Polemos: 4th Age - Items

Items

IMPORTANT NOTE: This document has not been finalized yet and may change in the future

Filtering by [tool] items. Remove Filter

Tools

  • 2 hands
  • Tags:
    • Alembic
    • Tool

  • Production Design
    • Skill Tag: Smithing
    • Time: 3 hours
    • Difficulty: 7
    • Yield: 3
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [High Temperature, Malleable] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 2.24 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 3.07 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 3.56 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 4.05 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 5.37 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 4.7 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 5.04 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Orichalcum: 5.71 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 10.1 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 11.34 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • 1 hand
  • Tags:
    • Brush
    • Tool
    • Writing

  • Production Design
    • Skill Tag: Tinkering
    • Time: 6 hours
    • Difficulty: 7
    • Yield: 24
    • Required Facility: Workbench
    • Ingredients
      • {target material} [haft] [Grip] x1
      • [brush head] x24
    • Tools
      • Required Tool: [Tinkering Tools]
    • Tags:
      • Artist

  • Elm: 0.12 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Oak: 0.12 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Ashwood: 0.12 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Beech: 0.12 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 0.12 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
  • Yew: 0.12 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
  • Copper: 0.24 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 0.29 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 0.32 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 0.35 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 0.44 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 0.4 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Silver: 0.5 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 0.44 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 0.46 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Gold: 0.78 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Mithril: 0.74 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 0.81 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • 1 hand
  • Tags:
    • Bullet Mold
    • Tool

  • Production Design
    • Skill Tag: Smithing
    • Time: 5 hours
    • Difficulty: 7
    • Yield: 4
    • Required Facility: Forge
    • Ingredients
      • {target material} [small rod] [High Temperature, Malleable] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 0.59 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 0.75 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 0.84 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 0.93 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 1.18 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 1.05 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 1.11 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Orichalcum: 1.24 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 2.07 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 2.3 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Fuel Source: small candle
  • Fuel Duration: 2 hours per fuel quality
  • Effect: Shine light to 1 range when lit.
  • 1 hand
  • Tags:
    • Light Source
    • Tool

  • Production Design
    • Skill Tag: Smithing
    • Time: 12 hours
    • Difficulty: 7
    • Yield: 4
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Malleable, Sturdy] x1
      • [lantern pane] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith
  • Production Design
    • Skill Tag: Woodworking
    • Time: 16 hours
    • Difficulty: 9
    • Yield: 3
    • Ingredients
      • {target material} [plank] x1
      • [lantern pane] x1
    • Tools
      • Required Tool: [Knife]
    • Tags:
      • Carpenter
  • Production Design
    • Skill Tag: Woodworking
    • Time: 16 hours
    • Difficulty: 9
    • Yield: 1
    • Ingredients
      • {target material} [bark] x3
      • [lantern pane] x1
    • Tools
      • Required Tool: [Knife]
    • Tags:
      • Carpenter

  • Elm: 1.9 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Oak: 1.89 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Ashwood: 1.89 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Beech: 1.89 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 1.93 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
  • Yew: 1.97 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
  • Copper: 1.97 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 2.61 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 2.99 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 3.37 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 4.37 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 3.87 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 4.12 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 4.39 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 4.64 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 7.95 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 8.88 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • 1 hand
  • Tags:
    • Crucible
    • Tool

  • Clay: 6 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • 1 hand
  • Tags:
    • Filter
    • Tool

  • Production Design
    • Skill Tag: Tailoring
    • Time: 2 hours
    • Difficulty: 7
    • Yield: 3
    • Ingredients
      • {target material} [Clothing Bolt] [Filter] x1
    • Tools
      • Required Tool: [Tinkering Tools]
    • Tags:
      • Tinker
  • Production Design
    • Skill Tag: Tinkering
    • Time: 8 hours
    • Difficulty: 8
    • Yield: 1
    • Required Facility: Workbench
    • Ingredients
      • {target material} Wire x1
    • Tools
      • Required Tool: [Tinkering Tools]
    • Tags:
      • Tinker

  • Linen: 0.31 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
  • Cotton: 0.34 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
  • Copper: 2.5 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 2.66 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 2.75 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 2.84 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 3.09 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 2.96 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 3.02 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 3.09 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 3.15 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 3.98 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 4.2 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Fuel Source: [slow wick]
  • Fuel Duration: 6 hours per fuel quality
  • Effect: Shine light to 1 range when lit.
  • 2 hands
  • Tags:
    • Light Source
    • Tool

