 silver
at quality 6 (+10% per extra quality)
Quality Range:
6 - 11
Weapon Material Effect
:
firestrike, +1 damage to [celestial] objects
Mithril:
8.02 silver
at quality 7 (+10% per extra quality)
Quality Range:
7 - 11
Weapon Material Weight
:
0.75x
Weapon Material Effect
:
darkstrike, +1 rating
Adamant:
8.98 silver
at quality 8 (+10% per extra quality)
Quality Range:
8 - 11
Weapon Material Effect
:
earthstrike, +1 rating, -2 received item damage
Hand Pick
Weight:
0.1
1 hand
Grappling:
0
Tags:
Melee Attacks
Skill:
Axe
(tag: [Bashing])
Range:
1 square
Accuracy:
0
Two Handed Effect:
+1 rating
Bashing (Stamina) Damage
Rating:
{quality}
- 2
Damage:
-1
Piercing Damage
Production Design
Skill Tag:
Smithing
Time:
1 hour
Difficulty:
4
Yield:
1
Required Facility:
Forge
Ingredients
{target material}
[small rod]
[Malleable, Spike]
x1
[haft]
[Sturdy]
x1
Oil
x1
omission, -1 accuracy if missing -
[grip]
x1
Tools
Required Tool:
[Hammer]
Required Tool:
[Tongs]
Tags:
Copper:
1.96 silver
at quality 1 (+10% per extra quality)
Quality Range:
1 - 3
Weapon Material Weight
:
0.5x
Weapon Material Effect
:
-1 rating, +1 received item damage
Bronze:
2.61 silver
at quality 2 (+10% per extra quality)
Quality Range:
2 - 5
Weapon Material Weight
:
0.75x
Weapon Material Effect
:
+1 damage to [celestial] objects
Iron:
3.01 silver
at quality 3 (+10% per extra quality)
Quality Range:
3 - 8
Weapon Material Weight
:
1.25x
Weapon Material Effect
:
-1 received item damage
Steel:
3.41 silver
at quality 4 (+10% per extra quality)
Quality Range:
4 - 10
Weapon Material Effect
:
+1 rating
Bdellium:
4.45 silver
at quality 5 (+10% per extra quality)
Quality Range:
5 - 11
Weapon Material Effect
:
lightstrike, +(target [corruption] affliction count) damage
Meteorite Steel:
3.94 silver
at quality 5 (+10% per extra quality)
Quality Range:
5 - 11
Weapon Material Effect
:
windstrike, +1 rating, +1 damage to [natural] objects
Sulfursteel:
4.19 silver
at quality 5 (+10% per extra quality)
Quality Range:
5 - 11
Weapon Material Effect
:
poisonstrike, +1 dealt item damage, +1 received item damage
Cold Iron:
4.49 silver
at quality 6 (+10% per extra quality)
Quality Range:
6 - 11
Weapon Material Effect
:
waterstrike, +1 damage to non-human creatures
Orichalcum:
4.74 silver
at quality 6 (+10% per extra quality)
Quality Range:
6 - 11
Weapon Material Effect
:
firestrike, +1 damage to [celestial] objects
Mithril:
8.07 silver
at quality 7 (+10% per extra quality)
Quality Range:
7 - 11
Weapon Material Weight
:
0.75x
Weapon Material Effect
:
darkstrike, +1 rating
Adamant:
9.03 silver
at quality 8 (+10% per extra quality)
Quality Range:
8 - 11
Weapon Material Effect
:
earthstrike, +1 rating, -2 received item damage
Weight:
0.4
2 hands
Grappling:
-3
Tags:
Melee Attacks
Skill:
Pole Arm
(tag: [Hafted])
Range:
1 square
Accuracy:
-3
Bashing Damage
Rating:
{quality}
- 3
Damage:
+1
Bashing (Stamina) Damage
Production Design
Skill Tag:
Smithing
Time:
1 hour
Difficulty:
4
Yield:
1
Required Facility:
Forge
Ingredients
{target material}
[small bar]
[Malleable, Sturdy]
x1
[pole]
[Sturdy]
x1
Tools
Required Tool:
[Hammer]
Required Tool:
[Tongs]
Tags:
Production Design
Skill Tag:
Woodworking
Time:
2 hours
Difficulty:
3
Yield:
1
Ingredients
{target material}
[plank]
[Sturdy]
x1
Tags:
Elm:
0.22 silver
at quality 1 (+10% per extra quality)
Quality Range:
1 - 10
Weapon Material Weight
:
0.75x
Oak:
0.24 silver
at quality 1 (+10% per extra quality)
Quality Range:
1 - 10
Weapon Material Effect
:
-2 received item damage
Ashwood:
0.26 silver
at quality 1 (+10% per extra quality)
Quality Range:
1 - 8
Weapon Material Effect
:
+1 ranged attack piercing rating, -1 received item damage
Beech:
0.21 silver
at quality 1 (+10% per extra quality)
Pine:
0.26 silver
at quality 2 (+10% per extra quality)
Quality Range:
2 - 9
Weapon Material Weight
:
0.50x
Weapon Material Effect
:
+1 received item damage
Copper:
7.16 silver
at quality 1 (+10% per extra quality)
Quality Range:
1 - 3
Weapon Material Weight
:
0.5x
