Polemos: 4th Age - Skills

Skills

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Aberrancy

Ability to sense and manipulate the underlying untapped creative potential of the world.

Animal Husbandry

Ability to nurture, breed, and butcher animals for agricultural purposes.

Charm

Ability to empathize and convince people through personal magnetism.

Community

Ability to maintain good relations within existing social circles, recall social information such as names and faces, and effectively conform to expectations in new communities.

Concealment

Skill at hiding unmoving things from detection, either on one's person or in a location.

Concocting

Ability to combine a series ingredients according to improvisation or a known recipe.

Conjuring

Ability to communicate with creatures beyond the natural realm and draw upon their power.

Contraption

Ability at manipulating object with a precise or subtle touch commonly found in intricate mechanisms.

Disguise

Ability to fool people that you are someone you are not.

Music

Ability to make pleasant and emotive music through the skilled use of pitch, rhythm, and timing, either through singing or a musical instrument.

Reflex

Reaction speed and the ability to quickly prepare for incoming attacks.

Tailor

Ability to sew and adjust clothing.