  • Production Design
    • Skill Tag: Smithing
    • Time: 8 hours
    • Difficulty: 7
    • Yield: 8
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [High Temperature, Malleable, Sturdy] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 0.89 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 1.2 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 1.38 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 1.56 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 2.06 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 1.81 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 1.94 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Orichalcum: 2.19 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 3.84 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 4.3 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • 2 hands
  • Tags:
    • Fire Starter
    • Tool

  • Production Design
    • Skill Tag: Smithing
    • Time: 3 hours
    • Difficulty: 8
    • Yield: 5
    • Required Facility: Forge
    • Ingredients
      • {target material} [small rod] [Malleable, Spark] x1
      • Flint Rock x1
    • Tools
      • Required Tool: [Grindstone]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Iron: 0.78 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 0.85 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Meteorite Steel: 0.95 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 1 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Adamant: 1.95 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • 2 hands
  • Tags:
    • Fishing Rod
    • Tool

  • Production Design
    • Skill Tag: Woodworking
    • Time: 3 hours
    • Difficulty: 6
    • Yield: 8
    • Ingredients
      • {target material} [Pole] [Wood] x1
      • Thread x1
    • Tools
      • Required Tool: [Knife]
    • Tags:
      • Fisher

  • Elm: 0.14 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Oak: 0.14 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Ashwood: 0.14 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Beech: 0.14 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 0.14 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
  • Yew: 0.15 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10

  • 1 hand
  • Tags:
    • Gemcutting Tools
    • Tool

  • Production Design
    • Skill Tag: Smithing
    • Time: 14 hours
    • Difficulty: 9
    • Yield: 2
    • Required Facility: Forge
    • Ingredients
      • {target material} [small rod] [Edge, Malleable] x1
    • Tools
      • Required Tool: [Grinder]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 2.05 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 2.36 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 2.54 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 2.72 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 3.22 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 2.97 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 3.09 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 3.22 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 3.35 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 5 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 5.46 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • 1 hand
  • Tags:
    • Hackling Comb
    • Tool

  • Production Design
    • Skill Tag: Smithing
    • Time: 8 hours
    • Difficulty: 7
    • Yield: 8
    • Required Facility: Forge
    • Ingredients
      • {target material} [small rod] [Malleable, Sturdy] x1
      • [haft] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 0.34 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 0.42 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 0.46 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 0.51 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 0.64 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 0.57 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 0.6 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 0.64 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 0.67 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 1.08 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 1.2 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • 2 hands
  • Tags:
    • Lockpick
    • Restricted
    • Tool

  • Production Design
    • Skill Tag: Smithing
    • Time: 16 hours
    • Difficulty: 9
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small rod] [Edge, Malleable, Sturdy] x1
    • Tools
      • Required Tool: [Grindstone]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith
  • Production Design
    • Skill Tag: Tinkering
    • Time: 4 hours
    • Difficulty: 7
    • Yield: 1
    • Required Facility: Workbench
    • Ingredients
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tinkering Tools]
    • Tags:
      • Tinker

  • Copper: 3.8 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 4.42 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 4.79 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 5.15 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 6.15 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 5.64 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 5.89 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 6.15 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 6.4 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 9.7 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 10.62 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • 1 hand
  • Tags:
    • Masonry Tools
    • Tool

  • Production Design
    • Skill Tag: Smithing
    • Time: 12 hours
    • Difficulty: 8
    • Yield: 5
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Edge, Malleable] x1
    • Tools
      • Required Tool: [Grinder]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 1.58 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 2.07 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 2.37 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 2.66 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 3.46 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 3.05 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 3.26 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 3.46 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 3.66 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 6.3 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 7.04 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • 2 hands
  • Tags:
    • Grinder
    • Tool

  • Production Design
    • Skill Tag: Masonry
    • Time: 8 hours
    • Difficulty: 7
    • Yield: 4
    • Ingredients
      • {target material} [Slab] x1
    • Tools
      • Required Tool: [Masonry Tools]
    • Tags:
      • Stonecutter