Weapon Material Effect
:
-1 rating, +1 received item damage
Bronze:
9.64 silver
at quality 2 (+10% per extra quality)
Quality Range:
2 - 5
Weapon Material Weight
:
0.75x
Weapon Material Effect
:
+1 damage to [celestial] objects
Iron:
11.23 silver
at quality 3 (+10% per extra quality)
Quality Range:
3 - 8
Weapon Material Weight
:
1.25x
Weapon Material Effect
:
-1 received item damage
Steel:
12.79 silver
at quality 4 (+10% per extra quality)
Quality Range:
4 - 10
Weapon Material Effect
:
+1 rating
Bdellium:
16.87 silver
at quality 5 (+10% per extra quality)
Quality Range:
5 - 11
Weapon Material Effect
:
lightstrike, +(target [corruption] affliction count) damage
Meteorite Steel:
14.86 silver
at quality 5 (+10% per extra quality)
Quality Range:
5 - 11
Weapon Material Effect
:
windstrike, +1 rating, +1 damage to [natural] objects
Sulfursteel:
15.87 silver
at quality 5 (+10% per extra quality)
Quality Range:
5 - 11
Weapon Material Effect
:
poisonstrike, +1 dealt item damage, +1 received item damage
Cold Iron:
16.98 silver
at quality 6 (+10% per extra quality)
Quality Range:
6 - 11
Weapon Material Effect
:
waterstrike, +1 damage to non-human creatures
Orichalcum:
17.99 silver
at quality 6 (+10% per extra quality)
Quality Range:
6 - 11
Weapon Material Effect
:
firestrike, +1 damage to [celestial] objects
Mithril:
31.28 silver
at quality 7 (+10% per extra quality)
Quality Range:
7 - 11
Weapon Material Weight
:
0.75x
Weapon Material Effect
:
darkstrike, +1 rating
Adamant:
35.08 silver
at quality 8 (+10% per extra quality)
Quality Range:
8 - 11
Weapon Material Effect
:
earthstrike, +1 rating, -2 received item damage
Weight:
0.1
1 hand
Grappling:
-3
Tags:
Melee Attacks
Skill:
Short Blade
(tag: [Blade])
Range:
1 square
Accuracy:
-1
Two Handed Effect:
-1 accuracy, +1 slashing rating
Slashing Damage
Rating:
{quality}
- 2
Damage:
-1
Production Design
Skill Tag:
Smithing
Time:
2 hours
Difficulty:
6
Yield:
1
Required Facility:
Forge
Ingredients
{target material}
[small bar]
[Edge]
x1
[small rod]
[Sturdy]
x1
Oil
x1
omission, -1 accuracy if missing -
[grip]
x1
Tools
Required Tool:
[Grindstone]
Required Tool:
[Hammer]
Required Tool:
[Tongs]
Tags:
Copper:
6.49 silver
at quality 1 (+10% per extra quality)
Quality Range:
1 - 3
Weapon Material Weight
:
0.5x
Weapon Material Effect
:
-1 rating, +1 received item damage
Bronze:
8.99 silver
at quality 2 (+10% per extra quality)
Quality Range:
2 - 5
Weapon Material Weight
:
0.75x
Weapon Material Effect
:
+1 damage to [celestial] objects
Iron:
10.5 silver
at quality 3 (+10% per extra quality)
Quality Range:
3 - 8
Weapon Material Weight
:
1.25x
Weapon Material Effect
:
-1 received item damage
Steel:
12 silver
at quality 4 (+10% per extra quality)
Quality Range:
4 - 10
Weapon Material Effect
:
+1 rating
Bdellium:
16 silver
at quality 5 (+10% per extra quality)
Quality Range:
5 - 11
Weapon Material Effect
:
lightstrike, +(target [corruption] affliction count) damage
Meteorite Steel:
13.99 silver
at quality 5 (+10% per extra quality)
Quality Range:
5 - 11
Weapon Material Effect
:
windstrike, +1 rating, +1 damage to [natural] objects
Sulfursteel:
15 silver
at quality 5 (+10% per extra quality)
Quality Range:
5 - 11
Weapon Material Effect
:
poisonstrike, +1 dealt item damage, +1 received item damage
Cold Iron:
16.04 silver
at quality 6 (+10% per extra quality)
Quality Range:
6 - 11
Weapon Material Effect
:
waterstrike, +1 damage to non-human creatures
Orichalcum:
17.05 silver
at quality 6 (+10% per extra quality)
Quality Range:
6 - 11
Weapon Material Effect
:
firestrike, +1 damage to [celestial] objects
Mithril:
30.26 silver
at quality 7 (+10% per extra quality)
Quality Range:
7 - 11
Weapon Material Weight
:
0.75x
Weapon Material Effect
:
darkstrike, +1 rating
Adamant:
33.99 silver
at quality 8 (+10% per extra quality)
Quality Range:
8 - 11
Weapon Material Effect
:
earthstrike, +1 rating, -2 received item damage
Weight:
0.5
Effect:
farming method extraction takes 1 hour less (minimum 1 hour).