  • Slate: 0.57 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Limestone: 0.77 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
  • Sandstone: 0.52 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 6
  • Granite: 0.94 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
  • Marble: 1.07 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 10

  • 1 hand
  • Tags:
    • Needle
    • Tool

  • Production Design
    • Skill Tag: Smithing
    • Time: 18 hours
    • Difficulty: 9
    • Yield: 24
    • Required Facility: Forge
    • Ingredients
      • {target material} [small rod] [Spike, Malleable] x1
    • Tools
      • Required Tool: [Grinder]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith
  • Production Design
    • Skill Tag: Woodworking
    • Time: 12 hours
    • Difficulty: 8
    • Yield: 12
    • Ingredients
      • {target material} [small shaft] [Wood, Sturdy] x1
    • Tools
      • Required Tool: [Knife]
    • Tags:
      • Carpenter

  • Elm: 0.13 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Oak: 0.13 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Ashwood: 0.13 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Beech: 0.13 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 0.13 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
  • Copper: 0.18 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 0.21 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 0.22 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 0.24 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 0.28 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 0.26 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 0.27 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 0.28 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 0.29 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 0.43 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 0.47 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Fuel Source: [oil]
  • Fuel Duration: 3 hours per fuel quality
  • Effect: Shine light to 8 range when lit. Remove lit from wind.
  • 2 hands
  • Tags:
    • Light Source
    • Tool

  • Production Design
    • Skill Tag: Smithing
    • Time: 6 hours
    • Difficulty: 6
    • Yield: 6
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [High Temperature, Malleable, Sturdy] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 1.08 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 1.5 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 1.74 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 1.99 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 2.65 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 2.31 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 2.48 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Orichalcum: 2.82 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 5.02 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 5.63 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Fuel Source: [oil]
  • Fuel Duration: 4 hours per fuel quality
  • Effect: Shine light to 6 range when lit.
  • 1 hand
  • Tags:
    • Light Source
    • Tool

  • Production Design
    • Skill Tag: Smithing
    • Time: 15 hours
    • Difficulty: 8
    • Yield: 4
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Malleable, Sturdy] x1
      • [lantern pane] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith
  • Production Design
    • Skill Tag: Tinkering
    • Time: 4 hours
    • Difficulty: 7
    • Yield: 1
    • Required Facility: Workbench
    • Ingredients
      • {target material} Candle Lantern x1
      • [small rod] [High Temperature, Malleable, Sturdy] x1
    • Tools
      • Required Tool: [Tinkering Tools]
    • Tags:
      • Tinker

  • Elm: 5.4 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Oak: 5.39 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Ashwood: 5.39 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Beech: 5.39 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 5.43 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
  • Yew: 5.47 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
  • Copper: 3.32 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 4.03 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 4.83 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 5.34 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 6.54 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 6.03 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 6.29 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 6.7 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 6.95 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 10.4 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 11.48 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • 1 hand
  • Tags:
    • Lantern Pane
    • Tool

  • Production Design
    • Skill Tag: Chemistry
    • Time: 24 hours
    • Difficulty: 7
    • Yield: 3
    • Required Facility: Tannery
    • Ingredients
    • Tags:
      • Tanner

  • Hide: 0.5 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Description: A writing implement for applying ink or ink-like mediums on surafaces.
  • 1 hand
  • Tags:
    • Tool
    • Writing

  • Production Design
    • Skill Tag: Tinkering
    • Time: 2 hours
    • Difficulty: 5
    • Yield: 6
    • Ingredients
    • Tools
      • Required Tool: [Knife]
    • Tags:
      • Tinker
  • Production Design
    • Skill Tag: Woodworking
    • Time: 3 hours
    • Difficulty: 8
    • Yield: 20
    • Ingredients
      • {target material} [branch] x1
    • Tools
      • Required Tool: [Knife]
    • Tags:
      • Carpenter

  • Elm: 0.05 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Feather: 0.03 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Oak: 0.06 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
  • Ashwood: 0.05 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Beech: 0.05 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 0.06 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
  • Yew: 0.06 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10