2 hands
Tags:
Melee Attacks
Skill:
Pole Arm
(tag: [Hafted])
Range:
2 squares
Accuracy:
-3
Bashing Damage
Bashing (Stamina) Damage
Slashing Damage
Rating:
{quality}
- 1
Damage:
+1
Production Design
Skill Tag:
Smithing
Time:
6 hours
Difficulty:
7
Yield:
1
Required Facility:
Forge
Ingredients
{target material}
[large bar]
[Edge, Malleable, Sturdy]
x1
[pole]
[Sturdy]
x1
Oil
x1
Tools
Required Tool:
[Grindstone]
Required Tool:
[Hammer]
Required Tool:
[Tongs]
Tags:
Copper:
10.93 silver
at quality 1 (+10% per extra quality)
Quality Range:
1 - 3
Weapon Material Weight
:
0.5x
Weapon Material Effect
:
-1 rating, +1 received item damage
Bronze:
14.66 silver
at quality 2 (+10% per extra quality)
Quality Range:
2 - 5
Weapon Material Weight
:
0.75x
Weapon Material Effect
:
+1 damage to [celestial] objects
Iron:
17 silver
at quality 3 (+10% per extra quality)
Quality Range:
3 - 8
Weapon Material Weight
:
1.25x
Weapon Material Effect
:
-1 received item damage
Steel:
19.3 silver
at quality 4 (+10% per extra quality)
Quality Range:
4 - 10
Weapon Material Effect
:
+1 rating
Bdellium:
25.36 silver
at quality 5 (+10% per extra quality)
Quality Range:
5 - 11
Weapon Material Effect
:
lightstrike, +(target [corruption] affliction count) damage
Meteorite Steel:
22.34 silver
at quality 5 (+10% per extra quality)
Quality Range:
5 - 11
Weapon Material Effect
:
windstrike, +1 rating, +1 damage to [natural] objects
Sulfursteel:
23.85 silver
at quality 5 (+10% per extra quality)
Quality Range:
5 - 11
Weapon Material Effect
:
poisonstrike, +1 dealt item damage, +1 received item damage
Cold Iron:
25.48 silver
at quality 6 (+10% per extra quality)
Quality Range:
6 - 11
Weapon Material Effect
:
waterstrike, +1 damage to non-human creatures
Orichalcum:
26.99 silver
at quality 6 (+10% per extra quality)
Quality Range:
6 - 11
Weapon Material Effect
:
firestrike, +1 damage to [celestial] objects
Mithril:
46.88 silver
at quality 7 (+10% per extra quality)
Quality Range:
7 - 11
Weapon Material Weight
:
0.75x
Weapon Material Effect
:
darkstrike, +1 rating
Adamant:
52.54 silver
at quality 8 (+10% per extra quality)
Quality Range:
8 - 11
Weapon Material Effect
:
earthstrike, +1 rating, -2 received item damage
Weight:
0.3
2 hands
Tags:
Civilian
Threshing Flail
Tool
Melee Attacks
Skill:
Pole Arm
(tag: [Hafted])
Range:
2 squares
Accuracy:
-3
Bashing Damage
Rating:
{quality}
- 1
Damage:
+1
Bashing (Stamina) Damage
Production Design
Skill Tag:
Smithing
Time:
4 hours
Difficulty:
7
Yield:
1
Required Facility:
Forge
Ingredients
{target material}
[small bar]
[Malleable, Spike, Sturdy]
x1
Chain Link
x6
[pole]
[Sturdy]
x1
Tools
Required Tool:
[Hammer]
Required Tool:
[Tongs]
Tags:
Production Design
Skill Tag:
Weaving
Time:
5 hours
Difficulty:
7
Yield:
1
Required Facility:
Spinnery
Ingredients
{target material}
[haft]
[Sturdy]
x2
[strap]
x1
[pole]
[Sturdy]
x1
Tags:
Elm:
1.75 silver
at quality 1 (+10% per extra quality)
Quality Range:
1 - 10
Weapon Material Weight
:
0.75x
Oak:
1.75 silver
at quality 1 (+10% per extra quality)
Quality Range:
1 - 10
Weapon Material Effect
:
-2 received item damage
Ashwood:
1.75 silver
at quality 1 (+10% per extra quality)
Quality Range:
1 - 8
Weapon Material Effect
:
+1 ranged attack piercing rating, -1 received item damage
Beech:
1.75 silver
at quality 1 (+10% per extra quality)
Pine:
1.77 silver
at quality 2 (+10% per extra quality)
Quality Range:
2 - 9
Weapon Material Weight
:
0.50x
Weapon Material Effect
:
+1 received item damage
Copper:
9.4 silver
at quality 1 (+10% per extra quality)
Quality Range:
1 - 3
Weapon Material Weight
:
0.5x
Weapon Material Effect
:
-1 rating, +1 received item damage
Bronze:
12.07 silver
at quality 2 (+10% per extra quality)
Quality Range:
2 - 5
Weapon Material Weight
:
0.75x
Weapon Material Effect
:
+1 damage to [celestial] objects
Iron:
14.6 silver
at quality 3 (+10% per extra quality)
Quality Range:
3 - 8
Weapon Material Weight
:
1.25x
Weapon Material Effect
:
-1 received item damage
Steel:
16.46 silver
at quality 4 (+10% per extra quality)
Quality Range:
4 - 10
Weapon Material Effect
:
+1 rating
Bdellium:
21.3 silver
at quality 5 (+10% per extra quality)
Quality Range:
5 - 11
Weapon Material Effect
:
lightstrike, +(target [corruption] affliction count) damage
Meteorite Steel:
19.3 silver
at quality 5 (+10% per extra quality)
Quality Range:
5 - 11
Weapon Material Effect
:
windstrike, +1 rating, +1 damage to [natural] objects
Sulfursteel:
20.3 silver
at quality 5 (+10% per extra quality)
Quality Range:
5 - 11
Weapon Material Effect
:
poisonstrike, +1 dealt item damage, +1 received item damage
Cold Iron:
21.78 silver
at quality 6 (+10% per extra quality)
Quality Range:
6 - 11
Weapon Material Effect
:
waterstrike, +1 damage to non-human creatures
Orichalcum:
22.78 silver
at quality 6 (+10% per extra quality)
Quality Range:
6 - 11
Weapon Material Effect
:
firestrike, +1 damage to [celestial] objects
Mithril:
36.43 silver
at quality 7 (+10% per extra quality)
Quality Range:
7 - 11
Weapon Material Weight
:
0.75x
Weapon Material Effect
:
darkstrike, +1 rating
Adamant:
40.59 silver
at quality 8 (+10% per extra quality)
Quality Range:
8 - 11
Weapon Material Effect
:
earthstrike, +1 rating, -2 received item damage
Weight:
0.1
1 hand
Grappling:
1
Tags:
Melee Attacks
Skill:
Mace
(tag: [Bashing])
Range:
1 square
Accuracy:
-2
Two Handed Effect:
+1 damage
Bashing Damage
Bashing (Stamina) Damage
Rating:
{quality}
- 2
Damage:
-1
Production Design
Skill Tag:
Smithing
Time:
3 hour
Difficulty:
4
Yield:
1
Required Facility:
Forge
Ingredients
{target material}
[small rod]
[Malleable, Sturdy]
x1
Oil
x1
omission, -1 quality (minimum 1) if missing -
[grip]
x2
Tools
Required Tool:
[Hammer]
Required Tool:
[Tongs]
Tags:
Copper:
2.18 silver
at quality 1 (+10% per extra quality)
Quality Range:
1 - 3
Weapon Material Weight
:
0.5x
Weapon Material Effect
:
-1 rating, +1 received item damage
Bronze:
2.85 silver
at quality 2 (+10% per extra quality)
Quality Range:
2 - 5
Weapon Material Weight
:
0.75x
Weapon Material Effect
:
+1 damage to [celestial] objects
Iron:
3.26 silver
at quality 3 (+10% per extra quality)
Quality Range:
3 - 8
Weapon Material Weight
:
1.25x
Weapon Material Effect
:
-1 received item damage
Steel:
3.67 silver
at quality 4 (+10% per extra quality)
Quality Range:
4 - 10
Weapon Material Effect
:
+1 rating
Bdellium:
4.72 silver
at quality 5 (+10% per extra quality)
Quality Range:
5 - 11
Weapon Material Effect
:
lightstrike, +(target [corruption] affliction count) damage
Meteorite Steel:
4.21 silver
at quality 5 (+10% per extra quality)
Quality Range:
5 - 11
Weapon Material Effect
:
windstrike, +1 rating, +1 damage to [natural] objects
Sulfursteel:
4.46 silver
at quality 5 (+10% per extra quality)
Quality Range:
5 - 11
Weapon Material Effect
:
poisonstrike, +1 dealt item damage, +1 received item damage
Cold Iron:
4.77 silver
at quality 6 (+10% per extra quality)
Quality Range:
6 - 11
Weapon Material Effect
:
waterstrike, +1 damage to non-human creatures
Orichalcum:
5.02 silver
at quality 6 (+10% per extra quality)
Quality Range:
6 - 11
Weapon Material Effect
:
firestrike, +1 damage to [celestial] objects
Mithril:
8.36 silver
at quality 7 (+10% per extra quality)
Quality Range:
7 - 11
Weapon Material Weight
:
0.75x
Weapon Material Effect
:
darkstrike, +1 rating
Adamant:
9.33 silver
at quality 8 (+10% per extra quality)
Quality Range:
8 - 11
Weapon Material Effect
:
earthstrike, +1 rating, -2 received item damage
Description:
A single bladed axe with a distinct hook makes the weapon an ideal axe for parrying and grappling.