  • 2 hands
  • Tags:
    • Pot
    • Tool

  • Production Design
    • Skill Tag: Smithing
    • Time: 4 hours
    • Difficulty: 6
    • Yield: 4
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [High Temperature, Malleable] x1
      • [small rod] [High Temperature, Malleable] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 1.98 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 2.63 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 3.21 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 3.64 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 4.73 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 4.23 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 4.48 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Orichalcum: 5.06 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 8.43 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 9.42 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Description: A length of woven cords suitable for pulling, lashing, and other uses. Each quantity represents roughly a 1 range length.
  • 2 hands
  • Tags:
    • Rope
    • Tool

  • Production Design
    • Skill Tag: Weaving
    • Time: 8 hours
    • Difficulty: 8
    • Yield: 3
    • Required Facility: Spinnery
    • Ingredients
      • {target material} Cord x3
    • Tags:
      • Cordier

  • Linen: 0.97 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 9
  • Wool: 1.05 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 8
  • Cotton: 1.23 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 10
  • Hemp: 0.93 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 4
  • Silk: 3.35 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 10

  • 1 hand
  • Tags:
    • Saw
    • Tool

  • Production Design
    • Skill Tag: Smithing
    • Time: 4 hours
    • Difficulty: 8
    • Yield: 8
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Edge, Malleable] x1
    • Tools
      • Required Tool: [Grinder]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 0.91 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 1.22 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 1.41 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 1.59 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 2.08 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 1.83 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 1.96 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 2.09 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 2.21 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 3.86 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 4.32 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • 1 hand
  • Tags:
    • Scissors
    • Tool

  • Production Design
    • Skill Tag: Smithing
    • Time: 3 hours
    • Difficulty: 6
    • Yield: 7
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Edge, Malleable] x1
    • Tools
      • Required Tool: [Grinder]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 0.9 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 1.25 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 1.46 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 1.67 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 2.24 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 1.95 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 2.1 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 2.24 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 2.38 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 4.27 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 4.8 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • Fuel Source: self
  • Fuel Duration: 6 hours per fuel quality
  • Effect: Shine light to 1 range when lit. Remove lit from wind.
  • 1 hand
  • Tags:
    • Light Source
    • Slow Wick
    • Tool

  • Production Design
    • Skill Tag: Cooking
    • Time: 3 hours
    • Difficulty: 6
    • Yield: 12
    • Required Facility: Fire
    • Ingredients
    • Tools
      • Required Tool: [Pot]
    • Tags:
      • Candlemaker

  • Animal Fat: 0.02 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Fuel Source: self
  • Fuel Duration: 2 hours per fuel quality
  • Effect: Shine light to 2 range when lit. Remove lit from wind.
  • 1 hand
  • Tags:
    • Light Source
    • Tool

  • Production Design
    • Skill Tag: Cooking
    • Time: 3 hours
    • Difficulty: 6
    • Yield: 6
    • Required Facility: Fire
    • Ingredients
    • Tools
      • Required Tool: [Pot]
    • Tags:
      • Candlemaker

  • Animal Fat: 0.03 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10

  • Description: A writing implement for scratching marks into surfaces.
  • 1 hand
  • Tags:
    • Tool
    • Writing

  • Production Design
    • Skill Tag: Smithing
    • Time: 5 hours
    • Difficulty: 6
    • Yield: 10
    • Required Facility: Forge
    • Ingredients
      • {target material} [small rod] [Spike] x1
    • Tools
      • Required Tool: [Grindstone]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 0.19 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 0.25 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 0.29 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 0.33 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 0.43 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 0.38 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 0.4 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 0.43 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 0.45 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 0.78 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 0.87 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • 1 hand
  • Tags:
    • Tinkering Tools
    • Tool

  • Production Design
    • Skill Tag: Smithing
    • Time: 19 hours
    • Difficulty: 10
    • Yield: 4
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Edge, Malleable, Sturdy] x1
    • Tools
      • Required Tool: [Grindstone]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 2.4 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 3.02 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 3.39 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 3.75 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 4.74 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 4.24 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 4.49 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 4.75 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 5 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 8.29 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 9.22 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

  • 1 hand
  • Tags:
    • Tool
    • Woodturning Tools

  • Production Design
    • Skill Tag: Smithing
    • Time: 6 hours
    • Difficulty: 9
    • Yield: 4
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Edge, Malleable] x1
    • Tools
      • Required Tool: [Grinder]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 2 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
  • Bronze: 2.62 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
  • Iron: 2.99 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
  • Steel: 3.35 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
  • Bdellium: 4.35 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Meteorite Steel: 3.84 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Sulfursteel: 4.1 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
  • Cold Iron: 4.35 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Orichalcum: 4.6 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
  • Mithril: 7.9 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
  • Adamant: 8.82 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11