Weight:
0.4
1 hand
Grappling:
2
Tags:
Melee Attacks
Skill:
Axe
(tag: [Bashing])
Range:
1 square
Accuracy:
1
Two Handed Effect:
+1 rating, +1 grappling
Bashing Damage
Rating:
{quality}
- 2
Damage:
+2
Bashing (Stamina) Damage
Rating:
{quality}
- 2
Damage:
+2
Production Design
Skill Tag:
Smithing
Time:
4 hours
Difficulty:
7
Yield:
1
Required Facility:
Forge
Ingredients
{target material}
[small bar]
[Edge, Malleable, Sturdy]
x2
[haft]
[Sturdy]
x1
Oil
x1
omission, -1 accuracy if missing -
[grip]
x1
Tools
Required Tool:
[Grinder]
Required Tool:
[Hammer]
Required Tool:
[Tongs]
Tags:
Copper:
13.18 silver
at quality 1 (+10% per extra quality)
Quality Range:
1 - 3
Weapon Material Weight
:
0.5x
Weapon Material Effect
:
-1 rating, +1 received item damage
Bronze:
18.16 silver
at quality 2 (+10% per extra quality)
Quality Range:
2 - 5
Weapon Material Weight
:
0.75x
Weapon Material Effect
:
+1 damage to [celestial] objects
Iron:
21.16 silver
at quality 3 (+10% per extra quality)
Quality Range:
3 - 8
Weapon Material Weight
:
1.25x
Weapon Material Effect
:
-1 received item damage
Steel:
24.12 silver
at quality 4 (+10% per extra quality)
Quality Range:
4 - 10
Weapon Material Effect
:
+1 rating
Bdellium:
32.09 silver
at quality 5 (+10% per extra quality)
Quality Range:
5 - 11
Weapon Material Effect
:
lightstrike, +(target [corruption] affliction count) damage
Meteorite Steel:
28.07 silver
at quality 5 (+10% per extra quality)
Quality Range:
5 - 11
Weapon Material Effect
:
windstrike, +1 rating, +1 damage to [natural] objects
Sulfursteel:
30.09 silver
at quality 5 (+10% per extra quality)
Quality Range:
5 - 11
Weapon Material Effect
:
poisonstrike, +1 dealt item damage, +1 received item damage
Cold Iron:
32.15 silver
at quality 6 (+10% per extra quality)
Quality Range:
6 - 11
Weapon Material Effect
:
waterstrike, +1 damage to non-human creatures
Orichalcum:
34.17 silver
at quality 6 (+10% per extra quality)
Quality Range:
6 - 11
Weapon Material Effect
:
firestrike, +1 damage to [celestial] objects
Mithril:
60.57 silver
at quality 7 (+10% per extra quality)
Quality Range:
7 - 11
Weapon Material Weight
:
0.75x
Weapon Material Effect
:
darkstrike, +1 rating
Adamant:
68 silver
at quality 8 (+10% per extra quality)
Quality Range:
8 - 11
Weapon Material Effect
:
earthstrike, +1 rating, -2 received item damage
Description:
A battle-axe with a large heavy axe blade to add heft to blows.