Weapons

Tools

  • Weight: 0.2
  • 1 hand
  • Grappling: -3
  • Tags:
    • Civilian
    • Hammer
    • Tool
  • Melee Attacks
    • Skill: Mace (tag: [Bashing])
    • Range: 1 square
    • Accuracy: -2
    • Two Handed Effect: +1 damage
    • Bashing Damage
      • Rating: {quality} - 2
    • Bashing (Stamina) Damage
      • Rating: {quality} - 2
      • Damage: -1

  • Production Design
    • Skill Tag: Smithing
    • Time: 1 hour
    • Difficulty: 4
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small rod] [Malleable, Sturdy] x1
      • [haft] [Sturdy] x1
      • omission, -1 accuracy if missing - [grip] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith
  • Production Design
    • Skill Tag: Woodworking
    • Time: 2 hours
    • Difficulty: 5
    • Yield: 1
    • Ingredients
      • {target material} [small rod] [Wood, Sturdy] x1
      • [haft] [Sturdy] x1
      • omission, -1 accuracy if missing - [grip] x1
    • Tools
      • Required Tool: [Woodturning Tools]
    • Tags:
      • Carpenter

  • Elm: 0.49 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Weapon Material Weight : 0.75x
  • Oak: 0.49 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Weapon Material Effect : -2 received item damage
  • Ashwood: 0.49 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Weapon Material Effect : +1 ranged attack piercing rating, -1 received item damage
  • Beech: 0.49 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 0.51 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
    • Weapon Material Weight : 0.50x
    • Weapon Material Effect : +1 received item damage
  • Copper: 1.94 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 2.57 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 2.98 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 3.37 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 4.41 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 3.9 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 4.15 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 4.44 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 4.69 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 8.02 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 8.98 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Weight: 0.1
  • 1 hand
  • Grappling: 0
  • Tags:
    • Civilian
    • Pick
    • Tool
  • Melee Attacks
    • Skill: Axe (tag: [Bashing])
    • Range: 1 square
    • Accuracy: 0
    • Two Handed Effect: +1 rating
    • Bashing (Stamina) Damage
      • Rating: {quality} - 2
      • Damage: -1
    • Piercing Damage
      • Rating: {quality} - 1

  • Production Design
    • Skill Tag: Smithing
    • Time: 1 hour
    • Difficulty: 4
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small rod] [Malleable, Spike] x1
      • [haft] [Sturdy] x1
      • Oil x1
      • omission, -1 accuracy if missing - [grip] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 1.96 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 2.61 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 3.01 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 3.41 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 4.45 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 3.94 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 4.19 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 4.49 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 4.74 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 8.07 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 9.03 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Weight: 0.4
  • 2 hands
  • Grappling: -3
  • Tags:
    • Civilian
    • Shovel
    • Tool
  • Melee Attacks
    • Skill: Pole Arm (tag: [Hafted])
    • Range: 1 square
    • Accuracy: -3
    • Bashing Damage
      • Rating: {quality} - 3
      • Damage: +1
    • Bashing (Stamina) Damage
      • Rating: {quality} - 2

  • Production Design
    • Skill Tag: Smithing
    • Time: 1 hour
    • Difficulty: 4
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Malleable, Sturdy] x1
      • [pole] [Sturdy] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith
  • Production Design
    • Skill Tag: Woodworking
    • Time: 2 hours
    • Difficulty: 3
    • Yield: 1
    • Ingredients
      • {target material} [plank] [Sturdy] x1
    • Tags:
      • Carpenter

  • Elm: 0.22 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Weapon Material Weight : 0.75x
  • Oak: 0.24 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Weapon Material Effect : -2 received item damage
  • Ashwood: 0.26 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Weapon Material Effect : +1 ranged attack piercing rating, -1 received item damage
  • Beech: 0.21 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 0.26 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
    • Weapon Material Weight : 0.50x
    • Weapon Material Effect : +1 received item damage
  • Copper: 7.16 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 9.64 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 11.23 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 12.79 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 16.87 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 14.86 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 15.87 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 16.98 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 17.99 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 31.28 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 35.08 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Weight: 0.1
  • 1 hand
  • Grappling: -3
  • Tags:
    • Civilian
    • Sickle
    • Tool
  • Melee Attacks
    • Skill: Short Blade (tag: [Blade])
    • Range: 1 square
    • Accuracy: -1
    • Two Handed Effect: -1 accuracy, +1 slashing rating
    • Slashing Damage
      • Rating: {quality} - 2
      • Damage: -1