Weight:
0.5
1 hand
Grappling:
0
Tags:
Melee Attacks
Skill:
Axe
(tag: [Bashing])
Range:
1 square
Accuracy:
0
Two Handed Effect:
+1 damage
Bashing Damage
Rating:
{quality}
- 1
Damage:
+4
Bashing (Stamina) Damage
Rating:
{quality}
- 1
Damage:
+2
Production Design
Skill Tag:
Smithing
Time:
5 hours
Difficulty:
8
Yield:
1
Required Facility:
Forge
Ingredients
{target material}
[small bar]
[Edge, Malleable, Sturdy]
x2
[haft]
[Sturdy]
x1
Oil
x1
omission, -1 accuracy if missing -
[grip]
x1
Tools
Required Tool:
[Grinder]
Required Tool:
[Hammer]
Required Tool:
[Tongs]
Tags:
Copper:
13.75 silver
at quality 1 (+10% per extra quality)
Quality Range:
1 - 3
Weapon Material Weight
:
0.5x
Weapon Material Effect
:
-1 rating, +1 received item damage
Bronze:
18.73 silver
at quality 2 (+10% per extra quality)
Quality Range:
2 - 5
Weapon Material Weight
:
0.75x
Weapon Material Effect
:
+1 damage to [celestial] objects
Iron:
21.73 silver
at quality 3 (+10% per extra quality)
Quality Range:
3 - 8
Weapon Material Weight
:
1.25x
Weapon Material Effect
:
-1 received item damage
Steel:
24.69 silver
at quality 4 (+10% per extra quality)
Quality Range:
4 - 10
Weapon Material Effect
:
+1 rating
Bdellium:
32.66 silver
at quality 5 (+10% per extra quality)
Quality Range:
5 - 11
Weapon Material Effect
:
lightstrike, +(target [corruption] affliction count) damage
Meteorite Steel:
28.64 silver
at quality 5 (+10% per extra quality)
Quality Range:
5 - 11
Weapon Material Effect
:
windstrike, +1 rating, +1 damage to [natural] objects
Sulfursteel:
30.66 silver
at quality 5 (+10% per extra quality)
Quality Range:
5 - 11
Weapon Material Effect
:
poisonstrike, +1 dealt item damage, +1 received item damage
Cold Iron:
32.72 silver
at quality 6 (+10% per extra quality)
Quality Range:
6 - 11
Weapon Material Effect
:
waterstrike, +1 damage to non-human creatures
Orichalcum:
34.74 silver
at quality 6 (+10% per extra quality)
Quality Range:
6 - 11
Weapon Material Effect
:
firestrike, +1 damage to [celestial] objects
Mithril:
61.14 silver
at quality 7 (+10% per extra quality)
Quality Range:
7 - 11
Weapon Material Weight
:
0.75x
Weapon Material Effect
:
darkstrike, +1 rating
Adamant:
68.57 silver
at quality 8 (+10% per extra quality)
Quality Range:
8 - 11
Weapon Material Effect
:
earthstrike, +1 rating, -2 received item damage
Description:
A long flat axe used in butchering, both in the shop and on the battlefield.
Weight:
0.3
1 hand
Grappling:
-2
Tags:
Melee Attacks
Skill:
Axe
(tag: [Bashing])
Range:
1 square
Accuracy:
0
Two Handed Effect:
+1 damage
Bashing Damage
Rating:
{quality}
- 1
Damage:
+3
Bashing (Stamina) Damage
Rating:
{quality}
- 1
Damage:
+2
Production Design
Skill Tag:
Smithing
Time:
3 hours
Difficulty:
7
Yield:
1
Required Facility:
Forge
Ingredients
{target material}
[small bar]
[Edge, Malleable, Sturdy]
x1
Oil
x1
omission, -1 accuracy if missing -
[small rod]
[Grip]
x1
Tools
Required Tool:
[Grinder]
Required Tool:
[Hammer]
Required Tool:
[Tongs]
Tags:
Copper:
6.82 silver
at quality 1 (+10% per extra quality)
Quality Range:
1 - 3
Weapon Material Weight
:
0.5x
Weapon Material Effect
:
-1 rating, +1 received item damage
Bronze:
9.3 silver
at quality 2 (+10% per extra quality)
Quality Range:
2 - 5
Weapon Material Weight
:
0.75x
Weapon Material Effect
:
+1 damage to [celestial] objects
Iron:
10.78 silver
at quality 3 (+10% per extra quality)
Quality Range:
3 - 8
Weapon Material Weight
:
1.25x
Weapon Material Effect
:
-1 received item damage
Steel:
12.25 silver
at quality 4 (+10% per extra quality)
Quality Range:
4 - 10
Weapon Material Effect
:
+1 rating
Bdellium:
16.23 silver
at quality 5 (+10% per extra quality)
Quality Range:
5 - 11
Weapon Material Effect
:
lightstrike, +(target [corruption] affliction count) damage
Meteorite Steel:
14.22 silver
at quality 5 (+10% per extra quality)
Quality Range:
5 - 11
Weapon Material Effect
:
windstrike, +1 rating, +1 damage to [natural] objects
Sulfursteel:
15.23 silver
at quality 5 (+10% per extra quality)
Quality Range:
5 - 11
Weapon Material Effect
:
poisonstrike, +1 dealt item damage, +1 received item damage
Cold Iron:
16.25 silver
at quality 6 (+10% per extra quality)
Quality Range:
6 - 11
Weapon Material Effect
:
waterstrike, +1 damage to non-human creatures
Orichalcum:
17.26 silver
at quality 6 (+10% per extra quality)
Quality Range:
6 - 11
Weapon Material Effect
:
firestrike, +1 damage to [celestial] objects
Mithril:
30.45 silver
at quality 7 (+10% per extra quality)
Quality Range:
7 - 11
Weapon Material Weight
:
0.75x
Weapon Material Effect
:
darkstrike, +1 rating
Adamant:
34.16 silver
at quality 8 (+10% per extra quality)
Quality Range:
8 - 11
Weapon Material Effect
:
earthstrike, +1 rating, -2 received item damage
Description:
A small axe designed for stripping lumber, hatchets do see battlefield usage where their light weight makes up for their poor penetration.