  • Production Design
    • Skill Tag: Smithing
    • Time: 2 hours
    • Difficulty: 6
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Edge] x1
      • [small rod] [Sturdy] x1
      • Oil x1
      • omission, -1 accuracy if missing - [grip] x1
    • Tools
      • Required Tool: [Grindstone]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 6.49 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 8.99 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 10.5 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 12 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 16 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 13.99 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 15 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 16.04 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 17.05 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 30.26 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 33.99 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Weight: 0.5
  • Effect: farming method extraction takes 1 hour less (minimum 1 hour).
  • 2 hands
  • Tags:
    • Civilian
    • Sickle
    • Tool
  • Melee Attacks
    • Skill: Pole Arm (tag: [Hafted])
    • Range: 2 squares
    • Accuracy: -3
    • Bashing Damage
      • Rating: {quality} - 2
    • Bashing (Stamina) Damage
      • Rating: {quality} - 2
    • Slashing Damage
      • Rating: {quality} - 1
      • Damage: +1

  • Production Design
    • Skill Tag: Smithing
    • Time: 6 hours
    • Difficulty: 7
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [large bar] [Edge, Malleable, Sturdy] x1
      • [pole] [Sturdy] x1
      • Oil x1
    • Tools
      • Required Tool: [Grindstone]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 10.93 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 14.66 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 17 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 19.3 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 25.36 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 22.34 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 23.85 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 25.48 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 26.99 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 46.88 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 52.54 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Weight: 0.3
  • 2 hands
  • Tags:
    • Civilian
    • Threshing Flail
    • Tool
  • Melee Attacks
    • Skill: Pole Arm (tag: [Hafted])
    • Range: 2 squares
    • Accuracy: -3
    • Bashing Damage
      • Rating: {quality} - 1
      • Damage: +1
    • Bashing (Stamina) Damage
      • Rating: {quality} - 2

  • Production Design
    • Skill Tag: Smithing
    • Time: 4 hours
    • Difficulty: 7
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Malleable, Spike, Sturdy] x1
      • Chain Link x6
      • [pole] [Sturdy] x1
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith
  • Production Design
    • Skill Tag: Weaving
    • Time: 5 hours
    • Difficulty: 7
    • Yield: 1
    • Required Facility: Spinnery
    • Ingredients
      • {target material} [haft] [Sturdy] x2
      • [strap] x1
      • [pole] [Sturdy] x1
    • Tags:
      • Weaver

  • Elm: 1.75 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Weapon Material Weight : 0.75x
  • Oak: 1.75 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 10
    • Weapon Material Effect : -2 received item damage
  • Ashwood: 1.75 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
    • Weapon Material Effect : +1 ranged attack piercing rating, -1 received item damage
  • Beech: 1.75 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 8
  • Pine: 1.77 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 9
    • Weapon Material Weight : 0.50x
    • Weapon Material Effect : +1 received item damage
  • Copper: 9.4 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 12.07 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 14.6 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 16.46 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 21.3 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 19.3 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 20.3 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 21.78 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 22.78 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 36.43 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 40.59 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Weight: 0.1
  • 1 hand
  • Grappling: 1
  • Tags:
    • Civilian
    • Tongs
    • Tool
  • Melee Attacks
    • Skill: Mace (tag: [Bashing])
    • Range: 1 square
    • Accuracy: -2
    • Two Handed Effect: +1 damage
    • Bashing Damage
      • Rating: {quality} - 3
    • Bashing (Stamina) Damage
      • Rating: {quality} - 2
      • Damage: -1

  • Production Design
    • Skill Tag: Smithing
    • Time: 3 hour
    • Difficulty: 4
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small rod] [Malleable, Sturdy] x1
      • Oil x1
      • omission, -1 quality (minimum 1) if missing - [grip] x2
    • Tools
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 2.18 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 2.85 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 3.26 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 3.67 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 4.72 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 4.21 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 4.46 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 4.77 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 5.02 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 8.36 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 9.33 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

Axes

  • Description: A single bladed axe with a distinct hook makes the weapon an ideal axe for parrying and grappling.
  • Weight: 0.4
  • 1 hand
  • Grappling: 2
  • Tags:
    • Axe
    • Military
    • Tool
  • Melee Attacks
    • Skill: Axe (tag: [Bashing])
    • Range: 1 square
    • Accuracy: 1
    • Two Handed Effect: +1 rating, +1 grappling
    • Bashing Damage
      • Rating: {quality} - 2
      • Damage: +2
    • Bashing (Stamina) Damage
      • Rating: {quality} - 2
      • Damage: +2

  • Production Design
    • Skill Tag: Smithing
    • Time: 4 hours
    • Difficulty: 7
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Edge, Malleable, Sturdy] x2
      • [haft] [Sturdy] x1
      • Oil x1
      • omission, -1 accuracy if missing - [grip] x1
    • Tools
      • Required Tool: [Grinder]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 13.18 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 18.16 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 21.16 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 24.12 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 32.09 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 28.07 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 30.09 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 32.15 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 34.17 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 60.57 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 68 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Description: A battle-axe with a large heavy axe blade to add heft to blows.
  • Weight: 0.5
  • 1 hand
  • Grappling: 0
  • Tags:
    • Axe
    • Military
    • Tool
  • Melee Attacks
    • Skill: Axe (tag: [Bashing])
    • Range: 1 square
    • Accuracy: 0
    • Two Handed Effect: +1 damage
    • Bashing Damage
      • Rating: {quality} - 1
      • Damage: +4
    • Bashing (Stamina) Damage
      • Rating: {quality} - 1
      • Damage: +2

  • Production Design
    • Skill Tag: Smithing
    • Time: 5 hours
    • Difficulty: 8
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Edge, Malleable, Sturdy] x2
      • [haft] [Sturdy] x1
      • Oil x1
      • omission, -1 accuracy if missing - [grip] x1
    • Tools
      • Required Tool: [Grinder]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 13.75 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 18.73 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 21.73 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 24.69 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 32.66 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 28.64 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 30.66 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 32.72 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 34.74 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 61.14 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 68.57 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Description: A long flat axe used in butchering, both in the shop and on the battlefield.
  • Weight: 0.3
  • 1 hand
  • Grappling: -2
  • Tags:
    • Civilian
    • Tool
  • Melee Attacks
    • Skill: Axe (tag: [Bashing])
    • Range: 1 square
    • Accuracy: 0
    • Two Handed Effect: +1 damage
    • Bashing Damage
      • Rating: {quality} - 1
      • Damage: +3
    • Bashing (Stamina) Damage
      • Rating: {quality} - 1
      • Damage: +2

  • Production Design
    • Skill Tag: Smithing
    • Time: 3 hours
    • Difficulty: 7
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Edge, Malleable, Sturdy] x1
      • Oil x1
      • omission, -1 accuracy if missing - [small rod] [Grip] x1
    • Tools
      • Required Tool: [Grinder]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 6.82 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 9.3 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 10.78 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 12.25 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 16.23 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 14.22 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 15.23 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 16.25 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 17.26 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 30.45 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 34.16 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Description: A small axe designed for stripping lumber, hatchets do see battlefield usage where their light weight makes up for their poor penetration.
  • Weight: 0.2
  • 1 hand
  • Grappling: -1
  • Tags:
    • Axe
    • Civilian
    • Tool
  • Melee Attacks
    • Skill: Axe (tag: [Bashing])
    • Range: 1 square
    • Accuracy: -1
    • Two Handed Effect: +1 rating
    • Bashing Damage
      • Rating: {quality} - 2
      • Damage: +2
    • Bashing (Stamina) Damage
      • Rating: {quality} - 2
      • Damage: +2

  • Production Design
    • Skill Tag: Smithing
    • Time: 2 hours
    • Difficulty: 6
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Edge, Malleable, Sturdy] x1
      • [haft] [Sturdy] x1
      • Oil x1
    • Tools
      • Required Tool: [Grinder]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 6.35 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 8.83 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 10.33 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 11.8 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 15.79 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 13.78 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 14.79 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 15.81 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 16.82 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 30.02 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 33.73 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