Weight:
0.2
1 hand
Grappling:
-1
Tags:
Melee Attacks
Skill:
Axe
(tag: [Bashing])
Range:
1 square
Accuracy:
-1
Two Handed Effect:
+1 rating
Bashing Damage
Rating:
{quality}
- 2
Damage:
+2
Bashing (Stamina) Damage
Rating:
{quality}
- 2
Damage:
+2
Production Design
Skill Tag:
Smithing
Time:
2 hours
Difficulty:
6
Yield:
1
Required Facility:
Forge
Ingredients
{target material}
[small bar]
[Edge, Malleable, Sturdy]
x1
[haft]
[Sturdy]
x1
Oil
x1
Tools
Required Tool:
[Grinder]
Required Tool:
[Hammer]
Required Tool:
[Tongs]
Tags:
Copper:
6.35 silver
at quality 1 (+10% per extra quality)
Quality Range:
1 - 3
Weapon Material Weight
:
0.5x
Weapon Material Effect
:
-1 rating, +1 received item damage
Bronze:
8.83 silver
at quality 2 (+10% per extra quality)
Quality Range:
2 - 5
Weapon Material Weight
:
0.75x
Weapon Material Effect
:
+1 damage to [celestial] objects
Iron:
10.33 silver
at quality 3 (+10% per extra quality)
Quality Range:
3 - 8
Weapon Material Weight
:
1.25x
Weapon Material Effect
:
-1 received item damage
Steel:
11.8 silver
at quality 4 (+10% per extra quality)
Quality Range:
4 - 10
Weapon Material Effect
:
+1 rating
Bdellium:
15.79 silver
at quality 5 (+10% per extra quality)
Quality Range:
5 - 11
Weapon Material Effect
:
lightstrike, +(target [corruption] affliction count) damage
Meteorite Steel:
13.78 silver
at quality 5 (+10% per extra quality)
Quality Range:
5 - 11
Weapon Material Effect
:
windstrike, +1 rating, +1 damage to [natural] objects
Sulfursteel:
14.79 silver
at quality 5 (+10% per extra quality)
Quality Range:
5 - 11
Weapon Material Effect
:
poisonstrike, +1 dealt item damage, +1 received item damage
Cold Iron:
15.81 silver
at quality 6 (+10% per extra quality)
Quality Range:
6 - 11
Weapon Material Effect
:
waterstrike, +1 damage to non-human creatures
Orichalcum:
16.82 silver
at quality 6 (+10% per extra quality)
Quality Range:
6 - 11
Weapon Material Effect
:
firestrike, +1 damage to [celestial] objects
Mithril:
30.02 silver
at quality 7 (+10% per extra quality)
Quality Range:
7 - 11
Weapon Material Weight
:
0.75x
Weapon Material Effect
:
darkstrike, +1 rating
Adamant:
33.73 silver
at quality 8 (+10% per extra quality)
Quality Range:
8 - 11
Weapon Material Effect
:
earthstrike, +1 rating, -2 received item damage
Description:
An axe with a long narrow pick instead of broad head; ideal for breaking both rocks and skulls.