  • Description: An axe with a long narrow pick instead of broad head; ideal for breaking both rocks and skulls.
  • Weight: 0.3
  • 2 hands
  • Grappling: -2
  • Tags:
    • Civilian
    • Pick
    • Tool
  • Melee Attacks
    • Skill: Axe (tag: [Bashing])
    • Range: 1 square
    • Accuracy: -2
    • Two Handed Effect: +1 piercing rating, +1 damage
    • Bashing Damage
      • Rating: {quality}
      • Damage: +2
    • Bashing (Stamina) Damage
      • Rating: {quality} - 1
      • Damage: +1
    • Piercing Damage
      • Rating: {quality} + 1
      • Damage: +1

  • Production Design
    • Skill Tag: Smithing
    • Time: 5 hours
    • Difficulty: 7
    • Yield: 1
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Edge, Malleable, Spike, Sturdy] x2
      • [haft] [Sturdy] x1
      • Oil x1
      • omission, -1 accuracy if missing - [grip] x1
    • Tools
      • Required Tool: [Grinder]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 13.26 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 18.24 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 21.23 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 24.19 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 32.17 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 28.15 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 30.17 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 32.23 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 34.25 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 60.64 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 68.08 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage

Short Blades

  • Description: A simple short blade used in everyday household tasks.
  • Weight: 0.1
  • 1 hand
  • Grappling: -1
  • Tags:
    • Civilian
    • Knife
    • Tool
  • Melee Attacks
    • Skill: Short Blade (tag: [Blade])
    • Range: 1 square
    • Accuracy: 2
    • Two Handed Effect: -1 accuracy, +1 piercing rating
    • Piercing Damage
      • Rating: {quality} - 1
      • Damage: -2
    • Slashing Damage
      • Rating: {quality}
      • Damage: -1

  • Production Design
    • Skill Tag: Smithing
    • Time: 3 hours
    • Difficulty: 6
    • Yield: 3
    • Required Facility: Forge
    • Ingredients
      • {target material} [small bar] [Edge, Malleable] x1
      • Oil x1
      • omission, -1 piercing damage if missing - [grip] x3
    • Tools
      • Required Tool: [Grindstone]
      • Required Tool: [Hammer]
      • Required Tool: [Tongs]
    • Tags:
      • Smith

  • Copper: 2.29 silver at quality 1 (+10% per extra quality)
    • Quality Range: 1 - 3
    • Weapon Material Weight : 0.5x
    • Weapon Material Effect : -1 rating, +1 received item damage
  • Bronze: 3.14 silver at quality 2 (+10% per extra quality)
    • Quality Range: 2 - 5
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : +1 damage to [celestial] objects
  • Iron: 3.65 silver at quality 3 (+10% per extra quality)
    • Quality Range: 3 - 8
    • Weapon Material Weight : 1.25x
    • Weapon Material Effect : -1 received item damage
  • Steel: 4.16 silver at quality 4 (+10% per extra quality)
    • Quality Range: 4 - 10
    • Weapon Material Effect : +1 rating
  • Bdellium: 5.51 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : lightstrike, +(target [corruption] affliction count) damage
  • Meteorite Steel: 4.84 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : windstrike, +1 rating, +1 damage to [natural] objects
  • Sulfursteel: 5.18 silver at quality 5 (+10% per extra quality)
    • Quality Range: 5 - 11
    • Weapon Material Effect : poisonstrike, +1 dealt item damage, +1 received item damage
  • Cold Iron: 5.54 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : waterstrike, +1 damage to non-human creatures
  • Orichalcum: 5.88 silver at quality 6 (+10% per extra quality)
    • Quality Range: 6 - 11
    • Weapon Material Effect : firestrike, +1 damage to [celestial] objects
  • Mithril: 10.29 silver at quality 7 (+10% per extra quality)
    • Quality Range: 7 - 11
    • Weapon Material Weight : 0.75x
    • Weapon Material Effect : darkstrike, +1 rating
  • Adamant: 11.55 silver at quality 8 (+10% per extra quality)
    • Quality Range: 8 - 11
    • Weapon Material Effect : earthstrike, +1 rating, -2 received item damage