Weight:
0.3
2 hands
Grappling:
-2
Tags:
Melee Attacks
Skill:
Axe
(tag: [Bashing])
Range:
1 square
Accuracy:
-2
Two Handed Effect:
+1 piercing rating, +1 damage
Bashing Damage
Rating:
{quality}
Damage:
+2
Bashing (Stamina) Damage
Rating:
{quality}
- 1
Damage:
+1
Piercing Damage
Rating:
{quality}
+ 1
Damage:
+1
Production Design
Skill Tag:
Smithing
Time:
5 hours
Difficulty:
7
Yield:
1
Required Facility:
Forge
Ingredients
{target material}
[small bar]
[Edge, Malleable, Spike, Sturdy]
x2
[haft]
[Sturdy]
x1
Oil
x1
omission, -1 accuracy if missing -
[grip]
x1
Tools
Required Tool:
[Grinder]
Required Tool:
[Hammer]
Required Tool:
[Tongs]
Tags:
Copper:
13.26 silver
at quality 1 (+10% per extra quality)
Quality Range:
1 - 3
Weapon Material Weight
:
0.5x
Weapon Material Effect
:
-1 rating, +1 received item damage
Bronze:
18.24 silver
at quality 2 (+10% per extra quality)
Quality Range:
2 - 5
Weapon Material Weight
:
0.75x
Weapon Material Effect
:
+1 damage to [celestial] objects
Iron:
21.23 silver
at quality 3 (+10% per extra quality)
Quality Range:
3 - 8
Weapon Material Weight
:
1.25x
Weapon Material Effect
:
-1 received item damage
Steel:
24.19 silver
at quality 4 (+10% per extra quality)
Quality Range:
4 - 10
Weapon Material Effect
:
+1 rating
Bdellium:
32.17 silver
at quality 5 (+10% per extra quality)
Quality Range:
5 - 11
Weapon Material Effect
:
lightstrike, +(target [corruption] affliction count) damage
Meteorite Steel:
28.15 silver
at quality 5 (+10% per extra quality)
Quality Range:
5 - 11
Weapon Material Effect
:
windstrike, +1 rating, +1 damage to [natural] objects
Sulfursteel:
30.17 silver
at quality 5 (+10% per extra quality)
Quality Range:
5 - 11
Weapon Material Effect
:
poisonstrike, +1 dealt item damage, +1 received item damage
Cold Iron:
32.23 silver
at quality 6 (+10% per extra quality)
Quality Range:
6 - 11
Weapon Material Effect
:
waterstrike, +1 damage to non-human creatures
Orichalcum:
34.25 silver
at quality 6 (+10% per extra quality)
Quality Range:
6 - 11
Weapon Material Effect
:
firestrike, +1 damage to [celestial] objects
Mithril:
60.64 silver
at quality 7 (+10% per extra quality)
Quality Range:
7 - 11
Weapon Material Weight
:
0.75x
Weapon Material Effect
:
darkstrike, +1 rating
Adamant:
68.08 silver
at quality 8 (+10% per extra quality)
Quality Range:
8 - 11
Weapon Material Effect
:
earthstrike, +1 rating, -2 received item damage
Description:
A simple short blade used in everyday household tasks.
Weight:
0.1
1 hand
Grappling:
-1
Tags:
Melee Attacks
Skill:
Short Blade
(tag: [Blade])
Range:
1 square
Accuracy:
2
Two Handed Effect:
-1 accuracy, +1 piercing rating
Piercing Damage
Rating:
{quality}
- 1
Damage:
-2
Slashing Damage
Rating:
{quality}
Damage:
-1
Production Design
Skill Tag:
Smithing
Time:
3 hours
Difficulty:
6
Yield:
3
Required Facility:
Forge
Ingredients
{target material}
[small bar]
[Edge, Malleable]
x1
Oil
x1
omission, -1 piercing damage if missing -
[grip]
x3
Tools
Required Tool:
[Grindstone]
Required Tool:
[Hammer]
Required Tool:
[Tongs]
Tags:
Copper:
2.29 silver
at quality 1 (+10% per extra quality)
Quality Range:
1 - 3
Weapon Material Weight
:
0.5x
Weapon Material Effect
:
-1 rating, +1 received item damage
Bronze:
3.14 silver
at quality 2 (+10% per extra quality)
Quality Range:
2 - 5
Weapon Material Weight
:
0.75x
Weapon Material Effect
:
+1 damage to [celestial] objects
Iron:
3.65 silver
at quality 3 (+10% per extra quality)
Quality Range:
3 - 8
Weapon Material Weight
:
1.25x
Weapon Material Effect
:
-1 received item damage
Steel:
4.16 silver
at quality 4 (+10% per extra quality)
Quality Range:
4 - 10
Weapon Material Effect
:
+1 rating
Bdellium:
5.51 silver
at quality 5 (+10% per extra quality)
Quality Range:
5 - 11
Weapon Material Effect
:
lightstrike, +(target [corruption] affliction count) damage
Meteorite Steel:
4.84 silver
at quality 5 (+10% per extra quality)
Quality Range:
5 - 11
Weapon Material Effect
:
windstrike, +1 rating, +1 damage to [natural] objects
Sulfursteel:
5.18 silver
at quality 5 (+10% per extra quality)
Quality Range:
5 - 11
Weapon Material Effect
:
poisonstrike, +1 dealt item damage, +1 received item damage
Cold Iron:
5.54 silver
at quality 6 (+10% per extra quality)
Quality Range:
6 - 11
Weapon Material Effect
:
waterstrike, +1 damage to non-human creatures
Orichalcum:
5.88 silver
at quality 6 (+10% per extra quality)
Quality Range:
6 - 11
Weapon Material Effect
:
firestrike, +1 damage to [celestial] objects
Mithril:
10.29 silver
at quality 7 (+10% per extra quality)
Quality Range:
7 - 11
Weapon Material Weight
:
0.75x
Weapon Material Effect
:
darkstrike, +1 rating
Adamant:
11.55 silver
at quality 8 (+10% per extra quality)
Quality Range:
8 - 11
Weapon Material Effect
:
earthstrike, +1 rating, -2 received item damage
Polemos: The 4th Age of Man v2.0
S.D.G. | © Blake Anderton 2024